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Bad place to put banelings imo. One scan will reveal all of them, right?
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On May 28 2011 10:24 1Eris1 wrote:Show nested quote +On May 28 2011 10:22 fraktoasters wrote:On May 28 2011 10:20 1Eris1 wrote:On May 28 2011 10:18 norterrible wrote:On May 28 2011 10:17 1Eris1 wrote: Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work YOU can't keep an eye on them. There's plenty of room for a skilled player to use them. Then why do they never work 90% of the time pro players do it? Exactly. Maybe if your sitting at 200/200, but when he's pushing and your constantly macroing, no they aren't worth it Where the hell do you get 90%? This is the first game I've ever seen that a player could have used them but didn't explode them. If you haven't watched any games with them then don't question the number. Watch some GSL games, they almost never work. Maybe no 10%, but it's hardly a 50/50 viable. And to the person that said put it on auto-unburrow, thats a terrible idea, because you can easily lose 4 banelings just to damage a tank or something.
I have watched a TON of games with them used effectively. Nestea vs sc, specifically game 5. Zenio vs Boxer in nasl, game 3, were the most recent. You're making up the numbers to try to make bad players with not enough multitasking skills feel better.
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ROOT zergs plays so cheesy
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....those banelings were just about to murder the marines but a tank volley just crushed them all instantly :O
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On May 28 2011 10:28 Serelitz wrote:Show nested quote +On May 28 2011 10:26 Serelitz wrote:On May 28 2011 10:23 Serelitz wrote:Game 2 of NaDa vs SLushTyphon Peaks0:00 Slush spawning @ 2, NaDa spawning @ 7. NaDa opening 2rax pressure again, Slush opening hatch first 15 pool, scouts the 2rax and lays down a fast spine crawler. 7:00 Slush finally gets his 4 gas. Spanishiwa build! NaDa pressuring with some marines but gets held off with a few spine crawlers. Evo chamber and Lair going down for Slush, Factory for NaDa. 10:00 Slush getting a 3rd, +1 melee, burrow and Centrifugal Hooks. Getting a LOT of lings / banelings. He burrows some banelings in the path from NaDa's natural to the middle. NaDa is ahead by 10 supply and is getting a medivac and siege mode.
12:00
Slush getting an infestation pit, NaDa makes missile turrets in anticipation of the mutas that are coming. NaDa getting a 3rd and +1 armor, Slush gets fast +2 melee. NaDa pushes out and starsenses almost all burrowed banelings.
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On May 28 2011 10:23 L3g3nd_ wrote:Show nested quote +On May 28 2011 10:21 L3g3nd_ wrote:On May 28 2011 10:16 Chenz wrote:On May 28 2011 10:05 L3g3nd_ wrote:On May 28 2011 09:58 Mentalizor wrote:On May 28 2011 09:54 XiaoJoyce- wrote:On May 28 2011 09:51 mistgun_EU wrote:On May 28 2011 09:50 XiaoJoyce- wrote: I saw marauder taking Building easy, Marauder deal 20 dmg to building or 10? 8-10 stimmed marauder 2-2 upgrade, what do u expect ? Meaning marines actually better at sniping building? Because medivac drop can carry total 8 marines, compare to 4 marauder. 8x 2/2 marines fighting buildings with 1armor will do 7dmg/shot = 56dmg/round of attack 4x 2/2 marauders fighting buildings with 1armor will do 23dmg/shot = 92dmg/round of attack Marines do actually fire faster - but it doesn't really cover the difference. So in short. Yeah, marauders slaughter buildings... big surprise, huh? marines of CD of .86 and marauder of 1.5, so its actually really close. wait just checker your math, marauders do 19.1 per hit, which is 76.4. then DPS added in, marines do 48/second Maruader do50.9333333 With stim: marauders do 76.4/second (CD of 1 with stim) Marines do 96/second with stim, so Marines do more dmg to buildings than marauders Why are you counting stim as a 100% attack speed increase for marines? It's a 50% increase for both units. Mauraders with 2+ attack do 23 damage per shot against buildings. 23*4/1.5 ~= 61 dps Marines with 2+ attack deal 6 damage per shot against buildings. 6*8/0.86 ~= 56 dps. Stim increases both units dps with 50%, so it's pretty much the same with stim. So, Marauders deal more damage and drops faster. I'd say marauder drops are slightly better. what? http://wiki.teamliquid.net/starcraft2/MarineMarine DPS with stimpack is 10.5+1.7 per attack upgrade. thats 13.9 - 1 for armour is 12.9. 12.9*8 = 103.2 My math was a little off cos i was getting to it using these numbers Cooldown: .8608 (-0.28693) wait but now ive fucked up my armour cos its not /second its per attack. fml. also, marine Damage us 7 v building not 6. 7*8 = 56. With stim, the cooldown is .58, meaning they attack almost twice per second. to get DPS, 56/.58 which is 96. Ye, my fault there. Marauders do 92 DPS with stim (4*23*1.5/1.5), which means it's quite even.
This is getting kinda offtopic though, so let's leave it there.
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On May 28 2011 10:30 Serelitz wrote:Show nested quote +On May 28 2011 10:28 Serelitz wrote:On May 28 2011 10:26 Serelitz wrote:On May 28 2011 10:23 Serelitz wrote:Game 2 of NaDa vs SLushTyphon Peaks0:00 Slush spawning @ 2, NaDa spawning @ 7. NaDa opening 2rax pressure again, Slush opening hatch first 15 pool, scouts the 2rax and lays down a fast spine crawler. 7:00 Slush finally gets his 4 gas. Spanishiwa build! NaDa pressuring with some marines but gets held off with a few spine crawlers. Evo chamber and Lair going down for Slush, Factory for NaDa. 10:00 Slush getting a 3rd, +1 melee, burrow and Centrifugal Hooks. Getting a LOT of lings / banelings. He burrows some banelings in the path from NaDa's natural to the middle. NaDa is ahead by 10 supply and is getting a medivac and siege mode. 12:00 Slush getting an infestation pit, NaDa makes missile turrets in anticipation of the mutas that are coming. NaDa getting a 3rd and +1 armor, Slush gets fast +2 melee. NaDa pushes out and starsenses almost all burrowed banelings.
14:00
Ling/baneling force doesn't connect, NaDa's marines clean up the 3rd while mutas snipe a few tanks. NaDa retreats his army but surprisingly isn't in a supply lead. NaDa does have a base up over Slush and is making a 4th, with all 3 bases being orbitals so far.
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On May 28 2011 10:25 1Eris1 wrote:Show nested quote +On May 28 2011 10:24 setzer wrote:On May 28 2011 10:20 1Eris1 wrote:On May 28 2011 10:18 norterrible wrote:On May 28 2011 10:17 1Eris1 wrote: Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work YOU can't keep an eye on them. There's plenty of room for a skilled player to use them. Then why do they never work 90% of the time pro players do it? Exactly. Maybe if your sitting at 200/200, but when he's pushing and your constantly macroing, no they aren't worth it It's the same tactic as hold position lurkers, which BW players do with success all the time. If you aren't able to do it successfully it isn't because it's not worth it (2 banelings for 20 marines?) but because you don't have the mechanics/focus to pull it off. Yes, and thats my point. 90% of zerg pros aren't good enough to use them correctly. In the 5 times I've seen slush do this, it's worked once.
I've seen other pros succeed amazingly with baneling mines; Slush is pretty low tier as far as sc2 zerg progamers.
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On May 28 2011 10:31 Serelitz wrote:Show nested quote +On May 28 2011 10:30 Serelitz wrote:On May 28 2011 10:28 Serelitz wrote:On May 28 2011 10:26 Serelitz wrote:On May 28 2011 10:23 Serelitz wrote:Game 2 of NaDa vs SLushTyphon Peaks0:00 Slush spawning @ 2, NaDa spawning @ 7. NaDa opening 2rax pressure again, Slush opening hatch first 15 pool, scouts the 2rax and lays down a fast spine crawler. 7:00 Slush finally gets his 4 gas. Spanishiwa build! NaDa pressuring with some marines but gets held off with a few spine crawlers. Evo chamber and Lair going down for Slush, Factory for NaDa. 10:00 Slush getting a 3rd, +1 melee, burrow and Centrifugal Hooks. Getting a LOT of lings / banelings. He burrows some banelings in the path from NaDa's natural to the middle. NaDa is ahead by 10 supply and is getting a medivac and siege mode. 12:00 Slush getting an infestation pit, NaDa makes missile turrets in anticipation of the mutas that are coming. NaDa getting a 3rd and +1 armor, Slush gets fast +2 melee. NaDa pushes out and starsenses almost all burrowed banelings. 14:00 Ling/baneling force doesn't connect, NaDa's marines clean up the 3rd while mutas snipe a few tanks. NaDa retreats his army but surprisingly isn't in a supply lead. NaDa does have a base up over Slush and is making a 4th, with all 3 bases being orbitals so far.
18:00
Slush' 3rd finished again, Slush double expanding @ northern 4th + the 11 o'clock 3rd and attacks NaDa's forces while his tanks aren't sieged. Doesn't kill the force but deals a TON of damage with good fungals and dead tanks.
NaDa's CC landing at the southern 4th.
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On May 28 2011 10:34 Serelitz wrote:Show nested quote +On May 28 2011 10:31 Serelitz wrote:On May 28 2011 10:30 Serelitz wrote:On May 28 2011 10:28 Serelitz wrote:On May 28 2011 10:26 Serelitz wrote:On May 28 2011 10:23 Serelitz wrote:Game 2 of NaDa vs SLushTyphon Peaks0:00 Slush spawning @ 2, NaDa spawning @ 7. NaDa opening 2rax pressure again, Slush opening hatch first 15 pool, scouts the 2rax and lays down a fast spine crawler. 7:00 Slush finally gets his 4 gas. Spanishiwa build! NaDa pressuring with some marines but gets held off with a few spine crawlers. Evo chamber and Lair going down for Slush, Factory for NaDa. 10:00 Slush getting a 3rd, +1 melee, burrow and Centrifugal Hooks. Getting a LOT of lings / banelings. He burrows some banelings in the path from NaDa's natural to the middle. NaDa is ahead by 10 supply and is getting a medivac and siege mode. 12:00 Slush getting an infestation pit, NaDa makes missile turrets in anticipation of the mutas that are coming. NaDa getting a 3rd and +1 armor, Slush gets fast +2 melee. NaDa pushes out and starsenses almost all burrowed banelings. 14:00 Ling/baneling force doesn't connect, NaDa's marines clean up the 3rd while mutas snipe a few tanks. NaDa retreats his army but surprisingly isn't in a supply lead. NaDa does have a base up over Slush and is making a 4th, with all 3 bases being orbitals so far. 18:00 Slush' 3rd finished again, Slush double expanding @ northern 4th + the 11 o'clock 3rd and attacks NaDa's forces while his tanks aren't sieged. Doesn't kill the force but deals a TON of damage with good fungals and dead tanks. NaDa's CC landing at the southern 4th.
21:00
Slush making a greater spire. NaDa has a TON of siege tanks but not that many marines.
Slush attacks into sieged tanks with lings and doesn't do enough damage. Slush is 30 supply behind and NaDa takes out the 3rd again.
Slush making 3 brood lords.
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On May 28 2011 10:36 Serelitz wrote:Show nested quote +On May 28 2011 10:34 Serelitz wrote:On May 28 2011 10:31 Serelitz wrote:On May 28 2011 10:30 Serelitz wrote:On May 28 2011 10:28 Serelitz wrote:On May 28 2011 10:26 Serelitz wrote:On May 28 2011 10:23 Serelitz wrote:Game 2 of NaDa vs SLushTyphon Peaks0:00 Slush spawning @ 2, NaDa spawning @ 7. NaDa opening 2rax pressure again, Slush opening hatch first 15 pool, scouts the 2rax and lays down a fast spine crawler. 7:00 Slush finally gets his 4 gas. Spanishiwa build! NaDa pressuring with some marines but gets held off with a few spine crawlers. Evo chamber and Lair going down for Slush, Factory for NaDa. 10:00 Slush getting a 3rd, +1 melee, burrow and Centrifugal Hooks. Getting a LOT of lings / banelings. He burrows some banelings in the path from NaDa's natural to the middle. NaDa is ahead by 10 supply and is getting a medivac and siege mode. 12:00 Slush getting an infestation pit, NaDa makes missile turrets in anticipation of the mutas that are coming. NaDa getting a 3rd and +1 armor, Slush gets fast +2 melee. NaDa pushes out and starsenses almost all burrowed banelings. 14:00 Ling/baneling force doesn't connect, NaDa's marines clean up the 3rd while mutas snipe a few tanks. NaDa retreats his army but surprisingly isn't in a supply lead. NaDa does have a base up over Slush and is making a 4th, with all 3 bases being orbitals so far. 18:00 Slush' 3rd finished again, Slush double expanding @ northern 4th + the 11 o'clock 3rd and attacks NaDa's forces while his tanks aren't sieged. Doesn't kill the force but deals a TON of damage with good fungals and dead tanks. NaDa's CC landing at the southern 4th. 21:00 Slush making a greater spire. NaDa has a TON of siege tanks but not that many marines. Slush attacks into sieged tanks with lings and doesn't do enough damage. Slush is 30 supply behind and NaDa takes out the 3rd again. Slush making 3 brood lords.
24:00 NaDa discovers Slush' 5th and snipes it while grabbing his own 5th. Engagement at the 4th of Slush, NaDa's forces get demolished. He's behind on bases still though.
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Man... Mr. Bitter is good.
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Hire Mr Bitter now NASL and I'll definately be sending you $25 for season 2
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Slush got outplayed really hard. I feel that these 2 games should've been even more decisive in favor of Nada, seeing how well he played.
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