Anyway, I just wanted to let everyone know that although I am busy I have not abandoned this topic, and an update will soon be due. We soon have 500 tips and 200.000 views (!) on TeamLiquid alone, great job all contributers in all forms!
[D] 1000 tips - Page 36
Forum Index > StarCraft 2 Strategy |
Arn
Sweden118 Posts
Anyway, I just wanted to let everyone know that although I am busy I have not abandoned this topic, and an update will soon be due. We soon have 500 tips and 200.000 views (!) on TeamLiquid alone, great job all contributers in all forms! | ||
STS17
United States1817 Posts
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ToastieNL
Netherlands845 Posts
Only get it if you have a techlabbed starport doing nothing!! | ||
AySz88
United States83 Posts
On June 03 2011 22:47 Scrubington wrote: Pretty sure that's just painfully obvious, sorry. Actually, I think(?) there's something a little non-obvious going on there too - it also prevents ranged units from stopping to shoot and clogging things up for their 'mates behind them. This actually wouldn't work for, say, attack-moving next to an enemy building. (This needs a bit of testing for verification, though....) | ||
Ryrmidon
Canada371 Posts
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Mentalizor
Denmark1596 Posts
This is not true? Basicly with chronoboost you can make 3workers at the same time it would take to make 2 normally... You're calculating it like it decreases production time by 50%... it doesn't, it increases production = Production is now 150% ((not 200% which is basicly how you calculated))... So you should say 20secs / 150% = 13,33333 ... So chronoboost will save you 20 - 13,33333.... = 6,666667 secs of production | ||
ODKStevez
Ireland1225 Posts
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Arn
Sweden118 Posts
On June 12 2011 08:52 Mentalizor wrote: 118. (P) A chronoboost increases production by 50% for 20 seconds. As a result 1 chronoboost takes 10 seconds off the buildtime. [...more] This is not true? Basicly with chronoboost you can make 3workers at the same time it would take to make 2 normally... You're calculating it like it decreases production time by 50%... it doesn't, it increases production = Production is now 150% ((not 200% which is basicly how you calculated))... So you should say 20secs / 150% = 13,33333 ... So chronoboost will save you 20 - 13,33333.... = 6,666667 secs of production Sounds like you are right, and if you are, it is a serious misstatement on #118. However, check the formulae on http://wiki.teamliquid.net/starcraft2/Chrono_Boost_Math, it also states 20 seconds duration gives a 10 seconds duration. Basically you get your 50% increased production capacity for 20 seconds, which totals to 10 extra production seconds. Something that would take 100 seconds to complete (just for an example) would after 20 seconds of normal production still have 80 seconds remaining. However, after 20 seconds in a chronoboosted state, 50% extra build time would have been utilized, making only 70 seconds remain. Thus, 10 seconds were cut off by the chronoboost. Correct me if I am wrong? :/ | ||
Mentalizor
Denmark1596 Posts
On June 12 2011 09:05 Arn wrote: Sounds like you are right, and if you are, it is a serious misstatement on #118. However, check the formulae on http://wiki.teamliquid.net/starcraft2/Chrono_Boost_Math, it also states 20 seconds duration gives a 10 seconds duration. Basically you get your 50% increased production capacity for 20 seconds, which totals to 10 extra production seconds. Something that would take 100 seconds to complete (just for an example) would after 20 seconds of normal production still have 80 seconds remaining. However, after 20 seconds in a chronoboosted state, 50% extra build time would have been utilized, making only 70 seconds remain. Thus, 10 seconds were cut off by the chronoboost. Correct me if I am wrong? :/ From http://wiki.teamliquid.net/starcraft2/Chrono_Boost_Math "If you apply continuous CB (one after another) is like you have accelerated time by 1.5. So the fastest BT' you can get is BT/1.5. Which is around 33.3% faster" And I guess my 6,666667 is around 33,3% of 20sec... AMIRAIGHT? | ||
HiddenMatt
United Kingdom3 Posts
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cannavaro
Italy86 Posts
382. (PvZ) Merging DTs are still invisible - so, low health DTs can be good to merge to Archons I just wanted to note that Merging DTs become visible the instant they touch each other, just tested this. | ||
Carmine
United States263 Posts
When a probe comes to steal your gas, place a refinery on the geyser and halt production. After the probe is dead you can finish it or cancel it and use the minerals to help pay for expo or for barracks. He will have no idea if you tech, expand, or make units | ||
Kaitlin
United States2958 Posts
On June 12 2011 09:22 Mentalizor wrote: From http://wiki.teamliquid.net/starcraft2/Chrono_Boost_Math And I guess my 6,666667 is around 33,3% of 20sec... AMIRAIGHT? You gain 10 seconds by a 20 second chronoboost. Tip #118 is correct as stated. People get confused when they start calculating worker production because it takes less than 20 seconds to make a worker. Any research or units that take more than 20 seconds, that get chronoboosted have their time reduced by 10 seconds. | ||
ETisME
12251 Posts
TIP #449 Burrow can be used offensively and defensively. Offensive is often used in ways such as infamous banelings landmines. Defensive is rarely used through: you can burrow to save your drones during any mineral lines harassment. You can use it to buy time until the reinforcement to arrive. TIP #450 Infested terran's egg can be used to trap units. For my personal preference, it is better to spam T rather than the usual shift-quene command just because it provides a better accuracy for each of the eggs. In most situation, this can be useful in ways similar to forcefield. | ||
Iyerbeth
England2410 Posts
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Schwopzi
Netherlands954 Posts
On June 12 2011 09:22 Mentalizor wrote: From http://wiki.teamliquid.net/starcraft2/Chrono_Boost_Math And I guess my 6,666667 is around 33,3% of 20sec... AMIRAIGHT? 6 2/3 is 1/3 of 20, however you want to be taking 1/3 of 30 (pre-chrono build time)seconds. So you're wrong :< | ||
FlaminGinjaNinja
United Kingdom879 Posts
On June 13 2011 20:14 Iyerbeth wrote: #451: (Z) Burrowed Ultralisks negate Forcefields immediately on cast. Wow, i actually didn't know this, and i use Ultras quite alot. | ||
Feos
Germany71 Posts
blink can also be issued via the minimap... by doing so, all selected stalker will blink in the direction of the click as far as the maximum blinking range (same as if you click within the screen). the stalkers will "stop" after blinking. so reissue a move or attack command immediately or even queue it. if you tab to the stalkers (within your control group) and use blink while the rest is attack moving your army might engage without the stalkers if you dont pay attention ^^ | ||
Feos
Germany71 Posts
On June 13 2011 12:36 Kaitlin wrote: You gain 10 seconds by a 20 second chronoboost. Tip #118 is correct as stated. People get confused when they start calculating worker production because it takes less than 20 seconds to make a worker. Any research or units that take more than 20 seconds, that get chronoboosted have their time reduced by 10 seconds. actually the build or research time has to be greater or equal than 30 seconds! because chrono boost itself reduces the buildtime. it is CORRECT that chrono boost reduces build time by 10 seconds with each use on a build/research time greater than 30 seconds (remaining) people get confused with the terms "increased building rate" and "build time reduction". and in itself its confusing because chronoboost affects both ^^ | ||
Alphonsse
United States518 Posts
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