• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:57
CEST 09:57
KST 16:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon365.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles Serral wins Maestros of the Game 2
Tourneys
HomeStory Cup 29 GSL CK #5 race war RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11670 users

[D] 1000 tips - Page 34

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 32 33 34 35 36 63 Next
IM_Megan
Profile Joined October 2010
Netherlands744 Posts
May 25 2011 11:41 GMT
#661
Tip 456: The human eye is very bad at spotting small difrences at already seen before picture's. Never put your observer on follow but let it hang on a crucial point you want to view.
Please follow me on http://www.justin.tv/meganeu Thanks alot! <3
ZergOwaR
Profile Joined March 2010
Norway280 Posts
May 25 2011 12:26 GMT
#662
vortex on a ghost will cancel the nuke
dig dig dig dig dig dig die!
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
Last Edited: 2011-05-25 13:33:13
May 25 2011 13:27 GMT
#663
On May 25 2011 18:38 Geiko wrote:

The testing is a bit biaised though. The first time you attac the PDD from a distance but all of your stalkers shoot at different times, whereas when you attack it from underneath, they shoot at the same time.
It would be interesting to see the results from stalkers shooting at a distance but at the same time.
I have the feeling that the PDD just can't handle too many simultaneous missile attack.


Hmm, I don't really think so

I tested it a few more times, and I tried to let the Stalkers attack all at the same time (from distance and at close position, and the results were the same.

But you might be right that the PDD can't handle too many shots at the same time.
Cause even when I let them fire at the same time, their shots get kinda "lost" over their attack time (when they shoot from distance) and so the laser beams hit the PDD at different times.

When in close position, there is literally not enough time for the shots to get lost, cause the drone dies so fast.
So there the lasers hit the drone all at the same time.

So it might be either way better to kill a PDD from a close position rather than from distance


Edit: I updated the Stalker video with a scene, where all Stalkers try to attack at the same time.

1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Recty
Profile Joined May 2011
United States5 Posts
May 25 2011 23:50 GMT
#664
I would think the best way for you to test this and post a video is have your stalkers all attack the PDD like you are, then leave them in their perfect arc they form. Then what you do is spawn another PDD in the exact same spot, so that all the stalkers will automatically attack it but from their max range possible and all at the same time. The attack moving is making the attacks come too far apart.

That would satisfy the questions that the other people are posting.
pepkin88
Profile Joined September 2009
Poland69 Posts
May 27 2011 16:51 GMT
#665
PPDs have a small cooldown between shots so they miss some of them. When Stalkers are far from object the projectiles have longer distance to travel therefore PPD have more time to shoot all the missiles. But Stalkers/Hydras/Mutas still have to shoot simultaneously.
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
May 28 2011 16:00 GMT
#666
has anyone tried to morph warpgate to gateway right after using the warp?
does it reset the warp cooldown?
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
BlindSC2
Profile Joined January 2011
United Kingdom435 Posts
Last Edited: 2011-05-28 16:45:48
May 28 2011 16:45 GMT
#667
On May 29 2011 01:00 IzieBoy wrote:
has anyone tried to morph warpgate to gateway right after using the warp?
does it reset the warp cooldown?



No it doesn't (unfortunately )
Wise men speak because they have something to say, fools; because they have to say something - Plato
JDeathmetal
Profile Joined May 2010
Netherlands81 Posts
May 29 2011 15:14 GMT
#668
(z) When unburrowing spine or spore crawlers they dont get damage of creep. This can be good if your hatch was sniped you dont have to lose your crawlers.

Don't know if this has been said.
Some people don't like metal ............... FUCK THEM!
rawrjaaaaay
Profile Joined March 2011
United States426 Posts
May 31 2011 05:30 GMT
#669
When you cast Psi-Storm or Fungal Growth on air units, cast it UNDER, not right on top of them. The 3D graphics will make you miss. Also, there should be help lines that show where the units actually are.
¯\_(ツ)_/¯
IM_Megan
Profile Joined October 2010
Netherlands744 Posts
May 31 2011 12:05 GMT
#670
On May 31 2011 14:30 rawrjaaaaay wrote:
When you cast Psi-Storm or Fungal Growth on air units, cast it UNDER, not right on top of them. The 3D graphics will make you miss. Also, there should be help lines that show where the units actually are.


That is correct, there shall be a small red line that ends in a small circle on the ground. Always AIM for that, also note that when you aim correctly the MUTA will have a small color chance before you cast the fungel.
Please follow me on http://www.justin.tv/meganeu Thanks alot! <3
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
May 31 2011 14:57 GMT
#671
On May 31 2011 21:05 MeganEU wrote:
Show nested quote +
On May 31 2011 14:30 rawrjaaaaay wrote:
When you cast Psi-Storm or Fungal Growth on air units, cast it UNDER, not right on top of them. The 3D graphics will make you miss. Also, there should be help lines that show where the units actually are.


That is correct, there shall be a small red line that ends in a small circle on the ground. Always AIM for that, also note that when you aim correctly the MUTA will have a small color chance before you cast the fungel.



I believe you have to turn the 'help flyer' on in the options to see the line and dot under flying units, it definatly helps when using fungal/ storm and also EMP
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
Comlock
Profile Joined May 2011
Norway17 Posts
Last Edited: 2011-06-01 09:41:52
June 01 2011 09:41 GMT
#672
Tip 457: One way to warm up your left hand is to write "starcraft" several times as fast as you can.
(Notice you're only using your left hand while doing this)
Heihei
hirsha
Profile Joined March 2011
Czech Republic9 Posts
Last Edited: 2011-06-01 14:18:16
June 01 2011 14:12 GMT
#673
458: (TvZ) Sensor tower displays broodlords as a group of 3 marks (1 broodlord, 2 accompanying broodlings) instead of standard 1. Considering their slow speed and typical broodlord - broodling formation, this can help you recognize them right on the spot of the tower.
Scrubington
Profile Joined June 2010
Canada475 Posts
Last Edited: 2011-06-01 15:37:19
June 01 2011 14:25 GMT
#674
459: (PvZ) Opening 12 Forge 16 Nexus against Zerg players on maps that have a choke at your natural is always a safe opening. It allows you to be on even economy with the Zerg player (essentially putting you ahead) and pressure/deny a 15 hatch simultaneously.

460: (PvZ) It is critical to harass/pressure a third base from Zerg. Either fast teching to DT; 1 Void ray reinforced by Pheonix, or a well executed warp prism drop at around the 9-10 minute mark off of two base is usually effective.

461: (PvT) A 3 Warp Gate sentry heavy contain against a Terran player that's expanded inside your base can buy you enough time to get your own nexus up giving you a slight economic advantage. This is very effective against any level of player.

462: (PvZ) When harassing a Zerg palyer with pheonix always be sure to lift the queen with the most energy if you can only afford to lift once. This is to reduce the chance of transfuse going off.
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
June 01 2011 16:57 GMT
#675
463: If you spot a Protoss trying to cannon rush you from the low ground, do everything you can to control his vision so the Cannons cannot see up the cliff. If in a team game the vision is assisted by an Overlord, try to kill the Overlord as opposed to the Pylons or Cannons on the low ground.
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
Superouman
Profile Blog Joined August 2007
France2195 Posts
June 01 2011 17:00 GMT
#676
464: In a TvT, you can click on enemy siege tank to see its radius and position yourself accordingly to this information. On the radius line if you want to hit tanks, behind radius line to keep position.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-06-01 17:22:12
June 01 2011 17:21 GMT
#677
On June 01 2011 23:25 Scrubington wrote:
459: (PvZ) Opening 12 Forge 16 Nexus against Zerg players on maps that have a choke at your natural is always a safe opening. It allows you to be on even economy with the Zerg player (essentially putting you ahead) and pressure/deny a 15 hatch simultaneously.

460: (PvZ) It is critical to harass/pressure a third base from Zerg. Either fast teching to DT; 1 Void ray reinforced by Pheonix, or a well executed warp prism drop at around the 9-10 minute mark off of two base is usually effective.

461: (PvT) A 3 Warp Gate sentry heavy contain against a Terran player that's expanded inside your base can buy you enough time to get your own nexus up giving you a slight economic advantage. This is very effective against any level of player.

462: (PvZ) When harassing a Zerg palyer with pheonix always be sure to lift the queen with the most energy if you can only afford to lift once. This is to reduce the chance of transfuse going off.


I'd stay away from "build order" tips, since those are just subjective build order preferences and not really "tips." For example, I find that opening nexus first against zergs even on maps without chokes at the natural to always be a safe opening. And while 3 gate expand PvT is generally good against 1 or 2 rax in base FE from the terran, it's still a build order preference that some people may not feel comfortable with. Especially at low levels, keeping your eye on the ramp to force field can be really difficult. Also, an in-base expansion should not be scouted by the protoss, and if the terran went for a 2 rax tech expand build and gets medivacs pretty fast (ex. select), you're in big trouble.

Harassing/pressuring a zerg's 3rd base is nice, but depending on your strategy it's not critical or even necessary. If instead of pressuring the zerg's 3rd you just take your own 3rd faster and go for the 200/200 deathball you'll still be in perfectly good shape (ex. cruncher vs idra in TSL).
Mahtasooma
Profile Joined November 2010
Germany475 Posts
June 02 2011 00:15 GMT
#678
A worker will return a mineral advantage 92(±2) seconds after the initial investment is made (when it is put in the build queue), as long as there are less than 2 workers per mineral patch once it finishes. After partial saturation (in this case, 2 workers per patch), each worker will return on it's initial investment 153(±4) seconds after the initial investment.
http://twitch.tv/mahtasooma
Halcyondaze
Profile Joined January 2011
United States509 Posts
June 02 2011 01:01 GMT
#679
Great Post, Much love
.Mthex-
Profile Joined May 2011
United States168 Posts
June 02 2011 03:02 GMT
#680
This is absolutely amazing.. I MUST READ IT ALL..

Seriously though, I'm at like tip 100 and I've learned a ton.
"If you tricked him, then he is tricked" - Artosis
Prev 1 32 33 34 35 36 63 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 142
ProTech120
StarCraft: Brood War
Britney 35682
Rain 2602
Zeus 928
Tasteless 324
Leta 265
Larva 139
actioN 91
soO 70
ToSsGirL 54
sSak 52
[ Show more ]
Noble 30
Bale 28
Movie 26
ZergMaN 22
Hm[arnc] 21
ajuk12(nOOB) 8
NotJumperer 4
League of Legends
Doublelift7959
JimRising 422
Super Smash Bros
Mew2King116
Other Games
summit1g8182
ceh9488
Happy370
Organizations
Other Games
gamesdonequick26046
StarCraft: Brood War
UltimateBattle 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2144
League of Legends
• Lourlo1628
• Rush1188
• Stunt659
Upcoming Events
WardiTV Weekly
3h 4m
PiGosaur Cup
16h 4m
The PondCast
1d 2h
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
OSC
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Snow vs Jaedong
YSC vs hero
RSL Revival
5 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.