Patch 1.3 on PTR - Page 103
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BigJoe
United States210 Posts
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PrinceXizor
United States17713 Posts
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Arcanne
United States1519 Posts
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Salv
Canada3083 Posts
On February 27 2011 06:30 hitman133 wrote: Without khayderian amulet, there's no way protoss can stop 3 dropship full of marauders when the colossi balls are outside the expo. NEVER, unless they remove stim cuz that shit is fucking joke in this game. Scout it. | ||
ZeraToss
Germany1094 Posts
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NecroSaint
England102 Posts
I really can see this being a problem, and not just drop ships, on maps like xelnaga it is easy as hell for terran to just run small groups of marauders around the map to harrass expos etc. And this is hard to deal with if you do have khaydarian amulet, without it, gateway units just arent efficient enough to deal with small bio groups. And without any other fast responses, defending bases after your third is going to be very hard. I think they should keep the upgrade but make it so it only gives +20 damage, meaning you cant just instantly reinforce an army with storms, there is still a delay, which also makes it harder to deal with drops, but plausible without spreading your entire army around the map. | ||
TwoMagTrav
United States195 Posts
On February 27 2011 06:30 etceteraetcetera wrote: So you're saying that the full price of a brood lord now is 450 / 350? Ya. inorite? User was warned for this post | ||
Salv
Canada3083 Posts
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TwoMagTrav
United States195 Posts
On February 27 2011 06:33 Arcanne wrote: Damn where's the alert that tells you when you're about to be supply blocked Werd. User was warned for this post | ||
whoopadeedoo
United States427 Posts
On February 27 2011 06:30 hitman133 wrote: Without khayderian amulet, there's no way protoss can stop 3 dropship full of marauders when the colossi balls are outside the expo. NEVER, unless they remove stim cuz that shit is fucking joke in this game. Now, you just have to keep a HT or two around in your base for defensive purposes. | ||
dark fury
Sweden426 Posts
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JoeCrow
United States167 Posts
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proot
United States126 Posts
On February 27 2011 06:42 NecroSaint wrote: I really can see this being a problem, and not just drop ships, on maps like xelnaga it is easy as hell for terran to just run small groups of marauders around the map to harrass expos etc. And this is hard to deal with if you do have khaydarian amulet, without it, gateway units just arent efficient enough to deal with small bio groups. And without any other fast responses, defending bases after your third is going to be very hard. I think they should keep the upgrade but make it so it only gives +20 damage, meaning you cant just instantly reinforce an army with storms, there is still a delay, which also makes it harder to deal with drops, but plausible without spreading your entire army around the map. If you've been watching how the high level protoss are playing, they are starting to spread their units out and gain map vision with observers/pylons. The high templar nerf is completely exaggerated by the protoss it's really funny to see. "OH MAN HOW DO WE DEAL WITH DROPS NOW?!?!?" The same way as before: scout well by building more than one observer and be careful with them, go phoenix/colossi if you really want to shut down harassment oriented terrans. The amulet was broken and needed a change, there is simply no way to argue that. HT defense was simply too good and prevented any harass options whatsoever. A 3 dropship drop is HUGE investment, it should require a portion of the protoss army to stop, not a couple of ht/zealot warpins. Top it off with HT/colossi pushes being pretty much unstoppable with storm constantly reinforcing and you can see why blizzard implemented the change. Drastic? Sure, but at least they acknowledged a broken ability and fixed it. I agree, they should have approached it a little differently, maybe buffing storm aoe to compensate, but i'm sure they'll do something to quiet down all the crying. | ||
Sewi
Germany1697 Posts
On February 27 2011 07:01 JoeCrow wrote: now we can remove the dark shrine and enable DTs with the templar archives plz! That would be so awesome because we would maybe see more HT tech against Zerg. But I doubt this is ever going to happen | ||
ccHaZaRd
Canada1024 Posts
On February 27 2011 06:44 Salv wrote: How's it a problem? If you see that they're loading up dropships, or are flying to a base, warp in stalkers, and then snipe his medivacs. feedback is usually better then storm anyways | ||
Kindred
Canada396 Posts
On February 27 2011 07:03 proot wrote: If you've been watching how the high level protoss are playing, they are starting to spread their units out and gain map vision with observers/pylons. The high templar nerf is completely exaggerated by the protoss it's really funny to see. "OH MAN HOW DO WE DEAL WITH DROPS NOW?!?!?" The same way as before: scout well by building more than one observer and be careful with them, go phoenix/colossi if you really want to shut down harassment oriented terrans. The amulet was broken and needed a change, there is simply no way to argue that. HT defense was simply too good and prevented any harass options whatsoever. A 3 dropship drop is HUGE investment, it should require a portion of the protoss army to stop, not a couple of ht/zealot warpins. Top it off with HT/colossi pushes being pretty much unstoppable with storm constantly reinforcing and you can see why blizzard implemented the change. Drastic? Sure, but at least they acknowledged a broken ability and fixed it. I agree, they should have approached it a little differently, maybe buffing storm aoe to compensate, but i'm sure they'll do something to quiet down all the crying. Filling up 3 dropships and dropping in the middle of the P's base was a High Risk-High reward situation. Now, without amulet, it become a lower risk and high reward. Kinda like what salvage does to bunker rushes. That doesnt make sense. If I leave a few units behind (Especially if its a colossus, then my main army suffers. I cant run them back from across the map either. Terran Drops Are VERY effective. And so they can't be easy to pull off. Sure terran doesnt have something like that but how often does a terran get dropped on by a Protoss? Rarely. And if zerg wants to drop, it will rarely be a single Overlord, it will be a nydus or a fleet of full ovies. | ||
Rawr
Sweden624 Posts
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freetgy
1720 Posts
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Whitewing
United States7483 Posts
On February 27 2011 07:08 ccHaZaRd wrote: feedback is usually better then storm anyways Yeah, unless the medivacs are low on energy, which is often the case. It's fun when you feedback it, it loses half its hitpoints, and still gets the marauders out. | ||
Existor
Russian Federation4295 Posts
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