|
Code A Round of 16
Day 1 - January 12, 2011 18:00 KST
IMJunwi vs. BanbansZenith Set 1: Xel'Naga Caverns Set 2: Blistering Sands Set 3: Jungle Basin
TSL_aLive vs. oGsTOP Set 1: Blistering Sands Set 2: Shakuras Plateau Set 3: Lost Temple
Day 2 - January 13, 2011 18:00 KST
ST_Squirtle vs. sCfOu Set 1: Jungle Basin Set 2: Metalopolis Set 3: Xel'Naga Caverns
oGsCezanne vs. LonerPrime.WE Set 1: Scrap Station Set 2: Xel'Naga Caverns Set 3: Shakuras Plateau
Day 3 - January 14, 2011 18:00 KST
ST_July vs. SlayerS_YuGiOh (NewDawn) Set 1: Scrap Station Set 2: Shakuras Plateau Set 3: Lost Temple
ZeNexByun (Bleach) vs. TSL_Killer (SangHo) Set 1: Lost Temple Set 2: Xel'Naga Caverns Set 3: Steppes of War
Day 4 - January 15, 2011 18:00 KST
FOXMoon vs. ST_August Set 1: Xel'Naga Caverns Set 2: Lost Temple Set 3: Metalopolis
ButterflyEffect vs. FOXLyn Set 1: Steppes of War Set 2: Lost Temple Set 3: Xel'Naga Caverns
Code S Round of 16
Group A - January 12, 2011 after Code A matches
Match 1: IMNesTea vs. oGsZenio Map: Xel'Naga Caverns
Match 2: SlayerS_BoxeR vs. TSL_Trickster (TesteR, sSKS) Map: Shakuras Plateau
Match 3: Match 1 winner vs. Match 2 loser Map: Shakuras Plateau
Match 4: Match 2 winner vs. Match 1 loser Map: Lost Temple
Match 5: Tiebreaker Map: Metalopolis
Match 6: Tiebreaker Map: Xel'Naga Caverns
Group B - January 13, 2011 after Code A matches
Match 1: IMmvp vs. TheBestfOu Map: Scrap Station
Match 2: choyafOu vs. oGsHyperdub Map: Metalopolis
Match 3: Match 1 winner vs. Match 2 loser Map: Metalopolis
Match 4: Match 2 winner vs. Match 1 loser Map: Scrap Station
Match 5: Tiebreaker Map: Shakuras Plateau
Match 6: Tiebreaker Map: Xel'Naga Caverns
Group C - January 14, 2011 after Code A matches - Maps TBA
Match 1: NsPGenius vs. oGsNaDa Map: Shakuras Plateau
Match 2: TSL_Clide vs. EGIdrA Map: Xel'Naga Caverns
Match 3: Match 1 winner vs. Match 2 loser Map: Scrap Station
Match 4: Match 2 winner vs. Match 1 loser Map: Xel'Naga Caverns
Match 5: Tiebreaker Map: Metalopolis
Match 6: Tiebreaker Map: Scrap Station
Group D - January 15, 2011 after Code A matches - Maps TBA
Match 1: ST_RainBOw vs. oGsMC Map: Shakuras Plateau
Match 2: MarineKingPrime.WE vs. LiquidJinro Map: Xel'Naga Caverns
Match 3: Match 1 winner vs. Match 2 loser Map: Lost Temple
Match 4: Match 2 winner vs. Match 1 loser Map: Metalopolis
Match 5: Tiebreaker Map: Scrap Station
Match 6: Tiebreaker Map: Shakuras Plateau
Source: http://esports.gomtv.com/gsl/community/view.gom?mbid=2&msgid=5831
|
I didn't know they kept the shitty bo1 format for code S in ro16...
I was looking forward to some real matches, dammit...
At least we have boxer/tester on Shakuras, that's gonna be interesting.
|
Wow, group 1 is a pretty crazy group and no terrible Zerg maps. I'm scared for Boxer. T_T
edit: I guess both Tester and Boxer eliminated Blistering Sands. I'm still not entirely sure why the players hate that map so much, especially as there are 2 Zergs in the group.
|
On January 11 2011 17:02 Acid~ wrote: I didn't know they kept the shitty bo1 format for code S in ro16...
I was looking forward to some real matches, dammit...
At least we have boxer/tester on Shakuras, that's gonna be interesting.
You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.
I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.
|
Ro16 groups are terribly crazy (A,C and D) although one might speculate that B is a lesser one compared to the others.
|
폭염사막 is Blistering Sands indeed
|
On January 11 2011 17:09 Orome wrote:Show nested quote +On January 11 2011 17:02 Acid~ wrote: I didn't know they kept the shitty bo1 format for code S in ro16...
I was looking forward to some real matches, dammit...
At least we have boxer/tester on Shakuras, that's gonna be interesting. You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2. I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.
There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.
|
On January 11 2011 17:09 Orome wrote:Show nested quote +On January 11 2011 17:02 Acid~ wrote: I didn't know they kept the shitty bo1 format for code S in ro16...
I was looking forward to some real matches, dammit...
At least we have boxer/tester on Shakuras, that's gonna be interesting. You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2. I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.
Yeah and the format has the huge benefit of decreasing the amount of times that a decent (but not bad) player is knocked due to being "unlucky" and having to go against a higher level player early on.
Or problems where a really good player is knocked out just because they go up against someone who rushes/all ins early in the game (say TvZ). Admittedly there are ways to defend against rushes but sometimes it's really difficult (4 player map with close positions).
With the new format, the chance of a player being knocked out due to that is decreased because they'll face other opponents too instead of being stuck with just one opponent.
There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.
I have not noticed (I may be wrong that is) any differences between the Bo1 and Bo3 format in percentages of all-in and cheeses.
In the Bo3, there were some Bo3+ where a player would try to all in or cheese every game. In Bo1, the amount seems to be relatively the same.
In fact there were a few games where one game just all in or cheesed or did some sneaky strategy against another the whole match (Boxer against his first zerg in season 2 was one I think)
|
On January 11 2011 17:26 mindspike wrote:Show nested quote +On January 11 2011 17:09 Orome wrote:On January 11 2011 17:02 Acid~ wrote: I didn't know they kept the shitty bo1 format for code S in ro16...
I was looking forward to some real matches, dammit...
At least we have boxer/tester on Shakuras, that's gonna be interesting. You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2. I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players. There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent. but the 2 other players of the group will be watching very closely when u play. do u seriously think if a player goes for the same all-in in the first 2 matches that his opponent in the third and deciding match wont be prepared for it?
|
On January 11 2011 17:26 mindspike wrote:Show nested quote +On January 11 2011 17:09 Orome wrote:On January 11 2011 17:02 Acid~ wrote: I didn't know they kept the shitty bo1 format for code S in ro16...
I was looking forward to some real matches, dammit...
At least we have boxer/tester on Shakuras, that's gonna be interesting. You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2. I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players. There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.
True, but there's also the advantage of the luck of the draw playing less of a role. With a normal Bo3 format, your chances of advancing depend hugely on who you have to play (e.g. Idra having to play MVP last GSL), with this format, you can still advance even if you have the best player in the world in your group.
|
boxer vs tester!!! omgzz :DDD
|
On January 11 2011 17:32 Orome wrote:Show nested quote +On January 11 2011 17:26 mindspike wrote:On January 11 2011 17:09 Orome wrote:On January 11 2011 17:02 Acid~ wrote: I didn't know they kept the shitty bo1 format for code S in ro16...
I was looking forward to some real matches, dammit...
At least we have boxer/tester on Shakuras, that's gonna be interesting. You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2. I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players. There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent. True, but there's also the advantage of the luck of the draw playing less of a role. With a normal Bo3 format, your chances of advancing depend hugely on who you have to play (e.g. Idra having to play MVP last GSL), with this format, you can still advance even if you have the best player in the world in your group. this and BlackGun.
In a GSL Open the chances of advancing depends on who you draw which sucks like TLO did in GSL2 against SangHo in ro64. Or Clide vs Leenock in ro64 GSL3.
These are examples of luck of the draw which are very disadvantageous with bo3.
I like it with bo1 because now you need to think about your strategies too because once you use them others can adjust since it's only in less than 30 min that they've witnessed it.
|
Updated OP with all ro16 matchups and groups. Maps will be updated when they're released (Please send PM if you see them posted). The Code A and Code S results from the last two days in spoiler tags.
|
Group D is insanely stacked. The 3 best Terran in the world, IMO, plus ogsMC, the best player in the world period (and, unfortunately for the 3 terran, a PvT master).
|
|
On January 12 2011 00:42 ShcShc wrote: So is Ro8 bo1 or bo5s?
2nd groupstage is bo1 ro8 is bo3 ro4 is bo5 Finals is bo7 >.>
|
|
Wow, IdrA has such a stacked group.
|
On January 12 2011 00:55 EternaL_9 wrote: Wow, IdrA has such a stacked group. jinro has got it worse
|
Jinro and idra both got stacked groups. group B is a joke compared to the others.
|
|
|
|