[Interview] MorroW on SC2 Maps - Page 5
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Galaxy77
Hong Kong256 Posts
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This is Aru
United States91 Posts
One other thought that occurred to me, were there not three player maps used in SC1 that made for interesting play? | ||
MousecL1ck1
187 Posts
On January 14 2011 14:36 Galaxy77 wrote: His thought process is incredibly one sided towards zerg, of course mineral expansions dont work if you're zerg!! Of course big open maps with a billion expos and a ten hour rush distance makes zerg absoloutely unbeatable. Its been proven time after time that in a straight up, no harass, no pressure game that zerg will completely DESTROY terran. Why would you want to encourage that? Yeah I agree, it is a good interview but it sort of "favors" Zerg. | ||
Voros
United States222 Posts
On January 14 2011 14:36 Galaxy77 wrote: His thought process is incredibly one sided towards zerg, of course mineral expansions dont work if you're zerg!! Of course big open maps with a billion expos and a ten hour rush distance makes zerg absoloutely unbeatable. Its been proven time after time that in a straight up, no harass, no pressure game that zerg will completely DESTROY terran. Why would you want to encourage that? He did say this: "I’m really concerned that they made them too large. Some of the GSL maps are a nice size, like SC1 maps, but other GSL maps are larger. I think the really large maps will create both uninteresting games as well as imbalance, because being aggressive can be too hard. Blizzard makes them too small, GSL maps are too large… maybe I’m just picky ^^." I've always been impressed by how insightful Morrow is about this game, and the content of this interview only strengthens that conviction. Thanks for posting this, iGrok. | ||
ALPINA
3791 Posts
On January 14 2011 16:25 neppi wrote: Yeah I agree, it is a good interview but it sort of "favors" Zerg. He didn't seem biased at all and said his opinion on map effects for all races. It may seem like that because zerg actually depends on map most of all races. | ||
scAre
Estonia28 Posts
On January 13 2011 20:32 [Eternal]Phoenix wrote: Morrow made 1 good point that most people will overlook, so I will restate its significance: Each race wants different terrain out of a map. Zerg needs massive open areas, terran wants tight chokes vs zerg but not protoss, protoss wants as many chokes as possible. You cannot design 1 map that suits all the races. Races do not have the versatility that they had in BW. Remember in BW how a large open area in TvP was death for terran, so T would use mines and hug a wall to turn the attack path into a narrow corridor? Another example: Zerg has a very narrow bridge to one 3rd, and a line of cliffs to another. He'll go for the cliff 3rd if he makes muta or the bridge 3rd if he opens lurker. Zerg doesn't have a choice of openings in sc2. Terran doesn't have tools for blocking terrain movement. All chokes are protoss favored no matter what because of FF and storm/colossi. The lack of versatility of unit choice, because unit choice is more dependent on what your opponent makes than what you want to do with your expanding, kills map design. What Morrow is suggesting is that we have separate maps for each MU, but that's ridiculous. What a look at the true problems with maps indicates is not a problem that is exclusive to maps, but a reflection on race design and versatility, and consequentially balance. If this game cannot be balanced on a single map for all MUs, is it possible that it is not balanced as a game? Wow. Having come from bw myself I absolutely agree with that. Its like the way how blizzard designed the game, focusing on designing units, and not on races. This led to massive buffing & nerfing. But point is that you cant change the way how a race works as whole by just increasing/decreasing some unit build time or stuff like that. The changes must be much more comprehensive. Im hoping they improve the game on that issue in Heart of the Swarm . | ||
Velr
Switzerland10551 Posts
On January 14 2011 14:36 Galaxy77 wrote:His thought process is incredibly one sided towards zerg, of course mineral expansions dont work if you're zerg!! So, as you say.. A Mineral onyl woudl be next to useless for Zerg, thats 1/3 races.. And you don't see something wrong with that? Of course big open maps with a billion expos and a ten hour rush distance makes zerg absoloutely unbeatable. Its been proven time after time that in a straight up, no harass, no... Yeah, it's kinda like.. Steppes of War, DQ, Jungle.... For Terran against Zerg. | ||
Malystryx
China12 Posts
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Aragos
France182 Posts
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a176
Canada6688 Posts
On January 14 2011 08:24 mmdmmd wrote: I wonder what happen if someone ported all current BW maps to SC2. Will they work? They would. But when you visit a map thread, most people there really have no idea what they are talking about. Just silly complaints. Most people are scared shitless of 'risky' maps, ie maps with wide entrances, dual entrances, back doors, etc. Anyways, I think before we even begin to critique player maps, we need a GOD DAMN BETTER CUSTOM GAME SYSTEM SO THESE MAPS CAN GET SEEN AND PLAYED!!!!!!!!!! | ||
Lambertus
South Africa957 Posts
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United_Strafes
United States10 Posts
As with anything in SC2 there's going to be some trial and error. I think Blizzard should try testing maps every few months to be included in the ladder. Any ladder player would have the option to turn off custom maps, so anyone afraid of imbalance would not have to participate but those players with custom maps checked could play on a map pool of regular Blizzard maps and custom maps as well. No map's going to be perfect for everyone and most of the strategies we see are centered around what map is being played. Also as a176 said the custom games system needs a complete overhaul. | ||
FenneK
France1231 Posts
Great discussion, very insightful. Thanks for putting this up. | ||
uberdeluxe
Canada306 Posts
http://i.imgur.com/ETEMT.jpg | ||
Silidons
United States2813 Posts
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0neder
United States3733 Posts
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EdSlyB
Portugal1621 Posts
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drooL
United Kingdom2108 Posts
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RuN1
Brazil13 Posts
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oRacLeGosu
Norway151 Posts
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