My name is Anton and I play as a mid/high-Master Zerg/Protoss. I could go into my development as a player, but as of the last few seasons I've just started studying pro-play instead of actually improving my own play, so I'd classify me as a casual player but a hardcore fan of learning game mechanics, game flow and the ultra-refined play.
I have been given the amazing task to hold lecture throughout a local event about Starcraft 2. As much as this thrills me, I will be given three appointed times where I should approach the game through a different mindset.
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Throughout this reading, please keep in mind that I am looking to improve the quality of each of the lectures, and that any suggestion to any of the three hours is greatly appreciated.
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The first lecture is there to hook kids, parents and gamers not into RTS onto Starcraft 2. This by default means that I can't actually talk technicalities, but I have to keep it very basic and also make them understand the culture of gaming better in order to be able to bond with the game.
The second lecture is for the novice, the silver or gold player that has this great turtle 3 gate Robo they saw HuK do against MC at MLG a few months ago nailed down but keeps being stomped by everything but the 4 gate. I can't tell them to up their micro, but instead introduce simple yet efficient ways to improve over a limited amount of time.
The third lecture is for the crowd of Diamond through Grandmaster-players that will attend. As we will have a tournament later on during that night, the organisation that hired me has the wish of me teaching people to refine (finely tune, if you so wish) their play and going through some examples that comes from my own play (Protoss / Zerg) as well as the play of my friend (Terran / Protoss).
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What I need is a clearly defined red line throughout each of the separate lectures. What subjects can I touch upon?
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For the first lecture, my trail of thought leads me to playing with friends (and perhaps family) and to enjoy team games and challenging each other as well as giving advice, but farther than giving my story and telling them what they could possibly expect I'm lost.
For the second lecture, I could mention more techincality, talking about efficient spending of resources, how to add production-facilities as P/T as well as the basics of control groups. I could talk about multitasking and the importance of the minimap, and how you should create a game plan and stick to it. This one is easier for me, and I think that I could fill an hour of this.
The third hour is a bit challenging, as it requires me to analyse and refine a point of weakness in my play, but as for the lecture itself it will be a breeze since I will have access to players of each race in the mid-high Master region to help people practice their problems later on, and it will contain a lot of Q&A.
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Thank you for your time!
Regards
Anton