Wow, group 1 is a pretty crazy group and no terrible Zerg maps. I'm scared for Boxer. T_T
edit: I guess both Tester and Boxer eliminated Blistering Sands. I'm still not entirely sure why the players hate that map so much, especially as there are 2 Zergs in the group.
On January 11 2011 17:02 Acid~ wrote: I didn't know they kept the shitty bo1 format for code S in ro16...
I was looking forward to some real matches, dammit...
At least we have boxer/tester on Shakuras, that's gonna be interesting.
You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.
I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.
On January 11 2011 17:02 Acid~ wrote: I didn't know they kept the shitty bo1 format for code S in ro16...
I was looking forward to some real matches, dammit...
At least we have boxer/tester on Shakuras, that's gonna be interesting.
You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.
I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.
There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.
On January 11 2011 17:02 Acid~ wrote: I didn't know they kept the shitty bo1 format for code S in ro16...
I was looking forward to some real matches, dammit...
At least we have boxer/tester on Shakuras, that's gonna be interesting.
You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.
I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.
Yeah and the format has the huge benefit of decreasing the amount of times that a decent (but not bad) player is knocked due to being "unlucky" and having to go against a higher level player early on.
Or problems where a really good player is knocked out just because they go up against someone who rushes/all ins early in the game (say TvZ). Admittedly there are ways to defend against rushes but sometimes it's really difficult (4 player map with close positions).
With the new format, the chance of a player being knocked out due to that is decreased because they'll face other opponents too instead of being stuck with just one opponent.
There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.
I have not noticed (I may be wrong that is) any differences between the Bo1 and Bo3 format in percentages of all-in and cheeses.
In the Bo3, there were some Bo3+ where a player would try to all in or cheese every game. In Bo1, the amount seems to be relatively the same.
In fact there were a few games where one game just all in or cheesed or did some sneaky strategy against another the whole match (Boxer against his first zerg in season 2 was one I think)
On January 11 2011 17:02 Acid~ wrote: I didn't know they kept the shitty bo1 format for code S in ro16...
I was looking forward to some real matches, dammit...
At least we have boxer/tester on Shakuras, that's gonna be interesting.
You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.
I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.
There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.
but the 2 other players of the group will be watching very closely when u play. do u seriously think if a player goes for the same all-in in the first 2 matches that his opponent in the third and deciding match wont be prepared for it?
On January 11 2011 17:02 Acid~ wrote: I didn't know they kept the shitty bo1 format for code S in ro16...
I was looking forward to some real matches, dammit...
At least we have boxer/tester on Shakuras, that's gonna be interesting.
You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.
I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.
There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.
True, but there's also the advantage of the luck of the draw playing less of a role. With a normal Bo3 format, your chances of advancing depend hugely on who you have to play (e.g. Idra having to play MVP last GSL), with this format, you can still advance even if you have the best player in the world in your group.
On January 11 2011 17:02 Acid~ wrote: I didn't know they kept the shitty bo1 format for code S in ro16...
I was looking forward to some real matches, dammit...
At least we have boxer/tester on Shakuras, that's gonna be interesting.
You realize this 'bo1' format is pretty much the standard format for any competition ever (well, apart from the weird winner vs. loser thing)? OSL has it, MSL has it, hell, the FIFA World Cup has it, and football is even more volatile than Sc2.
I don't know where this 'everything has to be bo3' thing is coming from. It's not like it's a real Bo1, in the end your results over 3 games are added up just like in a normal bo3, it's just against different players.
There is the counter argument that when you play 3 games against 3 different people there is a tendency for you to "all-in" or "cheese" in all 3 games because the player will not expect it whereas in bo3 you can't do that in all 3 games because the player will have prepared for your specific playstyle to a greater extent.
True, but there's also the advantage of the luck of the draw playing less of a role. With a normal Bo3 format, your chances of advancing depend hugely on who you have to play (e.g. Idra having to play MVP last GSL), with this format, you can still advance even if you have the best player in the world in your group.
this and BlackGun.
In a GSL Open the chances of advancing depends on who you draw which sucks like TLO did in GSL2 against SangHo in ro64. Or Clide vs Leenock in ro64 GSL3.
These are examples of luck of the draw which are very disadvantageous with bo3.
I like it with bo1 because now you need to think about your strategies too because once you use them others can adjust since it's only in less than 30 min that they've witnessed it.
Updated OP with all ro16 matchups and groups. Maps will be updated when they're released (Please send PM if you see them posted). The Code A and Code S results from the last two days in spoiler tags.
Group D is insanely stacked. The 3 best Terran in the world, IMO, plus ogsMC, the best player in the world period (and, unfortunately for the 3 terran, a PvT master).
I actually think group play is much more interesting than opening round Bo3. It gives more variety to the matchups and allows more players to play against each other before they get eliminated.
Idra has some rly nice maps. Xel Naga isn't bad and rest are metal or scrapstation. Plus he's the only zerg on his group so less chance of them practicing vZ as much as other matchups.
If there is a SC god out there please give us at least 1 game of Idra vs Nada macro war.
On January 12 2011 15:36 Jombozeus wrote: I feel bad for ST_Rainbow... For some reason that beast always gets screwed over. This time hes paired against MC. Does he have no luck?
IdrA v Clide on xel naga. Win -> play again on xel naga. Lose -> play on scrap station.
If he plays on xel naga as his second map, he's playing with a 1-0 lead and will secure a place in the top eight if he wins again. If he loses against clide, he gets his favorite map (scrap station) to bounce back to 1-1. The tie breaker matches, if there are any, are meta and scrap station.
There is no reason for him to lose two out of three with such maps.
Idra should be able to beat the Terrans in his group unless they do something so uncharacteristic as to catch him offguard. Historically he's had a problem with Genius, so I'd predict Idra advancing as the second in his group.
Jinro's group is much harder. I'd predict MC easily getting first in the group. As for the second in the group, that one's too hard to call.
On January 12 2011 15:27 cablesc wrote: I actually think group play is much more interesting than opening round Bo3. It gives more variety to the matchups and allows more players to play against each other before they get eliminated.
I feel the same way. The group play is still essentially a best of 3 but against different players which makes it more exciting. Same logic applies in a Bo3, first to win 2 advances, first to lose 2 eliminated.
No Blistering Sands, Delta Quadrant, Steppes of War, or Jungle Basin in the Code S games. The 4 maps that GomTV is going to remove are Blistering Sands, Delta Quadrant, Steppes of War, and an unknown 4th map according to NsPGenius.
This makes me curious if 1. They removed those maps from Code S and 2. The fourth map is Jungle Basin OR 3. some of those maps were vetoed and the rest were not picked by chance.
They didn't list the map vetoes, so it's hard to tell. They also didn't remove them from Code A, so it would be odd to remove them from one league and not the other. Maybe because Code A is bo3, and Code S is bo1, so those maps wouldn't make as much difference in Code A.
I must say that this is the most stacked Ro16 so far in the GSL... Although, as everyone said, group B is a bit less challenging, the names overall in Ro16 are just awesome.
I just hope that Code A gets the same quality stacking from next season because I am quite disappointed with a large number of the games so far.
Great maps for IdrA! If he beats Clide and Genius beats Nada, then he plays against Nada and if he wins again, he can avoid Genius, which will be great, seeing that Genius is a thorn in his azz
Those maps aren't removed (yet), but most of the players vetoed them, so that's why they don't appear that much. Although, I've seen few of Delta Quadrant so far...
I do have the feeling that they are avoiding play on the maps that are supposedly going to be removed from next season.