• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:22
CEST 10:22
KST 17:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey's 5-Peat Challenge [ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1170 users

[G] Fast-Forcefield quick tip

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
Last Edited: 2011-05-14 05:59:10
May 09 2011 22:54 GMT
#1
Everything discussed in this article also applies to other abilities that require you to target terrain or other units, such as EMP or Transfusions


What most people know:

To throw down forcefields quickly without having to F-click, F-click, F-click, over and over again, you can hold down the F key and place as many forcefields as you want without having to press F multiple times. This comes with one disadvantage though. If you press and hold F, and start rapidly clicking on your opponent's army to cast forcefields TOO QUICKLY after pressing F, you will deselect your sentries and target one of your opponent's units instead.

*NOTE* - On the topic of Shift-commands

+ Show Spoiler +
The problem with Shifl-Clicking is that this will queue up the forcefield command instead of forcing the sentry to do it immediately.

Out of combat, shift clicking is fine, but if you engage with your sentries before you cast any forcefields, shift-click forcefielding will queue up a forcefield command to be cast AFTER the sentry finishes attacking, instead of just forcing it to forcefield immidiately by holding F and clicking. This will cause the forcefields to net be cast untill all the enemy units are dead, in which case the forcefields wont help at all




How to fix this:

Almost everybody knows that when you hold a key down on your keyboard, the character you pressed on the keyboard will, AFTER A SMALL DELAY, be typed over and over again on your screen.

This concept also affects abilities within the game (such as forcefields). When you, for example, press and hold F, the forcefield command will be given over and over in quick succession. This is what allows consecutive casting of forcefields while holding F.

However, as mentioned before, if you start rapidly clicking on your opponent's army to cast forcefields TOO QUICKLY after pressing F, you will deselect your sentries and target one of your opponent's units instead. This happens because you started clicking DURING THAT SMALL DELAY MENTIONED BEFORE between you holding the F key, and the command being repeatedly triggered.

There is no way to completely remove this window of time in which forcefields cannot be cast more than once, but you CAN make this window of time significantly shorter by setting your character repeat delay to "Fast"


(for windows) Follow the following instructions to set the character repeat delay to fast:

Step 1: Click on the Start Button (in the lower left hand corner of the screen)

Step 2: Click the "Search programs and files" field and type "Keyboard"

Step 3: Select "Keyboard" under Control Panel

Step 4: Set "Character Repeat Delay" to Short (furthest to the right, default is 3/4 of the way)
-NOTE- Setting the character repeat Rate to Fast might also minimize problems while forcefielding if it is too low.


While this does not completely remove the window of time in which you will lose target of your sentries when throwing down forcefields, the amount of time you have to wait after initially pressing F is much lower, allowing faster forcefields



NOTE- taking the previous steps will also affect word processing programs and everywhere else you type


Please dont post saying that you just use shift commands to forcefields unless you are ABSELOUTELY CERTAIN you have a way to make shift-commands work



UPDATE:

An article on this topic is now up on http://sc2tips.blogspot.com/2011/05/force-field-delay-when-holding-down-f.html.



"More gg, More skill." -WhiteRa
Sinok
Profile Joined November 2010
Israel38 Posts
Last Edited: 2011-05-09 22:58:52
May 09 2011 22:58 GMT
#2
I think this is common knowledge, I've been using this for.. forever.

Good thread anyway. People should use this if they aren't already.
Soulish
Profile Joined April 2010
Canada1403 Posts
May 09 2011 23:01 GMT
#3
That's why I was losing control of my sentries =/

I even have it set on fast, guess I'll just f click f click now
me all in, he drone drone drone, me win
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
May 09 2011 23:01 GMT
#4
On May 10 2011 07:58 Sinok wrote:
I think this is common knowledge, I've been using this for.. forever.

Good thread anyway. People should use this if they aren't already.


Yes, most people already know that they can hold F and cast forcefields, but i have met many people who complain over selecting enemy units while casting forcefields, and thereby losing control over their army

I hope this helps a few of those people
"More gg, More skill." -WhiteRa
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
May 09 2011 23:03 GMT
#5
On May 10 2011 08:01 Soulish wrote:
That's why I was losing control of my sentries =/

I even have it set on fast, guess I'll just f click f click now


There is no way (as far as i know) to completely remove the window of time between pressing F and casting forcefields

HOWEVER, if you just press F and wait like 0.2 seconds, you can cast as many forcefields without pressing F as you want without having to fear losing control of your sentries
"More gg, More skill." -WhiteRa
iNbluE
Profile Joined January 2011
Switzerland674 Posts
May 09 2011 23:04 GMT
#6
You can also F+shift + click click click. That's what I do to warp units. For force fields I always did F click F click though. I feel very comfortable with it.

I didn't know that the delay was linked with the windows repetition thing though. Interesting!
ლ(╹◡╹ლ)
chaopow
Profile Joined March 2011
United States556 Posts
May 09 2011 23:04 GMT
#7
Usually I just F click, guess I will try using this method after I test it out.
Soowoo AD.
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
May 09 2011 23:08 GMT
#8
Oh, mine was set to the second furthest from the left. Hoping this helps to have it on the farthest left, thanks!
ㅈㅈ
Aristodemus
Profile Joined January 2011
England1993 Posts
May 09 2011 23:11 GMT
#9
I just f click f click too.
once more unto the breach, dear friends, once more
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
May 09 2011 23:14 GMT
#10
On May 10 2011 08:08 Temporarykid wrote:
Oh, mine was set to the second furthest from the left. Hoping this helps to have it on the farthest left, thanks!


STOP! You need to set it to Short (farthest to the right) in order to minimize the window of time in which you cannot forcefield. Moving it left will have the opposite effect :S
"More gg, More skill." -WhiteRa
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
May 09 2011 23:15 GMT
#11
On May 10 2011 08:04 iNbluE wrote:
You can also F+shift + click click click. That's what I do to warp units. For force fields I always did F click F click though. I feel very comfortable with it.

I didn't know that the delay was linked with the windows repetition thing though. Interesting!


The problem with this method is that you cannot forcefield while attacking, since the forcefield command will be queued up to be cast after the sentry stops attacking enemy units (Atleast that happened the last time i tried that method)
"More gg, More skill." -WhiteRa
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
May 09 2011 23:22 GMT
#12
i've tried hold down buttons to warp in units and forcefield and it just doesn't feel right. f-click, f-click, to me at least, seems to "flow" better and accurate.

i hold down only when making units from larvae. or making the first dozen workers.
age: 84 | location: california | sex: 잘함
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
May 09 2011 23:25 GMT
#13
On May 10 2011 08:22 jinorazi wrote:
i've tried hold down buttons to warp in units and forcefield and it just doesn't feel right. f-click, f-click, to me at least, seems to "flow" better and accurate.

i hold down only when making units from larvae. or making the first dozen workers.


Everyone has their preferences. I find holding F to be much faster, especially when walling off big portions of the map / splitting armies

Setting the Character repeat delay to Short will also make you mass-produce units from larvae faster.
"More gg, More skill." -WhiteRa
HairyProboscis
Profile Joined January 2011
Canada63 Posts
May 09 2011 23:29 GMT
#14
On May 10 2011 07:58 Sinok wrote:
I think this is common knowledge, I've been using this for.. forever.

Good thread anyway. People should use this if they aren't already.

Someone didn't read the entire post.


Thanks OP this has proven quite useful!
Putting the sensual into non-consensual.
thesmoosh
Profile Joined September 2010
113 Posts
May 09 2011 23:30 GMT
#15
Why not shiftclick?
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
Last Edited: 2011-05-10 01:33:11
May 09 2011 23:45 GMT
#16
On May 10 2011 08:15 Jerokar wrote:
Show nested quote +
On May 10 2011 08:04 iNbluE wrote:
You can also F+shift + click click click. That's what I do to warp units. For force fields I always did F click F click though. I feel very comfortable with it.

I didn't know that the delay was linked with the windows repetition thing though. Interesting!


edit: I was wrong, the fallowing only works if your sentries don't attack anything yet!

The problem with this method is that you cannot forcefield while attacking, since the forcefield command will be queued up to be cast after the sentry stops attacking enemy units (Atleast that happened the last time i tried that method)


That happens if you hold shift before pressing F, however if you press F first and then hold shift + click they cast immeadiately. That's because in the first case you queue the forcefield order in a regular shift queue.

I use the shift method because I was used to it from war3 and to be honest I didn't even know you could hold down F.
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
May 09 2011 23:47 GMT
#17
On May 10 2011 08:30 thesmoosh wrote:
Why not shiftclick?


The problem with Shifl-Clicking is that this will queue up the forcefield command instead of forcing the sentry to do it immediately.

Out of combat, shift clicking is fine, but if you engage with your sentries before you cast any forcefields, shift-click forcefielding will queue up a forcefield command to be cast AFTER the sentry finishes attacking, instead of just forcing it to forcefield immidiately by holding F and clicking. This will cause the forcefields to net be cast untill all the enemy units are dead, in which case the forcefields wont help at all

Hope that made sense
"More gg, More skill." -WhiteRa
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
May 09 2011 23:56 GMT
#18
On May 10 2011 08:45 eezyBash wrote:
Show nested quote +
On May 10 2011 08:15 Jerokar wrote:
On May 10 2011 08:04 iNbluE wrote:
You can also F+shift + click click click. That's what I do to warp units. For force fields I always did F click F click though. I feel very comfortable with it.

I didn't know that the delay was linked with the windows repetition thing though. Interesting!


The problem with this method is that you cannot forcefield while attacking, since the forcefield command will be queued up to be cast after the sentry stops attacking enemy units (Atleast that happened the last time i tried that method)


That happens if you hold shift before pressing F, however if you press F first and then hold shift + click they cast immeadiately. That's because in the first case you queue the forcefield order in a regular shift queue.

I use the shift method because I was used to it from war3 and to be honest I didn't even know you could hold down F.


After spending some time in a unit-tester map, i still find that a shift-command will not be executed untill the sentries have finished their current command, even if F is pressed before shift.

Please correct me if i am wrong, but i believe that holding F is the only way to forcefield without interrupting their current command first
"More gg, More skill." -WhiteRa
lazydino
Profile Joined October 2010
Canada331 Posts
May 10 2011 00:15 GMT
#19
f click is just more fluid for me. Sure, holding F is faster, but I don't feel like I'm in as much control
"I have this moron thing that I do, it's called thinking" - George Carlin
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
Last Edited: 2011-05-10 00:20:41
May 10 2011 00:20 GMT
#20
On May 10 2011 09:15 lazydino wrote:
f click is just more fluid for me. Sure, holding F is faster, but I don't feel like I'm in as much control


It certainly takes a lot more time getting used to your mouse speed/accuracy, since it is a bit hard to actually see where your curser is while you are holding F and clicking rapidly. It is nice to be able to trap units quickly though ^^
"More gg, More skill." -WhiteRa
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 81
ProTech70
StarCraft: Brood War
firebathero 1239
actioN 1091
PianO 177
Leta 148
Dewaltoss 70
soO 64
Sharp 51
sorry 36
Noble 35
NaDa 12
[ Show more ]
Sacsri 11
Dota 2
XcaliburYe1318
BananaSlamJamma246
NeuroSwarm129
Counter-Strike
Stewie2K700
olofmeister546
shoxiejesuss239
allub195
Super Smash Bros
Mew2King43
Other Games
ceh9484
XaKoH 182
Pyrionflax131
SortOf97
Trikslyr25
Organizations
Other Games
gamesdonequick418
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• OhrlRock 45
• LUISG 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1311
• Jankos437
Upcoming Events
LiuLi Cup
2h 38m
OSC
10h 38m
RSL Revival
1d 1h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d 4h
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
3 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
4 days
[ Show More ]
Online Event
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.