[G] Fast-Forcefield quick tip - Page 3
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jabberjaw
225 Posts
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Jerokar
Denmark83 Posts
On May 10 2011 14:02 Yoshi Kirishima wrote: Someone underestimated the amount of times this information has been shared. But once again, thanks for sharing. I apologise i am wrong, but from what ive seen (looking through the forrums, using the search potion), noone has made any post explaining how character repeat delay affects ingame abilities. Also, i am happy that this is helping. It sure drove me crazy when i kept on accidentally targeting enemy units while forcefielding. | ||
mewbert
United States291 Posts
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seejay2
United States86 Posts
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polysciguy
United States488 Posts
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CryMore
United States497 Posts
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polysciguy
United States488 Posts
On May 11 2011 00:11 xixecal wrote: To use shift + F effectively you need to have your sentries on a separate hotkey, hit s to clear any commands they have, then use shift + f. Otherwise you can have some epic fail late forcefields. This also works pretty well for psi storm. f first then shift for placement works without hitting s i believe, id have to test. | ||
JinDesu
United States3990 Posts
On May 11 2011 00:16 polysciguy wrote: f first then shift for placement works without hitting s i believe, id have to test. This will affect all sentries not engaged in combat, and possibly one sentry that is in combat (if it is the closest to the region you have selected for forcefield). The remaining sentries in combat will not have had the forcefield order applied to them. | ||
CptHandsome
Denmark95 Posts
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Jerokar
Denmark83 Posts
On May 11 2011 00:25 JinDesu wrote: This will affect all sentries not engaged in combat, and possibly one sentry that is in combat (if it is the closest to the region you have selected for forcefield). The remaining sentries in combat will not have had the forcefield order applied to them. Correct! The sentries out of combat will cast forcefields, but the sentries that are in range of enemy units will NOT CAST FORCEFIELDS using a shift command The reason they wont is: A shift command orders your units to perform the selected action AFTER they have finished their current action. Even though pressing S will clear their command queue, they will INSTANTLY re-engage nearby enemy units, making shift commands ineffective when casting forcefields unless sentries are out of combat, in which case they generally wont be very effective anyways | ||
qazqwezxc
Canada91 Posts
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Jerokar
Denmark83 Posts
On May 11 2011 09:43 qazqwezxc wrote: so just to clarify, does this also work with other spell casting units such as ghosts? I find that using abilities like snipe and EMP kind of a burden >.< with all this e click e click etc etc and the same applies to snipe. As stated in the very first sentence of the post: "Everything discussed in this article also applies to other abilities that require you to target terrain or other units, such as EMP or Transfusions" | ||
Maliris
Northern Ireland2557 Posts
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angra86
United States56 Posts
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BeastofManju
United States79 Posts
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Hannibal942
United States5 Posts
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Jerokar
Denmark83 Posts
On May 11 2011 09:58 Maliris wrote: i just do shift stop -> shift spam F... Its UNBELIEVABLE how many people dont understand how shift commands work... You must have lost many games by not being able to throw down any forcefields As i stated before, shift commands will not work when throwing down forcefields when your sentries are in combat I guess i will have to edit this into the OP... | ||
Compendium
United States14 Posts
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Valckrie
United Kingdom533 Posts
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Jerokar
Denmark83 Posts
On May 11 2011 23:03 Valckrie wrote: Been holding down F since forever. I guess it will help those who don't know how to do it Please read before posting... The thread isnt only about holding about F, but how to set your computer settings to make it more effective | ||
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