Starcraft Training DBZ Style - Page 4
Blogs > qxc |
Emporio
United States3069 Posts
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hatespam
Romania161 Posts
On October 07 2011 20:12 Emporio wrote: IB all the TL noobs who will wake up tomorrow and read the spotlight description and rush in here to show their amazement that Flash is going to be moving to SC2. flash is moving to sc2?!?!?! | ||
Badfatpanda
United States9719 Posts
wp sir, unless he trolled you >< OP made me nostalgic, it's already a good day, and I expect you to be doing x50 speed customs on stream o.O | ||
courtpanda
866 Posts
insert b-word here | ||
mumming
Faroe Islands256 Posts
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hoby2000
United States918 Posts
So what I'm suggesting is that maybe everyone should practice at a SLOWER rate, then increase the speed gradually as you get use to making these moves more fluidly. Perhaps this would only apply to n00bs, but it could help pro players I would think, or at least those who are somewhere between pro and n00b. I'm not sure if that would work though, because when you make the switch to the next speed, you have to adjust to all your timings. However, if you practice at such a slow rate, and can nail everything perfectly because of how slow it was, your timings should be some what irrelevant (when compared to the game clock) because a lot of what you do is followed up by another action. An example would be (since I play zerg) when you start the Pathogen Glands upgrade, about halfway is when you can start producing infestors to insure they will have enough energy to cast Fungal Growth the moment they are finished producing. What this example means is that I feel like (and I would appreciate if a masters or grand masters would correct me here) a lot of timings in the game are based upon the previous actions leading up to it, not the game time itself. With this in mind, if you practiced at a slower speed, it would be easier for you to pick up when these timings occur, and would (to me) you would adjust pretty quickly when moving up to the next speed. Also with this in mind, perhaps QxC is right in the idea, that once you have mastered these timings pretty well, playing at an even faster speed than the game is played at currently may continue the momentum that practicing at a slower speed had produced for a player who was not of master league skill. I sort of typed my response as I went a long instead of organizing it, but I think QxC may be on to something here. If he isn't maybe I'm on to something for training n00bs how to play the game more precisely by slowing the speed down. | ||
sigma_x
Australia285 Posts
edit: for clarification, this being the OP's logic. | ||
worosei
Australia198 Posts
I'd only want a faster game, cause it's so anti-climatic waiting for 4 minutes or something to set your base up, only to have a collosi race, or something equally unfun. At least if you could speed past the early game, it'd be more fun; and 6pools would be kinda more fun to deal with as everything will be moving on crack | ||
Deezl
United States355 Posts
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dpurple
Turkmenistan592 Posts
On October 07 2011 16:13 archflames wrote: that fart at 5:54 cracks me up Yea that was awesome | ||
Mattchew
United States5684 Posts
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7mk
Germany10156 Posts
I did it myself, use a tool that speeds up programs by 50% (or more) and play BW, I thought it was cool at the time, when i played normal speed it did seem like i had more time to do things, (people use the same kind of program to slow the PC down to cheat for high score-based games like icy tower) there was a foreign team whose players trained like that for a time as well, cant remember which one, but I think they did stop doing that eventually. | ||
Swede
New Zealand853 Posts
On October 07 2011 20:30 sigma_x wrote: If you've ever played a musical instrument, you will know this logic is flawed. Not really. You start out playing slowly to master technique/accuracy and then get faster over time. If you were to increase the speed of an SC2 game by like 2 percent at a time it would be basically the same thing. I play drums and I know that doing various rolls at 120bpm helps my playing at 80bpm immensely, more so than just practicing them at 80bpm. The ability to play at greater speeds almost certainly means more comfort at lower speeds, and more comfort typically means better technique and accuracy. I think it's an idea with potential. Other people have mentioned that having an extra 40apm won't help if you have no idea what to do with that apm, but I think you will find things to do with it. You're not just going to do nothing with the time that you gain from being faster at mechanical things. | ||
Pandemona
Charlie Sheens House51431 Posts
Great idea I like the way your attempting to train this way it makes sense, but like some others have said, it will ruin build order times and such but i guess your not intending it that way. To get a straight up 200/200 army and micro/macro before after and during at faster speed be awesome. Just one thing. Speed banelings vs Marines and seige would be epic training @ Speed Gl, and remember...Goku > All (if you forget the Cell saga when Gohan owned) | ||
jdobrev
Bulgaria162 Posts
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MK4512
Canada938 Posts
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SoulWager
United States464 Posts
There's no point playing FAST if you're still playing WRONG, once you slow it down you'll notice small optimizations you can make, which you can then reflexively incorporate into the faster play. | ||
sigma_x
Australia285 Posts
On October 07 2011 21:07 Swede wrote: Not really. You start out playing slowly to master technique/accuracy and then get faster over time. If you were to increase the speed of an SC2 game by like 2 percent at a time it would be basically the same thing. I play drums and I know that doing various rolls at 120bpm helps my playing at 80bpm immensely, more so than just practicing them at 80bpm. The ability to play at greater speeds almost certainly means more comfort at lower speeds, and more comfort typically means better technique and accuracy. I think it's an idea with potential. Other people have mentioned that having an extra 40apm won't help if you have no idea what to do with that apm, but I think you will find things to do with it. You're not just going to do nothing with the time that you gain from being faster at mechanical things. I probably should have written more than a one-liner. My point is broadly the same as that of hoby2000. Slower practice which aims at technique and accuracy is far better and more useful than an attempt to play above and beyond what is required. I don't really need to point to an example in music to prove this, after all you freely admit that point. I am also somewhat sceptical of the belief that faster playing translates to effective outcomes. When you go slowly (building it up to normal speed), you master accuracy and technique, which is the whole point of the exercise. When you go faster than what is needed (to be precise, as a matter of core practice and not as a matter of 'changing it up') particularly when the normal pace is already very fast, you miss timings, cut corners and spend unnecessary energy and time on the faster pace. Practice time is better spent elsewhere and in more efficient ways. | ||
Skez
United States46 Posts
Not necessarily literally (although tiny little weights for your fingers would be pretty funny), but you could consider turning mouse sensitivity waaaay down so that you have to work for every click. This would improve APM efficiency, because every click would most certainly be an important one, considering it's so difficult to move to the next click. I don't known how you could replicate this with the keyboard.... maybe increase that amount of times that you need to push a key in order for the action to be executed? Anyway, hopefully when these conditions are removed, using the mouse and keyboard will feel very easy, just like the lightness feeling when one removes training weights, and you'll be a lot faster because it was so difficult to be fast before. This won't, however, effect very important things like timing in the game since it is still on the regular speed settings (and by regular I mean fastest) | ||
Bonsaidurr
Germany31 Posts
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