• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:30
CEST 04:30
KST 11:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy5[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
BSL Season 234Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
[ASL22] Ro8 Preview: In A Tizzy an AI researcher's take on the ladder bot Syncronization issues and can't find games BSL Season 23 Bot on ladder
Tourneys
[ASL22] Ro8 Day 1 [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12043 users

Starcraft Training DBZ Style - Page 5

Blogs > qxc
Post a Reply
Prev 1 2 3 4 5 6 7 11 12 13 Next All
TORTOISE
Profile Joined December 2010
United States515 Posts
Last Edited: 2011-10-07 12:45:05
October 07 2011 12:44 GMT
#81
ILY qxc but if Lassie keeps talking about hyberbolic time chambers then I reckon it's a bout time we took her out back and put her down.
◕ ‿‿ ◕ ๑•́ ₃ •̀๑ ( ͡ ° ͜ ʖ ͡°)
theBOOCH
Profile Joined November 2010
United States832 Posts
October 07 2011 12:51 GMT
#82
I never really watched DBZ all that much, but I remember that training montage. Incidentally, one of my guitar teachers in college did some of the voices for DBZ at Funimation. Not incidentally, I'm a guitar player, and while I don't really play very much anymore, I know how to practice and improve, and I'm capable of playing pretty much anything. One of the things that's been beaten into my head over the years is that to get better, you don't try to play something faster. You play it more slowly, slowly enough to not make any mistakes. And you keep playing it slowly until you're ready to play it a little faster, etc. Honestly that's the fastest way to improve.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Bashnek
Profile Joined May 2011
Australia895 Posts
October 07 2011 12:55 GMT
#83
it could work... but only if you had Weights on your fingers, Piccolo-style.
/人 ◕ ‿‿ ◕人\
R4iD
Profile Joined September 2009
Canada142 Posts
Last Edited: 2011-10-07 12:58:49
October 07 2011 12:58 GMT
#84
another thing of interest, many players use hand warmers at tournaments because cold hands = slower /stiff movements.....so if you practice in a very cold or perhaps /chilled environment. and get good with it. when your hands are warm would you not feel/ actually just be faster?
your either pro or your noob, and thats life
Athrun
Profile Joined August 2011
Philippines16 Posts
October 07 2011 13:06 GMT
#85
I think the naysayers are being overly hasty in dismissing this idea. It is definitely worth a try, and I am willing to wager that the benefits will outweigh its drawbacks.
"I said I was addicted. I didnt say I had a problem." - House
OSM.OneManArmy
Profile Joined April 2011
United States509 Posts
October 07 2011 13:25 GMT
#86
oh qxc you troll <333
SUPER SAIYAJIN!!!!
Admin of High School Starleague // hsstarleague.com // https://www.facebook.com/HSStarleague // UCI Dota2 President https://www.facebook.com/groups/ucidota/
bloken
Profile Joined June 2011
22 Posts
October 07 2011 13:25 GMT
#87
It's radical new thinking like this which "can" change everything. Indeed most new ideas have their skeptics and rightfully so. However, it's up to those who aren't to prove them wrong and do the best they can to prove their idea. Don't underestimate the human brain, over many decades many many sports have slowly sped up. Usually a game change as a result of faster/stronger athletes being able to execute better/faster strategies etc.. etc..If you were to play on say 10% faster for a month, then 15% or 20% faster and draw it out over a long period it would lessen any effects of cutting corners. It would require a lot of people on a pro level, playing often to test properly.
Classysaurus
Profile Joined June 2010
United States78 Posts
Last Edited: 2011-10-07 13:37:25
October 07 2011 13:32 GMT
#88
The problem with the idea to play at a faster game speed is that it's all relative to your opponent. If you don't have an opponent that can play nearly as good as he can play at normal ("faster") speed, then all you're doing is getting good at a faster game. Yes, you'll probably exercise your mechanics, but all you're really doing is figuring out what aspects of the game to focus your attention to at that speed. You might get marginally better at micro if you decide to focus on microing in battles, or you'll just say "fuck it, it's more advantageous to multi-prong drop since my opponent can't handle it as well as before". You'll learn to cut the corners you know can be cut, but I'll bet you had a general idea about what to prioritize before the inception of this idea. You will be deciding what to put your APM into as opposed to being able to handle both originally - which, yes will eventually get your APM higher, but won't translate as well in other than mechanics and SOME strategy/theory that you probably already knew. Basically, you're learning a new game, and figuring out the best ways to exploit the new game while hopefully improving mechanics. Now, if you can find a player who can at least somewhat match their "faster" skill on the proposed "fastestestest" you wish to train on, I don't know for sure how much the effort will pay off, unless you force yourself to play as you normally would, and not exploit the fact that your opponent is playing in the same conditions as you. Just my two cents.

Edit: I guess the idea of training in higher gravity in DBZ wasn't to do anything but get you physically more fit, as opposed to making you better at combat... so in that respect, if you aim merely to improve your mechanics, then yeah, this will work as long as you deliberately keep yourself from exploiting the environment against your opponent. Either way, anyone decides to do this, I sincerely wish you the best of luck, and hope it works.
Take my hand. Take my whole life too.
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
October 07 2011 13:38 GMT
#89
On October 07 2011 15:58 Endymion wrote:
The problem is that if you train at 50% higher speed, you'll start cutting corners for 50% play, and when you have to play on standard speed you'll be playing incorrectly. There isn't a short cut to practicing, you just have to play a lot and get better imo. But if you want to then go for it, it'll make you easier to beat in my opinion.


this problem is easy to circumvent... just play at a slightly faster speed until you can play without cutting corners, then increase the speed

obviously you dont add 50% speed off the bat when you're training
Phil Phoenix
Profile Blog Joined August 2010
United States100 Posts
October 07 2011 13:41 GMT
#90
I would give this a shot. I think it would help someone improve in some areas of their game (decision making, efficiency in terms of clicking and whatnot) but obviously wouldn't help as much with learning timings and things that are dependent on the unmodified metagame. If someone is able to create a mod like this I think it would be great to try!
Man, this ain't my dad. This is a cell phone!
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
October 07 2011 13:47 GMT
#91
Actually, one way I thought of training was using the handicap settings to increase damage so you have to straight micro better/faster.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
NLBrowncoat
Profile Joined May 2011
Netherlands23 Posts
Last Edited: 2011-10-07 13:56:02
October 07 2011 13:53 GMT
#92
I remember accidentally having set a custom game on normal speed, I felt like I could bake a cake, take a shower, watch some tv and play at the same time
But its a good idea, however it takes 2 to tango in this game so to really improve you would also need >= skilled opponents. Cuz just like any other saiyan you only get stronger by being beaten to near death by a stronger opponent

[image loading]
Shiny!
jared1259
Profile Joined May 2010
United States63 Posts
October 07 2011 14:08 GMT
#93
On October 07 2011 16:27 Endymion wrote:
Show nested quote +
On October 07 2011 16:21 Herculix wrote:
On October 07 2011 15:58 Endymion wrote:
The problem is that if you train at 50% higher speed, you'll start cutting corners for 50% play, and when you have to play on standard speed you'll be playing incorrectly. There isn't a short cut to practicing, you just have to play a lot and get better imo. But if you want to then go for it, it'll make you easier to beat in my opinion.

Playing vs the best in korea is different than playing a different game. That would be like saying if you played 1k games of BW instead of 1k games of SC2, you would be better off with the BW practice? Your apm allocation would be all off if you played on increased speed, and even if you supposedly reached the equilibrium in APM with the new level it's not like you would drop down to standard with an extra 150 apm ready for executing more maneuvers because the extra apm gained would be from "standard play" in +50%

Standard Equilibrium BW APM
400

Assumed Standard Equlibrium BW APM +50% speed
600 ( 400 + [400x.5])

With your practice IF you could reach 600, you wouldn't be improving anything but APM, and when you hit it the 600 apm would be for a standard game. So you're saying you would have 200 extra APM when you returned to fastest BW, which you would. But it you wouldn't know how to use it. In context of your example, vegita may be 300x stronger/faster, but he'll still need to put the 300x amount of work into it utilizing it. So for every extra point of APM that you earn, you still need to learn how to allocate that point of APM, it doesn't come naturally.

TL;DR it's do-able, but a completely inefficient way to allocate your practice time.


actually, that's not really how it works. you end up with such faster macro that there is more time spent twiddling your thumbs, and unless you're an idiot or something you quickly realize you can spend that time moving units around. ever played on normal? i'm pretty sure certain campaign difficulties are on normal and it really feels like child's play.


You're telling me that if you went from playing BW on fastest to playing BW on normal on iccup you would have better micro/macro in a long game on normal? I don't believe you at all, I've tried playing on normal and the differences in how it plays out are super frustrating. In theory what you're saying is correct, but it feels completely different, and you still won't know how to effectively allocate the APM. You still have to relearn to use the APM if you want to use it correctly, but if you don't believe me then you can feel free to try to improve using this method then we can 1v1 and test it out.


Its funny to me that this went so quickly into an APM discussion when the OP had no mention of APM. It's not so hard to move your fingers fast enough for starcraft, any serious musician isn't too far off. But seeing a dropship on the minimap and reacting in time without letting your macro slip is a whole lot harder. Even at 10% faster speeds, split second decisions and the reactions they require will get harder.

There are different ways to train and improve. Some people like to meticulously practice in the precise conditions and Endymion i'm betting that's you. Some people like (like saiyans) need somebody or something to come along kick there ass and raise the bar. Its just different styles.

Do your thing
novabossa
Profile Blog Joined August 2010
United States350 Posts
October 07 2011 14:10 GMT
#94
Time to break some scouters! RAWR
Rachel: First game. oGsMC: Yea. Rachel: Dark Templar. oGsMC: Yea. Rachel: Countered. oGsMC: Yea. Rachel: Were you worried? oGsMC: What?
VPVash
Profile Joined August 2011
United States139 Posts
October 07 2011 14:18 GMT
#95
qxc now that you made a DBZ reference....you're now the man. Even though it's Vegeta and he's annoying it's all good haha.
"This is the strangest life I've ever known."
mordek
Profile Blog Joined December 2010
United States12705 Posts
Last Edited: 2011-10-07 14:31:57
October 07 2011 14:25 GMT
#96
qxc. So baller.

What would happen if you got used to playing 25% increased speed... then when you played Fastest like normal it would feel like playing at Normal when used to fastest. It's agonizing!

On October 07 2011 22:47 Antisocialmunky wrote:
Actually, one way I thought of training was using the handicap settings to increase damage so you have to straight micro better/faster.


As other people have brought up issues like inject timings, this would just result in bad engagement choices. You'd be learning when to fight and when to run incorrectly
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
4rChon
Profile Blog Joined December 2010
150 Posts
October 07 2011 14:35 GMT
#97
I think it would be better to use the time spent on developing a faster game on developing a better A.I.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
October 07 2011 14:37 GMT
#98
On October 07 2011 23:25 mordek wrote:
qxc. So baller.

What would happen if you got used to playing 25% increased speed... then when you played Fastest like normal it would feel like playing at Normal when used to fastest. It's agonizing!

Show nested quote +
On October 07 2011 22:47 Antisocialmunky wrote:
Actually, one way I thought of training was using the handicap settings to increase damage so you have to straight micro better/faster.


As other people have brought up issues like inject timings, this would just result in bad engagement choices. You'd be learning when to fight and when to run incorrectly


Its more for just straight micro practice and nothing else.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
17Sphynx17
Profile Joined September 2011
580 Posts
October 07 2011 14:38 GMT
#99
Loving the reference or analogy in terms of training but I would think that another way of approaching training is battling it out with multiple opponents (2 or more). I think others have stated this in this thread also.

What would happen is you would make every action, unit, building and time you have to be as efficient as you can against your opponents.

It is like 1 GM Rank against 2 Master Rank. That way you could develop unit control more and tactics to engage from the most effective angle while dealing the most damage for the least amount of losses.

It's either that or 1 GM against 1 GM but with the the person who wants to develop having a handicap of 75% maybe? It tries to maximize the effectiveness of the player in all facets of the game.

Difficult, but I think most GM Progamers are very capable of training in that condition to further develop themselves to a certain extent. But this shouldn't be the full focus of the training as it would greatly alter perceived attack timings from opponents and builds to consider.

Just my two cents. =)

mordek
Profile Blog Joined December 2010
United States12705 Posts
October 07 2011 14:55 GMT
#100
On October 07 2011 23:37 Antisocialmunky wrote:
Show nested quote +
On October 07 2011 23:25 mordek wrote:
qxc. So baller.

What would happen if you got used to playing 25% increased speed... then when you played Fastest like normal it would feel like playing at Normal when used to fastest. It's agonizing!

On October 07 2011 22:47 Antisocialmunky wrote:
Actually, one way I thought of training was using the handicap settings to increase damage so you have to straight micro better/faster.


As other people have brought up issues like inject timings, this would just result in bad engagement choices. You'd be learning when to fight and when to run incorrectly


Its more for just straight micro practice and nothing else.


Well I guess describe to me what you mean by straight micro practice. I feel like how/when to engage is just as important if not more than how quickly you move your marines around to keep them alive. That useful but you can just use the marine split challenge mod and add some other types of engagements too (like Morrow's Micro map).

The OP made it sound like qxc wanted to train with more difficulty on all aspects of the game at once. You might as well just have more difficult amounts/types of units to micro against but keep all the stats the same. I feel like the split second decision making you need to have to know when to retreat or chase would be broken by inaccurate unit stats. I'm sure it would help but it may hinder decision making which I think can be just as important as the handspeed to micro.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Prev 1 2 3 4 5 6 7 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Playoffs Round 2
CranKy Ducklings138
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft464
RuFF_SC2 203
StarCraft: Brood War
Britney 10538
Rain 2324
GuemChi 1624
Artosis 674
Dota 2
monkeys_forever427
NeuroSwarm193
League of Legends
Doublelift5899
Counter-Strike
taco 352
Super Smash Bros
hungrybox620
amsayoshi55
Heroes of the Storm
Khaldor176
Other Games
JimRising 662
Maynarde211
Livibee130
Mew2King53
ViBE53
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 86
• mYiSmile18
• Letter142
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21995
Other Games
• Scarra1213
• imaqtpie443
Upcoming Events
Afreeca Starleague
7h 30m
Shine vs Rush
WardiTV Weekly
8h 30m
Monday Night Weeklies
13h 30m
Sparkling Tuna Cup
1d 7h
Afreeca Starleague
1d 7h
Light vs EffOrt
OSC
1d 9h
PiGosaur Cup
1d 21h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
[ Show More ]
Korean StarCraft League
5 days
CranKy Ducklings
5 days
GSL
6 days
Yamato Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.