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Starcraft Training DBZ Style - Page 4

Blogs > qxc
Post a Reply
Prev 1 2 3 4 5 6 11 12 13 Next All
Emporio
Profile Blog Joined December 2010
United States3069 Posts
October 07 2011 11:12 GMT
#61
IB all the TL noobs who will wake up tomorrow and read the spotlight description and rush in here to show their amazement that Flash is going to be moving to SC2.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
hatespam
Profile Blog Joined August 2010
Romania161 Posts
October 07 2011 11:19 GMT
#62
On October 07 2011 20:12 Emporio wrote:
IB all the TL noobs who will wake up tomorrow and read the spotlight description and rush in here to show their amazement that Flash is going to be moving to SC2.


flash is moving to sc2?!?!?!
ask, and you shall have asked
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
October 07 2011 11:21 GMT
#63
On October 07 2011 20:19 hatespam wrote:
Show nested quote +
On October 07 2011 20:12 Emporio wrote:
IB all the TL noobs who will wake up tomorrow and read the spotlight description and rush in here to show their amazement that Flash is going to be moving to SC2.


flash is moving to sc2?!?!?!


wp sir, unless he trolled you ><

OP made me nostalgic, it's already a good day, and I expect you to be doing x50 speed customs on stream o.O
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
courtpanda
Profile Blog Joined May 2011
866 Posts
October 07 2011 11:22 GMT
#64
On October 07 2011 20:19 hatespam wrote:
Show nested quote +
On October 07 2011 20:12 Emporio wrote:
IB all the TL noobs who will wake up tomorrow and read the spotlight description and rush in here to show their amazement that Flash is going to be moving to SC2.


flash is moving to sc2?!?!?!


insert b-word here
mumming
Profile Joined June 2010
Faroe Islands256 Posts
October 07 2011 11:25 GMT
#65
I have thought about this since beta. Surprised noone has made a reasonable speed map yet.
hoby2000
Profile Blog Joined April 2010
United States918 Posts
October 07 2011 11:29 GMT
#66
It's strange to me that you bring this up QXC, because I've been thinking quite the opposite lately. You see, a few months back i was taking my friend to work. On my way out, I saw through a window that there were kids practicing karate. What really clicked in my mind though was the way they were practicing. In karate, you don't just learn how to kick and punch - You learn it slowly. What I mean is that they don't just teach how to kick - they teach you the motion in which you kick. You start out doing these kicks or punches slowly, and you get faster until you can do it fluidly at a pace which a real fight might happen. If someone without any karate experience were to try to imitate a black belt without first practicing, they would look and probably feel rather foolish as they tried to do these moves.

So what I'm suggesting is that maybe everyone should practice at a SLOWER rate, then increase the speed gradually as you get use to making these moves more fluidly. Perhaps this would only apply to n00bs, but it could help pro players I would think, or at least those who are somewhere between pro and n00b.

I'm not sure if that would work though, because when you make the switch to the next speed, you have to adjust to all your timings. However, if you practice at such a slow rate, and can nail everything perfectly because of how slow it was, your timings should be some what irrelevant (when compared to the game clock) because a lot of what you do is followed up by another action. An example would be (since I play zerg) when you start the Pathogen Glands upgrade, about halfway is when you can start producing infestors to insure they will have enough energy to cast Fungal Growth the moment they are finished producing. What this example means is that I feel like (and I would appreciate if a masters or grand masters would correct me here) a lot of timings in the game are based upon the previous actions leading up to it, not the game time itself.

With this in mind, if you practiced at a slower speed, it would be easier for you to pick up when these timings occur, and would (to me) you would adjust pretty quickly when moving up to the next speed. Also with this in mind, perhaps QxC is right in the idea, that once you have mastered these timings pretty well, playing at an even faster speed than the game is played at currently may continue the momentum that practicing at a slower speed had produced for a player who was not of master league skill.

I sort of typed my response as I went a long instead of organizing it, but I think QxC may be on to something here. If he isn't maybe I'm on to something for training n00bs how to play the game more precisely by slowing the speed down.
A lesson without pain is meaningless for nothing can be gained without giving something in return.
sigma_x
Profile Joined March 2008
Australia285 Posts
Last Edited: 2011-10-07 12:48:51
October 07 2011 11:30 GMT
#67
If you've ever played a musical instrument, you will know this logic is flawed.

edit: for clarification, this being the OP's logic.
worosei
Profile Joined October 2010
Australia198 Posts
October 07 2011 11:36 GMT
#68
^ well not the starting slowly and building up speed part; that's all well and good for a musical instrument.

I'd only want a faster game, cause it's so anti-climatic waiting for 4 minutes or something to set your base up, only to have a collosi race, or something equally unfun.

At least if you could speed past the early game, it'd be more fun; and 6pools would be kinda more fun to deal with as everything will be moving on crack
Deezl
Profile Blog Joined November 2010
United States355 Posts
October 07 2011 11:42 GMT
#69
Hey qxc, what does the scouter say about your APM?
Three hundred lives of men I have walked this world, and now I have no time.
dpurple
Profile Joined November 2010
Turkmenistan592 Posts
October 07 2011 11:43 GMT
#70
On October 07 2011 16:13 archflames wrote:
that fart at 5:54 cracks me up


Yea that was awesome
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
Last Edited: 2011-10-07 11:50:25
October 07 2011 11:49 GMT
#71
wouldn't playing practice games and choosing to go at less than 100% work? it would force you to gain an edge (macro) and yet still have to micro your ass off to stand a chance... also wouldn't screw up timings (inject, mule, chrono, attacks).. this style would force you to play more passively and safer.
There is always tomorrow nshs.seal.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2011-10-07 11:51:52
October 07 2011 11:50 GMT
#72
People have actually done this for BW
I did it myself, use a tool that speeds up programs by 50% (or more) and play BW, I thought it was cool at the time, when i played normal speed it did seem like i had more time to do things,
(people use the same kind of program to slow the PC down to cheat for high score-based games like icy tower)
there was a foreign team whose players trained like that for a time as well, cant remember which one, but I think they did stop doing that eventually.
beep boop
Swede
Profile Joined June 2010
New Zealand853 Posts
October 07 2011 12:07 GMT
#73
On October 07 2011 20:30 sigma_x wrote:
If you've ever played a musical instrument, you will know this logic is flawed.


Not really. You start out playing slowly to master technique/accuracy and then get faster over time. If you were to increase the speed of an SC2 game by like 2 percent at a time it would be basically the same thing.

I play drums and I know that doing various rolls at 120bpm helps my playing at 80bpm immensely, more so than just practicing them at 80bpm. The ability to play at greater speeds almost certainly means more comfort at lower speeds, and more comfort typically means better technique and accuracy.

I think it's an idea with potential. Other people have mentioned that having an extra 40apm won't help if you have no idea what to do with that apm, but I think you will find things to do with it. You're not just going to do nothing with the time that you gain from being faster at mechanical things.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
October 07 2011 12:13 GMT
#74
Man what a great Blog!!!

Great idea I like the way your attempting to train this way it makes sense, but like some others have said, it will ruin build order times and such but i guess your not intending it that way.

To get a straight up 200/200 army and micro/macro before after and during at faster speed be awesome.

Just one thing. Speed banelings vs Marines and seige would be epic training @ Speed

Gl, and remember...Goku > All (if you forget the Cell saga when Gohan owned)
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
jdobrev
Profile Blog Joined February 2010
Bulgaria162 Posts
October 07 2011 12:25 GMT
#75
I'd rather we had 'save' option
MK4512
Profile Blog Joined September 2010
Canada938 Posts
October 07 2011 12:27 GMT
#76
After watching 5-10 replays at 2x - 8x speed, normal ladder does seem slow to me for awhile, its interesting, I think that this style might have some merit.
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
SoulWager
Profile Joined August 2010
United States464 Posts
October 07 2011 12:29 GMT
#77
I think the first step is to play slower and learn to play PERFECTLY at a slower speed, then incrementally faster until you can play perfectly at 20% faster than normal speed.

There's no point playing FAST if you're still playing WRONG, once you slow it down you'll notice small optimizations you can make, which you can then reflexively incorporate into the faster play.
sigma_x
Profile Joined March 2008
Australia285 Posts
October 07 2011 12:38 GMT
#78
On October 07 2011 21:07 Swede wrote:
Show nested quote +
On October 07 2011 20:30 sigma_x wrote:
If you've ever played a musical instrument, you will know this logic is flawed.


Not really. You start out playing slowly to master technique/accuracy and then get faster over time. If you were to increase the speed of an SC2 game by like 2 percent at a time it would be basically the same thing.

I play drums and I know that doing various rolls at 120bpm helps my playing at 80bpm immensely, more so than just practicing them at 80bpm. The ability to play at greater speeds almost certainly means more comfort at lower speeds, and more comfort typically means better technique and accuracy.

I think it's an idea with potential. Other people have mentioned that having an extra 40apm won't help if you have no idea what to do with that apm, but I think you will find things to do with it. You're not just going to do nothing with the time that you gain from being faster at mechanical things.


I probably should have written more than a one-liner. My point is broadly the same as that of hoby2000. Slower practice which aims at technique and accuracy is far better and more useful than an attempt to play above and beyond what is required. I don't really need to point to an example in music to prove this, after all you freely admit that point. I am also somewhat sceptical of the belief that faster playing translates to effective outcomes. When you go slowly (building it up to normal speed), you master accuracy and technique, which is the whole point of the exercise. When you go faster than what is needed (to be precise, as a matter of core practice and not as a matter of 'changing it up') particularly when the normal pace is already very fast, you miss timings, cut corners and spend unnecessary energy and time on the faster pace. Practice time is better spent elsewhere and in more efficient ways.
Skez
Profile Joined February 2011
United States46 Posts
October 07 2011 12:40 GMT
#79
How about we take another note from the Dragon Ball saga and practice with training weights on?

Not necessarily literally (although tiny little weights for your fingers would be pretty funny), but you could consider turning mouse sensitivity waaaay down so that you have to work for every click. This would improve APM efficiency, because every click would most certainly be an important one, considering it's so difficult to move to the next click. I don't known how you could replicate this with the keyboard.... maybe increase that amount of times that you need to push a key in order for the action to be executed?

Anyway, hopefully when these conditions are removed, using the mouse and keyboard will feel very easy, just like the lightness feeling when one removes training weights, and you'll be a lot faster because it was so difficult to be fast before. This won't, however, effect very important things like timing in the game since it is still on the regular speed settings (and by regular I mean fastest)
I'm not stupid, I just got neural parasited by a retarded infestor
Bonsaidurr
Profile Joined January 2011
Germany31 Posts
October 07 2011 12:43 GMT
#80
You could also hang weights onto your wrists.
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