PTR - Custom Hotkeys Thread - Page 3
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HwangjaeTerran
Finland5967 Posts
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Kalpman
Sweden406 Posts
On December 05 2010 01:05 Kalpman wrote: It just seem so fucking WRONG. I dont know, I feel that with key customization it would turn more into this harcore keyspamming fest and it would be less focused about the tactics... I dont know why but as soon as I think about customizing hotkeys my hands start to shake, I feel nauseous and depressed. It something about it that just seem so fucking WRONG. Dont mind me, I'll just start playing wow again... I mean, will you even be able to stay at the higher levels and stay with your current hotkeys? I dont want to change them | ||
Reason.SC2
Canada1047 Posts
Changed hold position to S and patrol to D, stop to G. Burrow and cloak to Z, unborrow/uncloak to x. For spells that I want to avoid a misclick at all costs for (morph to archon, explode baneling, morph to BL/overseer), I changed to F. Production of buildings and units to grid format. Cycle through bases to grave(tilde). Change warpgates to Y (but have a mouse button hartdware-bound to Y) The main idea of this changed is to benefit from the convenience of a grid type system (all keys close together, easily accessible, and same keys across different units for spellcasring. Also howerver QWE/F is much better for quick reactionary casting while toggling through control groups. | ||
Laevateinn
Norway115 Posts
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Mystor
Canada60 Posts
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Erik.TheRed
United States1655 Posts
Camera cycles through bases (moved from backspace to mouse 4) Immortals on 'R' Maybe move patrol to 'Q' | ||
imbecile
563 Posts
The main thing I'm gonna do is to set control group 0 to ^ and warp in on <, which always annoyed me in games. And chat I will put on Caps. Sort of like vi modes with the mode switcher set to Caps, and you also get a visual indicator on the keyboard if you are in chat. Just hope the game is smart enough to ignore the Caps if you reassign it. Saved map positions on F2-F4 too. | ||
Neo.NEt
United States785 Posts
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AXygnus
Portugal1008 Posts
On December 05 2010 01:05 Kalpman wrote: It just seem so fucking WRONG. I dont know, I feel that with key customization it would turn more into this harcore keyspamming fest and it would be less focused about the tactics... I don't see why. The strategic and tactical part of the game is still there. The custom hotkeys are there just to make it easier to do certain actions, by not stretching your hand or taking it off your mouse. (Sorry about the somewhat bad english, I suck at phrasing) | ||
imbecile
563 Posts
On December 05 2010 03:11 AXygnus wrote: I don't see why. The strategic and tactical part of the game is still there. The custom hotkeys are there just to make it easier to do certain actions, by not stretching your hand or taking it off your mouse. (Sorry about the somewhat bad english, I suck at phrasing) Yep, it's quite the opposite. The the easier the interface becomes to use, the more the game becomes about the tactics and strategy. One of the reasons I absolutely don't agree with the remove of the hold key production is, that it ads or removes absolutely nothing from the game mechanics, and merely makes the interface more cumbersome. | ||
Mastermind
Canada7096 Posts
On December 04 2010 19:19 sleepingdog wrote: Do you think that changing hotkeys will be allowed at big tournaments? As protoss player, the most important thing would definitely be changing the "immortal" hotkey. Btw. when I build a mothership I CLICK on it, the mothership deserves to be clicked ffs It would be pretty retarded to not allow it in tournaments since this is an official part of the game and your changes are saved to your bnet profile. | ||
Jayrod
1820 Posts
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ROOTIllusion
United States1060 Posts
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seanisgrand
United States1039 Posts
And of course....Shift+F2-F4 camera saves!!! | ||
Skrag
United States643 Posts
On December 05 2010 03:44 Jayrod wrote: I'm gonna change my base cycling button to my thumb mouse For zerg, I really think it's going to be a much better choice to put it on a key you can comfortably alternate with a mouse click while holding shift, because the most efficient way to inject is having your queens in a single group, and using the town camera key to quickly cycle through your bases, clicking on each one. ~ is probably a good choice, but seems a little awkward, requiring you to either twist your hand uncomfortably, or hold shift with your thump and tap ~ with your middle finger. Something like W or E might have been a much better choice, but those both interfere pretty badly with other keys. | ||
GoldenH
1115 Posts
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Jayrod
1820 Posts
On December 05 2010 03:50 Skrag wrote: For zerg, I really think it's going to be a much better choice to put it on a key you can comfortably alternate with a mouse click while holding shift, because the most efficient way to inject is having your queens in a single group, and using the town camera key to quickly cycle through your bases, clicking on each one. ~ is probably a good choice, but seems a little awkward, requiring you to either twist your hand uncomfortably, or hold shift with your thump and tap ~ with your middle finger. Something like W or E might have been a much better choice, but those both interfere pretty badly with other keys. Thumb, 4, click , thumb, click, thumb, click. Maybe playing guitar makes my hands a little more in sync, but i dont see the big deal. I dont play zerg though, | ||
Tossup
United States208 Posts
On December 04 2010 16:50 Mikelius wrote: Am I the only one excited about the fact that now I can cast Feedback and Forcefieds at THE SAME FUCKING TIME?! wait, how do i do that? ;o | ||
Twaxter
Canada190 Posts
On December 04 2010 15:29 dthree wrote: dont know about you guys but back in beta larva inject was set to 'r' cant wait to put that back First thing I'm doing, V is annoying to click some times. | ||
ProdigySim
United States17 Posts
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