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NASL Week 7 Day 3 - Page 9

Forum Index > StarCraft 2 Tournaments
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Prev 1 7 8 9 10 11 46 Next All
gh0un
Profile Joined March 2011
601 Posts
Last Edited: 2011-05-28 01:43:57
May 28 2011 01:43 GMT
#161
Slush makes units way to early.
He manages to stay alive due to those units, but he is basically already dead..
Nada has more supply and can resupply faster because he has a good economy.
Slush doesnt have any economy but a good army -> he defends a few pushes, just to notice that he has absolutely no money and cant remake anything.
Or actually, he doesnt notice and stays in the game for another 10 minutes....
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
May 28 2011 01:43 GMT
#162
I really like MrBitter's casting yes. I love watching NaDa TvZ, he has beastly macro. It's amazing to see him outbase a zerg like it's nothing.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 28 2011 01:43 GMT
#163
Mr Bitter really is amazing. Think Gretorp+Bitter are probably the best combo of NASL, not because Bitter is better than Incontrol, but because I feel Gretorp is better with Bitter than Incontrol(for whatever reason...)
mistgun_EU
Profile Joined October 2010
309 Posts
May 28 2011 01:43 GMT
#164
very poor creep spread by slush, NaDa just roamed without fear
Sooji
Profile Joined November 2010
United States121 Posts
May 28 2011 01:44 GMT
#165
anyone else really impressed with Mr. Bitter? He makes NASL infinitely more enjoyable on my end. His knowledge far surpasses Gretorp and speaks concisely without any real hiccups.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2011-05-28 01:45:49
May 28 2011 01:44 GMT
#166
Match 2 starting soon

Naniwa vs Axslav

MadisonStreet
Profile Joined June 2010
United States161 Posts
May 28 2011 01:44 GMT
#167
Separated at birth [image loading]

[image loading]
Set the foundation - Seek the result - Seize the day
starcraft2rush
Profile Joined February 2011
306 Posts
May 28 2011 01:44 GMT
#168
Nada outplayed slush in every aspect that game..slush is great . but nada is just on another level.
MechKing
Profile Blog Joined March 2011
United States3004 Posts
May 28 2011 01:44 GMT
#169
Hopefully this PvP is as good as the one from the GSL last night <3
mistgun_EU
Profile Joined October 2010
309 Posts
May 28 2011 01:44 GMT
#170
On May 28 2011 10:44 Sooji wrote:
anyone else really impressed with Mr. Bitter? He makes NASL infinitely more enjoyable on my end. His knowledge far surpasses Gretorp and speaks concisely without any real hiccups.


Why do u think his knowledge is better than gretorp ? bitter is asking gretorp about some insight all the time...
Mailing
Profile Joined March 2011
United States3087 Posts
Last Edited: 2011-05-28 01:45:54
May 28 2011 01:45 GMT
#171
On May 28 2011 10:42 Ocedic wrote:
Show nested quote +
On May 28 2011 10:40 Mailing wrote:
I don't understand these terrans...

Well, I got 3/3 marines and tanks.

My enemy has 10 infestors.

Should I

A. Make thors that can be NP

B. Make Ghosts that can make the infestors useless and let me a-move the zerg

They never make ghosts -_-


What do you mean a-move the Zerg with ghosts? By definition you CAN'T a-move with ghosts. You're acting as if NP has no counter, when you could just, idk, kill the infestor?


Yes, a terran can a-move zerg without infestors. He spent so much on infestors he didn't have enough banes to be too scary.

And no, you can't kill the infestors if they NP thors, since there will be a wall of broodlings and fungals to keep you out of range.

That's why you make 5 ghosts when you are ahead, spam EMP, stim and go go go and win.

I don't remember that last god damn time I saw EMP hit an infestor.

It's like countering HT tech with thors.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
pieman819
Profile Joined October 2010
Australia457 Posts
May 28 2011 01:45 GMT
#172
On May 28 2011 10:40 Mailing wrote:
I don't understand these terrans...

Well, I got 3/3 marines and tanks.

My enemy has 10 infestors.

Should I

A. Make thors that can be NP

B. Make Ghosts that can make the infestors useless and let me a-move the zerg

They never make ghosts -_-

Thors were in response to the broods since tanks are more trouble than help once they are out and he needs to keep building stuff to keep his army count ticking he didn't have the Tlabed raxes to pump mass ghost i dont think, its easier to just go viking. He was also so far ahead I dont think it really matters what he builds there
Hi
Gezuz
Profile Joined November 2010
Sweden306 Posts
May 28 2011 01:46 GMT
#173
On May 28 2011 10:24 1Eris1 wrote:
Show nested quote +
On May 28 2011 10:22 fraktoasters wrote:
On May 28 2011 10:20 1Eris1 wrote:
On May 28 2011 10:18 norterrible wrote:
On May 28 2011 10:17 1Eris1 wrote:
Burrowed banelings are so overrated. You honestly can't keep an eye on them, so theres like a 10% chance they'll work


YOU can't keep an eye on them. There's plenty of room for a skilled player to use them.



Then why do they never work 90% of the time pro players do it? Exactly. Maybe if your sitting at 200/200, but when he's pushing and your constantly macroing, no they aren't worth it


Where the hell do you get 90%? This is the first game I've ever seen that a player could have used them but didn't explode them.



If you haven't watched any games with them then don't question the number. Watch some GSL games, they almost never work. Maybe no 10%, but it's hardly a 50/50 viable.

And to the person that said put it on auto-unburrow, thats a terrible idea, because you can easily lose 4 banelings just to damage a tank or something.


Youre funny. Baneling mines are such a little invesment for the possibilty to take out entire army of marines and love how you just pull statistics out of your ass
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
May 28 2011 01:46 GMT
#174
(P)NaNiwa vs (P)Axslav Game 1 on Crevasse

0:00

Naniwa spawning @ 2
Axslav spawning @ 7
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
May 28 2011 01:46 GMT
#175
On May 28 2011 10:44 MadisonStreet wrote:
+ Show Spoiler +
Separated at birth [image loading]

[image loading]

Haha, awesome.. two both really great guys.
Also, 28 apm? WOW O_O so relaxed.
말크 : ^_^~ NeO)GabuAt, vGODieN
Pajegetc
Profile Joined February 2011
United States3158 Posts
May 28 2011 01:46 GMT
#176
On May 28 2011 10:44 MechKing wrote:
Hopefully this PvP is as good as the one from the GSL last night <3


I'm betting as good, but more tech based.
Lose Early game - Cheese. Lose Mid Game - All Ined. Lose Late Game - OMG IMBALANCE. My Guide to Zerg LR.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2011-05-28 01:47:24
May 28 2011 01:46 GMT
#177
On May 28 2011 10:44 Drazerk wrote:
Match 2 starting soon on Crevasse

Naniwa vs Axslav



Axslav is located at the Top right

While Naniwa is located in the Bottom right
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
May 28 2011 01:47 GMT
#178
EG fighting! go axslav!
https://twitter.com/#!/IrisAnother
mistgun_EU
Profile Joined October 2010
309 Posts
May 28 2011 01:47 GMT
#179
On May 28 2011 10:45 Mailing wrote:
Show nested quote +
On May 28 2011 10:42 Ocedic wrote:
On May 28 2011 10:40 Mailing wrote:
I don't understand these terrans...

Well, I got 3/3 marines and tanks.

My enemy has 10 infestors.

Should I

A. Make thors that can be NP

B. Make Ghosts that can make the infestors useless and let me a-move the zerg

They never make ghosts -_-


What do you mean a-move the Zerg with ghosts? By definition you CAN'T a-move with ghosts. You're acting as if NP has no counter, when you could just, idk, kill the infestor?


Yes, a terran can a-move zerg without infestors. He spent so much on infestors he didn't have enough banes to be too scary.

And no, you can't kill the infestors if they NP thors, since there will be a wall of broodlings and fungals to keep you out of range.

That's why you make 5 ghosts when you are ahead, spam EMP, stim and go go go and win.

I don't remember that last god damn time I saw EMP hit an infestor.

It's like countering HT tech with thors.


A terran can a-move zerg ? really? speedlings/banelings rolling in and ur dead
Sermokala
Profile Blog Joined November 2010
United States14056 Posts
May 28 2011 01:47 GMT
#180
On May 28 2011 10:40 Headnoob wrote:
All those engagements aside

NaDa's god damn macro mechanics are just insane, 3 and a half mining bases, on 5 base while maintaining that army, while slush only had 1 and a half mining bases, how on earth does he do it.



this is why Nada is a god in korean esport history. He has always done things like that that should be impossible.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
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