I'm told that to improve most efficiently I should pick a build for every matchup and stick with it until much much later in my progression as a gamer and it makes sense. My question is: what builds would you recommend for each matchup for a pretty bad protoss player with a strong urge to improve? From what I've read i think they should be macro-oriented and flexible, preferrably commonly used at the higher level of play. Sorry for the long introduction but it all felt kind of relevant to the question.
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Vodh
68 Posts
I'm told that to improve most efficiently I should pick a build for every matchup and stick with it until much much later in my progression as a gamer and it makes sense. My question is: what builds would you recommend for each matchup for a pretty bad protoss player with a strong urge to improve? From what I've read i think they should be macro-oriented and flexible, preferrably commonly used at the higher level of play. Sorry for the long introduction but it all felt kind of relevant to the question. | ||
.Mthex-
United States168 Posts
On June 09 2011 08:59 See.Blue wrote: Whats a good reaction to scouting a proxy 2 gates. I was just doing my placement match and got a random opponent who rolled toss. I scouted instantly proxy 2gate in the middle of the map (shattered temple) I just didnt know how to react. Should I just throw down 2 more gates? Are cannons worth it? The best way is to have 2 gates yourself, and tech to stalkers casually. Remember, even if his gates are proxy, he still has some walking distance to your base, giving you a slight defenders adv. | ||
.Mthex-
United States168 Posts
On June 09 2011 09:00 Intricate1 wrote: Terran vs Random on Metalopolis, When do I send my SCV to scout? This is 100% situational. In the words of Day[9], only scout when you're looking for something. Scouting is necessary only when you have a planned reaction to a specific thing. -- But lets say you're sending the scv out to block a 15 hatch or so. I would send the 9th scv out immediatly to scout, which should by you ample time to block a hatch. | ||
.Mthex-
United States168 Posts
On June 09 2011 09:37 Vodh wrote: I've played a couple hundreds of games in SC2 so far, watched another few hundreds casts, keeping it casual and having some longer breaks from SC throughout. Now I intend to become more serious and improve. Currently i'm a mid-gold protoss (and maybe mid-silver zerg + absolutely terrible terran if you have to know). I will focus on Protoss since this is the race that appeals to me in the design and style of play. I'm told that to improve most efficiently I should pick a build for every matchup and stick with it until much much later in my progression as a gamer and it makes sense. My question is: what builds would you recommend for each matchup for a pretty bad protoss player with a strong urge to improve? From what I've read i think they should be macro-oriented and flexible, preferrably commonly used at the higher level of play. Sorry for the long introduction but it all felt kind of relevant to the question. 3 warpgate expand is a rather stable safe build, it allows you to apply pressure, and still has a macro focus. The build is the same as it sounds: gateway, cyber (build second gas as cyber is finishing), chrono warpgate twice (the rest on probes), 2 more gates, and then expo once warpgate is done. | ||
guitarizt
United States1492 Posts
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Kambing
United States1176 Posts
On June 09 2011 10:35 guitarizt wrote: Fungal does 36 damage to light units but it doesn't one hit kill lings which have 35 hp. I'm guessing this is because of hp regen? It seems weird cause I was watching a rep of mine and it seems like the regen rate of lings is less than 1hp per 4 seconds. http://wiki.teamliquid.net/starcraft2/Zerg_Regeneration is a little over 1 hp over 4s, so yes, it's barely enough to survive a fungal. | ||
Intricate1
169 Posts
On June 09 2011 10:03 .Mthex- wrote: This is 100% situational. In the words of Day[9], only scout when you're looking for something. Scouting is necessary only when you have a planned reaction to a specific thing. -- But lets say you're sending the scv out to block a 15 hatch or so. I would send the 9th scv out immediatly to scout, which should by you ample time to block a hatch. Im referring to when they actually choose Random as their race, not in the generic sense. Do I need to scout almost immediately to see if I need to wall off vs zerg for example? I can come to my own conclusions I know but Im wondering if theres some established thinking | ||
yjin
United States22 Posts
"What would be the fastest way to kill yourself in a game of sc2? Just clicking your workers to attack your own Nexus/Hatch/CC?" So I turned it into another question. "Where would I post a question such as this, because it doesn't seem to relate too much with strategy or anything, but I would really like to know. Or another solution would be to guide me to a program that can does this stuff." | ||
Sir Snoopy
United States57 Posts
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Indrium
United States2236 Posts
On June 09 2011 11:28 Sir Snoopy wrote: Can you get away with not walling off against zerg as P in 1v1 or 2v2 White-Ra almost never walls with his first gate and cyber. He walls with his next 2 gates to trick the Zerg into powering lings and putting themselves behind. So you can, but if you never make a wall, you'll get screwed a good amount of the time. If you have good micro to defend you might get away with it. 2v2 I wouldn't even try it, because early mass ling is so common and can hit before you have enough zealots. | ||
Ryuu314
United States12679 Posts
On June 09 2011 10:01 .Mthex- wrote: The best way is to have 2 gates yourself, and tech to stalkers casually. Remember, even if his gates are proxy, he still has some walking distance to your base, giving you a slight defenders adv. not strictly true. a lot of times, their gateways will be quite far ahead in terms of production than yours. your second gateway will very likely be late. Furthermore, with chronoboost, the defender's advantage/travel time may not be as long as you'd like to believe, especially if the proxy is pretty close. if you watch pro games, a lot of times they will instead opt to build a forge and as a single well-placed cannon will shut down pretty much any proxy gateway rush as long as you engage within range of the cannon. it will allow you to tech up to stalkers/warp gate much safer and almost as fast as if you attempted to match gateway numbers. | ||
Indrium
United States2236 Posts
On June 09 2011 11:11 yjin wrote: The following question does not have a simple answer, I think. "What would be the fastest way to kill yourself in a game of sc2? Just clicking your workers to attack your own Nexus/Hatch/CC?" So I turned it into another question. "Where would I post a question such as this, because it doesn't seem to relate too much with strategy or anything, but I would really like to know. Or another solution would be to guide me to a program that can does this stuff." I'm pretty sure a program that does this would be considered hacking, and I don't know the fastest way to kill yourself. I'm not sure how long 6 workers take to kill a nexus. | ||
Soluhwin
United States1287 Posts
On June 09 2011 11:11 yjin wrote: The following question does not have a simple answer, I think. "What would be the fastest way to kill yourself in a game of sc2? Just clicking your workers to attack your own Nexus/Hatch/CC?" So I turned it into another question. "Where would I post a question such as this, because it doesn't seem to relate too much with strategy or anything, but I would really like to know. Or another solution would be to guide me to a program that can does this stuff." It does have a simple answer, no. I'd say f10+n is the fastest way to kill yourself in sc2. If that's not a good enough answer, 6pooling THEN attacking your hatch with drones and lings should work. | ||
Ryuu314
United States12679 Posts
On June 08 2011 11:40 Lightshedder wrote: How do you get out of a league im in bronze league but feel i dont belong there i think out of my last 25 games ive lost only 4 is there something more to getting bumped up in a league or is there something im doing wrong, i dont like having to fight off cheese a lot and tryingread what ppl might do and they are soooo bad they dont do it for example i saw a terran put up 2 rax so i thought early pressure and he's gonna expand but no he pushes out with mass marine maurader late game uses stim and i use 5 infestors and some lings to clean it up... i just want out of low leagues someone please tell me lol QQ First, I'd recommend posting with better grammar. You won't last long around here with bad post quality like that x] Second, if you really have been having such nice win rates, then you should already be playing people who aren't in bronze league. Just check your opponent's profiles after the game. Third, you'll have to deal with cheese and reading/scouting other players will and should happen at all levels of skill. They happen in diamond/masters, as well, although perhaps not as common. Lastly, just keep playing games and winning them. The ladder will promote you soon enough. For more info, search Excalibur_Z's guide to the ladder on the forums. They're really informative and will answer all your ladder-related questions. | ||
rsvp
United States2266 Posts
On June 09 2011 11:39 Indrium wrote: White-Ra almost never walls with his first gate and cyber. He walls with his next 2 gates to trick the Zerg into powering lings and putting themselves behind. So you can, but if you never make a wall, you'll get screwed a good amount of the time. If you have good micro to defend you might get away with it. 2v2 I wouldn't even try it, because early mass ling is so common and can hit before you have enough zealots. So in other words... you can't get away with it :p Unless you forge FE or something. I remember Adelscott tried to not wall in PvZ against IdrA in EG Master's Cup on Xel Naga... he got raped. | ||
rsvp
United States2266 Posts
On June 09 2011 11:50 Ryuu314 wrote: not strictly true. a lot of times, their gateways will be quite far ahead in terms of production than yours. your second gateway will very likely be late. Furthermore, with chronoboost, the defender's advantage/travel time may not be as long as you'd like to believe, especially if the proxy is pretty close. if you watch pro games, a lot of times they will instead opt to build a forge and as a single well-placed cannon will shut down pretty much any proxy gateway rush as long as you engage within range of the cannon. it will allow you to tech up to stalkers/warp gate much safer and almost as fast as if you attempted to match gateway numbers. If you scout it early enough, the best response is to respond with your own 2 gates. If you scout it too late, forge+cannon is your only option. The reason why forge+cannon isn't the optimal response is because your opponent can respond with offensive cannons and/or faster stalkers than you. Unless you can cannon your ramp, it's actually quite difficult to defend offensive cannons with defensive cannons since you can't cover your entire base with only 1 or 2 cannons. | ||
Cone
United States5 Posts
I've just expanded, split my workers and have both hatcheries on the same hotkey and each rallied to their own respective mineral patches. When I select all available larva and start to morph drones, does it automatically alternate where the drones will morph (i.e. 1st on the main, 2nd on the expansion, 3rd on the main, 4th on the expansion, etc.) or how does that work? | ||
Kambing
United States1176 Posts
On June 09 2011 12:27 Cone wrote: Been messing around with Zerg a bit when I wondered something. I've just expanded, split my workers and have both hatcheries on the same hotkey and each rallied to their own respective mineral patches. When I select all available larva and start to morph drones, does it automatically alternate where the drones will morph (i.e. 1st on the main, 2nd on the expansion, 3rd on the main, 4th on the expansion, etc.) or how does that work? Currently an open question. Initial observations and testing from the community suggest that with balanced larva production and usage (i.e., hatches are injected evenly and you produce a number of units that is roughly a multiple of the number of hatches you own) you should get roughly even production across your hatches. Beyond this, no one has figured out how larva selection works in this scenario to say for certain. See http://www.teamliquid.net/forum/viewmessage.php?topic_id=219519 for more info. | ||
djense
3 Posts
1. If you have multiple different kinds of units selected, how do you select all of a certain type? (Drones and mutas selected, want to select all the drones). I've seen this done in streams but don't know how. 2. Do all spellcasting abilities work best by holding down the hotkey, rather than shift clicking? The only thing I can think of otherwise is infested terran. 3. When mass spellcasting, what's the best way to make sure units out of range don't stream in one at a time to cast their abilities, potentially getting them picked off one by one. 4. Do good players ever use the follow command? | ||
CrumpetGuvnor
Australia302 Posts
On June 09 2011 01:10 bobwhiz wrote: PvP- 3 gate expand PvZ- Forge fast expand PvT-3 gate robo Good macro builds. Going to disagree PvP - 4 gate. No macro in PvP. Gotta get used to it PvZ - 3 gate sentry expand. A bit easier to pull off PvT - 2 gate robo expand. More economical and you won't need the extra gate. Just make immos from the robo | ||
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