• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:13
CET 07:13
KST 15:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Tenacious Turtle Tussle StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
[BSL21] RO8 Bracket & Prediction Contest Let's talk about Metropolis Foreign Brood War BW General Discussion [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Fighting Spirit mining rates Current Meta Game Theory for Starcraft How to stay on top of macro?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1723 users

[G] Fast-Forcefield quick tip

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
Last Edited: 2011-05-14 05:59:10
May 09 2011 22:54 GMT
#1
Everything discussed in this article also applies to other abilities that require you to target terrain or other units, such as EMP or Transfusions


What most people know:

To throw down forcefields quickly without having to F-click, F-click, F-click, over and over again, you can hold down the F key and place as many forcefields as you want without having to press F multiple times. This comes with one disadvantage though. If you press and hold F, and start rapidly clicking on your opponent's army to cast forcefields TOO QUICKLY after pressing F, you will deselect your sentries and target one of your opponent's units instead.

*NOTE* - On the topic of Shift-commands

+ Show Spoiler +
The problem with Shifl-Clicking is that this will queue up the forcefield command instead of forcing the sentry to do it immediately.

Out of combat, shift clicking is fine, but if you engage with your sentries before you cast any forcefields, shift-click forcefielding will queue up a forcefield command to be cast AFTER the sentry finishes attacking, instead of just forcing it to forcefield immidiately by holding F and clicking. This will cause the forcefields to net be cast untill all the enemy units are dead, in which case the forcefields wont help at all




How to fix this:

Almost everybody knows that when you hold a key down on your keyboard, the character you pressed on the keyboard will, AFTER A SMALL DELAY, be typed over and over again on your screen.

This concept also affects abilities within the game (such as forcefields). When you, for example, press and hold F, the forcefield command will be given over and over in quick succession. This is what allows consecutive casting of forcefields while holding F.

However, as mentioned before, if you start rapidly clicking on your opponent's army to cast forcefields TOO QUICKLY after pressing F, you will deselect your sentries and target one of your opponent's units instead. This happens because you started clicking DURING THAT SMALL DELAY MENTIONED BEFORE between you holding the F key, and the command being repeatedly triggered.

There is no way to completely remove this window of time in which forcefields cannot be cast more than once, but you CAN make this window of time significantly shorter by setting your character repeat delay to "Fast"


(for windows) Follow the following instructions to set the character repeat delay to fast:

Step 1: Click on the Start Button (in the lower left hand corner of the screen)

Step 2: Click the "Search programs and files" field and type "Keyboard"

Step 3: Select "Keyboard" under Control Panel

Step 4: Set "Character Repeat Delay" to Short (furthest to the right, default is 3/4 of the way)
-NOTE- Setting the character repeat Rate to Fast might also minimize problems while forcefielding if it is too low.


While this does not completely remove the window of time in which you will lose target of your sentries when throwing down forcefields, the amount of time you have to wait after initially pressing F is much lower, allowing faster forcefields



NOTE- taking the previous steps will also affect word processing programs and everywhere else you type


Please dont post saying that you just use shift commands to forcefields unless you are ABSELOUTELY CERTAIN you have a way to make shift-commands work



UPDATE:

An article on this topic is now up on http://sc2tips.blogspot.com/2011/05/force-field-delay-when-holding-down-f.html.



"More gg, More skill." -WhiteRa
Sinok
Profile Joined November 2010
Israel38 Posts
Last Edited: 2011-05-09 22:58:52
May 09 2011 22:58 GMT
#2
I think this is common knowledge, I've been using this for.. forever.

Good thread anyway. People should use this if they aren't already.
Soulish
Profile Joined April 2010
Canada1403 Posts
May 09 2011 23:01 GMT
#3
That's why I was losing control of my sentries =/

I even have it set on fast, guess I'll just f click f click now
me all in, he drone drone drone, me win
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
May 09 2011 23:01 GMT
#4
On May 10 2011 07:58 Sinok wrote:
I think this is common knowledge, I've been using this for.. forever.

Good thread anyway. People should use this if they aren't already.


Yes, most people already know that they can hold F and cast forcefields, but i have met many people who complain over selecting enemy units while casting forcefields, and thereby losing control over their army

I hope this helps a few of those people
"More gg, More skill." -WhiteRa
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
May 09 2011 23:03 GMT
#5
On May 10 2011 08:01 Soulish wrote:
That's why I was losing control of my sentries =/

I even have it set on fast, guess I'll just f click f click now


There is no way (as far as i know) to completely remove the window of time between pressing F and casting forcefields

HOWEVER, if you just press F and wait like 0.2 seconds, you can cast as many forcefields without pressing F as you want without having to fear losing control of your sentries
"More gg, More skill." -WhiteRa
iNbluE
Profile Joined January 2011
Switzerland674 Posts
May 09 2011 23:04 GMT
#6
You can also F+shift + click click click. That's what I do to warp units. For force fields I always did F click F click though. I feel very comfortable with it.

I didn't know that the delay was linked with the windows repetition thing though. Interesting!
ლ(╹◡╹ლ)
chaopow
Profile Joined March 2011
United States556 Posts
May 09 2011 23:04 GMT
#7
Usually I just F click, guess I will try using this method after I test it out.
Soowoo AD.
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
May 09 2011 23:08 GMT
#8
Oh, mine was set to the second furthest from the left. Hoping this helps to have it on the farthest left, thanks!
ㅈㅈ
Aristodemus
Profile Joined January 2011
England2005 Posts
May 09 2011 23:11 GMT
#9
I just f click f click too.
once more unto the breach, dear friends, once more
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
May 09 2011 23:14 GMT
#10
On May 10 2011 08:08 Temporarykid wrote:
Oh, mine was set to the second furthest from the left. Hoping this helps to have it on the farthest left, thanks!


STOP! You need to set it to Short (farthest to the right) in order to minimize the window of time in which you cannot forcefield. Moving it left will have the opposite effect :S
"More gg, More skill." -WhiteRa
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
May 09 2011 23:15 GMT
#11
On May 10 2011 08:04 iNbluE wrote:
You can also F+shift + click click click. That's what I do to warp units. For force fields I always did F click F click though. I feel very comfortable with it.

I didn't know that the delay was linked with the windows repetition thing though. Interesting!


The problem with this method is that you cannot forcefield while attacking, since the forcefield command will be queued up to be cast after the sentry stops attacking enemy units (Atleast that happened the last time i tried that method)
"More gg, More skill." -WhiteRa
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
May 09 2011 23:22 GMT
#12
i've tried hold down buttons to warp in units and forcefield and it just doesn't feel right. f-click, f-click, to me at least, seems to "flow" better and accurate.

i hold down only when making units from larvae. or making the first dozen workers.
age: 84 | location: california | sex: 잘함
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
May 09 2011 23:25 GMT
#13
On May 10 2011 08:22 jinorazi wrote:
i've tried hold down buttons to warp in units and forcefield and it just doesn't feel right. f-click, f-click, to me at least, seems to "flow" better and accurate.

i hold down only when making units from larvae. or making the first dozen workers.


Everyone has their preferences. I find holding F to be much faster, especially when walling off big portions of the map / splitting armies

Setting the Character repeat delay to Short will also make you mass-produce units from larvae faster.
"More gg, More skill." -WhiteRa
HairyProboscis
Profile Joined January 2011
Canada63 Posts
May 09 2011 23:29 GMT
#14
On May 10 2011 07:58 Sinok wrote:
I think this is common knowledge, I've been using this for.. forever.

Good thread anyway. People should use this if they aren't already.

Someone didn't read the entire post.


Thanks OP this has proven quite useful!
Putting the sensual into non-consensual.
thesmoosh
Profile Joined September 2010
113 Posts
May 09 2011 23:30 GMT
#15
Why not shiftclick?
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
Last Edited: 2011-05-10 01:33:11
May 09 2011 23:45 GMT
#16
On May 10 2011 08:15 Jerokar wrote:
Show nested quote +
On May 10 2011 08:04 iNbluE wrote:
You can also F+shift + click click click. That's what I do to warp units. For force fields I always did F click F click though. I feel very comfortable with it.

I didn't know that the delay was linked with the windows repetition thing though. Interesting!


edit: I was wrong, the fallowing only works if your sentries don't attack anything yet!

The problem with this method is that you cannot forcefield while attacking, since the forcefield command will be queued up to be cast after the sentry stops attacking enemy units (Atleast that happened the last time i tried that method)


That happens if you hold shift before pressing F, however if you press F first and then hold shift + click they cast immeadiately. That's because in the first case you queue the forcefield order in a regular shift queue.

I use the shift method because I was used to it from war3 and to be honest I didn't even know you could hold down F.
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
May 09 2011 23:47 GMT
#17
On May 10 2011 08:30 thesmoosh wrote:
Why not shiftclick?


The problem with Shifl-Clicking is that this will queue up the forcefield command instead of forcing the sentry to do it immediately.

Out of combat, shift clicking is fine, but if you engage with your sentries before you cast any forcefields, shift-click forcefielding will queue up a forcefield command to be cast AFTER the sentry finishes attacking, instead of just forcing it to forcefield immidiately by holding F and clicking. This will cause the forcefields to net be cast untill all the enemy units are dead, in which case the forcefields wont help at all

Hope that made sense
"More gg, More skill." -WhiteRa
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
May 09 2011 23:56 GMT
#18
On May 10 2011 08:45 eezyBash wrote:
Show nested quote +
On May 10 2011 08:15 Jerokar wrote:
On May 10 2011 08:04 iNbluE wrote:
You can also F+shift + click click click. That's what I do to warp units. For force fields I always did F click F click though. I feel very comfortable with it.

I didn't know that the delay was linked with the windows repetition thing though. Interesting!


The problem with this method is that you cannot forcefield while attacking, since the forcefield command will be queued up to be cast after the sentry stops attacking enemy units (Atleast that happened the last time i tried that method)


That happens if you hold shift before pressing F, however if you press F first and then hold shift + click they cast immeadiately. That's because in the first case you queue the forcefield order in a regular shift queue.

I use the shift method because I was used to it from war3 and to be honest I didn't even know you could hold down F.


After spending some time in a unit-tester map, i still find that a shift-command will not be executed untill the sentries have finished their current command, even if F is pressed before shift.

Please correct me if i am wrong, but i believe that holding F is the only way to forcefield without interrupting their current command first
"More gg, More skill." -WhiteRa
lazydino
Profile Joined October 2010
Canada331 Posts
May 10 2011 00:15 GMT
#19
f click is just more fluid for me. Sure, holding F is faster, but I don't feel like I'm in as much control
"I have this moron thing that I do, it's called thinking" - George Carlin
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
Last Edited: 2011-05-10 00:20:41
May 10 2011 00:20 GMT
#20
On May 10 2011 09:15 lazydino wrote:
f click is just more fluid for me. Sure, holding F is faster, but I don't feel like I'm in as much control


It certainly takes a lot more time getting used to your mouse speed/accuracy, since it is a bit hard to actually see where your curser is while you are holding F and clicking rapidly. It is nice to be able to trap units quickly though ^^
"More gg, More skill." -WhiteRa
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
00:00
Biweekly #37
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft643
RuFF_SC2 195
ViBE151
SortOf 1
StarCraft: Brood War
Leta 89
Bale 64
ZergMaN 29
Noble 22
Icarus 9
Dota 2
monkeys_forever435
NeuroSwarm74
League of Legends
JimRising 540
C9.Mang0441
Other Games
summit1g11938
tarik_tv4903
XaKoH 206
Mew2King63
Organizations
Other Games
gamesdonequick913
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH138
• Hupsaiya 81
• Kozan
• intothetv
• sooper7s
• AfreecaTV YouTube
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 31
• Diggity6
• Azhi_Dahaki2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21656
League of Legends
• HappyZerGling127
Upcoming Events
The PondCast
3h 47m
WardiTV 2025
5h 47m
StarCraft2.fi
10h 47m
WardiTV 2025
1d 5h
RSL Revival
1d 22h
StarCraft2.fi
2 days
IPSL
2 days
Sziky vs JDConan
RSL Revival
2 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
3 days
IPSL
3 days
Tarson vs DragOn
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.