MLG everything feedback - Page 3
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kegelflex
United States38 Posts
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Ownos
United States2147 Posts
On April 04 2011 10:58 Kammalleri wrote: It looks like MLG got better from a player perspective since Raleigh, but from an entertainment perspective Raleigh was hands down the best show, more games, more background stuff, more casters, more interviews. Everything is going downhill since. Interviews are rushed and the questions are for the most part terrible and doesn't any kind of get good quotes from players. No pre game interviews like it happened in Raleigh, as the OP said, no focus on players after the games, last year they did a much better job, this year there was nothing at all. Downtime kills as well. At all cost try to avoid it, there's no better way to lose viewers than have a screen saying stream will be back momentarily or stream will be back at 5 ET when it's 4:15. It was somewhat an issue last year and I know there's been shit happening this year, but the downtime was simply pathetic. Put anything on stream, but put something FFS. Don't you think it's a bit early to be feeling nostalgic for that event? Raleigh was just as bad and while the stream was working more often there was little coordination on which games were casted (rectified with pool play). There was plenty of talking heads during raleigh. While the OP was waaay more whining than necessary, a second set of computers would be helpful to move things along. Also the casters took a lunch which added more down time. What happened to rotating out? I know at Raleigh they had 2 pairings and here they have 3 people. I don't think it would hurt if one has to solo cast, it's better than nothing. | ||
Nausea
Sweden807 Posts
1. How hard can it be to put together a booth for a player? 2. Atleast entertain the people who actually went to the event, no commentators for them? is this a joke? 3. Put the commentators on the stage, you know: real interaction. 4. Prize ceremony........ 5. Think i saw one pre-recorded interview before a game, and it was probably recorded in a cellar with a cellphone. Never seen such a failure of epic proportions. | ||
CaptainFwiffo
United States576 Posts
Rather than waiting until the next series goes up on the main stage, they can look at all the ongoing series as well as those about to start and just jump in, e.g. "Wow, what an exciting match between oGsMC and Pumpf_Prime, now let's join up with TSL_Uniden, who currently is up 1-0 in his series with SixJax_Artosis". And if there isn't a great high-profile series going on, they can cast matches from replays, or do the usual analysis, or highlights from earlier series, etc. Casting any game from replay is better than casters being forced to fill an hour of time, unscripted, while somebody's trying to install left-handed mouse drivers on a right-handed computer. It also means a lot less waiting around for the players. | ||
Moonwrath
United States9568 Posts
Real interviews with players. Better winner's ceremony, that piss poor excuse of a trophy presentation is NOT acceptable. Casters for the crowd that are there. There is no excuse for the people who paid money and traveled to that venue to have to watch main stage games without being able to hear the commentary. Real sound proofing. Related to the above problem. There is no excuse for the players being able to hear the casters. Give Day9 and DJWheat a MASSIVE pay increase. They saved this shitty tournament. Stream more games. 30-40 minutes of dead time while games are actually being played? People don't pay to sit and watch a black screen. Better quality stream. Even when the stream finally got working, its quality was absolute shit, worse than the worst youtube video quality. No excuse for this when other tournaments' free streams are miles ahead in quality. Tech issues. Agreed with OP, get multiple computers set up so people are ready to go and hardware issues are fixed while the previous game is being played. Actually know that there are a shit ton of people who will watch SC2 and prepare for that traffic by getting quality hardware and making damn sure the venue that is chosen can handle everything. No excuse for 7+ hours of severe problems multiple days in a row. Lastly, realize that COD and Halo are complete shit compared to SC2. SC2 is the future and already brings in WAAAAAAAAAY more viewers than the other two games combined. Allocate resources appropriately. | ||
iamsatan
United States109 Posts
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Zanno
United States1484 Posts
On April 04 2011 12:49 Nausea wrote: two soundproof booths with the necessary bells and whistles would run around 20k, so yes, it is hardI just hope i wont have to hear Sundance going on about "well the budget this.. the budget that..", because guess what. If you dont get this together i have a feeling you wont need to worry about a next seasons budget at all. 1. How hard can it be to put together a booth for a player? it's absolutely necessary though. trying to play competitive starcraft without soundproof booths is like trying to play basketball without a court. i'm hoping with the mistakes at this event that they will see WHY it is necessary now. | ||
VoirDire
Sweden1923 Posts
Sundance if you read this, fire everyone involved in SC2 production because they are just taking your money. How hard can i be, really? There are thousands of starcraft leagues/lans etc, why not just mimic them if you don't have a clue what you are doing? There are no excuse for this third rate production. | ||
TurtlePerson2
United States218 Posts
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Fallacy
United States227 Posts
On April 04 2011 11:19 Brad wrote: The spectators also couldn't hear the casters. That's pretty bad on it's own. That's because the players could hear the casters on the main stage. | ||
Ownos
United States2147 Posts
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aZoX
Canada358 Posts
And in 3 days how many games have they streamed ? 20 ? Wow | ||
Drock
United States305 Posts
I understand that the GSL has it's own studio and has month long tournaments as opposed to a weekend, but a majority of the suggestions are very doable. I appreciate the fact that they are trying, but with prior examples to follow/copy (i.e. GSL) I find it unacceptable that this was so poorly executed. I definitely will be tuning in for MLG Columbus, but with NASL around the corner and GSL being so well done, it will be hard for me to tune in again if Columbus is the same as Dallas. | ||
Axeltoss
United States283 Posts
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Caul
Canada8 Posts
An earlier poster made the comment to get a real TV producer, I have to agree. They also need a technical director. Someone had to be in charge of the production, someone had to "design" the "set" and "look". A white backgound? Really? Learn from the mistakes of others and don't repeat them. White table cloth on banquet tables for the gamers? Really? Camera angles, Camera Angles Replays? Like real replays,"Lets look at the replay from Player A v Player B at the 5 min mark..." How about an interview with Team coaches? or a fan? How about a "guest panelist" to talk about the matchup? Say the player that just lost one of the players? or another team mate? A team standings graphic? Any graphic that wasn't a "Web page" Openings for the games? Not hard to make, can even be made on the fly with a good production team. Bottom line "ticker updates" inbetween games. Instead of the hosts trying to get info ... Better stop now, blood pressure getting too high It interesting that the only one taking blame, is Sundance. He is wrong in saying that the blame is his, it is noble, but it is not only his fault. | ||
Chicane
United States7875 Posts
On April 04 2011 10:35 dacthehork wrote: This has more to do with the production of the show or the lack of any intelligent production, not lag, stream etc. overall I personally found the production level extremely poor, i can't imagine why someone would pay 10 dollars to mlg for their poorly ran events 1. Put two extra computers on the main stage and have the next players prepare on them. If you guys watch good tournaments like GSL they have the next set of players set up their equipment ahead of time and ready to go to keep games flowing faster. Example: Naniwa vs Kiwakaki delayed by mouse problems solution: extra set of computers on main stage and next match's player(s) can get their settings correct well ahead of time. Yes... the delay between games was unbearable at times. The solution listed doesn't have to be the only one. Filling time with prerecorded interviews or live interviews with the player who just won would be a nice alternative as well. Fast forwarding through an exciting game that wasn't streamed would be another good option. 2. Winners ceremony, interviews, etc. Have them in a little more detail. You have 30 minutes downtime between games but don't bother to interview players much or have a winning ceremony / interview past a tired guy handing a guy a trophy real fast. I pretty much addressed this above. The one thing I want to say is that while there are so many cool players there, we never get to really hear from them. Plenty of people would love to see interviews from players like Destiny or HuK as they are fighting through the open bracket, since we didn't get any direct coverage of day 1 to begin with. It would have been nice to hear from them about what they thought of it. Also, of course interviews with players in the championship pool is appreciated as well. I liked hearing the brief words with Kiwi and iNcontroL. There were probably more because I didn't watch the whole event, but despite having that as a plus, there still wasn't enough to fill the gaps. 3. Immediately cut to players faces after the match. Again a GSL thing if you watch a real tournament you can pick up things like this. So many times it seems so delayed to cut to players. Just cut immediately after the GG and get the reactions/emotions, and go in straight for an interview. Yes... this is important. So many times I would see the reactions of the players for a brief moment while still in game, and then they would cut to the casters before I could fully see their reactions. As mentioned... look at the GSL to see what they do. They cut between both players so we can see their expressions. I remember when iNcontroL beat TLO he stood up and cheered but we only got to see a small part of that in a small window. On the other hand, seeing Machine's ceremony after Tyler was awesome and I felt it added more to the match, showing that it is important to cut to the players. 4. Replays inbetween matches. Instead of downtime fast forward through a non televised game, giving a quick recap of a game the stream missed. If anyone knows anything about proleague, in long downtimes they sometimes feel it with a "quick recap" where they quickly skip through the last game's replay and go over some things. Simply quickly load up those replays inbetween games and if there is a downtime for whatever reason, go over said replay quickly or a good game that wasnt shown. Ya, this is pretty much the same thing as number 1, and possibly 2. 5. Be able to cut into other games if mainstage game is over and there is dead time. Have 2-3 feeds you can cut to and check in on.. This would definitely be nice, but I don't think it would be necessary. Some other things could fill the dead time which are easier to do. Here is a quick overview of some goals you might want to adopt: Show games whenever possible Keep things moving with decent setups (take some things from GSL like 2 sets of computers on mainstage so next player can tweak settings. No excuse for a game you know is coming up to be delayed because the players all have to share one computer. Utilize replays / interviews / cuts to players instead of day9/djwheat talking about tekken to fill time. I don't understand how the simplest changes/improvements never happen and MLG stays with a 75% talking head to game ratio. 52,000,000 dollars of funding and literally any small lan could put on a better production. Sundance if you read this, fire everyone involved in SC2 production because they are just taking your money. Ya I agree with most of that... though I personally feel a bit of free time for the casters to talk (not as much as we saw) is a good thing and adds a bit to the experience... at least with these casters who we know and love. There were some nice improvements, and some glaring problems... but there are also the small details like some of the ones that the OP mentioned that I feel can easily be addressed to greatly improve the quality of the tournament. I'm really hoping the next MLG works out well... and I believe it will run relatively smoothly. The previous MLGs didn't have such large problems like this, so despite people saying MLG was always terrible in terms of quality... I disagree. Again, there were still many problems here and there for previous events, but most things ran smoothly and the event overall was enjoyable. Some unexcusable mistakes were made this time around, but I do feel confident they will make sure to improve upon them... and I feel MLG really will become a great event for SC2. Let's hope so... | ||
theBlues
El Salvador638 Posts
MLG is giving us starcraft fans a large steaming turd, and giving the champaigne out in their other games. I am seriously offended after watching the other stream... | ||
CaptainFwiffo
United States576 Posts
There really should be more content then there is air-time, so that there's always something to cast. If there's some delay in some main event, there should be something to fall back on. Like, if the ice at the curling rink is melted or something, they can show you highlights from snowboarding or whatever. If Naniwa's mouse is busted, just cast a replay until it's fixed - any replay is better than dead air. | ||
SigmaoctanusIV
United States3313 Posts
EDIT: This is actually only a small portion of some of the things wrong. I will edit more in later... MLG you let me down T____T go go go TSL/NASL for the foreigner events... | ||
teamrocket1
United States69 Posts
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