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So why do people hate Diablo 3 again? - Page 2

Blogs > Itsmedudeman
Post a Reply
Prev 1 2 3 4 Next All
elagrion
Profile Joined April 2010
Ukraine422 Posts
May 28 2012 23:45 GMT
#21
Story-line sucks. As with SCtoo, It's just dumb. Seems to be new blizzard policy: "make a dumb stories".

Other from that - everything seems to be okayish or good. But the problem is - nothing stands out.
Everything is a remix.
Nonexistent
Profile Joined April 2012
United States50 Posts
May 29 2012 00:05 GMT
#22
The awkward moment when everyone realizes they are just farming items to kill more monsters, and the pvp is still not implemented...
wait for it, thats whem the real bitching begins.
"If I had force-fields in Brood War, I'd never lose." - Bisu
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
May 29 2012 00:06 GMT
#23
On May 29 2012 09:05 Nonexistent wrote:
The awkward moment when everyone realizes they are just farming items to kill more monsters, and the pvp is still not implemented...
wait for it, thats whem the real bitching begins.

That awkward moment when you realize 1 million gold is worth 10-15 dollars.
Kanil
Profile Joined April 2010
United States1713 Posts
May 29 2012 00:07 GMT
#24
On May 29 2012 08:45 elagrion wrote:
Story-line sucks. As with SCtoo, It's just dumb. Seems to be new blizzard policy: "make a dumb stories".

Other from that - everything seems to be okayish or good. But the problem is - nothing stands out.

Hasn't Blizzard always made dumb stories? I don't remember them all very well, but none stand out to me as really interesting.
I used to have an Oz icon over here ---->
HaRuHi
Profile Blog Joined November 2010
1220 Posts
May 29 2012 00:16 GMT
#25
The Max Level is too low and easy to reach, and since you have unlimited access to equip from the AH everything before Max Level Inferno feels like a grind. If blizzard feels the need to dumb down the mechanics this far, why not give the option to create characters on Max Level?

And once you hit max Level, or twice, there is no incentive to keep on playing. Your character is basicly just a "shell" for items, more like something unlocked, since it is the same on every diablo 3 account with a max level char of that class.
And the rush provided by finding a really neat item is kinda totally killed since you can just buy everything you'll ever need to finish the game.

It really has bright childish graphics which kill the atmosphere the series had.

And WHY do you have to be level 50 before you can enter hell, if nightmare is easy enough to finish it on 46??


Don't get me wrong, I do agree that dia3 is a great game. And it provided me with 40+ hours of fun. Ty, and now I will move on, and that is just what I did not expect considering it's predecessors, I mean, it did not even manage to kill the time before torchlight 2. xD
empty.bottle
Profile Joined July 2009
685 Posts
Last Edited: 2012-05-29 00:30:28
May 29 2012 00:28 GMT
#26
On May 29 2012 06:34 Catch]22 wrote:
Show nested quote +
On May 29 2012 06:20 empty.bottle wrote:
The epicness of getting to lvl 99 is gone.
Personally I don't see the point in keep playing after beating Inferno.
EDIT:No one hates sc2 because it's not BW btw...


What is the point of playing after 99 then?
Beating inferno without any of the broken builds that Bliz is nerfing might get you more excited.
And yes, plenty of people hate Sc2 simply because its not BW.

Lists of three are great


There was no point, the thing is getting to lvl 99 took u a lot of time, Pretty sure everyone competent can beat D3 in a month Without playing that much.
Talav
Profile Joined November 2011
2 Posts
May 29 2012 00:37 GMT
#27
Okay, i'd like to bring up a few points that you havn't mentioned in the op.

First of all the problem with the total randomization of the items is that they are "too" random. You will never in your life get a good drop from inferno that you'll actually use. Instead you will sell the better drops on the AH in order to buy whatever is necessary to progress, which is not as exciting as getting the loot from a incredibly hard bossencounter. It's a very cheap way of getting gear and it doesn't feel rewarding at all.

Secondly, the problem with inferno is not that it is too hard or too easy, rather that the way it scales in difficulty. There is no real challenge to inferno more than having to farm gear to be able to "progress" further into the game. As a demonhunter the only difference is that you'll have to kite longer when the difficulty is increased. This was not the case in diablo 2 where you could find clever ways to beat the content without oneshot mechanics.

Not to mention the lack of social features as chat servers, constant online drm combined with terrible servers and the silly story/dialogue.

Diablo 3 is not a bad game by any means, I just feel that it could've been way better than it currently is. Although i'm still enjoying it a lot=)
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2012-05-29 01:02:53
May 29 2012 01:02 GMT
#28
I didnt like it for the following reasons... None of which, for the most part, are listed on your list.

1. Its identical in virtually every way to D2 except a different class skill system

2. The classes are revamps of old classes, nothing new.

3. The story was terrible. Diablo invading heaven was pretty cool, everything else was bland. It was also very short.

4. No PvP, Public chat

In the end it was somewhat inferior to D2, and where it wasnt inferior it was the same, with the exception of a tired crafting system. I Played more than enough D2 to get my fill of this gameplay, it doesnt offer anything new and exciting, so frankly I was pretty bored by the time I hit nightmare.
"losers always whine about their best, Winners go home and fuck the prom queen"
Fumanchu
Profile Blog Joined February 2008
Canada669 Posts
May 29 2012 01:27 GMT
#29
The problem I believe is that many of us have spent too much time playing D2. I, like many others, played every through every character to exhaustion. I tried all the different builds I could think of, played online, held D2 LAN parties, you name it. After doing everything I could think of I checked constantly to see when D3 was going to come out, but alas it seemed Blizzard had no intention of ever releasing a third installment. I tried playing copycat games such as titan quest, fate, torchlight, and champions of norath, but none of them ever came close to comparing with D2. So in the years that followed I was forced to alter my gaming habits and I slowly veered away from dungeon crawling type games and moved into FPS and RTS games. By the time D3 finally came out, I had long since evolved past hack and slash games. I went out and bought it for the nostalgic part of me that pays tribute to the frachise that lent so much enjoyment to me and my friends, but in the long run I just couldn't get back into it. D3 isn't a bad game at all, I think people of my generation have just learned to be without games like it. Too little too late I guess.
Easy doesnt fit into grownup life.
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
May 29 2012 01:33 GMT
#30
You didn't mention that the design (or the whole game actually) is much more childish and doesn't have anything devilish anymire. The horror side has been completely wiped off to appeal to a broader audience.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
May 29 2012 01:45 GMT
#31
On May 29 2012 08:45 elagrion wrote:
Story-line sucks. As with SCtoo, It's just dumb. Seems to be new blizzard policy: "make a dumb stories".

Other from that - everything seems to be okayish or good. But the problem is - nothing stands out.

New policy? Didn't anyone actually pay attention to D2's storyline?

The quest line was "Bad thing here, go fix it. Some bitch in a tower killed people years ago, go kill her. Go find me a book in the jungle".

Main story was "I'm an Angel, but can't be arsed to do anything myself, so I'm going to ask a hobo to do it. Oops, turns out a hobo wasn't a good choice for saving the world, now I have to blow up the Worldstone".

I mean, honestly...doesn't anyone remember that pointless ass named Marius?
Average means I'm better than half of you.
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
May 29 2012 02:01 GMT
#32
On May 29 2012 09:07 Kanil wrote:
Show nested quote +
On May 29 2012 08:45 elagrion wrote:
Story-line sucks. As with SCtoo, It's just dumb. Seems to be new blizzard policy: "make a dumb stories".

Other from that - everything seems to be okayish or good. But the problem is - nothing stands out.

Hasn't Blizzard always made dumb stories? I don't remember them all very well, but none stand out to me as really interesting.


yeah I'm quite confused with this as well... I think the problem is that with starcraft and some of wc3 it isn't forced down your throat as much. Blizzard has always just kind of randomly made decent bits of storyline ect. but the vast majority of it has always been terrible, it just didn't jump up on your screen every few minutes. In wc3 it was normally related to the mission you had to do so it was bearable lol
LiquidDota Staff
PH
Profile Blog Joined June 2008
United States6173 Posts
May 29 2012 02:10 GMT
#33
People really bitch about Inferno being too hard? lololol. What point would there be if you could just run it over...
Hello
Limelights
Profile Blog Joined February 2010
United States219 Posts
May 29 2012 03:32 GMT
#34
My two problems are to do with Blizzard possibly rushing out the game which is rediculous considering how much time they had and with the unoriginality of the last two bosses. + Show Spoiler +
The boss battles against Azmodan and Diablo felt unoriginal, unlike the fight against Belial, where the camera zooms out and the battlefield is taken to another dimension.

The story itself declines in the latter half of the game as well. Act 4 is too short and doesn't feel as epic as it should and the forces of Evil are defeated too easily, despite everyone's fear of Hell united.
Limelights
Profile Blog Joined February 2010
United States219 Posts
May 29 2012 03:34 GMT
#35
On May 29 2012 11:01 OmniEulogy wrote:
Show nested quote +
On May 29 2012 09:07 Kanil wrote:
On May 29 2012 08:45 elagrion wrote:
Story-line sucks. As with SCtoo, It's just dumb. Seems to be new blizzard policy: "make a dumb stories".

Other from that - everything seems to be okayish or good. But the problem is - nothing stands out.

Hasn't Blizzard always made dumb stories? I don't remember them all very well, but none stand out to me as really interesting.


yeah I'm quite confused with this as well... I think the problem is that with starcraft and some of wc3 it isn't forced down your throat as much. Blizzard has always just kind of randomly made decent bits of storyline ect. but the vast majority of it has always been terrible, it just didn't jump up on your screen every few minutes. In wc3 it was normally related to the mission you had to do so it was bearable lol


Acts One and Two were fuckin' good though!
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2012-05-29 03:43:05
May 29 2012 03:41 GMT
#36
On May 29 2012 11:01 OmniEulogy wrote:
Show nested quote +
On May 29 2012 09:07 Kanil wrote:
On May 29 2012 08:45 elagrion wrote:
Story-line sucks. As with SCtoo, It's just dumb. Seems to be new blizzard policy: "make a dumb stories".

Other from that - everything seems to be okayish or good. But the problem is - nothing stands out.

Hasn't Blizzard always made dumb stories? I don't remember them all very well, but none stand out to me as really interesting.


yeah I'm quite confused with this as well... I think the problem is that with starcraft and some of wc3 it isn't forced down your throat as much. Blizzard has always just kind of randomly made decent bits of storyline ect. but the vast majority of it has always been terrible, it just didn't jump up on your screen every few minutes. In wc3 it was normally related to the mission you had to do so it was bearable lol

+ Show Spoiler [Story whine] +
In terms of story, I feel like D3 compared to other Diablo's is a let-down. The cinematics, I think it's something to do with having the player character talk about the quest, but they disappoint me. A silent protagonist is a good protagonist. Final note on the dialogue, cow king. WTF WHO WROTE THAT CRAP? Easter eggs, cool/awesome, until their made out to be an obvious reference, at which point they immediately suck.

I also loved the random tomes in D1. Somehow, this doesn't do it for me either, perhaps there are just too many unnecessary lore tomes that it dilutes the good ones down or something... I mean, what do I care for what Cain/Leah are writing, or the bestiary? Yet it's lore that pops up and dilutes the story related lore. I want things that make the upcoming monsters seem bad-ass. The Skeleton King was good for this, but the butcher? It doesn't even make sense to have a butcher there until the lore pops up AFTER the fight saying 'oh yeah there's actually shit-tons of these guys in hell, but you only ever see one', and that same thing applies every boss fight that isn't SK/Belial/Azmodin/Diablo. I don't even care that the bosses are easier than the content, they should still get you hyped up. Slightly unrelated to this, those bigass background monsters in the areas between the Seigebreaker and Azmodin would make for an awesome fight


Slightly O/T: SC:BW had one of the best stories I've seen in a video game. I loved the changing inter-factional stuff. Naturally there's quite a few other contenders when I think about it though.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 29 2012 03:51 GMT
#37
On May 29 2012 10:45 WolfintheSheep wrote:
Show nested quote +
On May 29 2012 08:45 elagrion wrote:
Story-line sucks. As with SCtoo, It's just dumb. Seems to be new blizzard policy: "make a dumb stories".

Other from that - everything seems to be okayish or good. But the problem is - nothing stands out.

New policy? Didn't anyone actually pay attention to D2's storyline?

The quest line was "Bad thing here, go fix it. Some bitch in a tower killed people years ago, go kill her. Go find me a book in the jungle".

Main story was "I'm an Angel, but can't be arsed to do anything myself, so I'm going to ask a hobo to do it. Oops, turns out a hobo wasn't a good choice for saving the world, now I have to blow up the Worldstone".

I mean, honestly...doesn't anyone remember that pointless ass named Marius?

lol if you condense any story down to whimsical concepts you can make it sound stupid.

What D2 did was keep the story as more of background information and then let you go out, keeping it from interrupting gameplay. Sometimes a minimalist style with a simple story works.

And Marius was a useful device for telling the story as a normal person would have perceived it.
empty.bottle
Profile Joined July 2009
685 Posts
Last Edited: 2012-05-29 04:52:57
May 29 2012 04:51 GMT
#38
On May 29 2012 12:41 Cyber_Cheese wrote:
Show nested quote +
On May 29 2012 11:01 OmniEulogy wrote:
On May 29 2012 09:07 Kanil wrote:
On May 29 2012 08:45 elagrion wrote:
Story-line sucks. As with SCtoo, It's just dumb. Seems to be new blizzard policy: "make a dumb stories".

Other from that - everything seems to be okayish or good. But the problem is - nothing stands out.

Hasn't Blizzard always made dumb stories? I don't remember them all very well, but none stand out to me as really interesting.


yeah I'm quite confused with this as well... I think the problem is that with starcraft and some of wc3 it isn't forced down your throat as much. Blizzard has always just kind of randomly made decent bits of storyline ect. but the vast majority of it has always been terrible, it just didn't jump up on your screen every few minutes. In wc3 it was normally related to the mission you had to do so it was bearable lol

+ Show Spoiler [Story whine] +
In terms of story, I feel like D3 compared to other Diablo's is a let-down. The cinematics, I think it's something to do with having the player character talk about the quest, but they disappoint me. A silent protagonist is a good protagonist. Final note on the dialogue, cow king. WTF WHO WROTE THAT CRAP? Easter eggs, cool/awesome, until their made out to be an obvious reference, at which point they immediately suck.

I also loved the random tomes in D1. Somehow, this doesn't do it for me either, perhaps there are just too many unnecessary lore tomes that it dilutes the good ones down or something... I mean, what do I care for what Cain/Leah are writing, or the bestiary? Yet it's lore that pops up and dilutes the story related lore. I want things that make the upcoming monsters seem bad-ass. The Skeleton King was good for this, but the butcher? It doesn't even make sense to have a butcher there until the lore pops up AFTER the fight saying 'oh yeah there's actually shit-tons of these guys in hell, but you only ever see one', and that same thing applies every boss fight that isn't SK/Belial/Azmodin/Diablo. I don't even care that the bosses are easier than the content, they should still get you hyped up. Slightly unrelated to this, those bigass background monsters in the areas between the Seigebreaker and Azmodin would make for an awesome fight


Slightly O/T: SC:BW had one of the best stories I've seen in a video game. I loved the changing inter-factional stuff. Naturally there's quite a few other contenders when I think about it though.


The way the story was told in SC and BW is why it is so good, you felt part of it and it was an RTS story.

But D2 story is not even close to the real RPG games. BG,PS:T,Fallout, EOTB... Even KQ has a better story haha.
No need to mention D3 or Sc2 really.
Lord_J
Profile Joined April 2011
Kenya1085 Posts
May 29 2012 05:24 GMT
#39
There's no pleasing everybody. The game would have plenty of haters no matter how it was designed.
No relation to Monsieur J.
Falling
Profile Blog Joined June 2009
Canada11475 Posts
May 29 2012 10:28 GMT
#40
On May 29 2012 09:07 Kanil wrote:
Show nested quote +
On May 29 2012 08:45 elagrion wrote:
Story-line sucks. As with SCtoo, It's just dumb. Seems to be new blizzard policy: "make a dumb stories".

Other from that - everything seems to be okayish or good. But the problem is - nothing stands out.

Hasn't Blizzard always made dumb stories? I don't remember them all very well, but none stand out to me as really interesting.

Were they actually dumb stories or is this just the way to shut down complaints about the modern games poor stories? Because I really don't think "Blizzard makes dumb stories" was the dominant conversation pre-SC2 and certainly not pre-WC3. No one expects a novel, but the stories were always competently told within the limitations of the game type. And personally I found the Blizzard stories form the 90's to be quite compelling in their own minimalistic way.

I also think that even with minimal story telling, almost everything about the game was consistent to the story, particularly graphic style (and that awesome, awesome narrator from WC2). WC3 I feel the graphic style had already lightened up so that while the story ideas were dark, it never felt as dark as Tides of Darkness. Even the pictures in those old lore books were pretty brutal and fed into the gritty feel of the universe.
Moderator"In Trump We Trust," says the Golden Goat of Mar a Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
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