Correct.
Resources are only lost if the upgrade is a structural one, like upgrading a planetary or a hive. Research upgrades are treated just like units - all the money is refunded.
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Goibon
New Zealand8185 Posts
On May 21 2011 12:52 Psychobabas wrote: Show nested quote + On May 21 2011 12:50 pieman819 wrote: killing forge while upgrading doesn't lose the resources what? really? Correct. Resources are only lost if the upgrade is a structural one, like upgrading a planetary or a hive. Research upgrades are treated just like units - all the money is refunded. | ||
Laboof
United States113 Posts
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Hikari
1914 Posts
Even if Naniwa didn't push for that final engagement, Nada would have finished him off easily when 3/3 hits (~20s left) vs Nani's 1/1. | ||
Jehct
New Zealand9115 Posts
On May 21 2011 12:52 I_Love_Bacon wrote: Show nested quote + On May 21 2011 12:50 `ChroMaTe_ wrote: 200 vs 150 food, 3 base vs. 2 base and Terran roflstomps, I don't get it. Naniwa engaged the army about as poorly as he could. All of his zealots were in the back, he had poor surface area, his ff's didn't go so hot, and he had bad colo control. Just 100% bad. Their armies were also remarkably even, it was 170 to 200 and Naniwa had a LOT more probes as well as a ton of money banked. His big advantage wasn't in that particular army, rather it was in his ability to reinforce and he totally threw the game with an awful engagement giving Nada really good army retention. | ||
Yaotzin
South Africa4280 Posts
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Mephiztopheles1
1124 Posts
I stand corrected but I'm happy NaDa won ^_^ | ||
Dfgj
Singapore5922 Posts
On May 21 2011 12:52 Stratos_speAr wrote: Show nested quote + On May 21 2011 12:50 `ChroMaTe_ wrote: 200 vs 150 food, 3 base vs. 2 base and Terran roflstomps, I don't get it. Naniwa's Force Fields didn't help him too much - the Colossi weren't able to engage enough before they died. Yeah, still frustrating to see though, because Nada didn't have to do anything but 1a into that choke. | ||
Clog
United States950 Posts
On May 21 2011 12:52 Jayrod wrote: Show nested quote + On May 21 2011 12:50 Clog wrote: On May 21 2011 12:48 FinestHour wrote: how the fuck did that battle happen i dont even understand how he won that Colossi were dancing around in a spot that allowed viking fire without as much stalker protection as there could have been nani blocked his chargelots thats 100% the reason he lost the fight, he had 40 food worth of zealots doing nothing. If the zealots were in front the game ends there in favor of toss Ah didn't even see that That's not 100% the reason though, the colossi all dying without actually dealing any damage is problematic too | ||
Gescom
Canada3304 Posts
On May 21 2011 12:53 NightAngel wrote: Show nested quote + On May 21 2011 12:51 Dommk wrote: On May 21 2011 12:48 mordk wrote: Oh wow, that's some TEEERRIBLE collossus control!! ROFL, what could Naniwa do? When Nada got to that position Naniwa was fucked, he should have just let that base die. Nada just a-moved because that Choke favors Terran. You're right, instead of all of his Colo dying while killing a lot of ground forces, they should all die killing none. What could Nani do? -_- Could easily let his empty base die instead of losing a max army in a horrible engage and still be way, way ahead and only an orbital at the gold which could be taken out later. (keep in mind that Nada abandoned his geysers in his main to do that too!) | ||
Azarkon
United States21060 Posts
Nada got supply blocked a few times and also got his army caught in FFs a few times, but nothing like the mistakes Naniwa made. | ||
Rojato
Nicaragua23 Posts
On May 21 2011 12:52 Jayrod wrote: Show nested quote + On May 21 2011 12:50 Clog wrote: On May 21 2011 12:48 FinestHour wrote: how the fuck did that battle happen i dont even understand how he won that Colossi were dancing around in a spot that allowed viking fire without as much stalker protection as there could have been nani blocked his chargelots thats 100% the reason he lost the fight, he had 40 food worth of zealots doing nothing. If the zealots were in front the game ends there in favor of toss that's true if the zealots would have been in the front when naniwa attacked near his gold it would have been a completely different story.. just bad mismicro on naniwa's part | ||
bobwhiz
United States725 Posts
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redux46
Canada92 Posts
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frostalgia
United States178 Posts
his point proven in that Nani vs NaDa matchup, no? still think Nani needs to try using HTs more. | ||
JinDesu
United States3990 Posts
On May 21 2011 12:53 NightAngel wrote: Show nested quote + On May 21 2011 12:51 Dommk wrote: On May 21 2011 12:48 mordk wrote: Oh wow, that's some TEEERRIBLE collossus control!! ROFL, what could Naniwa do? When Nada got to that position Naniwa was fucked, he should have just let that base die. Nada just a-moved because that Choke favors Terran. You're right, instead of all of his Colo dying while killing a lot of ground forces, they should all die killing none. What could Nani do? -_- It's an amazingly tough choice sometimes. The first game should have tipped him off, though. He's running off one robo, losing colossus is ridiculously painful if his army could handle the terran. He must have thought it could, so he pulled back. Then he rejudged it, and moved forward to try to hit again, but by then he only had 4. The vikings were just tearing through them regardless. If his colossus were wiped, his gateway force could not compete with MMM. So his initial decision to pull the colossus was a bad one. | ||
kvn4444
1510 Posts
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Goibon
New Zealand8185 Posts
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thepeonwhocould
Australia334 Posts
On May 21 2011 12:53 ScootyPuffJr. wrote: Why would you make so many stalkers vs mass marauder? I just dont get it. As soon as toss start making charge lots vs terran I feel T will be QQin Chargelots are easily kiteable by stimmed marauders. The zealots charge ahead of the protoss ranged units, get off one attack then get kited, while the ranged units at the back don't get any hits off. Chargelots are mostly for absorbing damage from the stalkers, sentries and colossus. | ||
Everhate
United States640 Posts
On May 21 2011 12:53 Cryhavoc wrote: i really dont understand why no htemplar I really thought as soon as he hit his big gateway swell as he maxed out (about the time the dark shrine was added) that the templar archives would follow... Then 5 mins later, I thought 'surely now he'll add the archives'...Possibly just slipped his mind, as we've seen nani use templar very well in the past. Gotta give credit to Nada, thought that game was lost several times (and it probably should have been), but you can never really count him out. | ||
Gescom
Canada3304 Posts
On May 21 2011 12:55 JinDesu wrote: Show nested quote + On May 21 2011 12:53 NightAngel wrote: On May 21 2011 12:51 Dommk wrote: On May 21 2011 12:48 mordk wrote: Oh wow, that's some TEEERRIBLE collossus control!! ROFL, what could Naniwa do? When Nada got to that position Naniwa was fucked, he should have just let that base die. Nada just a-moved because that Choke favors Terran. You're right, instead of all of his Colo dying while killing a lot of ground forces, they should all die killing none. What could Nani do? -_- It's an amazingly tough choice sometimes. The first game should have tipped him off, though. He's running off one robo, losing colossus is ridiculously painful if his army could handle the terran. He must have thought it could, so he pulled back. Then he rejudged it, and moved forward to try to hit again, but by then he only had 4. The vikings were just tearing through them regardless. If his colossus were wiped, his gateway force could not compete with MMM. So his initial decision to pull the colossus was a bad one. Gateway force can totally compete with MMM when you have good upgrades and the terran has a zillion vikings. Forge snipe made a big diff there. | ||
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