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Simple Questions Simple Answers - Page 190

Forum Index > StarCraft 2 Strategy
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ZeroTalent
Profile Joined December 2010
United States297 Posts
June 08 2011 16:12 GMT
#3781
On June 08 2011 10:16 edc.initiative wrote:
At what time in-game does Stim and Slow finish for a Terran player? Suppose he was going for a timing push.


Barracks finishes at 2:50

for stim:
+25 seconds for first marine 3:20
+25 seconds for tech lab 3:45
+170 seconds for stim
= 6:35

For concussive shells
2:50
+ 10 seconds to get up to 25 gas (3:05)
+ 25 seconds for tech lab 3:30
+ 60 for concussive shells
= 4:30
Can we get an official definition of "all-in"? Please?
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
June 08 2011 16:13 GMT
#3782
On June 09 2011 01:10 deathly rat wrote:
As zerg what maps should I vote down on the map pool?


That depends on your personal preference and which maps you feel you are strong on. I know several players who do not downvote any maps, and some players who downvote maps they find themselves losing on, or maps they just have less fun on. This is really up to you, and is less race specific than you think, at times.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Intricate1
Profile Joined May 2011
169 Posts
June 08 2011 16:15 GMT
#3783
In a bunch of the pro replays their playing on a modified version of Metalopolis, Whats up with the npc lowered supply depot at the bottom of each ramp?
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 08 2011 16:18 GMT
#3784
On June 09 2011 01:15 Intricate1 wrote:
In a bunch of the pro replays their playing on a modified version of Metalopolis, Whats up with the npc lowered supply depot at the bottom of each ramp?


It's so that you can't block the ramp with pylons/bunkers, which was mostly perceived as an unfair strategy for terran and protoss players against zerg.
RexMundi
Profile Joined July 2010
United States10 Posts
June 08 2011 16:37 GMT
#3785
On June 09 2011 01:10 deathly rat wrote:
As zerg what maps should I vote down on the map pool?



Delta
Slag
Gulch

Those are standard veto maps.
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
June 08 2011 16:43 GMT
#3786
On June 09 2011 01:18 Anihc wrote:
Show nested quote +
On June 09 2011 01:15 Intricate1 wrote:
In a bunch of the pro replays their playing on a modified version of Metalopolis, Whats up with the npc lowered supply depot at the bottom of each ramp?


It's so that you can't block the ramp with pylons/bunkers, which was mostly perceived as an unfair strategy for terran and protoss players against zerg.


Another balancing feature of MLG Metalopolis is that you can't spawn in close positions; you can only spawn in cross positions or air positions.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
RM_12
Profile Joined March 2011
201 Posts
June 08 2011 16:56 GMT
#3787
On June 09 2011 01:37 RexMundi wrote:
Show nested quote +
On June 09 2011 01:10 deathly rat wrote:
As zerg what maps should I vote down on the map pool?



Delta
Slag
Gulch

Those are standard veto maps.



WOW! Why on earth would Zerg downvote Backwater Gulch!? This is like the best map for mutalisk play. Even with blink stalker and cannons protoss cant take third if you go 2 base muta into expand, or double expand, you can take all expansions on this map tbh.

I agree on Delta and Slag tho, but those are "bad" maps in general
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
June 08 2011 17:05 GMT
#3788
On June 09 2011 01:18 Anihc wrote:
Show nested quote +
On June 09 2011 01:15 Intricate1 wrote:
In a bunch of the pro replays their playing on a modified version of Metalopolis, Whats up with the npc lowered supply depot at the bottom of each ramp?


It's so that you can't block the ramp with pylons/bunkers, which was mostly perceived as an unfair strategy for terran and protoss players against zerg.


That's 85% of it, but being able to wall-in with one rax and one depot at the bottom of the ramp and deny even incredibly early scouting is still kind of BS, especially in TvZ where the risk from doing it is non-existent.
I always try to shield slam face, just to make sure it doesnt work
Ticcie
Profile Joined June 2010
Netherlands43 Posts
June 08 2011 18:39 GMT
#3789
I used the search function but could not find an answer there, possibly because it is glaringly obvious to everyone but me.

A Zerg fast expands, while I as Terran put on some fairly heavy pressure which results in all the lings/spines/queens being dead at the expansion. At this point, should I kill the hatchery or go for the workers?

Previously I would snipe the hatchery, losing me some more units because I would have to focus fire on it to get a guaranteed kill. But after watching some of my replays I get the feeling that I should rather kill the drones since that will not only cost the drone itself, but also a future larva, and some income. Of course killing the hatch would stop larva production and income at the natural, so that may also be worth it. I'm kind of stuck on this and would really like to know if anyone has a guideline about a situation like this.

So: kill the hatch, or go for the workers?
More lurking more better
Zedex
Profile Joined January 2011
United Kingdom310 Posts
June 08 2011 18:55 GMT
#3790
What is a rough ratio for number of vikings to number of collosus, I never know when I have enough vikings to be able to engage the protoss army. Because it's best to engage the protoss often so they don't get an unreasonable amount of collosus. Obviously there will be a limit amount of vikings that is useful. Really I just need general guidelines for how many vikings I need.
¯\_(ツ)_/¯
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
June 08 2011 19:18 GMT
#3791
On June 09 2011 03:39 Ticcie wrote:
I used the search function but could not find an answer there, possibly because it is glaringly obvious to everyone but me.

A Zerg fast expands, while I as Terran put on some fairly heavy pressure which results in all the lings/spines/queens being dead at the expansion. At this point, should I kill the hatchery or go for the workers?

Previously I would snipe the hatchery, losing me some more units because I would have to focus fire on it to get a guaranteed kill. But after watching some of my replays I get the feeling that I should rather kill the drones since that will not only cost the drone itself, but also a future larva, and some income. Of course killing the hatch would stop larva production and income at the natural, so that may also be worth it. I'm kind of stuck on this and would really like to know if anyone has a guideline about a situation like this.

So: kill the hatch, or go for the workers?


Depends what kind of pressure we're talking about, and how many units you have. If you went for 2 rax pressure and have 7 marines in his nat, and for some reason he hasn't retreated his drones, I'd go for the guaranteed damage of the drones, rather than risk being interrupted / losing my marines while trying to focus his hatch. If he retreats his drones, then it's a judgement call whether to head into his main or shoot at his hatch. If he left some overlords lying around I'll usually go for those first. Killing the hatch takes quite a bit of time and usually won't be safe without a bunker or a pretty large number of marines.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
mylonmia
Profile Joined September 2010
Australia5 Posts
June 08 2011 21:15 GMT
#3792
Simple question: why don't I ever see the SC2 analog of the sair/dt build?

I know that I've lost to phoenix/dt at least once, way back in the middle ages, so I know that it exists; I just wonder why no-one uses it anymore. Did it prove too costly or something?
"I am wretched, but I am strong"
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 08 2011 21:27 GMT
#3793
On June 09 2011 06:15 mylonmia wrote:
Simple question: why don't I ever see the SC2 analog of the sair/dt build?

I know that I've lost to phoenix/dt at least once, way back in the middle ages, so I know that it exists; I just wonder why no-one uses it anymore. Did it prove too costly or something?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=187808&currentpage=118#2345
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2011-06-08 21:30:53
June 08 2011 21:29 GMT
#3794
On June 09 2011 06:15 mylonmia wrote:
Simple question: why don't I ever see the SC2 analog of the sair/dt build?

I know that I've lost to phoenix/dt at least once, way back in the middle ages, so I know that it exists; I just wonder why no-one uses it anymore. Did it prove too costly or something?


Zerg's answer to either one of them is to make Spore Crawlers, thus rendering the harass of both dt's and phoenixes fairly useless. Void Ray+Phoenix harass after forge expand is pretty common however, and that's a pretty similar build i think (im no bw expert).

edit: Anhic answered it better than me
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Thobrik
Profile Joined February 2011
Sweden1120 Posts
June 08 2011 22:04 GMT
#3795
I have a really frustrating problem that occurs with my cursor when I play. It turns into a weird mishmash of pixels, looking a bit like the glitch pokemon MissingNo. This ONLY happens when I'm playing Starcraft 2 leading me to believe that there is either a bug in the game or I have a weird setting turned on that I need to turn off. I would take a screenshot but obviously the cursor doesn't show on screenshots.

So I guess my simple question is: How do i get rid of this problem?
"Philosophy is questions that may never be answered, Religion is answers that may never be questioned."
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
June 08 2011 22:10 GMT
#3796
On June 09 2011 06:29 Teoita wrote:
Show nested quote +
On June 09 2011 06:15 mylonmia wrote:
Simple question: why don't I ever see the SC2 analog of the sair/dt build?

I know that I've lost to phoenix/dt at least once, way back in the middle ages, so I know that it exists; I just wonder why no-one uses it anymore. Did it prove too costly or something?


Zerg's answer to either one of them is to make Spore Crawlers, thus rendering the harass of both dt's and phoenixes fairly useless. Void Ray+Phoenix harass after forge expand is pretty common however, and that's a pretty similar build i think (im no bw expert).

edit: Anhic answered it better than me

I'll also add that it's much easier to gain map control with DTs alone than it was in BW because overlords don't detect and also easier to gain (but not necessarily hold) map control with phoenix alone (which can kill ground units unlike corsair) due to zerg's anti-air being less mobile and phoenix doing bonus damage to hydras and being very good against hydras in small numbers.
I always try to shield slam face, just to make sure it doesnt work
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
June 08 2011 22:11 GMT
#3797
On June 09 2011 07:04 Thobrik wrote:
I have a really frustrating problem that occurs with my cursor when I play. It turns into a weird mishmash of pixels, looking a bit like the glitch pokemon MissingNo. This ONLY happens when I'm playing Starcraft 2 leading me to believe that there is either a bug in the game or I have a weird setting turned on that I need to turn off. I would take a screenshot but obviously the cursor doesn't show on screenshots.

So I guess my simple question is: How do i get rid of this problem?


Off-hand, I'd say turning off any streaming software, or maybe changing from fullscreen to windowed(fullscreen) might fix this, just because it fiddles around with your graphics output. Have you tried this?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 08 2011 23:42 GMT
#3798
On June 09 2011 01:56 RM_12 wrote:
Show nested quote +
On June 09 2011 01:37 RexMundi wrote:
On June 09 2011 01:10 deathly rat wrote:
As zerg what maps should I vote down on the map pool?



Delta
Slag
Gulch

Those are standard veto maps.



WOW! Why on earth would Zerg downvote Backwater Gulch!? This is like the best map for mutalisk play. Even with blink stalker and cannons protoss cant take third if you go 2 base muta into expand, or double expand, you can take all expansions on this map tbh.

I agree on Delta and Slag tho, but those are "bad" maps in general


Delta, Slag, Scrap.

I don't know why so many people love Scrap, I think its one of the most garbage maps for zerg. It is easy for T to turtle and take half the map, and there are so few expansions. As well with the rocks down, the rush distance is very short. Most players send out a worker in time to block a hatch first anyways, and the natural is impossible to defend. Scrap sucks.
133 221 333 123 111
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
June 08 2011 23:59 GMT
#3799
Whats a good reaction to scouting a proxy 2 gates. I was just doing my placement match and got a random opponent who rolled toss. I scouted instantly proxy 2gate in the middle of the map (shattered temple) I just didnt know how to react. Should I just throw down 2 more gates? Are cannons worth it?
Intricate1
Profile Joined May 2011
169 Posts
June 09 2011 00:00 GMT
#3800
Terran vs Random on Metalopolis, When do I send my SCV to scout?
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