Personally, I expect protoss to dominate. But we'll see.
[GSL] All four new maps to be used in March GSL - Page 3
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Bagi
Germany6799 Posts
Personally, I expect protoss to dominate. But we'll see. | ||
Umbrella
Taiwan936 Posts
edit: I mean about huge maps. | ||
FrostedMiniWeet
United States636 Posts
With these larger maps, I think things like buffing siege tanks, giving hydra's a speed upgrade, and other much needed changes are more likely. Ultimately I think the game needs a supply cap increase, as maxed armies are simply pathetic as it is, but I don't think we can expect to see something that drastic until HOTS. | ||
Offhand
United States1869 Posts
Protoss having reasonable thirds. Zergs not bitching about every freaking map. This is a good change, now put them on the ladder. | ||
Treadmill
Canada2833 Posts
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Tachion
Canada8573 Posts
overall though I think it's fantastic, and it'll make the next GSL way better. | ||
imyzhang
Canada809 Posts
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29 fps
United States5718 Posts
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Regstata
United States207 Posts
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ffz
United States490 Posts
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BenKen
United States860 Posts
On February 15 2011 13:47 FrostedMiniWeet wrote: I certainly don't expect the game to be perfectly balanced on these larger maps, and possibly less balanced than on the current map pool, but that is perfectly ok with me, as I think Blizzard will move towards balancing the game on these larger type maps, which is absolutely the direction the game should be moving right now, and I have no idea why Blizzard thought it would be a good idea to remove the large maps in the beta instead of balance the game for them. With these larger maps, I think things like buffing siege tanks, giving hydra's a speed upgrade, and other much needed changes are more likely. Ultimately I think the game needs a supply cap increase, as maxed armies are simply pathetic as it is, but I don't think we can expect to see something that drastic until HOTS. Yeah I totally agree. Nice thing is now we also get to see how much we can "balance" with just aggressive map editing. For example, I love how GOM saw toss turtling to the 200/200 deathball on Crevasse, and after the GSTL the mapmakers nerfed the protective rocks and inbase expo some. Now it's not such a no-brainer to go fast in-base expo, but it is still very viable. | ||
Rokk
United States425 Posts
On February 15 2011 12:18 Ribbon wrote: I feel that the GSL maps might be a little overrated (Number of good games on a GSL Map: Squirtle vs MVP), but they beat Steppes, Delta, Jungle, and Blistering. I wouldn't have minded Crevasse being thrown out and replaced with a whole new map, though. There were 13 games played on the new maps in the gstl. Of those, two (squirtle mvp and mvp bomber) were some of the best games I've seen. Beyond that, and ignoring the zvz's and pvp's for being the terrible matchup they are, I would say that the average quality of the remaining games far exceeded the average quality of games on Blizzard's maps. Is it perfect? No. Is it a lot better? Hell yes. | ||
z00t
Australia976 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=192434 This thread says that it starts on the 21st, are you sure it's the 22nd, or did they change the dates since then? | ||
Offhand
United States1869 Posts
On February 15 2011 14:17 Rokk wrote: There were 13 games played on the new maps in the gstl. Of those, two (squirtle mvp and mvp bomber) were some of the best games I've seen. Beyond that, and ignoring the zvz's and pvp's for being the terrible matchup they are, I would say that the average quality of the remaining games far exceeded the average quality of games on Blizzard's maps. Is it perfect? No. Is it a lot better? Hell yes. We're also watching a macro game that's far less developed then 2-3 base at most play that was the norm before. | ||
adRo.
Australia243 Posts
However I do feel i prefer watching them play on the regular maps, purely because i have experience on these maps and i can relate to some of the games. I suppose i will become familiar with these maps! | ||
Biigfoot
United States159 Posts
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RyanRushia
United States2748 Posts
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hidiliho
Canada685 Posts
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Demonace34
United States2493 Posts
The only problem I really see is from a commentating perspective. For example, in a Ro64, 45 min sets in a Bo3 could potentially make GSL days go up to 6 hours. I do think every game I've watched on the new maps are far less boring when they pick up. These maps give more room for Zergs to expand, more time for Protoss to get their deathball up, and Terran the ability to reposition tank-lines and use massive drop harass. | ||
Aragos
France182 Posts
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