GSL Code A Ro32 Foreigner Special: Liquid`HuK
By Hot_Bid
Images courtesy of playxp
By Hot_Bid
Images courtesy of playxp
Liquid`HuK = Blue | ST_Curious = Red
P7 Game 1 - Tal'Darim Altar Z11
+ Show Spoiler [Show Recap] +
Curious opens pool gas while Huk opens forge nexus-gate-cannon. The cannon is a few seconds late, and two lings get in. The two lings disrupt a good amount of Huk's mining before he gets a zealot out to deal with them.
Two ninjalings slip into HuK's base.
Curious takes his natural and third base quickly after, while Huk builds up to six warp gates and pushes very aggressively with Zealot sentry. Curious's speedlings delay, sniping a sentry or two as Huk sets up his forward pylon. Huk moves in with just a few sentries and zealots, but is denied by roaches.
Early roaches deny HuK's initial sentries and zealots.
Huk continues to warp in units, pushing up the ramp to kill a few overlords before being forced to retreat by large roach numbers. Curious is very deliberate in avoiding the ramp, as that would allow Huk to split his army with two force fields.
Curious avoided the ramp like the plague.
Curious's roach heavy composition forces lots of stalker warp-ins for Huk, and soon he runs out of sentry energy. However, he kills several overlords, supply capping Curious and forcing him to pull drones to defend. But with no sentries to threaten forcefields, Curious soon is able to overwhelm Huk's army and force a retreat.
The net result of this three-minute constant battle is quite bad for Huk. He dealt only superficial damage and Curious successfully secured three bases (even though the third only has six patches). Also, Huk's third base is even more delayed because of burrowed zerglings.
Huk finally takes his third, and Curious responds by taking a fourth and techs to spire. The mutas get quite a few probe kills, but Curious is too greedy and loses many of them flying too close to stalkers. Curious then executes a two prong attack, harassing Huk's natural with mutas while attacking Huk's third with roaches. The mutas are effective but the roaches fight in a very poor position against forcefields and immortals.
No defensive cannons results in many dead probes.
Despite a reduced probe count, Huk is now stabilized on three bases. He moves out soon after with a large stalker sentry immortal ball. Curious does a great job flanking right at the base of his ramp, using burrow to go under forcefields. The armies effectively trade and Huk retreats to take his fourth base while Curious takes his fifth.
Roaches everywhere!
At this point Curious is still leading, but only narrowly. Curious morphs many banelings and loads them into his overlords for the carpet-bombing technique that is very effective against clumped units. Huk meanwhile has teched to DT, and sneaks one into Curious's third base, dealing significant drone damage (8+ kills).
Curious army composition.
Then comes the turning point in the game: Curious moves in with roaches, but they get forcefielded off and then the overlords fly in to drop banelings, but they barely unload any banelings before Huk kills them with stalkers. Meanwhile, a DT sneaks to Curious's fifth and yet another DT goes into Curious's main. With a severely disrupted economy, Curious no longer has the army to contest Huk's ball, especially when Huk adds templars and storm to it.
Baneling bombs: ineffective.
Huk blankets the roach army with storms and the rest of his army finishes the job. Huk's remaining stalkers clean up Curious's fifth base and that's GG. [27:05]
Deathball doing what deathball does.
Two ninjalings slip into HuK's base.
Curious takes his natural and third base quickly after, while Huk builds up to six warp gates and pushes very aggressively with Zealot sentry. Curious's speedlings delay, sniping a sentry or two as Huk sets up his forward pylon. Huk moves in with just a few sentries and zealots, but is denied by roaches.
Early roaches deny HuK's initial sentries and zealots.
Huk continues to warp in units, pushing up the ramp to kill a few overlords before being forced to retreat by large roach numbers. Curious is very deliberate in avoiding the ramp, as that would allow Huk to split his army with two force fields.
Curious avoided the ramp like the plague.
Curious's roach heavy composition forces lots of stalker warp-ins for Huk, and soon he runs out of sentry energy. However, he kills several overlords, supply capping Curious and forcing him to pull drones to defend. But with no sentries to threaten forcefields, Curious soon is able to overwhelm Huk's army and force a retreat.
The net result of this three-minute constant battle is quite bad for Huk. He dealt only superficial damage and Curious successfully secured three bases (even though the third only has six patches). Also, Huk's third base is even more delayed because of burrowed zerglings.
Huk finally takes his third, and Curious responds by taking a fourth and techs to spire. The mutas get quite a few probe kills, but Curious is too greedy and loses many of them flying too close to stalkers. Curious then executes a two prong attack, harassing Huk's natural with mutas while attacking Huk's third with roaches. The mutas are effective but the roaches fight in a very poor position against forcefields and immortals.
No defensive cannons results in many dead probes.
Despite a reduced probe count, Huk is now stabilized on three bases. He moves out soon after with a large stalker sentry immortal ball. Curious does a great job flanking right at the base of his ramp, using burrow to go under forcefields. The armies effectively trade and Huk retreats to take his fourth base while Curious takes his fifth.
Roaches everywhere!
At this point Curious is still leading, but only narrowly. Curious morphs many banelings and loads them into his overlords for the carpet-bombing technique that is very effective against clumped units. Huk meanwhile has teched to DT, and sneaks one into Curious's third base, dealing significant drone damage (8+ kills).
Curious army composition.
Then comes the turning point in the game: Curious moves in with roaches, but they get forcefielded off and then the overlords fly in to drop banelings, but they barely unload any banelings before Huk kills them with stalkers. Meanwhile, a DT sneaks to Curious's fifth and yet another DT goes into Curious's main. With a severely disrupted economy, Curious no longer has the army to contest Huk's ball, especially when Huk adds templars and storm to it.
Baneling bombs: ineffective.
Huk blankets the roach army with storms and the rest of his army finishes the job. Huk's remaining stalkers clean up Curious's fifth base and that's GG. [27:05]
Deathball doing what deathball does.
P6 Game 2 - Metalopolis Z3
+ Show Spoiler [Show Recap] +
Huk opens with a very safe and standard 3-warpgate expand. Curious opens pool speed into expansion and roaches. Huk then moves out with a small sentry zealot force, but Curious backstabs a few lings and scores some probe kills, forcing Huk to return home.
Best defense is a good offense.
Curious is running a dozen lings around the front of Huk's natural, but Huk traps them with some fast forcefields and kills them with no losses.
Ling sandwich..
Huk moves out with a sentry heavy army, plants a forward pylon, warps in a few rounds of stalkers, and just jams the entire army into Curious's natural. With virtually unlimited forcefields from 10+ sentries, Huk easily rolls through and advances to the Round of 16. [10:47]
Forcefields are good.
Best defense is a good offense.
Curious is running a dozen lings around the front of Huk's natural, but Huk traps them with some fast forcefields and kills them with no losses.
Ling sandwich..
Huk moves out with a sentry heavy army, plants a forward pylon, warps in a few rounds of stalkers, and just jams the entire army into Curious's natural. With virtually unlimited forcefields from 10+ sentries, Huk easily rolls through and advances to the Round of 16. [10:47]
Forcefields are good.
TLAF-Liquid`HuK Post Game Interview
Congratulations! This is our first foreigner special interview with you, and it's starting off on a good note. How did you feel after the match?
Felt really good, at worst now I can play in Code A again.
Is it a relief to finally get a GSL broadcast win under your belt?
Of course, especially since now at worst I get to play Code A again next season, but yes huge relief. Hopefully the next matches I won't be so nervous.
Why were you nervous?
It's weird, I dont really get nervous about that to much but anything Starcraft and I'm screwed. I don't know what it is really, just SC2 is really chancy sometimes and if I don't win I feel like I disappointed so many people, including myself. I just want to play my best and post results to match my skill.
Did the games go as you expected? You said you met Curious on the ladder and that the series was not going to be easy.
First game definitely did not. Second game was what I hoped and expected. I was really really really nervous first game though, after the win though I calmed down a bit.
Take us through the first game then. What were your thoughts as it went on?
Well, I had practiced this forge build to all-in if he didn't cheese or hatch first. I saw he took gas really early so I was very nervous about defending baneling bust / nydus / ling / roach all-ins. But afterwards my plan was to push with 6-8 gateways and try to finish it off 2 base, in practice games it always worked. Then it failed horribly and I basically just tried to play from behind, luckily with some nice DT play and his mistakes, I came back in.
There was a point in the game where he had five or six overlords filled with banelings and you killed them all barely losing any units. Is this a common new strategy? We haven't seen it much in big tournaments yet, and both Zerg players did it in their matches today.
All oGs use it quite commonly, I figured as much that they had banelings in them; at least hoped lol. It's really strong but if expected you just have to spread well and it's not that effective, especially with a more stalker heavy ball compared to a mass zealot/sentry ball.
In the second game you went for a relatively safe 3-gate sentry expand, but you managed to kill him with a low gate count.
My plan from a lot of discussion with Hayder was to all-in with those positions for numerous reasons on the map, his style, my style, and odds. But after he lost some lings early on I figured there was a timing. Basically I just counted on his small mistakes and waited for my pylon near his nat to finish to get a round of stalkers vs his roaches and it was gg after that. Even if he held I think I would of done enough damage to win most games from there on.
You've been in Korea for several months now, but this is your first televised match. You mentioned before about feeling pressure to show results, can you elaborate on that more?
Because the way Korea works I dont play many tournaments anymore. I hate cross server lag and don't travel that much since a lot of things like MLG are on their off season right now, so when I do play in something I want to win it always. Other then that i just want to do my best and impress as many as I can.
Are you superstitious? You are now 2-0 in GSL with no trademark hoodie or pillow.
I don't know if I would say I'm superstitious, but I do believe in some things lol, as weird as that sounds. Gotta rock the TL shirt and the lady put so much effort into my hair I would feel bad to ruin it with my hoody. I forgot my pillow but my oGs jacket faired okay.
You stated that PvZ was your best matchup now. It was your worst before. What caused this change?
Just safe builds like 3-gate expo I guess. I don't have a ton of variation in my play, but I think my control is decent and I don't mind playing anyone in macro games so. Just expereience of korean ladder I guess.
You will play another Zerg in the next round - Revival, who looked pretty good in his series versus ButterflyEffect. Any thoughts on him? When will you start preparing for the next round?
I've heard hes really good and practices a lot and hard. As soon as I know the maps I guess I will start practicing specifcally for that. I'll probably play some tonight or tomorrow morning, no days off for progamers ;o .
Did the oGs or Liquid guys have anything special to say to you before or after the matches?
Everyone pretty much said GL or fighting or whatever and then congratulated me afterward. But I talked most with Hayder so a special shoutout to him for helping me.
Hayder has something to prove in his match later this week as well. Are you planning on watching your teammates play?
Yes, I am planning to as long as nothing comes up and my mind set stays the same. I hope the best for Hayder, but his opponent is extremely tough. I predicted Ganzi before the matchups to be one of the best of all Code A.
You did a ceremony at the end of the match. What did it mean?
Basically people need to stop talking so much shit. It's funny now as I'm doing this interview, I'm reading up on TL about some immature jokes, or people complaining about a commentator who probably knows more about the game then 90% of the other commentators out there. I don't know, maybe its just me but I really hate fake people who just like to talk shit or play games.
What is your goal for this season?
To win Code A.
You certainly seem very focused. Good luck! Any last words for your fans?
Thank you all for supporting me so much you have no idea how much I appreciate it all and will do my best to represent you all well. Thanks to all my friends, family, and teammates as well. <333 all of you SOOOOOOOOOOOOOOOOOOOOOOO MUCH.
GSL Code S / Code A Foreigner Week!
Foreigner week continues, as LiquidJinro, mOOnGLade, LiquidHayprO and LiquidRet will all be competing in the next seven days. Stay tuned for more Foreigner Specials!