|
On March 31 2011 11:37 wassbix wrote:Show nested quote +On March 31 2011 09:41 Spettro wrote: So the idea made me and a buddy want to play L2 again but 50x rates is too much. It will just turn into a pvp sandbox. L2 is all about consequence and hard work (grind).
So....
We've decided to play on LIVE instead. If anyone is looking to play on live and roll fresh, please send me a PM!! US Chronos server. We start Friday afternoon. If you want to experience "Real" lineage retail is no longer to place to go. The population is dead, especially at the lower levels. Go find a high pop low rate (if there is still one) and play there instead.
pop is fine... im just rolling and its fine...
|
|
I'M quite an experienced l2 player and I've been looking for a good l2 server to start playing again. L2-renewal seems decent especially so many people/clans are joining. I got a couple of questions before I make my decision..
Does AIO buffer have 3rd class buffs? How long does buffs song/dance last? Are classes like EE or SE useful or will there be mana pots, I quite enjoying playing EE. Does the server use the nerfed vambaric rage? Like the % hp gain decreases after every hit.
Thanks
|
On March 31 2011 13:11 grave_Lotus wrote:Er.. how is anybody playing if they havent put their patcher up? lol.. is there any other place to download it?
The patcher that came with the downloaded version is probably the original patcher, if you run it, it will try to update to the latest version of the game.
The server will upload their own patch when it's ready. Some people are playing because they got access to a beta test.
//tx
|
On March 31 2011 21:24 lamba wrote: I'M quite an experienced l2 player and I've been looking for a good l2 server to start playing again. L2-renewal seems decent especially so many people/clans are joining. I got a couple of questions before I make my decision..
Does AIO buffer have 3rd class buffs? How long does buffs song/dance last? Are classes like EE or SE useful or will there be mana pots, I quite enjoying playing EE. Does the server use the nerfed vambaric rage? Like the % hp gain decreases after every hit.
Thanks
AIO will have any buffs that we donate for. Most likely, all buffs. they last 3 hrs except i believe COV which lasts 20 min?
there will be mana pots so Evas saint is only nec for healing. not sure about vamp rage, but both dance and vamp stack so they should be sufficient.
|
On March 31 2011 21:46 ExceeD_DreaM wrote:Show nested quote +On March 31 2011 21:24 lamba wrote: I'M quite an experienced l2 player and I've been looking for a good l2 server to start playing again. L2-renewal seems decent especially so many people/clans are joining. I got a couple of questions before I make my decision..
Does AIO buffer have 3rd class buffs? How long does buffs song/dance last? Are classes like EE or SE useful or will there be mana pots, I quite enjoying playing EE. Does the server use the nerfed vambaric rage? Like the % hp gain decreases after every hit.
Thanks AIO will have any buffs that we donate for. Most likely, all buffs. they last 3 hrs except i believe COV which lasts 20 min? there will be mana pots so Evas saint is only nec for healing. not sure about vamp rage, but both dance and vamp stack so they should be sufficient.
That's disappointing.. Eva's saints won't be much use then, cardinals will be by far the best healer if they have mana pots.
|
Here is another guide to tanks in Olym and general augmentation and skill enchant.
In olym you will have 60 sec to buff your self. If you are a buffer class, do prepare a cloth set so you have sufficient mana (im talkin to you useless sword muses!) also make sure to buy the B grade staffs that will give you buff chance when casting a buff. They give body focus and magic armor i believe. these are very useful, and make sure to do body first so that if you are lucky, you will get it on the 1st shot and you will be healed before the fight.
make sure you hotkey these so yo can do it fast as possible. sometimes they never work, so it is indeed too bad if you cant get it to work. DO use lowest costing mana spell when doing this, or fastest casting, for instance, when i played evas templar, i used weapon buff then deflect arrow in combo for fastest possible buffs.
its also good to think about your mana and when to kite during the fight. as a tanker, when i played titan, i tried to eat up time so that their frenzy will end, but that is not easy. because of frenzy they are usually faster than you too, and if you didnt buff windwalk, theres simply no way you can run away. using bow and good use of ulti (tankers have like 3.. make use of it) can eat up titan no problem. I think i barely lost to titans.
daggers will be a piece of cake once their mana is done. ofc, they have this 1 hit wonder with lethal attack and theres nothing you can do about it. also, you cant really run from daggers so be smart when you are fighting them. archers and daggers will also have ridiculous evasion, so bow attack wont land very often.
tank vs mages should be a piece of cake. tankers should never lose to mages, you can literally do w.e you want. you can get close to vicinity (usually kill summon first), use knight shield and hack away + shield stun + arrest + whatnot. you can also ulti and use bow to hit them like 1k crit per hit. in my server, skill cd didnt reset after fight, so i played without UD vs mages, but this server will make life much easier. dont be afraid to enchant these skills because encahnting increases cooldown vastly.
kamael and dwarves are a piece of cake and you wont even need a guide to fight them as a tank. The toughest opponents for tanks are archers and evas saint. evas saint will mana burn you like there is no tomorrow. they will also heal themselves so much that your dmg output will definitely be less than what they can heal. unless you land a good hold and perma stun which is not likely, this will go for a long fight, and if, evas saint has an attacking weapon augmentation, which MOSTLY do, they will chip away your HP and they will eventually win cuz you dont have mana. remember, you require mana to shoot arrows, so in the end, you wont even be able to use bow! a good mdef, mana pool and some lucky bow crit can help you. using cloth is a good idea too.
gladi and grandkha are not easy opponents either, but if you know when to use UD vengence knightshield + quick switch to bow when they run, you will have no problem.
vs other tankers, a lot of it is about gear and weapon enchant. first one to use UD is most likely to lose, and it will be a long long fight. phoenix knights are a pain in the ass because they have this skill reflect shit and it works pretty damn well. SK will debuff you from the start and that is very very painful, and if you are a lucky phoknight you will be able to reflect it. evas templar and phoknights are probably the best tanking class in olym due to heals and high def, SK does more dmg output and sick debuff, Hell knight is probably weakest, and indeed they are, but they have a panther to help you.
archers are prolly the toughest to beat. you will never catch up to them, they are a lot faster than you are. they will kite you til the end. try shooting bow at them but they will evade all. its really tough. thats why you want to lvl up ur hold/arrest to high chance and hope that it will land. also the archers will outrange you with bow, so if you are thinking of using ultimate, and using bow, they will step back and just shoot u or rest. you need to predict well where they are going, and a good use of Aggression is important. the moment you use aggression they will be pulled towards you, and you might have a chance of stunning them. vs archer and daggers, normal hit will miss most of the time so do use skills like power swing or tribunal. same thing with bows with power shot, but they do very little dmg. many times, duel vs archers will go on til the end, and they will likely have done more dmg output and they will win. if you are well experienced, you will do ok, but nonetheless, theyre the toughest to fight.
A good tanker should have almost no losses in olympiad. the only losses you should have are the fluke losses to titan gladi grandkha and daggers and against a buffed well geared archer.
augmentation is very VERY important. for all classes other than buffers, you will want a PASSIVE augmentation, and a good one. best one for mages will be Wild magic, since there is no acumen aug and empower is totally useless. for melee, i am unsure what was best for melee class but passive attack or crit is good as well as passive life steal, which is very very good for olympiad.
you wont get good augmentation in the first try. most of the time they give u shitty stuff like +25 MP, +1 STR, +12.5 Crit and etc. if they give you skill, most of the time its load of crapshoot like lvl 10 hydro blast and whatnot (for tankers.. lol!) you want a good passive augment with high +crit or attack. try using lots of midgrade lifestone 76,80 instead of high because honestly, chances are about the same.
skill enchant is prolly the most important shit in this game. they are like lvling ur weapons. they will break and go back to lvl 1 if you fail. you use Giant's codex to encahnt your skills. Most skills will have more than 2 choices of enchant.
Few examples are Power: increases effect of skill duration: length of skill Cost: mana cost is less elemental: gives elemental effect to skill, such as Fire enchant to archer skill will make the skill have fire attack ability, which is good!
and bunch of stuff! A good example would be Tanker's deflect arrow skill. if you enchant the right option, this buff will give you +pdef!!! awesome! +15 Deflect arrow will give you sufficient increase in pdef that it is definitely breaking a few codexs!
you receive 1 codex when you become 3rd class, and you can buy more from olympiad or drop from bosses. the chance of enchanting decreases per lvl. at lvl 1 most are 90+%, except the 3rd class skills which are significantly lower.
enchanting armor and weapon with elemental stones will give elemental effect to it. these include
fire earth wind water dark holy. enchanting armor with water will increase Defense from water enchanted weapon and etc. you can have +30 (+3 per stone) on piece of armor, and they will not go back to 0 when you fail. Weapon, i am unsure but i believe it was much higher.
I will write more if there are some things that you guys are curious about. I might write a guide for kamael since no one seems to want to play kamael.. good luck.
|
I have some experience playing in private servers in few pretty organized/large clans and I thought I'd share some Day 1 tips. Not sure how hardcore the clan leader/leadership want to take it so feel free to ignore this completely. Either way playing lineage 2 with a good group is always fun in my book. Be it chill or hardcore.
But if you really want to crush the server it would revolves around mainly 2 things: Controlling the Subclass Raid bosses + Nobless bosses. (Baium isn't needed for the quest on this server which simplifies things)
There is 4 (Kill 1 then the other 3) Subclass bosses you need to kill for the subclass quest (This is required for the nobless quest - which i will detail later). This is the first choke point for the server, either control all 3 (not really possible, unless insane coordination with summoners or there is a direct port onto the bosses) or control 1-2 to completely cockblock the progression of everyone else.
All 4 bosses are apparently on a 18H +/- 1 (which I think is retarded cause it allows strong clan to do exactly this)
Requirement to do this would be basically 1) Experienced Bishop(s) (Caster works too even) who gets a day 1 donator nobless. Not 100% required but if one side has a nobless bishop and the other don't its like multiplying their open field pvp numbers by 3 pretty much.
2) Red party (Ranged nukers + life stoned weapon + Ghetto armour) to kill EVERYONE that ports in till the quest item box times out so they can't get it. You basically attach the best bishops you got to this party, if they drop you res -> nobless and they keep going. (Attacking reds won't flag the attacker, but if they attack the healer who is flagged but not red, the attacker flags. Once they flag it means anyone can kill them without turning red)
Nobless Quest has 1 boss and requires a subclass with lvl 40 to start and like 75 to end. But boss on a 8H +/- 30min timer. If you control 1-2 of the subclass bosses you don't even to bother with this guy. But if you fail this guy will be your 2nd chokepoint.
I've read people talking about lockdown of farm zone/xp zones, this is impossible unless we have 100+ members or a seasoned group of dedicated robots. However, locking down a raid boss is completely feasible and basically end game in lineage (or castles if thats your thing).
Having a monopoly of nobless in a server basically means you beat the game. It means you control the Olympiad and your clan/alliance has all the Heroes and you have all/more Nobless bishops (meaning you will never ever lose an open field pvp if the bishops are good). Though its not really possible to maintain a monopoly for a long time since other clans will basically band together and force you off the monopoly. Unless you form a pact with another huge clan and make it your alliance vs everyone else.
Even if we don't do this, if any of the competent old clans do play here, they will probably attempt to do this as well (and we'll be the ones trying to break their monopoly )
I think I should explain why I emphasize Nobless Bishops so much. Lineage PvP for the most part is simple for dps/tanks. On day one if someone gives you a list of buffs/augs/gear/spells you should use you can pvp correctly and it wont matter if you're a complete newbie or you've played this since 2001. Basically, you have a caller, then you attack the target called with your highest dps combo in one coordinated burst. Simple.
However, playing a good bishop is hard and you are literally the backbone of the group. Usually a party has 2 bishops and its their job to keep each other alive and the rest of the party alive. When someone drops, bishops have to find the time to res them then re-nobless. They have to cleanse CC, they have to find out who got called and then celestial shield them (short invul), etc etc. Open field fights really only end when your bishops die (twice, they get a self-revive, literally the most broken class) and loses their buffs.
In short, a good and a bad dps is hard to tell apart but a good bishop and a bad bishop is day and night. And if I could find my old clan's Swedish bishop who was probably the Flash of bishops I would bring him back to play .
|
Hey, me and two friends of mine would like to join the clan if possible. We're veteran and experienced pvp players, played so many servers not even worth to mention from low rates to high rates, very active at vent and we're looking for some people to hang out with! Nicknames: Howl (prolly SK), Zenmai (Soulhound) and Sehkmet (prolly Bishop). I will try to get to the IRC in some hours.
|
On March 31 2011 22:15 ExceeD_DreaM wrote: Here is another guide to tanks in Olym and general augmentation and skill enchant.
In olym you will have 60 sec to buff your self. If you are a buffer class, do prepare a cloth set so you have sufficient mana (im talkin to you useless sword muses!) also make sure to buy the B grade staffs that will give you buff chance when casting a buff. They give body focus and magic armor i believe. these are very useful, and make sure to do body first so that if you are lucky, you will get it on the 1st shot and you will be healed before the fight.
make sure you hotkey these so yo can do it fast as possible. sometimes they never work, so it is indeed too bad if you cant get it to work. DO use lowest costing mana spell when doing this, or fastest casting, for instance, when i played evas templar, i used weapon buff then deflect arrow in combo for fastest possible buffs.
its also good to think about your mana and when to kite during the fight. as a tanker, when i played titan, i tried to eat up time so that their frenzy will end, but that is not easy. because of frenzy they are usually faster than you too, and if you didnt buff windwalk, theres simply no way you can run away. using bow and good use of ulti (tankers have like 3.. make use of it) can eat up titan no problem. I think i barely lost to titans.
daggers will be a piece of cake once their mana is done. ofc, they have this 1 hit wonder with lethal attack and theres nothing you can do about it. also, you cant really run from daggers so be smart when you are fighting them. archers and daggers will also have ridiculous evasion, so bow attack wont land very often.
tank vs mages should be a piece of cake. tankers should never lose to mages, you can literally do w.e you want. you can get close to vicinity (usually kill summon first), use knight shield and hack away + shield stun + arrest + whatnot. you can also ulti and use bow to hit them like 1k crit per hit. in my server, skill cd didnt reset after fight, so i played without UD vs mages, but this server will make life much easier. dont be afraid to enchant these skills because encahnting increases cooldown vastly.
kamael and dwarves are a piece of cake and you wont even need a guide to fight them as a tank. The toughest opponents for tanks are archers and evas saint. evas saint will mana burn you like there is no tomorrow. they will also heal themselves so much that your dmg output will definitely be less than what they can heal. unless you land a good hold and perma stun which is not likely, this will go for a long fight, and if, evas saint has an attacking weapon augmentation, which MOSTLY do, they will chip away your HP and they will eventually win cuz you dont have mana. remember, you require mana to shoot arrows, so in the end, you wont even be able to use bow! a good mdef, mana pool and some lucky bow crit can help you. using cloth is a good idea too.
gladi and grandkha are not easy opponents either, but if you know when to use UD vengence knightshield + quick switch to bow when they run, you will have no problem.
vs other tankers, a lot of it is about gear and weapon enchant. first one to use UD is most likely to lose, and it will be a long long fight. phoenix knights are a pain in the ass because they have this skill reflect shit and it works pretty damn well. SK will debuff you from the start and that is very very painful, and if you are a lucky phoknight you will be able to reflect it. evas templar and phoknights are probably the best tanking class in olym due to heals and high def, SK does more dmg output and sick debuff, Hell knight is probably weakest, and indeed they are, but they have a panther to help you.
archers are prolly the toughest to beat. you will never catch up to them, they are a lot faster than you are. they will kite you til the end. try shooting bow at them but they will evade all. its really tough. thats why you want to lvl up ur hold/arrest to high chance and hope that it will land. also the archers will outrange you with bow, so if you are thinking of using ultimate, and using bow, they will step back and just shoot u or rest. you need to predict well where they are going, and a good use of Aggression is important. the moment you use aggression they will be pulled towards you, and you might have a chance of stunning them. vs archer and daggers, normal hit will miss most of the time so do use skills like power swing or tribunal. same thing with bows with power shot, but they do very little dmg. many times, duel vs archers will go on til the end, and they will likely have done more dmg output and they will win. if you are well experienced, you will do ok, but nonetheless, theyre the toughest to fight.
A good tanker should have almost no losses in olympiad. the only losses you should have are the fluke losses to titan gladi grandkha and daggers and against a buffed well geared archer.
augmentation is very VERY important. for all classes other than buffers, you will want a PASSIVE augmentation, and a good one. best one for mages will be Wild magic, since there is no acumen aug and empower is totally useless. for melee, i am unsure what was best for melee class but passive attack or crit is good as well as passive life steal, which is very very good for olympiad.
you wont get good augmentation in the first try. most of the time they give u shitty stuff like +25 MP, +1 STR, +12.5 Crit and etc. if they give you skill, most of the time its load of crapshoot like lvl 10 hydro blast and whatnot (for tankers.. lol!) you want a good passive augment with high +crit or attack. try using lots of midgrade lifestone 76,80 instead of high because honestly, chances are about the same.
skill enchant is prolly the most important shit in this game. they are like lvling ur weapons. they will break and go back to lvl 1 if you fail. you use Giant's codex to encahnt your skills. Most skills will have more than 2 choices of enchant.
Few examples are Power: increases effect of skill duration: length of skill Cost: mana cost is less elemental: gives elemental effect to skill, such as Fire enchant to archer skill will make the skill have fire attack ability, which is good!
and bunch of stuff! A good example would be Tanker's deflect arrow skill. if you enchant the right option, this buff will give you +pdef!!! awesome! +15 Deflect arrow will give you sufficient increase in pdef that it is definitely breaking a few codexs!
you receive 1 codex when you become 3rd class, and you can buy more from olympiad or drop from bosses. the chance of enchanting decreases per lvl. at lvl 1 most are 90+%, except the 3rd class skills which are significantly lower.
enchanting armor and weapon with elemental stones will give elemental effect to it. these include
fire earth wind water dark holy. enchanting armor with water will increase Defense from water enchanted weapon and etc. you can have +30 (+3 per stone) on piece of armor, and they will not go back to 0 when you fail. Weapon, i am unsure but i believe it was much higher.
I will write more if there are some things that you guys are curious about. I might write a guide for kamael since no one seems to want to play kamael.. good luck.
The buff your talking about isn't magic armor, it's Mental Aegis, one of the more important buffs in Oly especially against any caster. (Gives resistance to numerous CC spells like sleep / silence.)
And I wouldn't dismiss HK as the weakest tank in Oly. Panther with soulshots is incredibly high DPS. While some classes can deal with the panther easily, some other are helpless against it. I used to play HK in Olympiad, and the threat of the panther can't be ignored by any class. Which means if your smart, you can get a shit ton of free hits. And I don't recall losing to a SK, even if he got really lucky with his cubics. Your DPS is greater because of the Panther which he is forced to kill, meaning that he needs to waste a few thousand worth of HP on killing your panther while you keep your own HP up (which is alot higher since your human)
But generally it's sound advice.
|
it's very unfortunate that the server is coming out right in the middle of mlg dallas. although i guess you could just dual screen it
|
|
They dont cast all games though. So just skip the boreing mirrors(PvP,ZvZ)
|
patch and updater are online
|
NonFactor, thanks for the input. I meant HK was weakest among the tanks when they fight each other, but I don't really know very well SK vs HK so I guess you are right. and yea i forgot the active spell name, mental aegis is right.
|
On April 01 2011 14:45 ExceeD_DreaM wrote: NonFactor, thanks for the input. I meant HK was weakest among the tanks when they fight each other, but I don't really know very well SK vs HK so I guess you are right. and yea i forgot the active spell name, mental aegis is right.
I really hope that by HK,you mean somekind of other tank and not a Hell knight.The class was definantly NOT the weakest tank class in olympiad Unless you don't use your pet/don't buy pet SS/don't use it properly.Honestly,the only tank class in oly that i'd say is better than a HK (by a far) is a paladin.Angelic icon and you're set to roll.But ofc,this is just a tank vs tank observation.
Also,about the guide.My personal tip for anyone thinking of playing a tanker class is to BoG shield slam and use it on every melee.If it lands,you won the fight.Stun (recycle) , Shield slam (chance) and hamstring (chance) should be enchanted as much as possible with book of the giants.But again,this is only for DA.Also if you're fighting against an archer class,he will almost 100% initiate on you eighter with hamstring shot or with stunning shot.Now here the lovely part If you're playing a DA (or a SK i think) you have this nifty little skil lcalled "Physical shield" (if i remmember the name correctly) use it,use it against ANY match up.Now here's the beauty of what happens when you're fighting an archer class,it has a chance of reflecting all stunning shots and that initiating hamstring shot.If you reflect eighter of those on the start of the match,you won.It works against magic too,but it has a really low chance of reflecting,still,keep it up.It's especially vital in tank vs tank match ups.A shield slam reflect is amusing to say the least .
Also,if you'll play a DA always get an Arcana Mace (am) with an acumen(or empower if oly is only with +0 gear) special ability (SA) and get spirit shots ( NOT BLESSED SPIRIT SHOTS).The key is to use hamsting,drain life and any other spell while wearing the staff.It will increase your chances substantially to land a root/slow.Also,if you lose your dark panther (DA pet) always corpse scavange it or corpse plague (if the enemy is close to the corpse),stun or hamstring the enemy,run away,equip your AM and summon the pet back(when summoning the pet back always use AM with an acumen SA,get it back as FAST as possible).I've seen so many DA's in olympiad not re-summoning their pets after they die.It's a BAAAAAAAD move since the pet deals way more dmg then you do.
If you get into a match up against any buffer class (Prophet,evas saint,shilien elder) you NEED to land a hamstring or a shield stun.If you don't land eighter of those FAST,you lost.
If you'd ever (for some weird reason) want to use a tanker for world pvp,pick a SK or a paladin,since they excel much more with full buffs.But,in a self buff situation of the olympiad,DA is definently one of the hardest,yet one of the msot versatile tankers around if used properly.The only classes you'd have problems with are good gladiators,all buffers and out of the tanker classes,a paladin.Other tanks are great,don't get me wrong,but they are highly RNG and unreliable.SK's are fun because you can paralyze (high rng) and have 3 cubics to help you (reduce armor,poison,life steal) and TK are fun because you can....heal....yourself....Ye.
But again,this is just a personal preference.I've played a DA since c2 or c3 and a warsmith/maestro since c3-c4 and that's why i'd choose those classes over any other class in olympiad
Overall all the classes are versatile and have their unique skill sets that can help them win.Eighter by slows,draining life,dealing burst dmg,short but often stuns,disables,pets,range and etc. I'd say pick any class and play the game,if this is your first time (just don't pick a scavanger (dwarf) you'll regret it in pvp/olympiad,they have their purpose,but fighting is not one of them) Posting a guide-to-guide for each class,the gear needed,the skills used for each matchup,the enchants,special abilities,augments and etc would take up pages.But that's what makes Lineage 2 interesting... Even tho ,private server end up dying in a month or two /sigh.
Can't wait for the opening day,still torn between HK or a maestro
|
Updated OP with info about new membership requirements.
|
|
On April 01 2011 16:15 Sernyl wrote:I really hope that by HK,you mean somekind of other tank and not a Hell knight.The class was definantly NOT the weakest tank class in olympiad Unless you don't use your pet/don't buy pet SS/don't use it properly.Honestly,the only tank class in oly that i'd say is better than a HK (by a far) is a paladin.Angelic icon and you're set to roll.But ofc,this is just a tank vs tank observation.
There is a reason ET and PK are called zombie tanks. I have almost never seen PK or ET lose a battle vs HK and they really shouldnt. Touch of Life itself should win it over HK without a problem. Not only that, but panther doesnt live for too long and cubics do their job overtime too. assuming the opponent tank targets panther first (using arrest on it and stunning HK every cd is done) panther dies pretty fast. I use heal storm and smart cubic and these absolutely build up overtime. especially in tank vs tank fight, you can expect +5 times heals and +5 times storm, and thats a total difference of about 2k HP. also ET has faster speed and PDEF as well as shitload of more buffs (same with PK)
Hence as a result, ive almost never seen HK kill a zombie tank unless HK out micros and out plays and out gears the other. too much heal to overcome.
|
On April 01 2011 21:03 ExceeD_DreaM wrote:Show nested quote +On April 01 2011 16:15 Sernyl wrote:I really hope that by HK,you mean somekind of other tank and not a Hell knight.The class was definantly NOT the weakest tank class in olympiad Unless you don't use your pet/don't buy pet SS/don't use it properly.Honestly,the only tank class in oly that i'd say is better than a HK (by a far) is a paladin.Angelic icon and you're set to roll.But ofc,this is just a tank vs tank observation. There is a reason ET and PK are called zombie tanks. I have almost never seen PK or ET lose a battle vs HK and they really shouldnt. Touch of Life itself should win it over HK without a problem. Not only that, but panther doesnt live for too long and cubics do their job overtime too. assuming the opponent tank targets panther first (using arrest on it and stunning HK every cd is done) panther dies pretty fast. I use heal storm and smart cubic and these absolutely build up overtime. especially in tank vs tank fight, you can expect +5 times heals and +5 times storm, and thats a total difference of about 2k HP. also ET has faster speed and PDEF as well as shitload of more buffs (same with PK) Hence as a result, ive almost never seen HK kill a zombie tank unless HK out micros and out plays and out gears the other. too much heal to overcome.
Alright,we can just ignore the fact that ToD makes your healing obsolete.Like i said,PK is insanely hard to kill,ET is a looooooong fight,but winning it is more than possible.Unless it's one of those olympiads where the ET has +21 gear and +16 armor with 6 boss jewelery.But if its with +0 S grades or even a custom A grade olympiad base gear set,HK has the advantage.Also,i never had good gear on my tank,i'd always fight oly with +10-14 weapons against +16 and higher ups. Like i stated before,most of the HK's i've seen (personaly) never even bothered regaining their pet or using shield slam for plain interrupt purposes rather than disabling physical skills,or even using life scavange in a fight and those skills are really life savers.
The cubics are great,don't get me wrong,i wish HK had them,but honestly,they don't heal THAT much and the only way you can survive is by ToL , and when the HOT ends,it's over.And PK usually ends the fight before that happens with AI. Still,most of the fights (tank vs tank) ends with eighter one of the opponents having less than 5% hp
Am i saying that a HK is the choice for someone starting l2?No,HK is the worst choice,it's one of the hardest tank classes to PvP with.Am i saying a HK can beat an equally geared and skilled ET/PK/SK? Yes.Honestly,i think that a SK is the weakest tanking class for OLYMPIAD,since i used to beat them with my maestro quite easaly (couldn't beat other tank classes),but that's another story.
Still,disscusing class balance is always stupid and irelevant,i played with a HK for many years and you obviously played ET or somekind of other tanker class and we will both have our own arguments that prove why our tank class is superior to the other Still,the end note stands,if you want to have ALOT of fun in olympiad and to be able to stand head to head with a variaty of opponents,pick one of the tanker classes,you will not regret it.
|
|
|
|