More info about that in my topic
http://www.teamliquid.net/forum/viewmessage.php?topic_id=233741
Forum Index > StarCraft 2 Strategy |
Existor
Russian Federation4295 Posts
More info about that in my topic http://www.teamliquid.net/forum/viewmessage.php?topic_id=233741 | ||
DudeOfSummer
Australia2 Posts
The same for quickly morphing zerglings into banelings. Be careful as you will use all available resources once you hold it down. Not recommended if you wanted to save some minerals/gas or zerglings. | ||
TheLaddergoat
United Kingdom34 Posts
466: (Z) If you gas steal a protoss early in the game you pretty much bottleneck them into the 4 gate zealot/stalker all in, think about that next time you're trying to be clever | ||
Begruv
Sweden1 Post
On June 20 2011 04:36 FreshDumbledore wrote: If a building researching an upgrade is destroyed, you'll get a full refund for it. Is this true? | ||
Probe1
United States17920 Posts
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Hyaena
Croatia17 Posts
this tip might be common sense to zerg players, but I have accidentally discovered it. Most of us have been in situation when you want to block T/P expansions by overlord's ability Generate Creep. So, I would select overlord and send it to desired location (via minimap or current location on screen, doesn't matter) and shift (queuing commands) Generate Creep. Once, I have accidentally pressed Generate Creep without shift. I would expect in that situation form overlord to stop moving and start generating creep, but overlord have just flown to selected location and have started generating creep there. It looks like Generate Creep ability is "toggle based", so toggling Generate Creep doesn't interfere with other commands ... unlike burrow, when you need to shift burrow to get your ground units burrowed at desired location. So, after you toggle Generate Creep you can move overlord where you want to, once he stops, he'll start generating creep. Once again, maybe most zerg players know this, but if someone doesn't ... here is tip for first post in thread: 467. (Z) Generate Creep is toggle based ability. When you want from your overlord to generate creep at certain map location (and overlord isn't already there standing still), after issuing move command you can just click (without shift) Generate Creep ability hotkey and he will start generating creep once he gets there (of course, you can click hotkey before issuing move command, effect is same). Full post. Edit: Added link to post at the end of this tip. | ||
BobMcJohnson
France2916 Posts
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ToastieNL
Netherlands845 Posts
On June 19 2011 10:25 Kaitlin wrote: (TvZ) If you can't land your expansion because of a burrowed unit, unless you need it right away, it's more economical to build a turret to detect the burrowed unit than to spend a scan. Assuming you planned to build a turret anyways, the only cost is 25 second delay in landing. I disagree: You are losing at least 25 seconds of mining time, as mostly you will be transfering workers already. You can easilly afford a scan instead of a turret | ||
Caustic
United States32 Posts
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Existor
Russian Federation4295 Posts
The same for quickly morphing zerglings into banelings. Be careful as you will use all available resources once you hold it down. Not recommended if you wanted to save some minerals/gas or zerglings. But deselect already morphed banelings, because with holding morph-hotkey after all cocoons you can explode already mutated banes | ||
ThatBatmanGuy
2 Posts
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Bhain
Australia1 Post
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t1mid
United States143 Posts
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Venomsflame
United States613 Posts
On June 23 2011 16:40 Bhain wrote: #?: If you chronoboost a building with damaged shields, the chronoboost also affects the shields regenerating speed. Is that true? Because that's awesome. Kind of irrelevant, but awesome nevertheless. | ||
Mr.Zil
Belgium14 Posts
#xxx : On Xel'Naga Caverns, the top side spawn is slightly different. If you want to cannon rush your ennemy, P or T, you can walk on the top right side of the top spawn, and wall yourself with only 3 pylons, hardly killable because not surroundable. And then put cannons safely. | ||
Kaitlin
United States2958 Posts
(ZvZ) Early game, drop an Evo Chamber on either side of your opponent's mineral line (preferably I guess blocking the gas geyser). If it blocks the gas mining, great, but moreover, when killed the broodlings can be microed to attack and kill a couple / few workers. Alternatively, they nearly, but not completely kill a queen. It, at a minimum causes a nuisance as your opponent needs to be wary of his potential drone loss. (XvX, but particularly ZvX) Learn the audio cues for various important events, such as Larva Spawn. Also, in Options -> Sounds, there is a slider for how many sound channels are used. If this setting is too low, important game sounds may not be played. Along this line, unchecking 'Movement Sounds' and 'Response Sounds' can make it easier to hear the important cues, such as Larva Spawn. | ||
antiqueA
Hungary1 Post
16 + 6 = 22 - 2 invisible = 20 = 2 rows + 4 | ||
Cortza
South Africa328 Posts
Kind of anal but fun nevertheless. If you are harrassing a mineral line in the early game, try sniping workers that have collected their resources and are busy returning them. This way, you will earn an extra five minerals of an advantage per worker, as those minerals will never be mined again. Requires some gosu micro. | ||
TheLaddergoat
United Kingdom34 Posts
Ever since the patch, archons on mass have become very effective against ultralisks as they now have enough range to shoot at melee units from behind each other #501: Another archon one, use things like archons against broodlords not only for sponging up broodlings so your stalkers can get underneath them but if the zerg doesn't have 20+ broodlords then equal numbers of archons can take broodlords, as they are of similar gas cost i thought this was pretty cool #502: Another PvZ, Not sure if this is here but with about 6 minutes of micro and off creep, 1 blink stalker can take 1 ultralisk | ||
bornslippy
Australia50 Posts
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