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[GSL] January Code A/Code S Ro16 Maps

Forum Index > SC2 General
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Hoju
Profile Blog Joined April 2010
United States449 Posts
Last Edited: 2011-01-12 06:19:31
January 11 2011 07:57 GMT
#1
Code A Round of 16

Day 1 - January 12, 2011 18:00 KST

(Z)IMJunwi vs. (P)BanbansZenith
Set 1: Xel'Naga Caverns
Set 2: Blistering Sands
Set 3: Jungle Basin

(T)TSL_aLive vs. (T)oGsTOP
Set 1: Blistering Sands
Set 2: Shakuras Plateau
Set 3: Lost Temple

Day 2 - January 13, 2011 18:00 KST

(P)ST_Squirtle vs. (T)sCfOu
Set 1: Jungle Basin
Set 2: Metalopolis
Set 3: Xel'Naga Caverns

(Z)oGsCezanne vs. (T)LonerPrime.WE
Set 1: Scrap Station
Set 2: Xel'Naga Caverns
Set 3: Shakuras Plateau

Day 3 - January 14, 2011 18:00 KST

(Z)ST_July vs. (Z)SlayerS_YuGiOh (NewDawn)
Set 1: Scrap Station
Set 2: Shakuras Plateau
Set 3: Lost Temple

(T)ZeNexByun (Bleach) vs. (P)TSL_Killer (SangHo)
Set 1: Lost Temple
Set 2: Xel'Naga Caverns
Set 3: Steppes of War

Day 4 - January 15, 2011 18:00 KST

(Z)FOXMoon vs. (T)ST_August
Set 1: Xel'Naga Caverns
Set 2: Lost Temple
Set 3: Metalopolis

(T)ButterflyEffect vs. (T)FOXLyn
Set 1: Steppes of War
Set 2: Lost Temple
Set 3: Xel'Naga Caverns




Code S Round of 16

Group A - January 12, 2011 after Code A matches

Match 1: (Z)IMNesTea vs. (Z)oGsZenio
Map: Xel'Naga Caverns

Match 2: (T)SlayerS_BoxeR vs. (P)TSL_Trickster (TesteR, sSKS)
Map: Shakuras Plateau

Match 3: Match 1 winner vs. Match 2 loser
Map: Shakuras Plateau

Match 4: Match 2 winner vs. Match 1 loser
Map: Lost Temple

Match 5: Tiebreaker
Map: Metalopolis

Match 6: Tiebreaker
Map: Xel'Naga Caverns

Group B - January 13, 2011 after Code A matches

Match 1: (T)IMmvp vs. (T)TheBestfOu
Map: Scrap Station

Match 2: (P)choyafOu vs. (T)oGsHyperdub
Map: Metalopolis

Match 3: Match 1 winner vs. Match 2 loser
Map: Metalopolis

Match 4: Match 2 winner vs. Match 1 loser
Map: Scrap Station

Match 5: Tiebreaker
Map: Shakuras Plateau

Match 6: Tiebreaker
Map: Xel'Naga Caverns

Group C - January 14, 2011 after Code A matches - Maps TBA

Match 1: (P)NsPGenius vs. (T)oGsNaDa
Map: Shakuras Plateau

Match 2: (T)TSL_Clide vs. (Z)EGIdrA
Map: Xel'Naga Caverns

Match 3: Match 1 winner vs. Match 2 loser
Map: Scrap Station

Match 4: Match 2 winner vs. Match 1 loser
Map: Xel'Naga Caverns

Match 5: Tiebreaker
Map: Metalopolis

Match 6: Tiebreaker
Map: Scrap Station

Group D - January 15, 2011 after Code A matches - Maps TBA

Match 1: (T)ST_RainBOw vs. (P)oGsMC
Map: Shakuras Plateau

Match 2: (T)MarineKingPrime.WE vs. (T)LiquidJinro
Map: Xel'Naga Caverns

Match 3: Match 1 winner vs. Match 2 loser
Map: Lost Temple

Match 4: Match 2 winner vs. Match 1 loser
Map: Metalopolis

Match 5: Tiebreaker
Map: Scrap Station

Match 6: Tiebreaker
Map: Shakuras Plateau


Source: http://esports.gomtv.com/gsl/community/view.gom?mbid=2&msgid=5831
www.TheInfestedArchon.com - SC2 Satire
Acid~
Profile Joined September 2010
Thailand442 Posts
January 11 2011 08:02 GMT
#2
I didn't know they kept the shitty bo1 format for code S in ro16...

I was looking forward to some real matches, dammit...

At least we have boxer/tester on Shakuras, that's gonna be interesting.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
Last Edited: 2011-01-11 08:10:40
January 11 2011 08:04 GMT
#3
Wow, group 1 is a pretty crazy group and no terrible Zerg maps. I'm scared for Boxer. T_T

edit: I guess both Tester and Boxer eliminated Blistering Sands. I'm still not entirely sure why the players hate that map so much, especially as there are 2 Zergs in the group.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
January 11 2011 08:09 GMT
#4
On January 11 2011 17:02 Acid~ wrote:
I didn't know they kept the shitty bo1 format for code S in ro16...

I was looking forward to some real matches, dammit...

At least we have boxer/tester on Shakuras, that's gonna be interesting.


You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.

I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
January 11 2011 08:11 GMT
#5
Ro16 groups are terribly crazy (A,C and D) although one might speculate that B is a lesser one compared to the others.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
January 11 2011 08:14 GMT
#6
폭염사막 is Blistering Sands indeed
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
mindspike
Profile Blog Joined December 2002
Canada1902 Posts
January 11 2011 08:26 GMT
#7
On January 11 2011 17:09 Orome wrote:
Show nested quote +
On January 11 2011 17:02 Acid~ wrote:
I didn't know they kept the shitty bo1 format for code S in ro16...

I was looking forward to some real matches, dammit...

At least we have boxer/tester on Shakuras, that's gonna be interesting.


You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.

I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.


There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.
zerg/human - vancouver, canada
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-01-11 08:33:30
January 11 2011 08:29 GMT
#8
On January 11 2011 17:09 Orome wrote:
Show nested quote +
On January 11 2011 17:02 Acid~ wrote:
I didn't know they kept the shitty bo1 format for code S in ro16...

I was looking forward to some real matches, dammit...

At least we have boxer/tester on Shakuras, that's gonna be interesting.


You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.

I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.


Yeah and the format has the huge benefit of decreasing the amount of times that a decent (but not bad) player is knocked due to being "unlucky" and having to go against a higher level player early on.

Or problems where a really good player is knocked out just because they go up against someone who rushes/all ins early in the game (say TvZ). Admittedly there are ways to defend against rushes but sometimes it's really difficult (4 player map with close positions).

With the new format, the chance of a player being knocked out due to that is decreased because they'll face other opponents too instead of being stuck with just one opponent.

There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.


I have not noticed (I may be wrong that is) any differences between the Bo1 and Bo3 format in percentages of all-in and cheeses.

In the Bo3, there were some Bo3+ where a player would try to all in or cheese every game. In Bo1, the amount seems to be relatively the same.

In fact there were a few games where one game just all in or cheesed or did some sneaky strategy against another the whole match (Boxer against his first zerg in season 2 was one I think)
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
January 11 2011 08:29 GMT
#9
On January 11 2011 17:26 mindspike wrote:
Show nested quote +
On January 11 2011 17:09 Orome wrote:
On January 11 2011 17:02 Acid~ wrote:
I didn't know they kept the shitty bo1 format for code S in ro16...

I was looking forward to some real matches, dammit...

At least we have boxer/tester on Shakuras, that's gonna be interesting.


You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.

I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.


There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.

but the 2 other players of the group will be watching very closely when u play. do u seriously think if a player goes for the same all-in in the first 2 matches that his opponent in the third and deciding match wont be prepared for it?
"What am I supposed to do against this?" - "Lose!" :-]
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
January 11 2011 08:32 GMT
#10
On January 11 2011 17:26 mindspike wrote:
Show nested quote +
On January 11 2011 17:09 Orome wrote:
On January 11 2011 17:02 Acid~ wrote:
I didn't know they kept the shitty bo1 format for code S in ro16...

I was looking forward to some real matches, dammit...

At least we have boxer/tester on Shakuras, that's gonna be interesting.


You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.

I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.


There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.


True, but there's also the advantage of the luck of the draw playing less of a role. With a normal Bo3 format, your chances of advancing depend hugely on who you have to play (e.g. Idra having to play MVP last GSL), with this format, you can still advance even if you have the best player in the world in your group.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
January 11 2011 08:33 GMT
#11
boxer vs tester!!! omgzz :DDD
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
January 11 2011 08:35 GMT
#12
On January 11 2011 17:32 Orome wrote:
Show nested quote +
On January 11 2011 17:26 mindspike wrote:
On January 11 2011 17:09 Orome wrote:
On January 11 2011 17:02 Acid~ wrote:
I didn't know they kept the shitty bo1 format for code S in ro16...

I was looking forward to some real matches, dammit...

At least we have boxer/tester on Shakuras, that's gonna be interesting.


You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.

I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.


There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.


True, but there's also the advantage of the luck of the draw playing less of a role. With a normal Bo3 format, your chances of advancing depend hugely on who you have to play (e.g. Idra having to play MVP last GSL), with this format, you can still advance even if you have the best player in the world in your group.

this and BlackGun.

In a GSL Open the chances of advancing depends on who you draw which sucks like TLO did in GSL2 against SangHo in ro64.
Or Clide vs Leenock in ro64 GSL3.

These are examples of luck of the draw which are very disadvantageous with bo3.

I like it with bo1 because now you need to think about your strategies too because once you use them others can adjust since it's only in less than 30 min that they've witnessed it.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Hoju
Profile Blog Joined April 2010
United States449 Posts
January 11 2011 14:08 GMT
#13
Updated OP with all ro16 matchups and groups. Maps will be updated when they're released (Please send PM if you see them posted). The Code A and Code S results from the last two days in spoiler tags.
www.TheInfestedArchon.com - SC2 Satire
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
January 11 2011 15:38 GMT
#14
Group D is insanely stacked. The 3 best Terran in the world, IMO, plus ogsMC, the best player in the world period (and, unfortunately for the 3 terran, a PvT master).

He drone drone drone. Me win. - ogsMC
ShcShc
Profile Joined October 2006
Canada912 Posts
January 11 2011 15:42 GMT
#15
So is Ro8 bo1 or bo5s?
God DAJNFBGHSfIDSHUKLFHSGUIO! -Jinro
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
January 11 2011 15:44 GMT
#16
On January 12 2011 00:42 ShcShc wrote:
So is Ro8 bo1 or bo5s?

2nd groupstage is bo1
ro8 is bo3
ro4 is bo5
Finals is bo7 >.>
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
ShcShc
Profile Joined October 2006
Canada912 Posts
January 11 2011 15:44 GMT
#17
Sounds good.
God DAJNFBGHSfIDSHUKLFHSGUIO! -Jinro
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
January 11 2011 15:55 GMT
#18
Wow, IdrA has such a stacked group.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
January 11 2011 15:58 GMT
#19
On January 12 2011 00:55 EternaL_9 wrote:
Wow, IdrA has such a stacked group.

jinro has got it worse
"God fights on the side with the best artillery." - Napoleon Bonaparte
HeroHenry
Profile Joined November 2010
United States1723 Posts
January 11 2011 15:59 GMT
#20
Jinro and idra both got stacked groups. group B is a joke compared to the others.
Niick
Profile Joined September 2010
Australia426 Posts
January 11 2011 16:02 GMT
#21
lol @ spoilers in the OP, really no need to hide them!

awesome match ups
You'll have to speak up, I'm wearing a towel.
weiliem
Profile Joined January 2008
2071 Posts
January 11 2011 16:13 GMT
#22
this format for code S is fucking lame, i dunno y r they keeping them instead of giving us some nice bo3 games to watch
Oppa feeding style
allen_ami
Profile Joined December 2010
China1392 Posts
Last Edited: 2011-01-11 16:23:39
January 11 2011 16:20 GMT
#23
Crazy group A&D....

this format is fun, u really cant say a BO3 single elimination is better than this...

ofcoz, a BO3 double elimination is more fair for all players

but this GSL format is also quite nice imo
Single boy, single boy, single all the way. Online game, masturbate, we go all the way, hey! Single boy, single boy, why can't I be gay? No more wait, no more hate, let us all be gay!
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2011-01-11 16:37:21
January 11 2011 16:36 GMT
#24
D >> A > C > B IMO.

+ Show Spoiler +
Poor Jinro, getting stuck with two GSL runner-ups and a GSL champion as his opponents
Garnet
Profile Blog Joined February 2006
Vietnam9029 Posts
January 11 2011 16:58 GMT
#25
MC somehow got 3 terrans. Anyway I'm really looking forward to Nada vs Idra, should be great to see Nada losing to Idra.
mdma-_-
Profile Joined October 2010
Nauru1213 Posts
Last Edited: 2011-01-11 18:59:02
January 11 2011 18:37 GMT
#26
shit B is weak compared to the other groups. Basically the 3 weakest players, who made it in the ro16 are in there -_-.

the other 3 groups all look crazy stong in contrast to that.
GoodRamen
Profile Blog Joined December 2009
United States713 Posts
January 11 2011 18:44 GMT
#27
idra vs clide!!!!!
#1 Fantasy Fan!!!!
Deekin[
Profile Joined December 2010
Serbia1713 Posts
January 11 2011 22:34 GMT
#28
They got some nice groups the foreigners that is...

Well Im happy they advanced. Even if they lose in the ro16 they will still be in Code S and thats great.
(╯°□°)╯︵ ┻━┻ CJ Entus fighting! I am a Leta, Hydra, Mind and (ofcourse) Firebathero fan. (╯°□°)╯︵ ┻━┻
Hoju
Profile Blog Joined April 2010
United States449 Posts
January 12 2011 06:20 GMT
#29
Maps have been announced and OP has been updated
www.TheInfestedArchon.com - SC2 Satire
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 12 2011 06:22 GMT
#30
On January 11 2011 17:02 Acid~ wrote:
I didn't know they kept the shitty bo1 format for code S in ro16...

I was looking forward to some real matches, dammit...

At least we have boxer/tester on Shakuras, that's gonna be interesting.

Ro8 is bo3 single elimination; so we will have to wait..

Will Tester exploit the hidden pylon bug on Shakuras??? (unless they removed it which i dont think they did?)
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
January 12 2011 06:25 GMT
#31
On January 12 2011 15:22 bkrow wrote:
Show nested quote +
On January 11 2011 17:02 Acid~ wrote:
I didn't know they kept the shitty bo1 format for code S in ro16...

I was looking forward to some real matches, dammit...

At least we have boxer/tester on Shakuras, that's gonna be interesting.

Ro8 is bo3 single elimination; so we will have to wait..

Will Tester exploit the hidden pylon bug on Shakuras??? (unless they removed it which i dont think they did?)

I am sure that exploiting the bug would be in violation of the tournament rules.

I really like the maps they chose for code the code S matches. Best options from the ladder pool.
cablesc
Profile Blog Joined August 2009
United States1540 Posts
January 12 2011 06:27 GMT
#32
I actually think group play is much more interesting than opening round Bo3. It gives more variety to the matchups and allows more players to play against each other before they get eliminated.
Slayers Forever! Rip. :( - Not the eSports organizer, that's CableStarcraft.
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
January 12 2011 06:36 GMT
#33
I feel bad for ST_Rainbow... For some reason that beast always gets screwed over. This time hes paired against MC. Does he have no luck?
ffz
Profile Blog Joined April 2010
United States490 Posts
Last Edited: 2011-01-12 06:44:13
January 12 2011 06:41 GMT
#34
Idra has some rly nice maps. Xel Naga isn't bad and rest are metal or scrapstation. Plus he's the only zerg on his group so less chance of them practicing vZ as much as other matchups.

If there is a SC god out there please give us at least 1 game of Idra vs Nada macro war.
Meow.
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
January 12 2011 06:41 GMT
#35
I feel like the foreigners are screwed.
Deekin[
Profile Joined December 2010
Serbia1713 Posts
January 12 2011 06:42 GMT
#36
On January 12 2011 15:36 Jombozeus wrote:
I feel bad for ST_Rainbow... For some reason that beast always gets screwed over. This time hes paired against MC. Does he have no luck?


He is gonna be the terran that breaks oGsMC
(╯°□°)╯︵ ┻━┻ CJ Entus fighting! I am a Leta, Hydra, Mind and (ofcourse) Firebathero fan. (╯°□°)╯︵ ┻━┻
CalmDown.Breathe
Profile Joined June 2010
United States176 Posts
January 12 2011 06:48 GMT
#37
IdrA must be content / happy with the maps.

IdrA v Clide on xel naga.
Win -> play again on xel naga.
Lose -> play on scrap station.

If he plays on xel naga as his second map, he's playing with a 1-0 lead and will secure a place in the top eight if he wins again. If he loses against clide, he gets his favorite map (scrap station) to bounce back to 1-1. The tie breaker matches, if there are any, are meta and scrap station.

There is no reason for him to lose two out of three with such maps.
seiferoth10
Profile Joined May 2010
3362 Posts
January 12 2011 06:52 GMT
#38
Idra should be able to beat the Terrans in his group unless they do something so uncharacteristic as to catch him offguard. Historically he's had a problem with Genius, so I'd predict Idra advancing as the second in his group.

Jinro's group is much harder. I'd predict MC easily getting first in the group. As for the second in the group, that one's too hard to call.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
January 12 2011 06:52 GMT
#39
On January 12 2011 15:27 cablesc wrote:
I actually think group play is much more interesting than opening round Bo3. It gives more variety to the matchups and allows more players to play against each other before they get eliminated.


I feel the same way. The group play is still essentially a best of 3 but against different players which makes it more exciting. Same logic applies in a Bo3, first to win 2 advances, first to lose 2 eliminated.
Hoju
Profile Blog Joined April 2010
United States449 Posts
January 12 2011 07:24 GMT
#40
No Blistering Sands, Delta Quadrant, Steppes of War, or Jungle Basin in the Code S games. The 4 maps that GomTV is going to remove are Blistering Sands, Delta Quadrant, Steppes of War, and an unknown 4th map according to NsPGenius.

This makes me curious if
1. They removed those maps from Code S
and
2. The fourth map is Jungle Basin
OR
3. some of those maps were vetoed and the rest were not picked by chance.

They didn't list the map vetoes, so it's hard to tell. They also didn't remove them from Code A, so it would be odd to remove them from one league and not the other. Maybe because Code A is bo3, and Code S is bo1, so those maps wouldn't make as much difference in Code A.
www.TheInfestedArchon.com - SC2 Satire
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
January 12 2011 07:31 GMT
#41
With the exception of Group B, the groups looks extremely tough!
Boundless
Profile Joined July 2010
Canada588 Posts
Last Edited: 2011-01-12 07:34:44
January 12 2011 07:34 GMT
#42
Group B is a joke! Group C is total doom.

Edit: Group D is also total doom.
"Sin shall not be your master, because you are not under law, but under grace." - Romans 6:14
Bliznako
Profile Joined November 2010
Serbia165 Posts
January 12 2011 07:41 GMT
#43
I must say that this is the most stacked Ro16 so far in the GSL... Although, as everyone said, group B is a bit less challenging, the names overall in Ro16 are just awesome.

I just hope that Code A gets the same quality stacking from next season because I am quite disappointed with a large number of the games so far.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 12 2011 08:02 GMT
#44
I wonder if TSLCrap (er i mean Clide) will continue to be overhyped in his last appearance this season?

my vote = yes.
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
January 12 2011 08:04 GMT
#45
Idra must be creaming his pants when looking at those maps. :D Pretty much the most a zerg could ask for.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Psyclon
Profile Joined July 2010
Bulgaria2443 Posts
January 12 2011 08:08 GMT
#46
Great maps for IdrA! If he beats Clide and Genius beats Nada, then he plays against Nada and if he wins again, he can avoid Genius, which will be great, seeing that Genius is a thorn in his azz
Now I am become Death, the destroyer of worlds!
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
January 12 2011 08:09 GMT
#47
Tough groups but what do you expect when you have a tournament with such players like that ><
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
corpsepose
Profile Blog Joined August 2010
1678 Posts
January 12 2011 08:09 GMT
#48
idra is in the same group as the man who inspired him in brood war and two of his fiercest adversaries. gonna be an intense day.
http://www.twitch.tv/corpsep0se
DarkRise
Profile Joined November 2010
1644 Posts
January 12 2011 08:26 GMT
#49
I'm glad that there are no steppes or delta or blistering sands
did GOMTV remove those maps, i haven't seen these maps for a while now
Bliznako
Profile Joined November 2010
Serbia165 Posts
Last Edited: 2011-01-12 08:46:21
January 12 2011 08:45 GMT
#50
Those maps aren't removed (yet), but most of the players vetoed them, so that's why they don't appear that much. Although, I've seen few of Delta Quadrant so far...

I do have the feeling that they are avoiding play on the maps that are supposedly going to be removed from next season.
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
January 12 2011 08:48 GMT
#51
Im looking forward to MC's ceremonies.
Dear Sixsmith...
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
January 12 2011 11:29 GMT
#52
I'm sure IdrA will be dancing a merry jig. Metalopolis, Xel'Naga and Scrap are great maps considering what he could have gotten.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
January 12 2011 11:31 GMT
#53
Well, Idra sure got the maps he wanted. I wonder what his excuse will be this time.
syllogism
Profile Joined September 2010
Finland5948 Posts
January 12 2011 12:57 GMT
#54
On January 12 2011 20:31 Talin wrote:
Well, Idra sure got the maps he wanted. I wonder what his excuse will be this time.

He is already in top 16 despite the extremely tough competition and one of the 3 zergs to do so. Don't think he needs excuses.
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