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[D] 1000 tips - Page 39

Forum Index > StarCraft 2 Strategy
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Danglars
Profile Blog Joined August 2010
United States12133 Posts
June 25 2011 11:53 GMT
#761
393. A higher APM will come naturally if you improve your macro and thus your ability to remember to do alot of simultaneous actions. Spamming doesn't help.


This is true in one part and false in another. I started out as a 50-70 APM player in platinum league. When I started getting better, knowing what had to be done ASAP and the stuff to be ready to do right after "1 1"-ing back to my army, my APM increased to 100. Yes your APM will increase naturally as you improve at playing the game. However, I still sucked at multitasking even as my hotkey control improved.

Went to korean PC bang, hung out and asked gamers there better than me for tips and observed their games. A couple (Back than top 200 NA) explained to me more reasons to APM spam in the beginning of the game.

1. Increases your readiness / warms up your fingers to react instantly to important stuff. See bunker, your fingers are already warmed up to pull needed probes to dps SCV and quickly dbltap 5 z -> 4 c click -> chronoboost that zealot out.
2. Mental checklist as you press the numbers. Just kind of engages when I spam downtime
i) Is my army ready to fight? (Move zealots in front, sentries behind to be in range to FF, units good concave)
ii) Am I harassing him?
iii) Am I building army? Do I have enough army structures? Do I have enough supply for em/pylons?
iv) Am I building probes
I'm not saying everybody out there has to connect APM spam with the mental checklist. I radically improved from hearing that advice and doing it.
3. You get in the midgame/lategame rhythm early. You're ready for attacking with army as you warp in, order your probe to build another proxy pylon, queue another probe, and chronoboost the gates and robo. Your fingers have been moving at that speed since the start of the game and there isn't any panicked time where you need to be faster for the first engagement but are lagging (dragging screen around, nexus & gateways are idle etc)

I don't seek to convince everyone out there that APM spam will be the best way to improve at their level. There's other things in the game for that. I say only that I was glad someone gave me that tip when I was struggling 3 months after game launch in diamond league. Overcoming that hurdle let me climb much much higher. So I submit #504: "Spamming actions in the early game (such as box select and numbered hotkeys) can warm up your fingers for the midgame and prepare you for the many actions needed to be done at once when the game heats up" Rephrase as necessary, but players do need to know the other side of the APM argument.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
iMMortaL.797
Profile Joined June 2011
United States94 Posts
June 25 2011 12:24 GMT
#762
#505: Watching GSLs or GSTLs can actually help you by giving you new strategies. **coughcough MKP**
iMMortaL.797
Profile Joined June 2011
United States94 Posts
June 25 2011 12:28 GMT
#763
#506: (PvZ) When going for a Blink Stalker build, get 3/0 before you even start armor. This is more effective because the purpose of this build is for mobility, not tanking. Stalkers can't tank for shit anyways.
Geordie
Profile Blog Joined April 2011
United Kingdom653 Posts
June 25 2011 20:08 GMT
#764
#507 You can use the shift key to queue up seiging / unseiging tanks so you can slow push while being able to use your APM for other things.
Kaitlin
Profile Joined December 2010
United States2958 Posts
Last Edited: 2011-06-25 20:15:37
June 25 2011 20:14 GMT
#765
(TvZ) When your Zerg opponent is likely to be maxed, and working toward that 300 army push, stored larvae are prime targets. Nuked hatcheries one-shot all larva at that location. A nuke for each base before engaging virtually eliminates the Zerg ability to replenish units, in addition to the APM distraction of pulling drones, and the lost mining time.

edit: Raven Seeker Missiles also take out larvae, but people rarely tech to this.
Oboeman
Profile Joined January 2011
Canada3980 Posts
June 25 2011 20:19 GMT
#766
On June 26 2011 05:14 Kaitlin wrote:
(TvZ) When your Zerg opponent is likely to be maxed, and working toward that 300 army push, stored larvae are prime targets. Nuked hatcheries one-shot all larva at that location. A nuke for each base before engaging virtually eliminates the Zerg ability to replenish units, in addition to the APM distraction of pulling drones, and the lost mining time.

edit: Raven Seeker Missiles also take out larvae, but people rarely tech to this.


or snipe.
Kaitlin
Profile Joined December 2010
United States2958 Posts
June 25 2011 21:20 GMT
#767
Snipe takes out 1 larva. Others take them all with one shot.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
June 25 2011 23:30 GMT
#768
#508, the less workers a player has saturating a particular base, the more effective worker kills on that base will be, since increasing worker saturation on minerals has diminishing returns. Killing 2 workers on a base with 24 mining workers is about the same as killing one worker on a base with 15.
Salvation a la mode and a cup of tea...
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
June 25 2011 23:31 GMT
#769
On June 26 2011 08:30 caradoc wrote:
#508, the less workers a player has saturating a particular base, the more effective worker kills on that base will be, since increasing worker saturation on minerals has diminishing returns. Killing 2 workers on a base with 24 mining workers is about the same as killing one worker on a base with 15.

oh wow
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Kaitlin
Profile Joined December 2010
United States2958 Posts
June 26 2011 03:22 GMT
#770
(ZvP) This is very situational and opportunistic, but in addition to Colossus, you can now Neural Parasite an Archon to break force fields.

Of course, if there is a bunch of HTs in a pack, NP one of them and storm at their feet. That's probably obvious though.
Spacefrog
Profile Joined April 2011
1 Post
June 26 2011 15:41 GMT
#771
(XvZ)
You can 'dead block' a zerg scouting drone doing the gaz trick, by building a batiment on the same location the zerg came from to build the extractor. (sorry awfull english, I hope you will understand it with a picture)

[image loading]

The drone can't move after cancelling his extractor, he can't build another extractor neither.
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
June 26 2011 15:53 GMT
#772
When going for a fast expansion build 14 hatch as Zerg, You can rally the 14th drone to expansion from the egg, And you will have exactly 300 mins when you get there.
This is where we begin. Show your true self, Battosai.
Arn
Profile Joined November 2010
Sweden118 Posts
June 26 2011 21:29 GMT
#773
Hi all, just checking in to say I have not forgotten this topic, although I have lately been very busy IRL. However, I will try to update this as soon as I can, there's almost ten new pages, very nice! With everyone's help we can probably reach 1000!

Oh, and making this in poster format would be a great idea. I'm considering making a computer application or something. If someone needs the original formatting of the first post for making an app or something, PM me.
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
RockshellGW
Profile Joined November 2010
93 Posts
June 27 2011 08:09 GMT
#774
I feel like this thread should be linked on tip #313, it goes much more in depth of what charater repeat delay is, why its important, and how to change it.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=221319
iokke
Profile Blog Joined May 2010
United States1179 Posts
June 27 2011 08:17 GMT
#775
Here's one more.
In case of a complete walloff, u can force a probe to go through the wall if you build a pylon in a corner that "jams" it to the other side of the wall. (basically you got to find a spot where, once you build the pylon, probe will have no room left and will be forced to the other side of the buildings... hard to explain without pictures) Also, you can cancel the pylon afterwards if you dont need it there
Last time i used it was when I blocked off zergs ramp with 3 pylons to punish early hatch (cannons), than i build a 4th pylon to jam my probe, which was initially outside of Z's base, into Zergs base to scout.
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
BatesC
Profile Joined June 2011
United States175 Posts
June 27 2011 11:48 GMT
#776
This list has helped me immensely as a newer Starcraft 2 player, I know I cannot contribute much of anything but you have my support.

+ Show Spoiler +
And a bump!
RockshellGW
Profile Joined November 2010
93 Posts
Last Edited: 2011-06-27 14:16:16
June 27 2011 12:21 GMT
#777
On June 27 2011 00:41 Spacefrog wrote:
(XvZ)
You can 'dead block' a zerg scouting drone doing the gaz trick, by building a batiment on the same location the zerg came from to build the extractor. (sorry awfull english, I hope you will understand it with a picture)

[image loading]

The drone can't move after cancelling his extractor, he can't build another extractor neither.


This is actually a really nice find! Unfortunately it doesn't seem to work with Protoss structures. This will also probably be patched its pretty obviously not intentional.

EDIT: This only works if the drone makes the extractor from the east or west, it doesn't seem to work if the drone enters from north or south. Very situational and not very consistent.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
June 27 2011 12:47 GMT
#778
# 504
Carriers can be Chronoboosted, increasing the production of Interceptors.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Tid-
Profile Joined May 2009
France26 Posts
Last Edited: 2011-06-27 14:19:16
June 27 2011 14:04 GMT
#779
#509?
2v2 tip 1
In 2v2, you can make a gas (with a drone or a probe) for your ally so he doesn't have to pay for it and to waste time building it for a T. He will be able to mine it if you give him micro control. This allows him to get faster better units (stalker/helion).

#510 ?
Doing tip 1 in Z allows you to make the "gas trick" so you can build an extra drone and the gas your are building is 50 minerals cheaper than a T/P gas.

#511?
2v2 tip 2
When you do 505 trick, don't forget your ally will be able to control your units. In micro battles, take that in consideration. After the gas is depleted, you may want to remove this.
RockshellGW
Profile Joined November 2010
93 Posts
June 27 2011 14:14 GMT
#780
On June 27 2011 21:47 ToastieNL wrote:
# 504
Carriers can be Chronoboosted, increasing the production of Interceptors.


Actually no, this myth has been busted several times already.
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