On August 26 2010 06:12 JTP wrote:
FUcking terrans
FUcking terrans
My sentiments exactly
Blogs > aLt)nirvana |
floor exercise
Canada5847 Posts
On August 26 2010 06:12 JTP wrote: FUcking terrans My sentiments exactly | ||
red.venom
United States4651 Posts
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Tazza
Korea (South)1678 Posts
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Boblion
France8043 Posts
I think that Idra should change one of his famous quotes. TvT is so funny, they just sit there hurling imbalanced shit at each other | ||
Integra
Sweden5626 Posts
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Bash
Finland1533 Posts
Ugh, such a frustrating matchup, especially when you know it gets kinda fun and challenging in the late game but it's totally up to the terran to decide if it ever goes there. | ||
FragKrag
United States11539 Posts
Really hard to fight off banshee with 2 or 3 gate robo simply because of how immobile your army is. It really feels like Terran dictates the game from the beginning and then usually comes into the mid game with a sizeable advantage so the protoss can't win even though the midgame seems so finely balanced. | ||
blabber
United States4448 Posts
On August 26 2010 07:08 FragKrag wrote: Yeah I've been fine (and fairly confident) in my abilities in PvT until a few days ago. Somehow these new banshee heavy builds just appeared out of nowhere and at first I always underestimated them :/ Really hard to fight off banshee with 2 or 3 gate robo simply because of how immobile your army is. It really feels like Terran dictates the game from the beginning and then usually comes into the mid game with a sizeable advantage so the protoss can't win even though the midgame seems so finely balanced. I've been saying it since beta: The Protoss and Zerg are Terran's bitches | ||
Piste
6165 Posts
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SoManyDeadLings
Canada255 Posts
On August 26 2010 07:23 blabber wrote: Show nested quote + On August 26 2010 07:08 FragKrag wrote: Yeah I've been fine (and fairly confident) in my abilities in PvT until a few days ago. Somehow these new banshee heavy builds just appeared out of nowhere and at first I always underestimated them :/ Really hard to fight off banshee with 2 or 3 gate robo simply because of how immobile your army is. It really feels like Terran dictates the game from the beginning and then usually comes into the mid game with a sizeable advantage so the protoss can't win even though the midgame seems so finely balanced. I've been saying it since beta: The Protoss and Zerg are Terran's bitches Precisely my sentiments. In early beta I played random, and I've been race-switching almost every few patches to side with the "strongest" race. It has been Terran ever since patch 11. I guess I play the game to dominate and win against lesser players (races), which gives me far more satisfaction than losses where "you would learn more" ![]() | ||
Piy
Scotland3152 Posts
I just genuinely can't find any safe openings that work vs good Terrans consistently, everything has a reasonably hard bo counter that T can actually adjust to in time to kill you if they know what they're doing. Anyone looking to be competitive at this game would be an idiot not to pick Terran right now, which is a shame, because PvZ is by far the best, most interesting match up in the current patch. | ||
Uranium
United States1077 Posts
My hardest tech choice in most games is "Hydra or Muta?". Ahh fuck it who am I kidding, I just go Muta every game now. and yes I build Infestors so don't call me a n00b or anything | ||
SCC-Faust
United States3736 Posts
I actually switched to Zerg. Don't kill me Zerg players, you can still complain. | ||
Kashll
United States1117 Posts
While I find TvZ quite easy (ok everyone knows it is that's not the point) TvP is a fucking mystery to me. I can not figure out this damned matchup. My micro and macro is pretty good, and I just can't stand up to a protoss army. Immortals completely shut down any 3 rax play, if I try to 1-1-1 i get crushed by any number of things. Even if i make it to mid/late game mass chargelots and storm usually beats me. And before I get flamed for being a terrible SC2 player I was a C player on ICCup, so I'm not exactly horrible. | ||
Comeh
United States18918 Posts
On August 26 2010 12:27 SCC-Faust wrote: I personally find ZvT easier than PvT. I actually switched to Zerg. Don't kill me Zerg players, you can still complain. I don't think anyone will dispute this - I just think most of us protoss players are saying "hey - the grass isn't green over here either!" Again, as stated, my biggest problem is the early to early/midgame stages - protoss just feels so fragile with few ways of coming out with an advantage/even to a well played terran player. Maybe i'm just horrible though :[. | ||
NB
Netherlands12045 Posts
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Entropic
Canada2837 Posts
Unit Compositions At roughly even supply, Protoss must have the correct unit mixture (zealots/stalker/immortal/sentry) I don't know the exact ratio, but somewhere around 1.25:1:0.25:0.25 to beat a normal MMM ball, based on what I have seen I would argue that with good forcefields the aforementioned force will rollover a pure MMM ball (no ghosts). Now I mention this no ghosts part because it is important in the (probably) the most common TvP build, the 3rax (for reference see Demuslim in IEM). Usually the first 3rax push doesnt have ghosts so with the right mixture, a 2 or 3 gate robo build should be able to defend a rax push (from what I have seen). Basically, the theory is that the zealots tank shots while the rest of the units do damage and sentries forcefield to prevent retreat micro. However, if protoss doesnt have the right mixture, a classic example is a composition consisting of mostly stalker, the toss army just gets rolled. Now, this is probably where the balance problem lies, in that the toss will probably just die without the proper unit composition (while the Terran composition is much simpler). I just want to point out that I only talked about robo openings vs standard 3 rax (marine medivac marauder with stim), I don't know how ghosts play into it as I haven't really seen a 3rax with ghost (because you really only have enough gas from 1 base for either medivacs or ghosts). P.S. this is by no means a truly rigorous analysis and mostly a casual conjecture from watching mass replays over the last week, truly its probably mostly theorycraft ^_^ | ||
Fzero
United States1503 Posts
On August 26 2010 12:32 Kashll wrote: Wow it's like you guys are all playing a different game than me. While I find TvZ quite easy (ok everyone knows it is that's not the point) TvP is a fucking mystery to me. I can not figure out this damned matchup. My micro and macro is pretty good, and I just can't stand up to a protoss army. Immortals completely shut down any 3 rax play, if I try to 1-1-1 i get crushed by any number of things. Even if i make it to mid/late game mass chargelots and storm usually beats me. And before I get flamed for being a terrible SC2 player I was a C player on ICCup, so I'm not exactly horrible. I kind of agree with you here. I only really have one safe opening and I still lose with it to creative play because I'm so confined to staying back early on until quite a few techs finish. Once I actually do finish all the rax upgrades, get +1, get a raven and vacs and 2 ghosts, I'm finally comfortable.. but until then I get hammered if I leave my area. I think I need to explore expanding earlier and bunkering up to try to get ahead more often. | ||
G3CKO
Canada1430 Posts
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zer0das
United States8519 Posts
The others roll me with their bioball -.- | ||
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