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Active: 2535 users

PvT is so broken - Page 2

Blogs > aLt)nirvana
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Prev 1 2 3 Next All
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 25 2010 21:15 GMT
#21
On August 26 2010 06:12 JTP wrote:
FUcking terrans

My sentiments exactly
red.venom
Profile Joined October 2002
United States4651 Posts
August 25 2010 21:38 GMT
#22
wow i wasnt aware PvT was this messed up. feel the same way about zvt though, just zerg reacting to a bunch of small windows trying not to lose to them and hoping to get a mistake from the T or create a long game where the advantages dissipate
Broom
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
August 25 2010 21:45 GMT
#23
Yeah, I guess since ZvT has been the focus lately, PvT gets completely ignored. In both matchups terrans are favored and strong and therefore I think they need nerfs or serious buffs to the other races
Boblion
Profile Blog Joined May 2007
France8043 Posts
August 25 2010 21:48 GMT
#24
Terran is the new protoss.

I think that Idra should change one of his famous quotes.

TvT is so funny, they just sit there hurling imbalanced shit at each other
fuck all those elitists brb watching streams of elite players.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
August 25 2010 22:02 GMT
#25
Holy Crap, what the hell happened to the Protoss Terran matchup? Suddenly the Zerg situation against Terran doesn't seem that bad, Protoss has it much worse.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Bash
Profile Joined August 2007
Finland1533 Posts
August 25 2010 22:04 GMT
#26
I agree completely that early game PvT is fucking broken, no matter how you open. It just sucks when a terran decides to 1 base (which also decides you have to 1 base as well), since terran units are just quite simply better than yours you have the options of trying to make more gateway units/immortals and hope to win by microing your heart out when he 1a's you (I dread the day the ~900 rating terrans I face start bothering to micro), or teching up on one base and praying he doesn't notice and walk over you, or if it's not possible, tech up himself and also run you over.

Ugh, such a frustrating matchup, especially when you know it gets kinda fun and challenging in the late game but it's totally up to the terran to decide if it ever goes there.
I can't sing and I can't dance, but still I know how to clap my hands.
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
August 25 2010 22:08 GMT
#27
Yeah I've been fine (and fairly confident) in my abilities in PvT until a few days ago. Somehow these new banshee heavy builds just appeared out of nowhere and at first I always underestimated them :/

Really hard to fight off banshee with 2 or 3 gate robo simply because of how immobile your army is. It really feels like Terran dictates the game from the beginning and then usually comes into the mid game with a sizeable advantage so the protoss can't win even though the midgame seems so finely balanced.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 25 2010 22:23 GMT
#28
On August 26 2010 07:08 FragKrag wrote:
Yeah I've been fine (and fairly confident) in my abilities in PvT until a few days ago. Somehow these new banshee heavy builds just appeared out of nowhere and at first I always underestimated them :/

Really hard to fight off banshee with 2 or 3 gate robo simply because of how immobile your army is. It really feels like Terran dictates the game from the beginning and then usually comes into the mid game with a sizeable advantage so the protoss can't win even though the midgame seems so finely balanced.

I've been saying it since beta: The Protoss and Zerg are Terran's bitches
blabberrrrr
Piste
Profile Blog Joined July 2006
6183 Posts
August 25 2010 22:32 GMT
#29
I was going to come here and tell you that you just need to learn to play and it's balanced but then I noticed you were talking about SC2.
SoManyDeadLings
Profile Blog Joined April 2010
Canada255 Posts
August 25 2010 22:33 GMT
#30
On August 26 2010 07:23 blabber wrote:
Show nested quote +
On August 26 2010 07:08 FragKrag wrote:
Yeah I've been fine (and fairly confident) in my abilities in PvT until a few days ago. Somehow these new banshee heavy builds just appeared out of nowhere and at first I always underestimated them :/

Really hard to fight off banshee with 2 or 3 gate robo simply because of how immobile your army is. It really feels like Terran dictates the game from the beginning and then usually comes into the mid game with a sizeable advantage so the protoss can't win even though the midgame seems so finely balanced.

I've been saying it since beta: The Protoss and Zerg are Terran's bitches


Precisely my sentiments.

In early beta I played random, and I've been race-switching almost every few patches to side with the "strongest" race. It has been Terran ever since patch 11.

I guess I play the game to dominate and win against lesser players (races), which gives me far more satisfaction than losses where "you would learn more"
wsrgry
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
August 25 2010 22:39 GMT
#31
The match up is becoming harder and harder for Protoss. I think give it another 2 months and Terran will be dominating the match up as much as TvZ and there will be almost no Protoss considered a threat.

I just genuinely can't find any safe openings that work vs good Terrans consistently, everything has a reasonably hard bo counter that T can actually adjust to in time to kill you if they know what they're doing.

Anyone looking to be competitive at this game would be an idiot not to pick Terran right now, which is a shame, because PvZ is by far the best, most interesting match up in the current patch.
My. Copy. Is. Here.
Uranium
Profile Blog Joined May 2010
United States1077 Posts
Last Edited: 2010-08-26 03:27:17
August 26 2010 03:26 GMT
#32
lol at least you HAVE other units at T2 to pick from even if Colossus is your only good option. What do we get? Roach/Hydra or Muta. That's it.

My hardest tech choice in most games is "Hydra or Muta?". Ahh fuck it who am I kidding, I just go Muta every game now.

and yes I build Infestors so don't call me a n00b or anything
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
August 26 2010 03:27 GMT
#33
I personally find ZvT easier than PvT.

I actually switched to Zerg. Don't kill me Zerg players, you can still complain.
I want to fuck Soulkey with a Zelderan.
Kashll
Profile Blog Joined May 2008
United States1117 Posts
August 26 2010 03:32 GMT
#34
Wow it's like you guys are all playing a different game than me.

While I find TvZ quite easy (ok everyone knows it is that's not the point) TvP is a fucking mystery to me.

I can not figure out this damned matchup. My micro and macro is pretty good, and I just can't stand up to a protoss army. Immortals completely shut down any 3 rax play, if I try to 1-1-1 i get crushed by any number of things. Even if i make it to mid/late game mass chargelots and storm usually beats me.

And before I get flamed for being a terrible SC2 player I was a C player on ICCup, so I'm not exactly horrible.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Comeh
Profile Blog Joined July 2008
United States18919 Posts
August 26 2010 04:04 GMT
#35
On August 26 2010 12:27 SCC-Faust wrote:
I personally find ZvT easier than PvT.

I actually switched to Zerg. Don't kill me Zerg players, you can still complain.

I don't think anyone will dispute this - I just think most of us protoss players are saying "hey - the grass isn't green over here either!"
Again, as stated, my biggest problem is the early to early/midgame stages - protoss just feels so fragile with few ways of coming out with an advantage/even to a well played terran player.
Maybe i'm just horrible though :[.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 26 2010 04:26 GMT
#36
in PvT, i think about going phoenixes same as thinking about forge FE, likely to die early on to an bio ball OR beneficial lately... just open 2 gates, poke around and decided your tech. Air tech for toss only work on some certain maps and mostly you have to get 1 VR. pure phoenixes aint that good unless he is going tanks
Im daed. Follow me @TL_NB
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
Last Edited: 2010-08-26 04:42:45
August 26 2010 04:36 GMT
#37
From watching a ton (50+) PvT's from top players- mostly because my own Terran play against Protoss sucked hard (mostly my timings sucked, either too passive or attacking when I shouldn't). I just wanted to comment on the early to midgame dynamic of PvT (namely 3rax vs a robo opening) and more specifically defending against the first 3rax timing push (a very intuitive build with a good timing push that leads into either a) winning b) gaining a substantial lead c) at the very least, securing an expo)

Unit Compositions
At roughly even supply,

Protoss must have the correct unit mixture (zealots/stalker/immortal/sentry) I don't know the exact ratio, but somewhere around 1.25:1:0.25:0.25 to beat a normal MMM ball, based on what I have seen I would argue that with good forcefields the aforementioned force will rollover a pure MMM ball (no ghosts). Now I mention this no ghosts part because it is important in the (probably) the most common TvP build, the 3rax (for reference see Demuslim in IEM). Usually the first 3rax push doesnt have ghosts so with the right mixture, a 2 or 3 gate robo build should be able to defend a rax push (from what I have seen). Basically, the theory is that the zealots tank shots while the rest of the units do damage and sentries forcefield to prevent retreat micro.

However, if protoss doesnt have the right mixture, a classic example is a composition consisting of mostly stalker, the toss army just gets rolled. Now, this is probably where the balance problem lies, in that the toss will probably just die without the proper unit composition (while the Terran composition is much simpler).

I just want to point out that I only talked about robo openings vs standard 3 rax (marine medivac marauder with stim), I don't know how ghosts play into it as I haven't really seen a 3rax with ghost (because you really only have enough gas from 1 base for either medivacs or ghosts).

P.S. this is by no means a truly rigorous analysis and mostly a casual conjecture from watching mass replays over the last week, truly its probably mostly theorycraft

^_^
Fzero
Profile Blog Joined October 2007
United States1503 Posts
August 26 2010 04:49 GMT
#38
On August 26 2010 12:32 Kashll wrote:
Wow it's like you guys are all playing a different game than me.

While I find TvZ quite easy (ok everyone knows it is that's not the point) TvP is a fucking mystery to me.

I can not figure out this damned matchup. My micro and macro is pretty good, and I just can't stand up to a protoss army. Immortals completely shut down any 3 rax play, if I try to 1-1-1 i get crushed by any number of things. Even if i make it to mid/late game mass chargelots and storm usually beats me.

And before I get flamed for being a terrible SC2 player I was a C player on ICCup, so I'm not exactly horrible.


I kind of agree with you here. I only really have one safe opening and I still lose with it to creative play because I'm so confined to staying back early on until quite a few techs finish. Once I actually do finish all the rax upgrades, get +1, get a raven and vacs and 2 ghosts, I'm finally comfortable.. but until then I get hammered if I leave my area. I think I need to explore expanding earlier and bunkering up to try to get ahead more often.
Never give up on something that you can't go a day without thinking about.
G3CKO
Profile Blog Joined March 2009
Canada1430 Posts
August 26 2010 04:56 GMT
#39
That's why I stopped laddering and is currently waiting for balance patch
┌⋉⊳∀⊲) ☆ If your soul has not truly given up, then you can hear the sound that races through the end of the world.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
August 26 2010 05:02 GMT
#40
I must be playing really bad Terrans, because I swear I can kill most of them off with voidrays... or prolong the game to the point where I can do that.

The others roll me with their bioball -.-
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