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[D] 1000 tips - Page 37

Forum Index > StarCraft 2 Strategy
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Sarang
Profile Blog Joined September 2010
Australia2363 Posts
June 18 2011 01:10 GMT
#721
448. If you play Random, change the hotkey for probe from E to S.

Doing this means that you start off every game by pressing S. (S+D in the case of Zerg)
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
PR4Y
Profile Joined November 2010
United States260 Posts
June 18 2011 01:23 GMT
#722
On June 18 2011 10:10 Sarang wrote:
448. If you play Random, change the hotkey for probe from E to S.

Doing this means that you start off every game by pressing S. (S+D in the case of Zerg)



You CAN do this, but what I do is just press (in this order) S+D+E.


The keys are close enough together that you can effectively spam them in a millisecond... and it covers all 3 races without having to mess with your hotkey setup.
I'm your average Brotoss brother, weilding my brommortal, brothership, brolossus, bro ray, broenix... BROTHERHOOD OF BROTOSS
Kaitlin
Profile Joined December 2010
United States2958 Posts
June 18 2011 01:56 GMT
#723
On June 18 2011 10:23 PR4Y wrote:
Show nested quote +
On June 18 2011 10:10 Sarang wrote:
448. If you play Random, change the hotkey for probe from E to S.

Doing this means that you start off every game by pressing S. (S+D in the case of Zerg)



You CAN do this, but what I do is just press (in this order) S+D+E.


The keys are close enough together that you can effectively spam them in a millisecond... and it covers all 3 races without having to mess with your hotkey setup.


Or you can pay attention to your cursor and realize it tells you what race you are before the game starts. Unless they took this out, which I doubt.
LolitsPing
Profile Blog Joined March 2011
United States285 Posts
June 18 2011 02:04 GMT
#724
449. (ZvT) Don't burrow banelings on creep as your opponent will most likely scan creep to take out creep tumors... and your banelings...
Citius, Altius, Fortius
StrikeNova
Profile Joined December 2010
Canada47 Posts
June 18 2011 02:55 GMT
#725
450. (ZvZ) ling vs baneling battles
1 baneling can tank 2 a-moving banelings (and damage surrounding units)

Speed of stupid is faster than speed of thought, which is proven when people type dumb stuff in chat
Exley
Profile Joined April 2011
United States239 Posts
June 18 2011 03:01 GMT
#726
451. (ZvT) During a bunker rush, make sure you stutter-step your slowlings in order to maximize their potential vs. marines.
tuestresfat
Profile Joined December 2010
2555 Posts
June 18 2011 06:07 GMT
#727
452. (Teams) Ideally, you want the protoss player on your team to make all the gas geysers, since he will not lose a worker, or significant mining time (especially for zerg allies).

453. Changing your windows mouse settings to 6/11 and sc2 mouse settings to 51-54% will give you 1:1 pixel to cursor movement ratio. Change the speed of your mouse by changing the dpi on its driver.
Arn
Profile Joined November 2010
Sweden118 Posts
June 18 2011 22:29 GMT
#728
On June 18 2011 12:01 Exley wrote:
451. (ZvT) During a bunker rush, make sure you stutter-step your slowlings in order to maximize their potential vs. marines.


Yeah, that's actually a very very great tip. You gotta stutterstep'em reeeeally fast though? And the lings won't be as synced in attacking as marines. Still though, you can NEVER let the marines escape, so even with the loss in DPS I think it's gonna be worth it.

Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
[ESP]Abaddon
Profile Joined June 2011
Spain1 Post
June 18 2011 23:43 GMT
#729
Ill share 1 tip of each theme, i hope they arent repeated:

454.- (T) You can normal attack with ghosts and Shift clic to place snipes on any enemy units, when you are done if you press the "hold fire" button the ghost(s) will empty all the rounds they are told to, and they will be instantly cast, all at once.

455.- (Z) At start make drones up to 10, then use 2 of them to build extractors (25 min each) and make another 2 drones, now you cancel the extractors. Voila! You have 12/10 and only wasted 10 minerals. (Don't try with other structures like crawlers, evolution chamber or such, because when you cancel the building you lose some resources)

456.- (P) You can use hallucinations like if they were a real unit, to claim Xel'Naga towers, to scout, or even to hug the enemy army from behind! Pretty useful to get a better shot with AoE effects

457.- (Macro) You get the best income rate for having 3 builders in a mineral patch/vespene collector, but the best cost/gather rating is 3 for gas, 2 for minerals (16 per expansion)

458.- (Micro) The best thing you can do in a fight is getting abilities, buying psy storm instead of 1 more high templar could mean the difference between enemy total obliveration... or yours.

459.- (Team) Dont forget to share units control, you can make use of that assimilator he left alone, you can move an ally building and pick his add on, or just give him the rangers while he gives you his melee. Play as a team and you will get a better experience. Dont forget to say GG at the end.
Kaitlin
Profile Joined December 2010
United States2958 Posts
June 19 2011 01:25 GMT
#730
(TvZ) If you can't land your expansion because of a burrowed unit, unless you need it right away, it's more economical to build a turret to detect the burrowed unit than to spend a scan. Assuming you planned to build a turret anyways, the only cost is 25 second delay in landing.
GWEEDZ
Profile Joined February 2011
United States12 Posts
June 19 2011 03:55 GMT
#731
Awesome post, thanks for posting these a lot of these are interesting/funny/helpful.
SO MANY BANELINGS-Artosis
Yoshi Kirishima
Profile Blog Joined July 2009
United States10325 Posts
June 19 2011 04:19 GMT
#732
Wow, nice already almost to 1000? Maybe the thread should have been 10,000

haha jk, if it were 10,000 the quality of the tips might deteriorate =O
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Kaitlin
Profile Joined December 2010
United States2958 Posts
June 19 2011 07:32 GMT
#733
In ZvZ, a fortuitous Contaminate of an Infestation Pit researching Pathogen Glands can rob a round of Infestors of the energy they expected.
darthrado
Profile Joined May 2011
Bulgaria10 Posts
June 19 2011 13:14 GMT
#734
#382 is wrong. Merging archon is visable.
The idea is that if you have dts and you move them to the middle of a baneling group and THEN you merge them it will cause the Banes to explode at them thus being very cost eficient.
PLS edit
Black Hole
Profile Joined June 2011
10 Posts
June 19 2011 13:25 GMT
#735
Double DT drop/rush technique
This works best early game, as a rush or semi rush.
Neevr attack two DTs at once. It may seem illogical but if executed perfectly, is instatn GG.
Move your first DT to opponents base when the 2nd one is at 90% or a distance of 10 hex between them. The role of the first DT is to prevent detection tech. Never attack it uselessly. Snipe detection tech by enemy or make him waste scan. The 2nd DT is to clean up after the opponent fails at teching successfully or when he has drained his detection at the first DT. Also make sure to avoid splash damage.
Lithian
Profile Joined September 2010
Finland38 Posts
June 19 2011 14:22 GMT
#736
On June 18 2011 15:07 tuestresfat wrote:
452. (Teams) Ideally, you want the protoss player on your team to make all the gas geysers, since he will not lose a worker, or significant mining time (especially for zerg allies).

Only works with shared control
Make people think they will lose, bluff if needed. People want an easy victory and will not attack if they think they will lose.
randomness
Profile Joined April 2010
United States38 Posts
Last Edited: 2011-06-19 15:46:00
June 19 2011 15:45 GMT
#737
460. A seeker missile completely destroys an immortal's hardened shields.
hi
FreshDumbledore
Profile Joined January 2011
Austria57 Posts
June 19 2011 19:36 GMT
#738
If a building researching an upgrade is destroyed, you'll get a full refund for it.
im rich biaaaatch :D
Corvette
Profile Blog Joined October 2010
United States433 Posts
June 19 2011 19:45 GMT
#739
When pulling workers to defend. put them on move command until they reach the units you are attacking, this way they do not take unnecessary damage
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
June 19 2011 20:00 GMT
#740
463. You should enable health bars in the options menu so you don't have to hold alt like a madman during battles!
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
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