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Simple Questions Simple Answers - Page 191

Forum Index > StarCraft 2 Strategy
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Vodh
Profile Joined May 2010
68 Posts
June 09 2011 00:37 GMT
#3801
I've played a couple hundreds of games in SC2 so far, watched another few hundreds casts, keeping it casual and having some longer breaks from SC throughout. Now I intend to become more serious and improve. Currently i'm a mid-gold protoss (and maybe mid-silver zerg + absolutely terrible terran if you have to know). I will focus on Protoss since this is the race that appeals to me in the design and style of play.

I'm told that to improve most efficiently I should pick a build for every matchup and stick with it until much much later in my progression as a gamer and it makes sense. My question is: what builds would you recommend for each matchup for a pretty bad protoss player with a strong urge to improve? From what I've read i think they should be macro-oriented and flexible, preferrably commonly used at the higher level of play. Sorry for the long introduction but it all felt kind of relevant to the question.
Are you ready, guys? Put ya gunz on!
.Mthex-
Profile Joined May 2011
United States168 Posts
June 09 2011 01:01 GMT
#3802
On June 09 2011 08:59 See.Blue wrote:
Whats a good reaction to scouting a proxy 2 gates. I was just doing my placement match and got a random opponent who rolled toss. I scouted instantly proxy 2gate in the middle of the map (shattered temple) I just didnt know how to react. Should I just throw down 2 more gates? Are cannons worth it?


The best way is to have 2 gates yourself, and tech to stalkers casually. Remember, even if his gates are proxy, he still has some walking distance to your base, giving you a slight defenders adv.
"If you tricked him, then he is tricked" - Artosis
.Mthex-
Profile Joined May 2011
United States168 Posts
June 09 2011 01:03 GMT
#3803
On June 09 2011 09:00 Intricate1 wrote:
Terran vs Random on Metalopolis, When do I send my SCV to scout?


This is 100% situational. In the words of Day[9], only scout when you're looking for something. Scouting is necessary only when you have a planned reaction to a specific thing. -- But lets say you're sending the scv out to block a 15 hatch or so. I would send the 9th scv out immediatly to scout, which should by you ample time to block a hatch.
"If you tricked him, then he is tricked" - Artosis
.Mthex-
Profile Joined May 2011
United States168 Posts
June 09 2011 01:05 GMT
#3804
On June 09 2011 09:37 Vodh wrote:
I've played a couple hundreds of games in SC2 so far, watched another few hundreds casts, keeping it casual and having some longer breaks from SC throughout. Now I intend to become more serious and improve. Currently i'm a mid-gold protoss (and maybe mid-silver zerg + absolutely terrible terran if you have to know). I will focus on Protoss since this is the race that appeals to me in the design and style of play.

I'm told that to improve most efficiently I should pick a build for every matchup and stick with it until much much later in my progression as a gamer and it makes sense. My question is: what builds would you recommend for each matchup for a pretty bad protoss player with a strong urge to improve? From what I've read i think they should be macro-oriented and flexible, preferrably commonly used at the higher level of play. Sorry for the long introduction but it all felt kind of relevant to the question.


3 warpgate expand is a rather stable safe build, it allows you to apply pressure, and still has a macro focus. The build is the same as it sounds: gateway, cyber (build second gas as cyber is finishing), chrono warpgate twice (the rest on probes), 2 more gates, and then expo once warpgate is done.
"If you tricked him, then he is tricked" - Artosis
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
June 09 2011 01:35 GMT
#3805
Fungal does 36 damage to light units but it doesn't one hit kill lings which have 35 hp. I'm guessing this is because of hp regen? It seems weird cause I was watching a rep of mine and it seems like the regen rate of lings is less than 1hp per 4 seconds.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Kambing
Profile Joined May 2010
United States1176 Posts
June 09 2011 01:39 GMT
#3806
On June 09 2011 10:35 guitarizt wrote:
Fungal does 36 damage to light units but it doesn't one hit kill lings which have 35 hp. I'm guessing this is because of hp regen? It seems weird cause I was watching a rep of mine and it seems like the regen rate of lings is less than 1hp per 4 seconds.


http://wiki.teamliquid.net/starcraft2/Zerg_Regeneration is a little over 1 hp over 4s, so yes, it's barely enough to survive a fungal.
Intricate1
Profile Joined May 2011
169 Posts
June 09 2011 02:01 GMT
#3807
On June 09 2011 10:03 .Mthex- wrote:
Show nested quote +
On June 09 2011 09:00 Intricate1 wrote:
Terran vs Random on Metalopolis, When do I send my SCV to scout?


This is 100% situational. In the words of Day[9], only scout when you're looking for something. Scouting is necessary only when you have a planned reaction to a specific thing. -- But lets say you're sending the scv out to block a 15 hatch or so. I would send the 9th scv out immediatly to scout, which should by you ample time to block a hatch.


Im referring to when they actually choose Random as their race, not in the generic sense. Do I need to scout almost immediately to see if I need to wall off vs zerg for example?

I can come to my own conclusions I know but Im wondering if theres some established thinking
yjin
Profile Joined April 2010
United States22 Posts
June 09 2011 02:11 GMT
#3808
The following question does not have a simple answer, I think.
"What would be the fastest way to kill yourself in a game of sc2? Just clicking your workers to attack your own Nexus/Hatch/CC?"
So I turned it into another question.
"Where would I post a question such as this, because it doesn't seem to relate too much with strategy or anything, but I would really like to know.
Or another solution would be to guide me to a program that can does this stuff."
A troll at heart.
Sir Snoopy
Profile Joined March 2011
United States57 Posts
June 09 2011 02:28 GMT
#3809
Can you get away with not walling off against zerg as P in 1v1 or 2v2
That's SIR Sir Snoopy to you!
Indrium
Profile Joined November 2010
United States2236 Posts
Last Edited: 2011-06-09 02:40:17
June 09 2011 02:39 GMT
#3810
On June 09 2011 11:28 Sir Snoopy wrote:
Can you get away with not walling off against zerg as P in 1v1 or 2v2


White-Ra almost never walls with his first gate and cyber. He walls with his next 2 gates to trick the Zerg into powering lings and putting themselves behind.

So you can, but if you never make a wall, you'll get screwed a good amount of the time. If you have good micro to defend you might get away with it.

2v2 I wouldn't even try it, because early mass ling is so common and can hit before you have enough zealots.
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 09 2011 02:50 GMT
#3811
On June 09 2011 10:01 .Mthex- wrote:
Show nested quote +
On June 09 2011 08:59 See.Blue wrote:
Whats a good reaction to scouting a proxy 2 gates. I was just doing my placement match and got a random opponent who rolled toss. I scouted instantly proxy 2gate in the middle of the map (shattered temple) I just didnt know how to react. Should I just throw down 2 more gates? Are cannons worth it?


The best way is to have 2 gates yourself, and tech to stalkers casually. Remember, even if his gates are proxy, he still has some walking distance to your base, giving you a slight defenders adv.

not strictly true. a lot of times, their gateways will be quite far ahead in terms of production than yours. your second gateway will very likely be late. Furthermore, with chronoboost, the defender's advantage/travel time may not be as long as you'd like to believe, especially if the proxy is pretty close.

if you watch pro games, a lot of times they will instead opt to build a forge and as a single well-placed cannon will shut down pretty much any proxy gateway rush as long as you engage within range of the cannon. it will allow you to tech up to stalkers/warp gate much safer and almost as fast as if you attempted to match gateway numbers.
Indrium
Profile Joined November 2010
United States2236 Posts
June 09 2011 02:52 GMT
#3812
On June 09 2011 11:11 yjin wrote:
The following question does not have a simple answer, I think.
"What would be the fastest way to kill yourself in a game of sc2? Just clicking your workers to attack your own Nexus/Hatch/CC?"
So I turned it into another question.
"Where would I post a question such as this, because it doesn't seem to relate too much with strategy or anything, but I would really like to know.
Or another solution would be to guide me to a program that can does this stuff."


I'm pretty sure a program that does this would be considered hacking, and I don't know the fastest way to kill yourself. I'm not sure how long 6 workers take to kill a nexus.
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 09 2011 03:01 GMT
#3813
On June 09 2011 11:11 yjin wrote:
The following question does not have a simple answer, I think.
"What would be the fastest way to kill yourself in a game of sc2? Just clicking your workers to attack your own Nexus/Hatch/CC?"
So I turned it into another question.
"Where would I post a question such as this, because it doesn't seem to relate too much with strategy or anything, but I would really like to know.
Or another solution would be to guide me to a program that can does this stuff."


It does have a simple answer, no. I'd say f10+n is the fastest way to kill yourself in sc2. If that's not a good enough answer, 6pooling THEN attacking your hatch with drones and lings should work.
I put the sexy in dyslexia.
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 09 2011 03:03 GMT
#3814
On June 08 2011 11:40 Lightshedder wrote:
How do you get out of a league im in bronze league but feel i dont belong there i think out of my last 25 games ive lost only 4 is there something more to getting bumped up in a league or is there something im doing wrong, i dont like having to fight off cheese a lot and tryingread what ppl might do and they are soooo bad they dont do it for example i saw a terran put up 2 rax so i thought early pressure and he's gonna expand but no he pushes out with mass marine maurader late game uses stim and i use 5 infestors and some lings to clean it up... i just want out of low leagues someone please tell me lol QQ

First, I'd recommend posting with better grammar. You won't last long around here with bad post quality like that x]

Second, if you really have been having such nice win rates, then you should already be playing people who aren't in bronze league. Just check your opponent's profiles after the game.

Third, you'll have to deal with cheese and reading/scouting other players will and should happen at all levels of skill. They happen in diamond/masters, as well, although perhaps not as common.

Lastly, just keep playing games and winning them. The ladder will promote you soon enough. For more info, search Excalibur_Z's guide to the ladder on the forums. They're really informative and will answer all your ladder-related questions.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 09 2011 03:14 GMT
#3815
On June 09 2011 11:39 Indrium wrote:
Show nested quote +
On June 09 2011 11:28 Sir Snoopy wrote:
Can you get away with not walling off against zerg as P in 1v1 or 2v2


White-Ra almost never walls with his first gate and cyber. He walls with his next 2 gates to trick the Zerg into powering lings and putting themselves behind.

So you can, but if you never make a wall, you'll get screwed a good amount of the time. If you have good micro to defend you might get away with it.

2v2 I wouldn't even try it, because early mass ling is so common and can hit before you have enough zealots.


So in other words... you can't get away with it :p

Unless you forge FE or something.

I remember Adelscott tried to not wall in PvZ against IdrA in EG Master's Cup on Xel Naga... he got raped.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 09 2011 03:19 GMT
#3816
On June 09 2011 11:50 Ryuu314 wrote:
Show nested quote +
On June 09 2011 10:01 .Mthex- wrote:
On June 09 2011 08:59 See.Blue wrote:
Whats a good reaction to scouting a proxy 2 gates. I was just doing my placement match and got a random opponent who rolled toss. I scouted instantly proxy 2gate in the middle of the map (shattered temple) I just didnt know how to react. Should I just throw down 2 more gates? Are cannons worth it?


The best way is to have 2 gates yourself, and tech to stalkers casually. Remember, even if his gates are proxy, he still has some walking distance to your base, giving you a slight defenders adv.

not strictly true. a lot of times, their gateways will be quite far ahead in terms of production than yours. your second gateway will very likely be late. Furthermore, with chronoboost, the defender's advantage/travel time may not be as long as you'd like to believe, especially if the proxy is pretty close.

if you watch pro games, a lot of times they will instead opt to build a forge and as a single well-placed cannon will shut down pretty much any proxy gateway rush as long as you engage within range of the cannon. it will allow you to tech up to stalkers/warp gate much safer and almost as fast as if you attempted to match gateway numbers.


If you scout it early enough, the best response is to respond with your own 2 gates. If you scout it too late, forge+cannon is your only option. The reason why forge+cannon isn't the optimal response is because your opponent can respond with offensive cannons and/or faster stalkers than you. Unless you can cannon your ramp, it's actually quite difficult to defend offensive cannons with defensive cannons since you can't cover your entire base with only 1 or 2 cannons.
Cone
Profile Joined September 2010
United States5 Posts
June 09 2011 03:27 GMT
#3817
Been messing around with Zerg a bit when I wondered something.

I've just expanded, split my workers and have both hatcheries on the same hotkey and each rallied to their own respective mineral patches. When I select all available larva and start to morph drones, does it automatically alternate where the drones will morph (i.e. 1st on the main, 2nd on the expansion, 3rd on the main, 4th on the expansion, etc.) or how does that work?
Kambing
Profile Joined May 2010
United States1176 Posts
June 09 2011 03:36 GMT
#3818
On June 09 2011 12:27 Cone wrote:
Been messing around with Zerg a bit when I wondered something.

I've just expanded, split my workers and have both hatcheries on the same hotkey and each rallied to their own respective mineral patches. When I select all available larva and start to morph drones, does it automatically alternate where the drones will morph (i.e. 1st on the main, 2nd on the expansion, 3rd on the main, 4th on the expansion, etc.) or how does that work?


Currently an open question. Initial observations and testing from the community suggest that with balanced larva production and usage (i.e., hatches are injected evenly and you produce a number of units that is roughly a multiple of the number of hatches you own) you should get roughly even production across your hatches. Beyond this, no one has figured out how larva selection works in this scenario to say for certain.

See http://www.teamliquid.net/forum/viewmessage.php?topic_id=219519 for more info.
djense
Profile Joined June 2011
3 Posts
June 09 2011 04:23 GMT
#3819
Questions:
1. If you have multiple different kinds of units selected, how do you select all of a certain type? (Drones and mutas selected, want to select all the drones). I've seen this done in streams but don't know how.
2. Do all spellcasting abilities work best by holding down the hotkey, rather than shift clicking? The only thing I can think of otherwise is infested terran.
3. When mass spellcasting, what's the best way to make sure units out of range don't stream in one at a time to cast their abilities, potentially getting them picked off one by one.
4. Do good players ever use the follow command?
CrumpetGuvnor
Profile Joined November 2010
Australia302 Posts
June 09 2011 04:24 GMT
#3820
On June 09 2011 01:10 bobwhiz wrote:
Show nested quote +
On June 09 2011 00:01 lanzelloth wrote:
I'm gold protoss. I'm just trying to focus on my macro.

Can someone give me 3 builds, one for each match up?


PvP- 3 gate expand
PvZ- Forge fast expand
PvT-3 gate robo

Good macro builds.


Going to disagree
PvP - 4 gate. No macro in PvP. Gotta get used to it
PvZ - 3 gate sentry expand. A bit easier to pull off
PvT - 2 gate robo expand. More economical and you won't need the extra gate. Just make immos from the robo
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