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Active: 1430 users

TLnet Poll - Most imba SC2 ability if put in SC1?

Most imba SC2 ability if put in SC1? :

Queen (3452)40%
Warp Gate (3058)35%
Chrono Boost (1450)17%
MULE (655)8%

Forum Index > Polls & Liquibet
Post a Reply
1 2 3 4 5 6 7 Next All
Raneth
Profile Joined December 2009
England527 Posts
March 09 2010 00:11 GMT
#1
queen in sc1 would just be too ridiculous, imagine how imba the hydra push would be T_T or even all in lings lol
tom: "dont you mean TWO g keys???" kwark: "nah, i'll probably just press it twice"
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 09 2010 00:12 GMT
#2
most imba?
it would be auto win for all of them so i dont see how something can be most imba
Progamerpls no copy pasterino
CruiseR
Profile Joined November 2004
Poland4014 Posts
March 09 2010 00:16 GMT
#3
in particular order:
1. queen (rushes and early timings would unstoppable)
2. warp gate (close, maybe first if considering pvt or pvp , insta dt in main etc)
3. chrono boost (if used for like 2 gate proxy, if its only for producing probes, it would be fourth)
4. mule
seRapH
Profile Blog Joined April 2009
United States9808 Posts
March 09 2010 00:18 GMT
#4
Definitely either queen or warp gate. Personally, i'm gonna hate on warp gates more,
boomer hands
miseiler
Profile Blog Joined October 2008
United States1389 Posts
March 09 2010 00:19 GMT
#5
The queen would make Kwanro god of SC1.
"Jinro soo manly wearing only a T-Shirt while the Koreans freeze in their jackets" -- Double_O
"He's from Sweden, man. We have to fight polar bears on our way to school." -- Yusername
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 09 2010 00:25 GMT
#6
Wtf queen? Easily chrono boost or warp gates
..and then I would, ya know, check em'. (Aka SpoR)
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 09 2010 00:31 GMT
#7
Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Foreplay
Profile Joined May 2008
United States1154 Posts
March 09 2010 00:35 GMT
#8
On March 09 2010 09:31 Two_DoWn wrote:
Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there.

1 hatch hydra would destroy anything.
Better than Pokebunny
Polust
Profile Joined November 2009
Costa Rica31 Posts
March 09 2010 00:36 GMT
#9
Chrono boost would had made P the rusher race...
JadeFist
Profile Blog Joined August 2007
United States1225 Posts
March 09 2010 00:50 GMT
#10
Queen. Zergling all-ins are already strong enough...
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
March 09 2010 00:54 GMT
#11
chrono +1 speedlot mmmmmm
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
March 09 2010 00:57 GMT
#12
Guys, guys!
Queen is already in SC1.
Pretty sure it's not imba.

Also, Queen is not an ability.
Zona
Profile Blog Joined May 2007
40426 Posts
March 09 2010 01:02 GMT
#13
On March 09 2010 09:31 Two_DoWn wrote:
Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there.

150 mineral difference is huge when it comes to exponential economy growth, extra drones are produced more quickly, which mine more minerals, which allows more production, etc
and since hatcheries are also the zerg's production building - that's like 40% off the cost of gateways or factories or barracks
this results in all the zerg's attack timings being so much faster - and their expansions as well, since they can save minerals on all the no longer necessary extra hatcheries in their bases.

"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
March 09 2010 01:07 GMT
#14
Chrono Boost: Cannon rush becomes a legit opening.
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
Last Edited: 2010-03-09 01:10:40
March 09 2010 01:10 GMT
#15
i'm thinking queen ahead of warp gate by just a little

edit: which is what the results are too sick i'm so good!
Moderatorsloppy little slug
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 09 2010 01:48 GMT
#16
The queen would just be ridiculous.
Shinshady
Profile Blog Joined January 2009
Canada1237 Posts
Last Edited: 2010-03-09 01:54:27
March 09 2010 01:53 GMT
#17
On March 09 2010 10:07 LunarDestiny wrote:
Chrono Boost: Cannon rush becomes a legit opening.

Chrono boost cant be used on buildings that are warping in only can be used to research things faster thus, chrono boost doesn't help cannon rush in anyway.
BeSt[WHITE] Have a great retirement | "SKT is best KT." - Vortok | http://img214.imageshack.us/img214/7190/ep24hitcombo2small.gif
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
March 09 2010 01:53 GMT
#18
On March 09 2010 10:02 Zona wrote:
Show nested quote +
On March 09 2010 09:31 Two_DoWn wrote:
Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there.

150 mineral difference is huge when it comes to exponential economy growth, extra drones are produced more quickly, which mine more minerals, which allows more production, etc
and since hatcheries are also the zerg's production building - that's like 40% off the cost of gateways or factories or barracks
this results in all the zerg's attack timings being so much faster - and their expansions as well, since they can save minerals on all the no longer necessary extra hatcheries in their bases.




Actually I think Queen/injecting larva as unfair in SC1 is exaggerrated by people who have limited understanding. In Broodwar, Z is forced to make another hatchery if it wants more production capabilities. This prevented Zerg from doing 1 base all-in aggressive plays like Protoss or Terran could like 5 gate goon PvZ, 4 rax sunken break etc. because they could stay in 1 base and create multiple production facilities, while Z has to pay more money for increased unit production (hatchery = 350, gateway/rax = 150) and their units are more fragile so the fact that each hatchery offers 3 larva barely compensates. If Z was forced to build another hatchery for more unit production, it almost always makes more sense to simply expand while you're doing that since it can't hurt you. Not to mention that scouting the number of hatcheries was a much more valuable scouting information than simply scouting a Terran going building factory, since he can go dual ports for heavy vessel usage, or increase factory and mass tanks, etc. Basically, Im saying that Z's meta-game is heavily restricted by the playstyle centered around hatcheries and this helps Zerg be more flexible race since, in my view, they were incredibly inflexible in broodwar

I think having a worker that can bring in minerals 6 times the speed of your usual workers available so early in the game gives you superior economy and should not be in SC1 ever. Warp gates are almost as imbalanced in SC1 due to the degree to which they could be abused for early aggression
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
deL
Profile Blog Joined March 2009
Australia5540 Posts
March 09 2010 02:04 GMT
#19
On March 09 2010 09:12 MorroW wrote:
most imba?
it would be auto win for all of them so i dont see how something can be most imba

This is what I thought too, but if all of them were in effect at once I think the protoss ones would win it.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
checo
Profile Joined November 2008
Mexico1364 Posts
March 09 2010 02:25 GMT
#20
Were is Nydus network option XD???
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
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