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It doesn't really matter though, does it? Since the poll said that at least a few people won't go along with the plan. And if the entire town doesn't come together then it won't work.
So we should best let it go, unless we get more than 15 people to agree with it.
I do, however, have an idea about the number picks. Why not all pick [1][x] where x is everyone's pick 1-20. Since it's just 22 players there should be little clashing (let's face it, people won't hoard 1-2-3-4-5 (hopefully), so it would be nice and evenly spread. Ofc the mafia can then pick 2x 3x 4x 5x 6x but if town spread themselves fairly even.
OR we could ask everyone to pick a previously selected number, so we make sure there's no clashing. Even if mafia blends in, there must be a way to make sure the spread is even yet random.
I may be wrong, I never played this format before so if there's a basic flaw then forgive me. I just wanted to contribute somewhat.
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I'm gonna pick [random1][random2], seems like the best way of doing it.
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Only going to respond to relevant things.
Let's talk about arranging numbers since people have not and that's not cool bros. Posting I agree or I disagree is not cool. Posting ideas is.
1- If mafia wants they can arrange to have most/all of the last numbers very easily . Just pick large numbers eg 20 and double or triple up.
2- If mafia wants to they can arrange to have the majority of middle picks. This is what has happened both of the last 2 games with mafia getting at least half their players in the middle. They can either do this doubling up on very high numbers eg 1 1 or picking larger unique numbers eg 9 11 13. LSB also showed a way here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=176529¤tpage=10#197
3- So far there doesn't seem to be a way for mafia to arrange to get a number of high picks. LSB half of what you said doesn't make sense and is complete bullshit and the other part just proves that mafia can arrange the middle of the draft, maybe the upper middle aka your sweet spot. The number picking patterns of the last 2 games are irrelevent - eg a lot of people picked 6 to make sure bill murray got a last pick - and what I said is definitely not a reliably recipe at all and can possibly screw the mafia. It's much more likely the mafia gets burned trying to aim for a bunch of high picks than they actually succeed.
Either way I think randomizing your numbers is probably the town's best bet. Mafia can beat randomizing to get middle and bottom picks but they can't beat it to get top picks right?
Clearly what this means is that we need to put the best roles in the places where mafia cannot assure themselves a majority. Otherwise we are better off just doing it randomly and pick whatever you want style. If we prioritize all anti mafia roles in the top slots to make people accountable and mafia arranges mostly middle slots, then mafia will snag up all the good town roles and that is very bad for the town. Not only does town NOT have them but mafia can misdirect and mislynch FAR easier.
I don't really care if we do my plan or something else, as long as it's not LSB's mafiawin and bigbadboring plan which isnt going to happen no matter what i say so whatevs. Those who are supporting it really need to read the second game, see the negative reaction to radfield's plan which is like the lite version of LSB's, then look at everyone who dissed on the plan this game. LSB is going to defend his plan even in death so just form your own independent thoughts.
IF YOU DONT LIKE MY PLAN MAKE SOMETHING BETTER!!
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Just noting I did pick a random number, and everyone should do the same. Though I don't believe the role selection process (post-draft) should be unveiled to the entire town.
More importantly: Play the role you get. If you pout because you got townie and don't participate I will personally make your mafia-playing life a living hell and accuse you EVERY game in the future just because I like to be frustrating. It's actually more important for the town to fool the mafia and pick roles to limit their KP per night. Of course we cant discuss how this should go about because there are more roles in this game than players, so it would be too easy. The goal of this process should be to make the mafia as vanilla as possible, not to ensure every player gets a role they want.
GL in the draft...
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Barundar replaces in for dinmsab. You have a little less than 5 hours to finish sending in your numbers. Players that dont send in a number are slotted at the end of the draft.
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Your response to my point number two is not germaine
On January 08 2011 08:02 LSB wrote: 2. The mafia will still know where the super duper town roles are. Role #1 is obviously going to be a super duper role Role #2 is likely to be a super duper role Role #3 is more likely to be a super duper role Role #6 probably is a townie. That's where the mafia is going to hit. Your plan isn't fixing anything. It's basically the same thing as my plan, just there are less blues.
On January 09 2011 05:27 JimboSilvers wrote:2- If mafia wants to they can arrange to have the majority of middle picks. This is what has happened both of the last 2 games with mafia getting at least half their players in the middle. They can either do this doubling up on very high numbers eg 1 1 or picking larger unique numbers eg 9 11 13. LSB also showed a way here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=176529¤tpage=10#197 ^That doesn't answer anything.
This is where you're plan fails.
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I randomed as well.
As town we're all just as effective with or without powerful roles - its just a matter of how you use it. Besides after the draft results come out we'll still have time to figure out a better plan if need be.
I actually like the PYP2 plan with the percentages and what not, just so theres not a clear cut drafting order for scum/SKs to easily exploit. I know as SK last PYP I really contemplated what to pick from that plan and it made it tougher for me.
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On January 09 2011 07:01 LSB wrote:Your response to my point number two is not germaine Show nested quote +On January 08 2011 08:02 LSB wrote: 2. The mafia will still know where the super duper town roles are. Role #1 is obviously going to be a super duper role Role #2 is likely to be a super duper role Role #3 is more likely to be a super duper role Role #6 probably is a townie. That's where the mafia is going to hit. Your plan isn't fixing anything. It's basically the same thing as my plan, just there are less blues. ^That doesn't answer anything. This is where you're plan fails.
I was just writing my own points not responding to anyone in particular.
I wouldn't be so sure #6 is vanilla townie. If anything I bet there'd be more chance of a mispick in the 3-4 range, eg 2 ppl picking bullet bill instead of 1 jack 1 bullet or both bulletproof no vet and so on.#5 and 6 are more likely to fear that overlap risk and pick something solid but not amazing like role cop or doctor.
More importantly the mafia doesn't know who the veteran and bulletproof are. Their member(s) up top might snag veteran because its handy, but mafia can't tell the difference between nightlife or bulletproof or a doctor save. The difference is that mafia and sk can't just go shooting willynilly into all the best roles for fear that they might overlap hits, which is amazing for us, and they simply don't know which ones to kill and which ones not to. That uncertainty is all important. If roles are public knowledge we can't count on the mafia having dumbass hit choices and not killing the big guns.
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Yes because when given a choice it has been shown that people will choose the veteran role </sarcasm>
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I'd totally choose Veteran if I wasn't one of the top picks.
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Hope I got my number in in time, was busy all day Glad to see that some progress is being made rather than just arguing/flaming over plans.
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Draft Order
- deconduo
- Kenpachi
- kitaman27
- CubEdIn
- Amber[Light]
- Barundar
- LayOffRage
- bumatlarge
- Jackal58
- Fishball
- HaploPaithan
- Eiii
- BloodyC0bbler
- zeks
- Misder
- aidnai
- JimboSilvers
- GGQ
- Beneather
- Pigsquirrel
- Divinek
- LSB
Remember the players with most unique number combination have received higher priority in the draft.
You have 24 hours from now to send in your picks. Which means tomorrow night at 9:30 ET/11:30 KST
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Claiming numbers has been crucial for victory in the first game and helpful in the second. I think we should all claim what numbers we picked this game too. It can't possibly hurt the town.
With that said, I picked [3][3].
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Woot, random ftw.
I assume I should be picking CPR/Vig right?
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On January 09 2011 11:32 JimboSilvers wrote: Claiming numbers has been crucial for victory in the first game and helpful in the second. I think we should all claim what numbers we picked this game too. It can't possibly hurt the town.
With that said, I picked [3][3].
Yep, its unlikely that mafia doubled up with anything.
[4][7] here. (random.org )
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I picked [5][3].
Low spot ftl.
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[11][2]
Greedy Greedy
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I picked [5][1]. That means Divinek probably also picked [5][1]
Beneather probably picked [5][x] Pigsquirrel probably picked [5][x]
deconduo [4][7] Kenpachi kitaman27 CubEdIn Amber[Light] Barundar LayOffRage bumatlarge Jackal58 Fishball HaploPaithan Eiii BloodyC0bbler zeks Misder aidnai [3][x] JimboSilvers [3][3] GGQ [5][3] Beneather [5][x] Pigsquirrel [5][x] Divinek [5][1] LSB [5][1]
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