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[Interview] MorroW on SC2 Maps - Page 5

Forum Index > Community News and Headlines
119 CommentsPost a Reply
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Galaxy77
Profile Blog Joined August 2010
Hong Kong256 Posts
January 14 2011 05:36 GMT
#81
His thought process is incredibly one sided towards zerg, of course mineral expansions dont work if you're zerg!! Of course big open maps with a billion expos and a ten hour rush distance makes zerg absoloutely unbeatable. Its been proven time after time that in a straight up, no harass, no pressure game that zerg will completely DESTROY terran. Why would you want to encourage that?
This is Aru
Profile Joined August 2010
United States91 Posts
January 14 2011 05:43 GMT
#82
It seems a lot of the current maps could be made better just by forcing opposite horizontal spawns, like on Shakuras Plateau.

One other thought that occurred to me, were there not three player maps used in SC1 that made for interesting play?
aka Kasaaz
MousecL1ck1
Profile Joined January 2011
187 Posts
January 14 2011 07:25 GMT
#83
On January 14 2011 14:36 Galaxy77 wrote:
His thought process is incredibly one sided towards zerg, of course mineral expansions dont work if you're zerg!! Of course big open maps with a billion expos and a ten hour rush distance makes zerg absoloutely unbeatable. Its been proven time after time that in a straight up, no harass, no pressure game that zerg will completely DESTROY terran. Why would you want to encourage that?


Yeah I agree, it is a good interview but it sort of "favors" Zerg.
Counting clouds just floating by ~
Voros
Profile Blog Joined July 2010
United States222 Posts
January 14 2011 07:33 GMT
#84
On January 14 2011 14:36 Galaxy77 wrote:
His thought process is incredibly one sided towards zerg, of course mineral expansions dont work if you're zerg!! Of course big open maps with a billion expos and a ten hour rush distance makes zerg absoloutely unbeatable. Its been proven time after time that in a straight up, no harass, no pressure game that zerg will completely DESTROY terran. Why would you want to encourage that?


He did say this: "I’m really concerned that they made them too large. Some of the GSL maps are a nice size, like SC1 maps, but other GSL maps are larger. I think the really large maps will create both uninteresting games as well as imbalance, because being aggressive can be too hard. Blizzard makes them too small, GSL maps are too large… maybe I’m just picky ^^."

I've always been impressed by how insightful Morrow is about this game, and the content of this interview only strengthens that conviction. Thanks for posting this, iGrok.
ALPINA
Profile Joined May 2010
3791 Posts
January 14 2011 08:07 GMT
#85
On January 14 2011 16:25 neppi wrote:
Show nested quote +
On January 14 2011 14:36 Galaxy77 wrote:
His thought process is incredibly one sided towards zerg, of course mineral expansions dont work if you're zerg!! Of course big open maps with a billion expos and a ten hour rush distance makes zerg absoloutely unbeatable. Its been proven time after time that in a straight up, no harass, no pressure game that zerg will completely DESTROY terran. Why would you want to encourage that?


Yeah I agree, it is a good interview but it sort of "favors" Zerg.


He didn't seem biased at all and said his opinion on map effects for all races.

It may seem like that because zerg actually depends on map most of all races.
You should never underestimate the predictability of stupidity
scAre
Profile Joined November 2008
Estonia28 Posts
January 14 2011 08:43 GMT
#86
On January 13 2011 20:32 [Eternal]Phoenix wrote:
Morrow made 1 good point that most people will overlook, so I will restate its significance:

Each race wants different terrain out of a map. Zerg needs massive open areas, terran wants tight chokes vs zerg but not protoss, protoss wants as many chokes as possible.

You cannot design 1 map that suits all the races. Races do not have the versatility that they had in BW.

Remember in BW how a large open area in TvP was death for terran, so T would use mines and hug a wall to turn the attack path into a narrow corridor? Another example: Zerg has a very narrow bridge to one 3rd, and a line of cliffs to another. He'll go for the cliff 3rd if he makes muta or the bridge 3rd if he opens lurker.

Zerg doesn't have a choice of openings in sc2. Terran doesn't have tools for blocking terrain movement. All chokes are protoss favored no matter what because of FF and storm/colossi. The lack of versatility of unit choice, because unit choice is more dependent on what your opponent makes than what you want to do with your expanding, kills map design.

What Morrow is suggesting is that we have separate maps for each MU, but that's ridiculous.

What a look at the true problems with maps indicates is not a problem that is exclusive to maps, but a reflection on race design and versatility, and consequentially balance. If this game cannot be balanced on a single map for all MUs, is it possible that it is not balanced as a game?



Wow. Having come from bw myself I absolutely agree with that.
Its like the way how blizzard designed the game, focusing on designing units, and not on races.
This led to massive buffing & nerfing. But point is that you cant change the way how a race works as whole by just increasing/decreasing some unit build time or stuff like that. The changes must be much more comprehensive.
Im hoping they improve the game on that issue in Heart of the Swarm .
veni vidi vici
Velr
Profile Blog Joined July 2008
Switzerland10960 Posts
January 14 2011 14:30 GMT
#87
On January 14 2011 14:36 Galaxy77 wrote:His thought process is incredibly one sided towards zerg, of course mineral expansions dont work if you're zerg!!


So, as you say.. A Mineral onyl woudl be next to useless for Zerg, thats 1/3 races.. And you don't see something wrong with that?


Of course big open maps with a billion expos and a ten hour rush distance makes zerg absoloutely unbeatable. Its been proven time after time that in a straight up, no harass, no...


Yeah, it's kinda like.. Steppes of War, DQ, Jungle.... For Terran against Zerg.
Malystryx
Profile Joined November 2010
China12 Posts
January 14 2011 16:57 GMT
#88
they should use the lava from the single player just to mix it up a little!
The Real Trix
Aragos
Profile Joined October 2010
France182 Posts
January 14 2011 17:04 GMT
#89
Nice interview
a176
Profile Blog Joined August 2009
Canada6688 Posts
January 14 2011 18:02 GMT
#90
On January 14 2011 08:24 mmdmmd wrote:
I wonder what happen if someone ported all current BW maps to SC2. Will they work?


They would. But when you visit a map thread, most people there really have no idea what they are talking about. Just silly complaints. Most people are scared shitless of 'risky' maps, ie maps with wide entrances, dual entrances, back doors, etc.

Anyways, I think before we even begin to critique player maps, we need a GOD DAMN BETTER CUSTOM GAME SYSTEM SO THESE MAPS CAN GET SEEN AND PLAYED!!!!!!!!!!
starleague forever
Lambertus
Profile Joined February 2010
South Africa994 Posts
January 14 2011 18:28 GMT
#91
Thanks for the nice and interesting interview!
The only known Reverend on TL playing SC2 and BW (http://www.teamliquid.net/forum/viewmessage.php?topic_id=409226)
United_Strafes
Profile Joined August 2010
United States10 Posts
Last Edited: 2011-01-14 23:03:08
January 14 2011 22:59 GMT
#92
Great interview!
As with anything in SC2 there's going to be some trial and error. I think Blizzard should try testing maps every few months to be included in the ladder. Any ladder player would have the option to turn off custom maps, so anyone afraid of imbalance would not have to participate but those players with custom maps checked could play on a map pool of regular Blizzard maps and custom maps as well. No map's going to be perfect for everyone and most of the strategies we see are centered around what map is being played. Also as a176 said the custom games system needs a complete overhaul.
FenneK
Profile Joined November 2010
France1231 Posts
January 14 2011 23:20 GMT
#93
Well MorroW definitely knows his shit.

Great discussion, very insightful. Thanks for putting this up.
good luck have batman
uberdeluxe
Profile Joined June 2009
Canada306 Posts
January 15 2011 00:02 GMT
#94
u guys glacial spike is a big picture of sid the sloth from ice age covered in ice cuz he got frozen and theres a pac man ghost on his head

http://i.imgur.com/ETEMT.jpg
No mules, no collosi, no PFs, just LOVE!
Silidons
Profile Blog Joined September 2010
United States2813 Posts
January 15 2011 02:37 GMT
#95
i'm sorry but glacial spike looks ridiculous PvZ, imagine trying throw down an expo even somewhat early, ling run by's are going to ruin your shit badly
"God fights on the side with the best artillery." - Napoleon Bonaparte
0neder
Profile Joined July 2009
United States3733 Posts
January 15 2011 05:26 GMT
#96
What happened to the SC2 versions of HBR or Outsider? I loved those maps as they made for the most exciting games during the prime of my BW fandom.
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
January 15 2011 11:05 GMT
#97
Nice interview.
aka Wardo
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
January 15 2011 12:21 GMT
#98
very good interview. thanks for the time and input morrow
@nowSimon
RuN1
Profile Joined December 2010
Brazil13 Posts
January 15 2011 15:09 GMT
#99
I agree with what phoenix said. Its really hard to balance maps because each race needs a specific type of choke sizer and etc to work at the optimal.
Its no measure of health to be well adjusted to a profoundly sick society.
oRacLeGosu
Profile Joined October 2010
Norway151 Posts
Last Edited: 2011-01-15 16:10:03
January 15 2011 16:09 GMT
#100
Love the serious thought process. Morrow has a lot of important points. I think he is not zerg partial at all actually. The thing is that zerg HAS to work in order for the whole game to work, and zerg has special needs for a third base. At the same time this base needs to be harassable, but possible to defend as P or T.
a.k.a. [iNF]cALLe - member of TL since around 2002..account dead.
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