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MLG everything feedback

Forum Index > SC2 General
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1 2 3 4 5 12 13 14 Next All
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-04-04 16:30:59
April 04 2011 01:35 GMT
#1
This has more to do with the production of the show or the lack of any intelligent production, not lag, stream etc. Also it's nothing new, these complaints have been issued since the very first SC2 mlg.

Chill Edit: Please just use this thread for all feedback.

overall I personally found the production level extremely poor, i can't imagine why someone would pay 10 dollars to mlg for their poorly ran events

1. Put two extra computers on the main stage and have the next players prepare on them.

If you guys watch good tournaments like GSL they have the next set of players set up their equipment ahead of time and ready to go to keep games flowing faster. Example: Naniwa vs Kiwakaki delayed by mouse problems

solution: extra set of computers on main stage and next match's player(s) can get their settings correct well ahead of time.

2. Winners ceremony, interviews, etc.

Have them in a little more detail. You have 30 minutes downtime between games but don't bother to interview players much or have a winning ceremony / interview past a tired guy handing a guy a trophy real fast.

3. Immediately cut to players faces after the match.

Again a GSL thing if you watch a real tournament you can pick up things like this. So many times it seems so delayed to cut to players. Just cut immediately after the GG and get the reactions/emotions, and go in straight for an interview.

4. Replays inbetween matches. Instead of downtime fast forward through a non televised game, giving a quick recap of a game the stream missed.

If anyone knows anything about proleague, in long downtimes they sometimes feel it with a "quick recap" where they quickly skip through the last game's replay and go over some things. Simply quickly load up those replays inbetween games and if there is a downtime for whatever reason, go over said replay quickly or a good game that wasnt shown.

5. Be able to cut into other games if mainstage game is over and there is dead time.

Have 2-3 feeds you can cut to and check in on..

Here is a quick overview of some goals you might want to adopt:

Show games whenever possible

Keep things moving with decent setups (take some things from GSL like 2 sets of computers on mainstage so next player can tweak settings. No excuse for a game you know is coming up to be delayed because the players all have to share one computer.

Utilize replays / interviews / cuts to players instead of day9/djwheat talking about tekken to fill time.


I don't understand how the simplest changes/improvements never happen and MLG stays with a 75% talking head to game ratio.

52,000,000 dollars of funding and literally any small lan could put on a better production.

Sundance if you read this, fire everyone involved in SC2 production because they are just taking your money.

Examples

MLG currently:

"Up next is Kiwikaki vs Naniwa, naniwa has a problem with his mouse, he's been sitting around waiting to play for 2 hours but unfortunately all the players use one set of computers on main stage so we will have to wait 40 minutes for it to be resolved / him warm up"
10 minutes of DJwheat/day9 talking about random shit
20 minutes of screen "be back momentarily"
Cut to commercials
10 minutes of djwheat/day9 talking
match starts

What MLG should be if they where competent:

Up next is Kiwikaki vs Naniwa, because we plan ahead / have competent employees naniwa had a problem with his mouse, but since we have extra computers beside a single set for main stage he fixed it during the 2 hours he was waiting to play, now lets go to the preview for this matchup -

queue quick interview snippets from both players / info about their team, their records of people they beat / lost to so far in the tournament, and the starting map + current brackets

Match starts

Match finishes

5 minutes later next match starts.

What will happen:
"you guys have no idea, our vans are too jam packed to fit in a camera to make interview videos or the insane budget it would require to move an extra set of computers to mainstage so we don't have 40 minute waits between matches. You have to realize our care level or competence level for SC2 is just about "uhh it gets a lot of viewers and sponsors like that... just put them up here on these ghetto decorated tables".
Warturtle - DOTA 2 is KING
oo inflame oo
Profile Joined April 2011
United States286 Posts
April 04 2011 01:36 GMT
#2
Yea, even if stream was working, I think way more games should be streamed. Games should have priority over mindless commentator banter
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 04 2011 01:37 GMT
#3
number 3 is a good suggestion
Atlare
Profile Blog Joined April 2010
Australia893 Posts
April 04 2011 01:38 GMT
#4
Yeah all of the above would have really helped this event, MLG will either bomb or slowly learn that we aren't console kids that act like cattle and are willing to turn up to events poorly managed like this and be okay with it
Considering learning BW
Zeles
Profile Joined October 2010
United States335 Posts
April 04 2011 01:38 GMT
#5
The ratio of Talking heads : Games was terrible - even if it meant casting from more replayed games, there neede to be more games cast.

There were times when I was reading a twitter feed on high caliber games going on (ie: idra vs TLO) and we were stuck watching day9 and djwheat trying to waste time.

Extremely disappointed with the amount of live games cast.
Headnoob
Profile Joined September 2010
Australia2108 Posts
April 04 2011 01:40 GMT
#6
i enjoy day9, DJwheat and JP talking as much as the next person, but i hardly think it fair on the audience OR them to have to endure so much downtime between games, definitely should be adding some replays in between proper games.
resilve
Profile Blog Joined August 2010
United Kingdom678 Posts
April 04 2011 01:41 GMT
#7
Naniwa did an awesome reaction to winning, jumping up, shouting with a double fist-pump - but we could only see it in the tiny interface overlay.

Would be nice to have a skilled producer who can capture things like this.
Socke Fighting!!!!
jgoonld
Profile Joined November 2010
334 Posts
April 04 2011 01:43 GMT
#8
I would be happy if the tournament was a little less structured in the broadcasting schedule. The loser's bracket wasn't seen until third day when there were a lot of interesting matchups in it the first 2 days. There was a ton of time between matches, so it shouldn't be that hard to fit in a couple.

Possibly implement a feature where the viewers are able to put input into what match to broadcast next. Given that there are already polls in the live blog, this seems like it would be simple to implement. Only negative is that if you exactly follow this, we might get only like 10 idra games. But it should be easy to give a choice between 3 matchups occasionally and then broadcast the one with most votes.
Brad
Profile Joined April 2010
2754 Posts
Last Edited: 2011-04-04 01:46:55
April 04 2011 01:45 GMT
#9
1. When a player wins/loses a match, when we want to their emotion, not the casters. MLG can definitely do this better.

2. During delays, have pre-setup interviews or filler content. I love Wheat and Day9, but they was made to ramble on for hours on end to fill time.

3. The winners ceremony HAS to be better. Naniwa only got a one question interview from a shoddy camera angle; where the sound cut out. The guy just went 26-2, there should be confetti, girls, flashing lights, medals etc.

4. Near the end of the day, i believe all the casters went to have lunch, and we missed some vital games. I guess there needs to be a caster rotation so they don't all go awol at the same time. After the debacle which was Day 1 & 2, this came at a really bad time.

To sum it up, less time having casters ramble between games, and more content.

There was a hell of a lot of mouse/hardware delays too. Like 30-40mins, it got absurd.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
ki11z0ne
Profile Joined January 2011
United States427 Posts
April 04 2011 01:46 GMT
#10
you guys do know that streams was only 1 problem of 100 right? the local area's internet crapped out witch slowed everything down.
SC > halo
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
April 04 2011 01:47 GMT
#11
On April 04 2011 10:46 ki11z0ne wrote:
you guys do know that streams was only 1 problem of 100 right? the local area's internet crapped out witch slowed everything down.

this is just in general, like even past MLGs have these problems

and having everyone use one set of computers for main stage is just a bad idea, regardless of latency.
Warturtle - DOTA 2 is KING
PrimeTimey
Profile Joined January 2011
Canada369 Posts
April 04 2011 01:50 GMT
#12
Its been like this for the past few seasons with WoW and now with SC2. Its pretty bad the production quality, but yet, they have the technology to do stuff listed above. How hard would it be for them to press a bottom to go to the camera on the stage after the game instead of going to the casters faces? Like, anyone with a brain would do that.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-04-04 01:53:08
April 04 2011 01:52 GMT
#13
On April 04 2011 10:50 PrimeTimey wrote:
Its been like this for the past few seasons with WoW and now with SC2. Its pretty bad the production quality, but yet, they have the technology to do stuff listed above. How hard would it be for them to press a bottom to go to the camera on the stage after the game instead of going to the casters faces? Like, anyone with a brain would do that.


coinciding with responses to other feedback

"this is just how MLG does it and you don't know how much room we got on our trucks, maybe next season when we have more than 52 million dollars of funding"
Warturtle - DOTA 2 is KING
Kammalleri
Profile Joined November 2010
Canada613 Posts
April 04 2011 01:58 GMT
#14
It looks like MLG got better from a player perspective since Raleigh, but from an entertainment perspective Raleigh was hands down the best show, more games, more background stuff, more casters, more interviews.

Everything is going downhill since.

Interviews are rushed and the questions are for the most part terrible and doesn't any kind of get good quotes from players. No pre game interviews like it happened in Raleigh, as the OP said, no focus on players after the games, last year they did a much better job, this year there was nothing at all.

Downtime kills as well. At all cost try to avoid it, there's no better way to lose viewers than have a screen saying stream will be back momentarily or stream will be back at 5 ET when it's 4:15. It was somewhat an issue last year and I know there's been shit happening this year, but the downtime was simply pathetic. Put anything on stream, but put something FFS.
phantem
Profile Joined September 2010
United States163 Posts
April 04 2011 02:01 GMT
#15
So your suggestions weren't that bad but ending on insulting mlg wasn't really the way i think you should go about it.
"At MLG Dallas, I got up, bitchslapped hot_bid and went back to bed."-Liquid`Jinro
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
April 04 2011 02:04 GMT
#16
1. Get booths and put em on the stage. If Dreamhack can do it, so can you.

2. Provide players with ear plugs(I only saw headsets).

3. Put the casters up on the stage.

4. Keep harassing Blizzard for LAN or a save feature.

5. Fix the quality of the stream. I hope that 240p wasn't intentional.
/commercial
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
April 04 2011 02:11 GMT
#17
Stream more games! Please! I may not have been glued to the stream 24/7, but I watched from 2 pm till the end today and I never saw a single game of the 4th place finisher!
CrazyCow
Profile Joined August 2010
United States308 Posts
April 04 2011 02:16 GMT
#18
Look at a sport like football, while the game is happening, you almost NEVER see the caster's faces. This is how it should be at MLG, especially since there are so many games going on at once. I remember I watched Wheat and Day9 fill time for 20 minutes while Select and Naniwa got ready. Meanwhile, TLO and iNcontrol were having a great set of games that I had to watch a twitter feed for. Unacceptable.
Brad
Profile Joined April 2010
2754 Posts
April 04 2011 02:19 GMT
#19
The spectators also couldn't hear the casters. That's pretty bad on it's own.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
Pekkz
Profile Joined June 2009
Norway1505 Posts
Last Edited: 2011-04-04 02:23:54
April 04 2011 02:22 GMT
#20
Just get into games all the fucking time. I CANNOT understand why it has to be so incredible carefully planned each time they enter a game. It was announced years ahead each time we where about to get into somthing, then 5 commercials and hype x10. First two days it ended there and we didnt even get to see the games.

There where some games inbetween matches they 100% could have casted game 2 or 3 etc, but they just ignored it and reported the results while talking about it....G e t into the games, and frigging cast them. When incontrol and TLO played an extreamly important series, n o t h i n g was happening. They liturally had a break and then a Twitter talk about what was going on. Get a grip guys.

Stage area/player area whatever looked so amateur that I would thought it was some random school LAN. Im gonna end it there cause I dont have any positive feedback exept when the casting first was going on , it was good( Thats mostly due to day9 though).
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