BW / SC2 game length comparison - Page 2
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mmdmmd
722 Posts
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parn
France296 Posts
Maybe people are right here, we don't have enough data and play time since SC2 came out, games could be shorter in the future | ||
windsupernova
Mexico5280 Posts
While I do think the maps are kinda bad(but not terrible as many people seem to think) we should all remembers that programers are human too, and thus they take time to learn a game. | ||
Treadmill
Canada2833 Posts
On January 16 2011 05:49 Holgerius wrote: The importance of macro is already well-known now though, through BW. Sc2 shouldn't need to go through the same evolution. Disagree. 1-basing and all-ins are strong not because people don't "know" about macro games, but because it takes people time to learn to beat all the various 1-basing styles. You only get past that once players can comfortably beat those, at least the majority of the time. Otherwise people will use rushes and win with them, whether or not players know about macro. | ||
Starshaped
Sweden575 Posts
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Odoakar
Croatia1834 Posts
To sum it up quickly: GSL 2 164 games played, average duration 11:12 minutes GSL 3 162 games played, average duration 11:23 minutes GSL 4 64 games played, average duration 12:08 minutes. | ||
shabinka
United States469 Posts
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Phanekim
United States777 Posts
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Redmark
Canada2129 Posts
Team Areola Nipple League of 2005, WCG 2006 and TSL#2 2010 for Broodwar and Blizzcon2010 and the Kaspersky Invitational for Starcraft 2 Not really representative, why not use GSL and Starleagues? By the way Team Areola Nipple League wtf? | ||
corumjhaelen
France6884 Posts
On January 16 2011 06:02 Treadmill wrote: Disagree. 1-basing and all-ins are strong not because people don't "know" about macro games, but because it takes people time to learn to beat all the various 1-basing styles. You only get past that once players can comfortably beat those, at least the majority of the time. Otherwise people will use rushes and win with them, whether or not players know about macro. Disagree, in 2004, timings were still not known, but macro was. BTW there are a number of early very long 1-basing TvZ. For instance I have a 2001 Boxer vs Yellow game, were Boxer expands only when he runs out of minerals, 30min. Wich shows : 2 games have a different dynamics, and in 2001 people just did not seem to want to expand (in TvZ at least). But hey, don't worry, your game is perfect, it will come with time. | ||
Arxyn
Canada17 Posts
It seems like the early game is accelerated in SC2 which is a good thing, so even if the games are shorter they might be in similiar lenghts as far as entertainment goes? Anyways, this is always just a feeling I have, I could be 100% wrong. | ||
legaton
France1763 Posts
On January 16 2011 06:17 Odoakar wrote: I have the game times for every match in GSL 2, 3 and 4 in Excel sheets if you want them;) To sum it up quickly: GSL 2 164 games played, average duration 11:12 minutes GSL 3 162 games played, average duration 11:23 minutes GSL 4 64 games played, average duration 12:08 minutes. Could you give us the average duration for GSL4 games without Jinro's and Idra's matches? | ||
Garrl
Scotland1957 Posts
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Odoakar
Croatia1834 Posts
On January 16 2011 06:31 legaton wrote: Could you give us the average duration for GSL4 games without Jinro's and Idra's matches? Sure, if I don't take into consideration any of their matches, the average duration is 11:10 for 53 matches played. | ||
god deezy yo
49 Posts
On January 16 2011 06:37 Odoakar wrote: Sure, if I don't take into consideration any of their matches, the average duration is 11:10 for 53 matches played. is that game time or real time? | ||
Odoakar
Croatia1834 Posts
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Seam
United States1093 Posts
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FarbrorAbavna
Sweden4856 Posts
I do welcome with open arms sampling using more recent tournies both from bw and sc2. Now that would be discussion worthy. | ||
G3nXsiS
United States656 Posts
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parn
France296 Posts
On January 16 2011 07:04 G3nXsiS wrote: Well obviously since the game is young games tend to be shorter. Could you develop that concept? | ||
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