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Bronze Part 3: Casually Cruel - Page 5

Blogs > Gheed
Post a Reply
Prev 1 2 3 4 5 6 7 11 12 13 Next All
CosmicOsmo
Profile Joined April 2011
United States2 Posts
March 10 2012 05:36 GMT
#81
Hilarious article, but what's the point, other than making fun of the apparent disability of others? I was expecting it to end with some progress in the area of training bronzies, but unfortunately all we have is some evidence that both experience and day9 don't work. Maybe custom maps could be tried next? Is there a "practice stopping cheese" custom map? Or a macro-101 with a scoring system to know how you're actually doing (that should put a stop to "I hit my injects")?
In the rear, with the gear
Dfgj
Profile Joined May 2008
Singapore5922 Posts
March 10 2012 05:38 GMT
#82
On March 10 2012 13:58 ArcticMuse wrote:
Show nested quote +
On March 10 2012 11:04 boxman22 wrote:
On March 10 2012 10:09 architecture wrote:
There's a way to tie a shoelace in one motion.

If i told you hey all you have to do is this one motion, and you will be able to do this, what do you think responses in real life will be like?

Not very different I imagine.

Some people won't care, they don't see why they need to do it.
Some people will be mad that you are showing them something new.
Some people won't be able to do it the first time, even after you show them or tell them it.


It'd be more like, people join a shoe-tying competition with you. They lose to your one motion, then refuse to learn how to do it better even though they are still joining shoe-tying competitions with others...


No, that's incorrect. You assume that all bronze level players consider playing sc2 to be a completely competitive event. This is clearly not the case, otherwise all these people would be taking the advice to heart and doing their best to improve. Just because you view this game like a hardcore gamer doesn't mean everyone else does.

And so the question is asked again... why is it ok to insult someone who is bad/new/not taking the game as seriously as you funny?

They wouldn't be upset about losing if they weren't trying to win.
Pulselol
Profile Joined June 2011
Canada1628 Posts
March 10 2012 05:56 GMT
#83
10/10, a shame that one of them had to use my username as well (extremely common, etc), but hilarious nonetheness.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
Last Edited: 2012-03-10 06:09:25
March 10 2012 06:00 GMT
#84
So are worker rushes really that easy to beat in SC2? In BW it's actually possible to take damage and or lose to a worker rush (as can be even in pro level games such as here: Probe Rush) It's still a really terrible strategy but if things don't go well and the opponent makes some sloppy mistakes/decisions it can end up doing damage.

Basically I'm just curious if the way the sc2 ai is designed allows simple A moving to deal with a worker rush perfectly even if the worker rusher is trying to do micro target down workers and or delay mining time?
EffOrt and Soulkey Hwaiting!
Fission
Profile Blog Joined August 2010
Canada1184 Posts
Last Edited: 2012-03-10 06:06:20
March 10 2012 06:05 GMT
#85
On March 10 2012 15:00 L_Master wrote:
So are worker rushes really that easy to beat in SC2? In BW it's actually possible to take damage and or lose to a worker rush (as can be even in pro level games such as here: Probe Rush)

Basically I'm just curious if the way the sc2 ai is designed allows simple A moving to deal with a worker rush perfectly even if the worker rusher is trying to do micro target down workers and or delay mining time?


Gheed isn't really trying to do damage with his worker rush, he's just 1a'ing, so its effectively just 5scvs on attack move vs 8-9 opponent workers, on attack move. There is an actual zerg drone-all'in that I've seen done at a pro level effectively, but this isn't it.

Edit: To clarify, Gheed isn't doing things like micro targetting down workers, delaying mining time, or mineral-walking hurt workers back.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
March 10 2012 06:08 GMT
#86
On March 10 2012 15:05 Fission wrote:
Show nested quote +
On March 10 2012 15:00 L_Master wrote:
So are worker rushes really that easy to beat in SC2? In BW it's actually possible to take damage and or lose to a worker rush (as can be even in pro level games such as here: Probe Rush)

Basically I'm just curious if the way the sc2 ai is designed allows simple A moving to deal with a worker rush perfectly even if the worker rusher is trying to do micro target down workers and or delay mining time?


Gheed isn't really trying to do damage with his worker rush, he's just 1a'ing, so its effectively just 5scvs on attack move vs 8-9 opponent workers, on attack move. There is an actual zerg drone-all'in that I've seen done at a pro level effectively, but this isn't it.

Edit: To clarify, Gheed isn't doing things like micro targetting down workers, delaying mining time, or mineral-walking hurt workers back.


Fair enough. Thanks!
EffOrt and Soulkey Hwaiting!
Bijan
Profile Joined October 2010
United States286 Posts
March 10 2012 06:31 GMT
#87
On March 10 2012 09:44 Silvertine wrote:
I really don't see a point or any humor in this. You play in Bronze and are shocked that people are terrible and stupid?


I see this blog as more of a study on how people learn within the confines of a game we all love. Countless players are being told exactly how to defeat the simplest tactic in the game and are still failing to prevail.

On March 10 2012 10:09 architecture wrote:
There's a way to tie a shoelace in one motion.

If i told you hey all you have to do is this one motion, and you will be able to do this, what do you think responses in real life will be like?

Not very different I imagine.

Some people won't care, they don't see why they need to do it.
Some people will be mad that you are showing them something new.
Some people won't be able to do it the first time, even after you show them or tell them it.


Tying laces isn't a game or activity that one might legitimately want to improve at, so yes, those responses make sense. If we were all playing ShoeLace Tying 2: Wings of Hermes, then it would be a different story. If the one-motion tie is as easy is as comparatively easy as the worker rush then it would be just as ridiculous for those players to be consistently losing to it.

On March 10 2012 10:32 TemujinGK wrote:
Hmm. I mean it was mildly amusing as always.

You keep using 'retard' as if it is synonymous with 'stupid'. As someone with relatives who are mentally challenged I find this extremely offensive and childish.

In addition, you come off as extremely arrogant and condescending, you can be funny without being mean. Even your screenshots in past blogs have shown YOU being the BMer.

People like you are the reason it is hard to convince friends to jump in and give the game a shot. Stop being a dick to new players. You could be just as funny and a lot nicer.

For sure the last time I read one of these.

I wish I could give negative points for this blog.

0/5


I don't know why I'm replying to this, but this is a topic that mildly annoys me. What is wrong with using the word "retarded" as an insult?

Lets take a step back and say he had called those bronze leaguers "stupid". Should stupid people be offended? They certainly exist, its not their fault they're stupid and you're applying a negative stigma to being stupid. No one wants to be stupid and that's why its a good insult. I don't think I need to rewrite this paragraph with the word "retard", the point is easy enough to grasp.

On a similar note, why is it so awful to refer to the mentally handicapped as "retarded" or having a condition of "mental retardation"? I remember in college reading my biology textbook in the section on genetic disorders. The words "retarded" and "retardation" were both used to describe mental symptoms. Yes, it's super mean to call someone with Down's Syndrome "retarded" to their face, but it would also be quite mean to call someone "stupid" to their face when they legitimately are an idiot. Weirdly enough, I only ever hear the anti-retard spiel in response to an innocuous insult. Even the assholes in highschool who routinely fucked with the mentally handicapped had better sense then to call them "retarded".

I can understand your feelings though, I have friends with retarded relatives (sorry, couldn't resist), and they don't seem to take much stock in my opinions on the matter. I know its a challenge for both your family and your afflicted relatives and I hope you don't take my comments as disparaging towards them or their situation.

And to get back on topic and speak to the OP's BMing, I hardly see him as the instigator, unless you call worker rushing BM. Even then, he seems to be trying much harder then most people would to be cordial and sincere to his opponents.

On March 10 2012 13:58 ArcticMuse wrote:
Show nested quote +
On March 10 2012 11:04 boxman22 wrote:
On March 10 2012 10:09 architecture wrote:
There's a way to tie a shoelace in one motion.

If i told you hey all you have to do is this one motion, and you will be able to do this, what do you think responses in real life will be like?

Not very different I imagine.

Some people won't care, they don't see why they need to do it.
Some people will be mad that you are showing them something new.
Some people won't be able to do it the first time, even after you show them or tell them it.


It'd be more like, people join a shoe-tying competition with you. They lose to your one motion, then refuse to learn how to do it better even though they are still joining shoe-tying competitions with others...


No, that's incorrect. You assume that all bronze level players consider playing sc2 to be a completely competitive event. This is clearly not the case, otherwise all these people would be taking the advice to heart and doing their best to improve. Just because you view this game like a hardcore gamer doesn't mean everyone else does.

And so the question is asked again... why is it ok to insult someone who is bad/new/not taking the game as seriously as you funny?


I have to imagine that many people posting only skimmed the blog. Did you not see how many people responded with hostility and anger? I'll even quote the blog: "It is only necessary to ask the straightforward question: if they play for fun, why do they get so angry?"
Ashent
Profile Joined November 2011
Korea (South)109 Posts
March 10 2012 06:40 GMT
#88
They aren't getting angry over Gheed's build, they're getting angry that they know they SHOULD be able to react accordingly but they do not. Whether or not this is willful is besides the point. They are seemingly too stubborn to follow instruction on how to improve, and thus proving the definiton of insanity: 'attempting the same actions while expecting a different outcome.'
ww
FoeHamr
Profile Joined December 2010
United States489 Posts
March 10 2012 06:41 GMT
#89
I love your blog. Honestly if I can give one single tip to anyone in bronze league it would be play faster. Once you can build marines and SCV's at the same time the game becomes so much easier. At least that's how I did it.
I got 99 problems and a Terran ain't one
Hossinaut
Profile Joined June 2011
United States453 Posts
March 10 2012 06:45 GMT
#90
These blogs make me want to take my alt account and do this shit...

So much confuse
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
March 10 2012 06:56 GMT
#91
I felt so proud when I read LuckyMachine's comments. HE SEEMED TO BE LEARNING!
WeeEEeeEEEeeEEEeeeEEee!!
knightwulf
Profile Blog Joined March 2011
Canada174 Posts
March 10 2012 06:56 GMT
#92
I really enjoyed the screen shots. um good job?
PineapplePizza
Profile Joined June 2010
United States749 Posts
March 10 2012 06:58 GMT
#93
On March 10 2012 08:35 Gheed wrote:
Show nested quote +
On March 10 2012 08:32 iSometric wrote:
I didn't figure out a-move ever after years of Wc3 lol.


These kind of responses confuse me. Because not only does the tutorial with Thrall tell you how to do it, you would have had to never misclick. You would have to a-click a unit with flawless mouse accuracy for hundreds of games. Because if you messed up even once and clicked on the ground, you would have discovered what attack move is.


Before SC2, whenever I did the tutorial for a blizzard rts, I would always assume that the Attack command was either silly and redundant, or a vestige of older games where you were forced to press a button or a hotkey in order to even move your troops. Being a CnC player, I simply right-clicked whenever I wanted to move or attack.

I'm still trying to figure out how I completely missed the part where they said, "Move to here and attack anybody along the way". I could just hit myself for that. I'm in low masters right now, at least. At least...
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
imPERSONater
Profile Blog Joined April 2010
United States1324 Posts
March 10 2012 06:58 GMT
#94
Good as always :D

And the need to spite others at one's own detriment is a philisophical idea (introduced to me in economics) called strong reciprocity. People want to do the "right" action and punish those they feel have acted wrongly or against traditional guidelines. Now you learned something today!
Fan of: IdrA, Sen, Stephano, Snute, Axlav, Hero
OmniEulogy
Profile Blog Joined July 2010
Canada6592 Posts
March 10 2012 07:05 GMT
#95
I have two things to say. 1) this was one of the best yet. I really enjoyed it gheed ^^


2) Uragan called you a n-word... Pitch forks!
LiquidDota Staff
xlava
Profile Blog Joined March 2011
United States676 Posts
March 10 2012 07:11 GMT
#96
Another outstanding and hilarious post. Well done
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
March 10 2012 07:27 GMT
#97
I love these blogs :D
helping bronze leaguers learn to attack move 1 worker rush at a time!
133 221 333 123 111
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
March 10 2012 07:38 GMT
#98
good stuff
http://i.imgur.com/M7t7egx.png
galtdunn
Profile Joined March 2011
United States977 Posts
March 10 2012 07:43 GMT
#99
This is the most hilarious thing ever. Please continue to do these. I love you lol <3 My hero!
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Acritter
Profile Joined August 2010
Syria7637 Posts
March 10 2012 07:43 GMT
#100
In all seriousness, what Bronze League players need is to have a solid, concrete build order to copy that they can mimic the timings for in every single game. For Protoss, that's the 4gate. For Zerg, I imagine the 7RR would be solid. For Terran, I guess a 3rax Stim timing would work. Just practicing that same damn build every game with absolute timings in mind sets the player up to start smoothing out their play. They don't have to worry about grand concepts like "micro" and "macro" and "map control", they just have to build the damn Pylon at 9, Gate at 12, Cyber@Gate 100%, and then chrono WG tech. The more they do that same stupid build over and over again, the cleaner their execution will get, until suddenly the concept of hitting timings becomes mindless. That's the end goal. Once they have that down, they can start branching out into other builds.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
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