Doing this means that you start off every game by pressing S. (S+D in the case of Zerg)
[D] 1000 tips - Page 37
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Sarang
Australia2363 Posts
Doing this means that you start off every game by pressing S. (S+D in the case of Zerg) | ||
PR4Y
United States260 Posts
On June 18 2011 10:10 Sarang wrote: 448. If you play Random, change the hotkey for probe from E to S. Doing this means that you start off every game by pressing S. (S+D in the case of Zerg) You CAN do this, but what I do is just press (in this order) S+D+E. The keys are close enough together that you can effectively spam them in a millisecond... and it covers all 3 races without having to mess with your hotkey setup. | ||
Kaitlin
United States2958 Posts
On June 18 2011 10:23 PR4Y wrote: You CAN do this, but what I do is just press (in this order) S+D+E. The keys are close enough together that you can effectively spam them in a millisecond... and it covers all 3 races without having to mess with your hotkey setup. Or you can pay attention to your cursor and realize it tells you what race you are before the game starts. Unless they took this out, which I doubt. | ||
LolitsPing
United States285 Posts
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StrikeNova
Canada47 Posts
1 baneling can tank 2 a-moving banelings (and damage surrounding units) | ||
Exley
United States239 Posts
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tuestresfat
2555 Posts
453. Changing your windows mouse settings to 6/11 and sc2 mouse settings to 51-54% will give you 1:1 pixel to cursor movement ratio. Change the speed of your mouse by changing the dpi on its driver. | ||
Arn
Sweden118 Posts
On June 18 2011 12:01 Exley wrote: 451. (ZvT) During a bunker rush, make sure you stutter-step your slowlings in order to maximize their potential vs. marines. Yeah, that's actually a very very great tip. You gotta stutterstep'em reeeeally fast though? And the lings won't be as synced in attacking as marines. Still though, you can NEVER let the marines escape, so even with the loss in DPS I think it's gonna be worth it. | ||
[ESP]Abaddon
Spain1 Post
454.- (T) You can normal attack with ghosts and Shift clic to place snipes on any enemy units, when you are done if you press the "hold fire" button the ghost(s) will empty all the rounds they are told to, and they will be instantly cast, all at once. 455.- (Z) At start make drones up to 10, then use 2 of them to build extractors (25 min each) and make another 2 drones, now you cancel the extractors. Voila! You have 12/10 and only wasted 10 minerals. (Don't try with other structures like crawlers, evolution chamber or such, because when you cancel the building you lose some resources) 456.- (P) You can use hallucinations like if they were a real unit, to claim Xel'Naga towers, to scout, or even to hug the enemy army from behind! Pretty useful to get a better shot with AoE effects 457.- (Macro) You get the best income rate for having 3 builders in a mineral patch/vespene collector, but the best cost/gather rating is 3 for gas, 2 for minerals (16 per expansion) 458.- (Micro) The best thing you can do in a fight is getting abilities, buying psy storm instead of 1 more high templar could mean the difference between enemy total obliveration... or yours. 459.- (Team) Dont forget to share units control, you can make use of that assimilator he left alone, you can move an ally building and pick his add on, or just give him the rangers while he gives you his melee. Play as a team and you will get a better experience. Dont forget to say GG at the end. | ||
Kaitlin
United States2958 Posts
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GWEEDZ
United States12 Posts
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Yoshi Kirishima
United States10290 Posts
haha jk, if it were 10,000 the quality of the tips might deteriorate =O | ||
Kaitlin
United States2958 Posts
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darthrado
Bulgaria10 Posts
The idea is that if you have dts and you move them to the middle of a baneling group and THEN you merge them it will cause the Banes to explode at them thus being very cost eficient. PLS edit | ||
Black Hole
10 Posts
This works best early game, as a rush or semi rush. Neevr attack two DTs at once. It may seem illogical but if executed perfectly, is instatn GG. Move your first DT to opponents base when the 2nd one is at 90% or a distance of 10 hex between them. The role of the first DT is to prevent detection tech. Never attack it uselessly. Snipe detection tech by enemy or make him waste scan. The 2nd DT is to clean up after the opponent fails at teching successfully or when he has drained his detection at the first DT. Also make sure to avoid splash damage. | ||
Lithian
Finland38 Posts
On June 18 2011 15:07 tuestresfat wrote: 452. (Teams) Ideally, you want the protoss player on your team to make all the gas geysers, since he will not lose a worker, or significant mining time (especially for zerg allies). Only works with shared control | ||
randomness
United States38 Posts
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FreshDumbledore
Austria57 Posts
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Corvette
United States433 Posts
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NexUmbra
Scotland3776 Posts
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