Cybercraft NYC Tournament 6.0 - Page 7
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Boyo
United States226 Posts
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NintendoStar
United States217 Posts
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CurLy[]
United States759 Posts
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btway
United States879 Posts
On March 26 2011 13:46 CurLy[] wrote: What about a 64 man tourney with the RO32 online but the 32 man at lan? No qualifiers. But RO64 in single elimination shouldn't take that much longer. | ||
Certified
United States667 Posts
On March 26 2011 14:09 btway wrote: No qualifiers. But RO64 in single elimination shouldn't take that much longer. 64man tour is gonna take at least 2 hours longer | ||
DaCheF
United States305 Posts
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Blasterion
China10272 Posts
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Pokebunny
United States10654 Posts
On March 26 2011 14:30 Certified wrote: 64man tour is gonna take at least 2 hours longer You mean 30 minutes longer? | ||
Blasterion
China10272 Posts
Give or give an hour about I guess. Since some people will be waiting for other people to finish. | ||
AGIANTSMURF
United States1232 Posts
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Blasterion
China10272 Posts
On March 27 2011 04:10 AGIANTSMURF wrote: Im gonna be pretty pissed if we do RO64 single elim and i lose to cheese + there is no losers' braket I've always seen you as the cheeser but not the cheesed | ||
Certified
United States667 Posts
poke quit your bitching about start times ever since i let you play that other tourney at cybercraft you've been nothing but a spoiled little brat yes that event timing was completely off and I realize thats my fault but there were byes all across the brackets and you even had a bye first round you should be glad i let you play through with that other tour since you won 50bucks from it especially since when I did ask you to play your game you refused | ||
SchAmToo
United States1141 Posts
Half hour for the first round, 1 hour allowance for the 2nd round. and so on. Losers bracket happens concurrently, start at 12. I wrote this quick and without much thought, but i wanted to start discussion on tournament scheduling cause we have such a problem with it. | ||
Certified
United States667 Posts
On March 27 2011 07:01 Schamus wrote: This is how it is, you have a strict schedule lined up. If you don't start in time, means you won't finish in time. If you don't finish in time, too bad (maybe the person who was ready first gets to have that as a bye). We're not waiting around for people.... if we collect as much as I think we will, it will be a big prize pool. If the match goes on longer than expected, then arrangements can be met IF AND ONLY IF IT STARTED ON TIME. Half hour for the first round, 1 hour allowance for the 2nd round. and so on. Losers bracket happens concurrently, start at 12. I wrote this quick and without much thought, but i wanted to start discussion on tournament scheduling cause we have such a problem with it. last event ran fine, everything ran on schedule most of the events have been okay only 3.0 and 4.0 went overtime | ||
Pokebunny
United States10654 Posts
On March 27 2011 07:14 Certified wrote: last event ran fine, everything ran on schedule most of the events have been okay only 3.0 and 4.0 went overtime Every single one has been at least an hour longer than necessary. | ||
NintendoStar
United States217 Posts
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bebe01
Korea (South)512 Posts
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Phelix
1931 Posts
1. Starting on time 2. Breaks (Food and Personal) Starting on time has been a problem for Cybercraft Tournaments because competitors need time to set up their equipment, and some people never show up on time. I believe there needs to be DQs much faster if people are not going to show up on time. The biggest issue that I find was the amount of breaks that were afforded while streaming the earlier rounds. While you want to stream as many good games as possible, this will cause bigger delays in the tournament; as I recall, I had to wait about an hour before starting my second round match. If both competitors are ready, they should be able to immediately start the next series instead of trying to wait and let the tournament organizers decide what match is going to be casted. Yes, this will hurt in the sense that one might not be able to see better matches, but allows a better flow of the tournament. You can keep this rule until Ro4, where there would only be 3 series to be casted, and it would take about 1.5 hours total. Lunch breaks certainly do not help with the situation, and although this might be harsh, either there needs to be a strict block of time for lunch and food, or having no lunch break at all. Player breaks should not be more than 5-10 minutes per series. That is my thought on the time management issues with Cybercraft. | ||
Certified
United States667 Posts
On March 27 2011 09:31 Phelix wrote: I find that there are two issues with time management issues with Cybercraft. 1. Starting on time 2. Breaks (Food and Personal) Starting on time has been a problem for Cybercraft Tournaments because competitors need time to set up their equipment, and some people never show up on time. I believe there needs to be DQs much faster if people are not going to show up on time. The biggest issue that I find was the amount of breaks that were afforded while streaming the earlier rounds. While you want to stream as many good games as possible, this will cause bigger delays in the tournament; as I recall, I had to wait about an hour before starting my second round match. If both competitors are ready, they should be able to immediately start the next series instead of trying to wait and let the tournament organizers decide what match is going to be casted. Yes, this will hurt in the sense that one might not be able to see better matches, but allows a better flow of the tournament. You can keep this rule until Ro4, where there would only be 3 series to be casted, and it would take about 1.5 hours total. Lunch breaks certainly do not help with the situation, and although this might be harsh, either there needs to be a strict block of time for lunch and food, or having no lunch break at all. Player breaks should not be more than 5-10 minutes per series. That is my thought on the time management issues with Cybercraft. youre 100% correct about everything problem is to fix the issues we have to be a lot stricter about the rules and cant be as lenient which makes the event more of an official tournament then an actual community LAN I have no problem being absolutely strict with the rules and dropping people from brackets on the dot but if thats the case i feel its not much of a fun event but rather an actual competitive scene if thats what the community whats I'm fine with that but for the most part, people there dont take the tournament too seriously, which is y i dont want to rush people to play their games and i dont want to drop people if theyre 5-10min late | ||
btway
United States879 Posts
Starting on time is another thing. If we start on time and give people byes, and then they wait for their second match, their opponent tends to show up a few minutes later. So do we enforce STRICTLY, which is kind of a pain for people who arrive a few minutes late? Or do we enforce sort leniently because the people who have byes are waiting for games anyways? | ||
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