[G] Fast-Forcefield quick tip - Page 2
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HolyArrow
United States7116 Posts
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KimJongChill
United States6429 Posts
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Jerokar
Denmark83 Posts
On May 10 2011 09:33 KimJongChill wrote: Can't you press stop command, and then do shift + F and click click click? I feel like that might stop the sentries from doing that annoying thing where they move to a point before casting. This does not work since the sentries will automatically start re-attacking nearby enemy units if they are ordered to stop. The forcefield will still happen AFTER the enemy units are dead | ||
NET
United States703 Posts
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PhiliBiRD
United States2643 Posts
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JKira
Canada1002 Posts
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sikyon
Canada1045 Posts
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Keilah
731 Posts
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Xsoild
United States121 Posts
On May 10 2011 08:04 iNbluE wrote: You can also F+shift + click click click. That's what I do to warp units. For force fields I always did F click F click though. I feel very comfortable with it. I didn't know that the delay was linked with the windows repetition thing though. Interesting! you cant f shit click because it will not be an insta cast :p | ||
Lolrior
United States26 Posts
$ xset mouse 1/1 $ xset r rate 200 100 With an army of 52 sentries, I literally cannot spamclick fast enough to deselect any of them while using this technique. The only downside of playing SC2 on Linux is that you get a terrible framerate because all of the DirectX calls are emulated using OpenGL. (Plus all sorts of nasty artifacts on ATI cards.) My GTX 550 Ti gets a smooth framerate of maybe 40 fps on low settings. | ||
Triky
Peru99 Posts
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Krayze
United States213 Posts
OP, I don't think you should have even talked about "Fast-Forcefield" as a topic, it's really a keyboard setting. A player should realize the many situations for which this tip comes in handy. It's good information to know, but doesn't deserve to be in the strategy forum. | ||
Kakisho
United States240 Posts
It's more important to plant your forcefields precisely than quickly. Though both are important to get any effect what we need is not to get it faster, but to get them better. Admit it, we've all done at least one battle where we overlapped forcefields like shi and there were still holes we would've plugged up, had we not wasted the majority of our forcefields. | ||
Yoshi Kirishima
United States10290 Posts
Someone didn't read the entire post. Thanks OP this has proven quite useful! Someone underestimated the amount of times this information has been shared. But once again, thanks for sharing. | ||
ujonecro
United Kingdom846 Posts
On May 10 2011 08:47 Jerokar wrote: The problem with Shifl-Clicking is that this will queue up the forcefield command instead of forcing the sentry to do it immediately. Out of combat, shift clicking is fine, but if you engage with your sentries before you cast any forcefields, shift-click forcefielding will queue up a forcefield command to be cast AFTER the sentry finishes attacking, instead of just forcing it to forcefield immidiately by holding F and clicking. This will cause the forcefields to net be cast untill all the enemy units are dead, in which case the forcefields wont help at all Hope that made sense Thank you for solving my problem with fungals with this thread. | ||
epikAnglory
United States1120 Posts
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Legend`
Canada381 Posts
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tyCe
Australia2542 Posts
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Cambam
United States360 Posts
Wow, it's even nice in everyday word processing, as I just backspaced some text while typing this comment! | ||
Ifrit
Germany42 Posts
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