[Interview] MorroW on SC2 Maps - Page 4
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glenn
Netherlands13 Posts
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Temporality
United States8 Posts
Unless of course, there's eventually player and organization-designed ladders on b.net that individuals can join with their own unique map pools. Hopefully so. | ||
TedJustice
Canada1324 Posts
Further reinforces my opinion that SC2 is nowhere near done and that HotS and LotV will almost need to add way more options and diversity for the races. And I have faith that they'll do just that. | ||
Noxie
United States2227 Posts
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Galleon.frigate
Canada721 Posts
On January 14 2011 05:10 TheNessman wrote: HOWEVER IDEA: What if players just used destructible rocks more in chokes? that way, the zerg could knock it down for more space, and the terran and toss could leave them up for tighter chokes. Adjusting the map based on the player. Not just using rocks for new paths. Just like how lurker eggs work with wall offs in sc1 In fact this is already being tested on some of the new gsl maps, check 'em out. Now if I recall it was to adjust the size of the entrance to the nat... there is a lot of room to exapand with this, if lanes of attack had rocks, so that say zerg could go out of his way to break though down on his end to ease defnece... awesome | ||
BoomStevo
United States332 Posts
On January 14 2011 05:23 Johanaz wrote: I´d like to take this opportunity to encourage all skilled players to stop by the Custom Maps forum every once in a while. I dare say, we have some of the most talented mappers in the world posting right here on teamliquid.net (well, along with a few newbs as well), but in order to evolve, they really need your help with testing and feedback. Look for the [M] tag for melee maps. Here here! I'd like to encourage everyone to do just that. | ||
marscapwn
United States20 Posts
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Meteora.GB
Canada2479 Posts
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mmdmmd
722 Posts
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iGrok
United States5142 Posts
But BW maps are good places to start figuring out what works. | ||
terranghost
United States980 Posts
On a side note does anyone know if Othello has been ported over to sc2 yet? Me and my friends played that one all the time in BW. =) | ||
Darpa
Canada4413 Posts
On January 14 2011 04:17 dtz wrote: No, not really. See MVP's games today. If the maps are very big, Terrans can abuse mass orbitals. It might not be very popular yet but the mule mechanics certainly does not put them on a disadvantage with them being able to get pure 200/200 army and still have an economy. Morrow' concern is more about the playstyle becoming very dry/boring/turtlefest because harass/drops will be more ineffective which is very valid. I dont think thats true, mVP is an exceptional player, and its not the economy that im concerned with. In the Late game, effective terran units are worthless against Protoss or Zerg units and, not nearly as good in terms of production or army repop. They need to push an advantage early game to make even ground in the late game unit count and composition. That will be affected in my opinion by map size, as terran wont be able to push early to even the grounds. | ||
BrahCJ
Australia659 Posts
I did notice a lot of his focus was on ZvP.... Possibly done a bit of homework for the upcomming redit event. As a very average Zerg player, I struggle to find the space I need at times. I suppose thats another thing to seperate the real deal from the pretenders - find the space, and engage in the right points of the map. | ||
ExoD
United States37 Posts
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The_Piper42
United States426 Posts
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BLinD-RawR
ALLEYCAT BLUES49479 Posts
On January 14 2011 10:58 The_Piper42 wrote: Is it just me or does Glacial Spike kind of feel like Dreamliner? its exactly what it feels like to me too.but dreamliner could work in SC2. | ||
bkrow
Australia8532 Posts
His feedback on the maps/map pool/custom maps is invaluable and i really hope the map making community stops by this interview.. Having custom maps "audited" by pros is never a bad idea (yes you get race biases but the insight is great).. All up an awesome interview | ||
terranghost
United States980 Posts
I almost feel SC2 would be best off just having different maps for different matchups, because a ZvP is so different from TvZ and PvT. In SC1, if you had a 3rd base with a small choke, it would help defend for all races vs all races. Sunkens and Lurkers would make it defendable for Zerg, walls and Siege Tanks for Terran, and wall, Cannon, and Storm for Protoss. But in SC2 they defend the expansions so differently -Terran and Protoss want it tight, and Zerg wants a huge area to flank outside of the expo. Thats why I think it’s almost impossible to balance it. I will just note one thing on this point. Terrans in BW according to this defended ramps with tanks and protoss defended with cannons and strom. Both of these are available BEFORE brood war. For zerg to defend a ramp based on this quote the needed lurkers which is after brood war. In short according to morrow the zerg could not defend a ramp until brood war. (This is of course ignoring how imba mutas were pre brood war) So likewise what a lot of people have been saying lets at least wait for the expansions to come out first. Remember blizzard plays this game too and they encounter similar problems when they play therefore they will likely recognize that the zerg can't defend a ramp efficiently and this will influence the types of units added in HOTS | ||
EliteReplay
Dominican Republic913 Posts
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Musoeun
United States4324 Posts
One thing MorroW said was basically, "Macro maps please." = Get the "basic layout" ironed out before we go into crazy mode. Get to Python before we try to make Destination. Two points here. First, I'd argue that "weird maps" are more a product of early days (look at Brood War: we just don't have maps like Bifrost any more; even Gladiator & Pathfinder don't have anything on, say, Plasma when considering their "non-standard quotient". Part of determining what works is determining what doesn't - and it's not necessarily going to be the case that SC2 plays out as a macro RTS "just like BroodWar". I could see, for instance, SC2 developing in such a way that "balance" means 15 minute max, tiny maps, low minerals, high micro play or something - although this is at least partly me consciously trying to avoid thinking "macro RTS is better RTS". Second, let's assume for a minute that SC2 balance & development does play out so that macro games are standard (standard standard, 85% of games standard, not just "possible option"). I see people saying MorroW's asking for (basically) safe macro maps is "favoring Zerg too much" and stuff. I realize this is a possibility (see the "safe 3 gas" balance argument about Zerg in BW), but wouldn't it make sense to make this hypothetical map (the SC2 version of Colosseum or Fighting Spirit) and see what happens? | ||
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