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On May 29 2012 11:10 PH wrote: People really bitch about Inferno being too hard? lololol. What point would there be if you could just run it over...
The problem with inferno isn't that it's too hard, it's that it's badly designed. Being 2 shot by unavoidable damage (current state of inferno) is bad game design, being 1 shot by avoidable damage (not the current state of inferno) is good game design.
I've got more or less a full set of act 2 or better gear on my monk, but I still get absolutely demolished by a lot of stuff, so what I'm forced to do is kite around for most of a fight, go back in to fight for a few seconds while I've got serenity, and then go back to kiting until it's off cooldown again. It doesn't make for very entertaining gameplay.
That said though, I'm still enjoying hardcore on my wizard a lot.
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I'm surprised people like you guys like crafting. I've gotten a few recepies (only 4 property items so far) and I've made a few and the items are ALWAYS utter shit, not even possible to sell on AH, which kinda sucks when the items are this expensive to craft. Sure, if you craft 10 helms, you'll probably get 1 good helmet. Then you sell it on AH for 200k and you just lost a ton of gold (and potential gold for the items you salvaged instead of sold).
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On May 29 2012 06:10 Cokefreak wrote: I think some people hate it because it's not Diablo 2, just like some people hate SC2 because it's not BW. The rest are mostly just kids feeling entitled to 'something better' because they were born in the 90's. Then there is a small minority of people who actually have a legitimate reason for hating D3 but nobody cares about those people because they are a minority. I would have thought many of the people who hate d3 are people who hate it because a few other people on the internet said they hate it.Also if they have no money and can't afford it then of course they will badmouth it and give excuses as to why they don't play it.
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On May 29 2012 12:51 Dfgj wrote:Show nested quote +On May 29 2012 10:45 WolfintheSheep wrote:On May 29 2012 08:45 elagrion wrote: Story-line sucks. As with SCtoo, It's just dumb. Seems to be new blizzard policy: "make a dumb stories".
Other from that - everything seems to be okayish or good. But the problem is - nothing stands out. New policy? Didn't anyone actually pay attention to D2's storyline? The quest line was "Bad thing here, go fix it. Some bitch in a tower killed people years ago, go kill her. Go find me a book in the jungle". Main story was "I'm an Angel, but can't be arsed to do anything myself, so I'm going to ask a hobo to do it. Oops, turns out a hobo wasn't a good choice for saving the world, now I have to blow up the Worldstone". I mean, honestly...doesn't anyone remember that pointless ass named Marius? lol if you condense any story down to whimsical concepts you can make it sound stupid. What D2 did was keep the story as more of background information and then let you go out, keeping it from interrupting gameplay. Sometimes a minimalist style with a simple story works. And Marius was a useful device for telling the story as a normal person would have perceived it. "Minimalist" as in non-existent. I highly doubt anyone that played D2 actually knew what the hell was going on until a boss battle was staring them in the face.
And I love how Marius was "useful" despite representing all the same story issues that people are whining about with D3. Angels who won't do anything, Demon lords who have half-assed strategies, random humans being shoved into the plot despite not being important...
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WoW 2.0 + RMAH
that's why I dont like it.
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On May 29 2012 19:28 Falling wrote:Show nested quote +On May 29 2012 09:07 Kanil wrote:On May 29 2012 08:45 elagrion wrote: Story-line sucks. As with SCtoo, It's just dumb. Seems to be new blizzard policy: "make a dumb stories".
Other from that - everything seems to be okayish or good. But the problem is - nothing stands out. Hasn't Blizzard always made dumb stories? I don't remember them all very well, but none stand out to me as really interesting. Were they actually dumb stories or is this just the way to shut down complaints about the modern games poor stories? Because I really don't think "Blizzard makes dumb stories" was the dominant conversation pre-SC2 and certainly not pre-WC3. No one expects a novel, but the stories were always competently told within the limitations of the game type. And personally I found the Blizzard stories form the 90's to be quite compelling in their own minimalistic way. I also think that even with minimal story telling, almost everything about the game was consistent to the story, particularly graphic style (and that awesome, awesome narrator from WC2). WC3 I feel the graphic style had already lightened up so that while the story ideas were dark, it never felt as dark as Tides of Darkness. Even the pictures in those old lore books were pretty brutal and fed into the gritty feel of the universe. I think Thats just the "90s" syndrome.Where due to limited graphics you have to imagine a lot of the fantasy yourself, giving a more vibrant RPG feel. same reason as why current rpgs dont feel as good story wise as SNES ones.
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The reason I dislike it is because there is significant lag in a single-player game. I'm sorry, but that is ridiculous. Even though I have to log in to play SC2 through the internet, I can still play single-player with no lag. There's also the fact that some people actually have a blast with skill trees and assignment of stats because it makes rerolling a character a potentially vastly different experience in a way besides getting lucky loot.
It's not an awful game, but I wouldn't pay 60 dollars for it after playing the beta.
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Even though I know things will get better and Blizz will step in, couple things that D3 did wrong are:
1. Items are bland
Hey! You just dropped a rare boots that gives +150 dex +150 vit +move speed +mf!! WOW! That makes.. your Dex from 1150 to 1300! Which makes your armor and dps increased! SO COOL!
All items are like this. None of these items are exciting. They're all just stat boosters, nothing more. Where are those special items that gives aura? Special effects? Skill unrelated to your class that makes everything more interesting and customizable? Every single legendary/rare/set items I have and seen are all bland and boring. What is the fun in that?
2. Blizz made it hard by being cheap
The game is challenging at inferno, especially monks and barbs. But they made it hard by being very cheap. Make it challenging like Dark Souls or Ninja Gaiden, but don't make it stupid cheap like Diablo 3. What method do you have when inferno elite has teleport firechain immune vortex jailer? That's plain cheap. Add that in with elite mob being like leapers or oppresors...
I see more interesting items will be added in. But mobs and elites? I don't know. It was fun running upto inferno. It certainly has not been fun afterwards as the grinding is just as bad as any other mmos
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On May 29 2012 21:48 Canas wrote:Show nested quote +On May 29 2012 11:10 PH wrote: People really bitch about Inferno being too hard? lololol. What point would there be if you could just run it over... The problem with inferno isn't that it's too hard, it's that it's badly designed. Being 2 shot by unavoidable damage (current state of inferno) is bad game design, being 1 shot by avoidable damage (not the current state of inferno) is good game design. I've got more or less a full set of act 2 or better gear on my monk, but I still get absolutely demolished by a lot of stuff, so what I'm forced to do is kite around for most of a fight, go back in to fight for a few seconds while I've got serenity, and then go back to kiting until it's off cooldown again. It doesn't make for very entertaining gameplay. That said though, I'm still enjoying hardcore on my wizard a lot.
I have to agree and not only that, but Inferno is too gear dependent like every game. I wish designers would avoid such things and make their games more skill-based than anything else but it dampens the game.
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I don't know, I don't like kiting mobs all day.
I like the game but as people have been saying, it's difficult because it's random and mobs have big numbers attached to them, it's not hard by design. Plus, the people who played a lot and managed to farm inferno on easymode before the nerfs hit managed to grab items and sell them at ridiculous prices. This allowed them to rack up millions to buy gear, now they absolutely destroy inferno in their crazy loots while I slowly farm act 3 inferno and it takes me forever. I can never catch up to exploiters.
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On May 29 2012 22:47 WolfintheSheep wrote:Show nested quote +On May 29 2012 12:51 Dfgj wrote:On May 29 2012 10:45 WolfintheSheep wrote:On May 29 2012 08:45 elagrion wrote: Story-line sucks. As with SCtoo, It's just dumb. Seems to be new blizzard policy: "make a dumb stories".
Other from that - everything seems to be okayish or good. But the problem is - nothing stands out. New policy? Didn't anyone actually pay attention to D2's storyline? The quest line was "Bad thing here, go fix it. Some bitch in a tower killed people years ago, go kill her. Go find me a book in the jungle". Main story was "I'm an Angel, but can't be arsed to do anything myself, so I'm going to ask a hobo to do it. Oops, turns out a hobo wasn't a good choice for saving the world, now I have to blow up the Worldstone". I mean, honestly...doesn't anyone remember that pointless ass named Marius? lol if you condense any story down to whimsical concepts you can make it sound stupid. What D2 did was keep the story as more of background information and then let you go out, keeping it from interrupting gameplay. Sometimes a minimalist style with a simple story works. And Marius was a useful device for telling the story as a normal person would have perceived it. "Minimalist" as in non-existent. I highly doubt anyone that played D2 actually knew what the hell was going on until a boss battle was staring them in the face.And I love how Marius was "useful" despite representing all the same story issues that people are whining about with D3. Angels who won't do anything, Demon lords who have half-assed strategies, random humans being shoved into the plot despite not being important... Do you just skip the dialogue and not pay attention or something?
I don't think you've paid much attention to the story complaints either: characters turned into overly-chatty caricatures, unlikeable characters that are supposed to matter, predictable twists. Cliched 'chosen one' style story. Poor handling of returning characters. etc
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I have fun playing diablo 3...the only things I don't like about it are:
The dialogue is modern to the point of it being a distraction. I turn into a chicken sometimes, randomly, when my enchantress tries to turn monsters into them.
I jump around flapping my wings until I get 1 shotted by a skeleton. ROFL.
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On May 30 2012 01:28 ExceeD_DreaM wrote: Even though I know things will get better and Blizz will step in, couple things that D3 did wrong are:
1. Items are bland
Hey! You just dropped a rare boots that gives +150 dex +150 vit +move speed +mf!! WOW! That makes.. your Dex from 1150 to 1300! Which makes your armor and dps increased! SO COOL!
All items are like this. None of these items are exciting. They're all just stat boosters, nothing more. Where are those special items that gives aura? Special effects? Skill unrelated to your class that makes everything more interesting and customizable? Every single legendary/rare/set items I have and seen are all bland and boring. What is the fun in that?
2. Blizz made it hard by being cheap
The game is challenging at inferno, especially monks and barbs. But they made it hard by being very cheap. Make it challenging like Dark Souls or Ninja Gaiden, but don't make it stupid cheap like Diablo 3. What method do you have when inferno elite has teleport firechain immune vortex jailer? That's plain cheap. Add that in with elite mob being like leapers or oppresors...
I see more interesting items will be added in. But mobs and elites? I don't know. It was fun running upto inferno. It certainly has not been fun afterwards as the grinding is just as bad as any other mmos Those exist, you're just too poor to afford them.
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Netherlands45349 Posts
On May 29 2012 06:39 Itsmedudeman wrote:Show nested quote +On May 29 2012 06:35 Disposition1989 wrote: i dont know exactly how pvp is gonna work but for how insanely impossible inferno is gonna be for the casuals, how will they even come close to being able to pvp? in d2, you could have near the top level gear but not neckbeard perfect and still hold your own in duels. it sounds like the gap between the wow guild crossovers and the casual is gonna be too much for fair pvp. thats my biggest concern about the game. d2 for me was about the pvp. go out mf, trade a bit, get 1 more ele gc and go smack around some ww barbs. some of d3 sucks, some of its good. pvp will make or break it for me. maybe if they have tiered battles based on your items or skill or whatever it will be fine. inferno is stupid though. white mobs shouldnt 1 hit you. the difficulty of the inferno bosses im fine with but the mobs not so much Prices drop drastically as the game goes on. If you've played right after a ladder reset you'd know this. The gear that was up for 100k-200k a week ago are now like 30k. You can find 30k through just gold found through act 1 on an inferno run. Pvp was always about gear in diablo 2. You needed tons of gear and you'd get destroyed by someone who had more money. That's just how it is. Small point but if you say this is true then why do you mention Blacksmithing, its costs are static(50k for a shield or so, much more for better ''tier'' items) and if items become worth less then is it still even worth gambling?
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On May 30 2012 01:50 Dfgj wrote:Show nested quote +On May 29 2012 22:47 WolfintheSheep wrote:On May 29 2012 12:51 Dfgj wrote:On May 29 2012 10:45 WolfintheSheep wrote:On May 29 2012 08:45 elagrion wrote: Story-line sucks. As with SCtoo, It's just dumb. Seems to be new blizzard policy: "make a dumb stories".
Other from that - everything seems to be okayish or good. But the problem is - nothing stands out. New policy? Didn't anyone actually pay attention to D2's storyline? The quest line was "Bad thing here, go fix it. Some bitch in a tower killed people years ago, go kill her. Go find me a book in the jungle". Main story was "I'm an Angel, but can't be arsed to do anything myself, so I'm going to ask a hobo to do it. Oops, turns out a hobo wasn't a good choice for saving the world, now I have to blow up the Worldstone". I mean, honestly...doesn't anyone remember that pointless ass named Marius? lol if you condense any story down to whimsical concepts you can make it sound stupid. What D2 did was keep the story as more of background information and then let you go out, keeping it from interrupting gameplay. Sometimes a minimalist style with a simple story works. And Marius was a useful device for telling the story as a normal person would have perceived it. "Minimalist" as in non-existent. I highly doubt anyone that played D2 actually knew what the hell was going on until a boss battle was staring them in the face.And I love how Marius was "useful" despite representing all the same story issues that people are whining about with D3. Angels who won't do anything, Demon lords who have half-assed strategies, random humans being shoved into the plot despite not being important... Do you just skip the dialogue and not pay attention or something? I don't think you've paid much attention to the story complaints either: characters turned into overly-chatty caricatures, unlikeable characters that are supposed to matter, predictable twists. Cliched 'chosen one' style story. Poor handling of returning characters. etc I paid plenty of attention to Diablo 2. It's starts with the Wanderer bringing demons to Act 1...and nothing of actual importance is there. Except Andariel, for some reason. Then he drags a human along from Act 1 to the Desert for no good reason (what, couldn't buy a slave from a slaver city?) just to pull out a soul stone. Then Tyrael gets his butt kicked, and entrusts the fate of the world on a complete nobody. Then you fight another demon lord who's acting like a guard dog, just to save an Angel that does...absolutely nothing.
Then you go to Act 3, because apparently that's the only place to possibly create a portal to hell. Or for Diablo to resurrect. Or something to handwave going to another locale. Then you fight Mephisto, who couldn't be arsed to close the one and only portal to hell so that some hero on a rampage couldn't kill his brothers.
Then you go to Hell, where Diablo is sitting around doing absolutely nothing. And kill him. And then surprise! The useless fuck that was entrusted with the fate of the world actually is a useless fuck, and nobody thought to tell you "a hobo has Baal's soulstone".
Then you go to Act 5, where Baal is corrupting a World Stone so that demons that are invading Sanctuary can...invade Sanctuary. And then Tyrael destroys it, because it's actually not that important for the world, or for Angels, or for Demons.
Oh, and did I mention that you're some Joe Schmoe human doing everything that an entire army of the heavens failed to do repeatedly?
So yeah, I paid attention to Diablo 2's storyline. It involve incidentally killing 2 Demon Lords, and 3 Prime Evils getting resurrected so you could kill them again. And not until LoD was there any end-game goal, and it was a completely nonsensical one at that.
And yeah...unlikeable characters that are supposed to matter. Like...Marius? Predictable twists. Like...Baal not dying before you have to boss fight him? Marius not actually killing Baal off-screen? Baal getting his soulstone back? The wanderer being Diablo?
And don't even get me started on cliche stories. I'd much rather have the acknowledgement from D3 that I'm single handedly wiping out the entire army of Hell than D2's much more stale cliche of "big deal, you saved the world, go do my fetch-quest".
Diablo 3, at the very least, improved my opinion of the Lords of Hell from completely idiots to cartoon supervillain.
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+ Show Spoiler +On May 30 2012 08:04 WolfintheSheep wrote:Show nested quote +On May 30 2012 01:50 Dfgj wrote:On May 29 2012 22:47 WolfintheSheep wrote:On May 29 2012 12:51 Dfgj wrote:On May 29 2012 10:45 WolfintheSheep wrote:On May 29 2012 08:45 elagrion wrote: Story-line sucks. As with SCtoo, It's just dumb. Seems to be new blizzard policy: "make a dumb stories".
Other from that - everything seems to be okayish or good. But the problem is - nothing stands out. New policy? Didn't anyone actually pay attention to D2's storyline? The quest line was "Bad thing here, go fix it. Some bitch in a tower killed people years ago, go kill her. Go find me a book in the jungle". Main story was "I'm an Angel, but can't be arsed to do anything myself, so I'm going to ask a hobo to do it. Oops, turns out a hobo wasn't a good choice for saving the world, now I have to blow up the Worldstone". I mean, honestly...doesn't anyone remember that pointless ass named Marius? lol if you condense any story down to whimsical concepts you can make it sound stupid. What D2 did was keep the story as more of background information and then let you go out, keeping it from interrupting gameplay. Sometimes a minimalist style with a simple story works. And Marius was a useful device for telling the story as a normal person would have perceived it. "Minimalist" as in non-existent. I highly doubt anyone that played D2 actually knew what the hell was going on until a boss battle was staring them in the face.And I love how Marius was "useful" despite representing all the same story issues that people are whining about with D3. Angels who won't do anything, Demon lords who have half-assed strategies, random humans being shoved into the plot despite not being important... Do you just skip the dialogue and not pay attention or something? I don't think you've paid much attention to the story complaints either: characters turned into overly-chatty caricatures, unlikeable characters that are supposed to matter, predictable twists. Cliched 'chosen one' style story. Poor handling of returning characters. etc I paid plenty of attention to Diablo 2. It's starts with the Wanderer bringing demons to Act 1...and nothing of actual importance is there. Except Andariel, for some reason. Then he drags a human along from Act 1 to the Desert for no good reason (what, couldn't buy a slave from a slaver city?) just to pull out a soul stone. Then Tyrael gets his butt kicked, and entrusts the fate of the world on a complete nobody. Then you fight another demon lord who's acting like a guard dog, just to save an Angel that does...absolutely nothing. Then you go to Act 3, because apparently that's the only place to possibly create a portal to hell. Or for Diablo to resurrect. Or something to handwave going to another locale. Then you fight Mephisto, who couldn't be arsed to close the one and only portal to hell so that some hero on a rampage couldn't kill his brothers. Then you go to Hell, where Diablo is sitting around doing absolutely nothing. And kill him. And then surprise! The useless fuck that was entrusted with the fate of the world actually is a useless fuck, and nobody thought to tell you "a hobo has Baal's soulstone". Then you go to Act 5, where Baal is corrupting a World Stone so that demons that are invading Sanctuary can...invade Sanctuary. And then Tyrael destroys it, because it's actually not that important for the world, or for Angels, or for Demons. Oh, and did I mention that you're some Joe Schmoe human doing everything that an entire army of the heavens failed to do repeatedly? So yeah, I paid attention to Diablo 2's storyline. It involve incidentally killing 2 Demon Lords, and 3 Prime Evils getting resurrected so you could kill them again. And not until LoD was there any end-game goal, and it was a completely nonsensical one at that. And yeah...unlikeable characters that are supposed to matter. Like...Marius? Predictable twists. Like...Baal not dying before you have to boss fight him? Marius not actually killing Baal off-screen? Baal getting his soulstone back? The wanderer being Diablo? And don't even get me started on cliche stories. I'd much rather have the acknowledgement from D3 that I'm single handedly wiping out the entire army of Hell than D2's much more stale cliche of "big deal, you saved the world, go do my fetch-quest". Diablo 3, at the very least, improved my opinion of the Lords of Hell from completely idiots to cartoon supervillain.
Haha, good post.
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note that OP didn't mention his char class and currently on what difficulty. I am guessing he is either a dh or havent gotten into Inferno. and, did he use the chest exploit before the fix or not.
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On June 01 2012 05:15 BurningSera wrote: note that OP didn't mention his char class and currently on what difficulty. I am guessing he is either a dh or havent gotten into Inferno. and, did he use the chest exploit before the fix or not. I'm a wizard in act 4 inferno. Currently I have near 30 million gold, and about 5 million from actually farming anything past act 1. Doesn't matter what class I rolled I'd have made money either way. Oh, and I've never found anything worth more than 1 million gold from drops.
And why are people sitting here talking about class balance? Someone please explain to me how diablo 2 was balanced in any way, shape, or form and I'll give you a medal for being the biggest bigot in the world.
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On May 29 2012 22:21 iPlaY.NettleS wrote:Show nested quote +On May 29 2012 06:10 Cokefreak wrote: I think some people hate it because it's not Diablo 2, just like some people hate SC2 because it's not BW. The rest are mostly just kids feeling entitled to 'something better' because they were born in the 90's. Then there is a small minority of people who actually have a legitimate reason for hating D3 but nobody cares about those people because they are a minority. I would have thought many of the people who hate d3 are people who hate it because a few other people on the internet said they hate it.Also if they have no money and can't afford it then of course they will badmouth it and give excuses as to why they don't play it.
Not going to lie. The first time I discovered an online forum for my new favorite hobby (miniature wargaming), I started hating on it pretty much instantly trying to 'fit in with the cool posters'.
I was 13; I'm glad I've outgrown that phase.
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It hasn't done one thing to improve the genre. It's implemented a restrictive DRM that's necessitated the need to monetize the game for server upkeep. It took out the RPG in A-RPG. Based on Blizzard's sheer magnitude and unlimited budget, it should have been way, way bigger and better.
Then again, I got it for free (a present), so it's easier for me to justify that crap.
However, I'm not going to support Heart of the Swarm simply because of the DRM.
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