As protoss player, the most important thing would definitely be changing the "immortal" hotkey.
Btw. when I build a mothership I CLICK on it, the mothership deserves to be clicked ffs
Forum Index > StarCraft 2 Strategy |
sleepingdog
Austria6145 Posts
As protoss player, the most important thing would definitely be changing the "immortal" hotkey. Btw. when I build a mothership I CLICK on it, the mothership deserves to be clicked ffs | ||
MalVortex
United States119 Posts
On December 04 2010 19:14 j3ns3n wrote: Show nested quote + On December 04 2010 19:02 skatman1744 wrote: You can also add hotkeys to these (and all other) commands, so if you wanted your zealots to have a super secret attack command, you could give them a unique i-move command that only their unit would receive, while still having your entire army selected. So that would enable to burrow/unburrow units while having burrowed and unburrowed units selected without tabbing through those? Would be nice! Am I missing something? This information appears to be false. If I change the "burrow" binding for my roaches, it will change them for every other one of my units. Same with stop, attack, and all theo the commands. No, Its my fault. I misinterpreted the individual command cards for units as being actually independent from one another. Unfortunately, they are not and any keybind change to global unit commands (like move, attack, hold, etc) changes them for all other units. This is disappointing and not terribly intuitive, as all otherwise global commands are listed on the global interface, not on the unit command card. Sorry for the misinformation there, tis what I get for testing while tired =( That said, burrow/unburrow commands, while the base default is the same key by default, are actually different commands. You could chose to rebind them in the same way as cloak/decloak on terran units (r burrow, t unburrow, etc), allowing you to burrow or unburrow units without impacting other units already in that state. Its not as good as individual commands for specific units, but its something. edit: i've updated my OP in this thread to remove that erroneous information. Do you think that changing hotkeys will be allowed at big tournaments? Yes. You can already chose between the preset blizzard hotkeys, so thats not really an issue. There is no absolute advantage gained through different hotkeys (esp. given now that its clear you can't bind individual unit commands), so any improvement in play is solely due to personal comfort. The profiles are stored in your bnet profile, and you have to be logged into bnet to play, so the intention is clearly to allow this to be accessed at remote points, such as a LAN tournament computer. Obviously you'll have to wait for the official OKs from each tournament, but trying to prohibit what is going to become a core feature of your use profile would be difficult and tedious at best (along the lines of "show the tournament official your hotkey setting before the start of each game"). | ||
orotoss
United States298 Posts
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sleepingdog
Austria6145 Posts
On December 04 2010 19:25 MalVortex wrote: The profiles are stored in your bnet profile, and you have to be logged into bnet to play, so the intention is clearly to allow this to be accessed at remote points, such as a LAN tournament computer. This makes very much sense - you wouldn't be editing the "files" but simply loggin onto "your" setting, good point. | ||
Arun
United States56 Posts
On December 04 2010 19:33 orotoss wrote: I've heard some people say putting zerglings on both z and x is good because you can repeatedly tap both to pump out lings instead of killing your finger tapping z 20 times in a row. Z and G may be more ergonomical | ||
Markwerf
Netherlands3728 Posts
As a protoss player I will be changing these for sure: immortal probably to R patrol to something closer, probably G or R | ||
xJaCEx
155 Posts
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GoldenH
1115 Posts
Alt + 1-5 = camera positions 1-7 Ctrl + Shift + 1-5 = set camera positions 1-7 Worker return resources: changed to F. (I found myself accidentally scanning a lot or wasting chrono boosts.) Cancel construction/research: changed to DEL. (I want to clear my selection a lot so I use escape, but sometimes cancel a building or research) | ||
sleepingdog
Austria6145 Posts
On December 04 2010 22:03 Markwerf wrote: I love it when hotkeys can be customized. As a protoss player I will be changing these for sure: immortal probably to R patrol to something closer, probably G or R Interesting suggestion to change patrol! I'll definitely change chrono-boost to something like H or J...this way I can later on have all my Nexi on hotkeys like 6-7 where it's quite painful to go to "C" Also phoenixes will go to G or H since my stargate is always on 5. | ||
Talin
Montenegro10532 Posts
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Skrag
United States643 Posts
On December 04 2010 23:05 Talin wrote: Can we change the layout of Grid hotkeys (Attack Move specifically), or change Ctrl to Caps Lock? Unfortunately, no. I was really hoping I was going to be able to create a hotkey layout that actually makes sense, and wanted to be able to use a grid layout with things moved around on the grid so that they still had the appropriate mnemonic where possible, but they don't allow you to modify the grid. And I'm guessing that changing the game file that contains the grid location still causes a desync in multiplayer, since the file also contains important unit data that we definitely don't want people fucking around with. Still, customizable keys is better than no customizable keys, and storing the profiles on bnet is absolutely awesome for anybody who plays on multiple computers (me) or plays in live tournaments (not me, except for once where I got crushed really really badly). Here are my planned changes, some of which are based on me being a random player and wanting consistency: Alternates for control groups 8,9,0: Alt-2,Alt-3,Alt-4 Camera saved positions to F2-F5 instead of F5-F8 Changing all workers to E. (or maybe W, which I was going to use for base camera center, but will probably use ~ instead) Changing supply (supply, pylon, overlord) to S Changing gas (extractor, assimilator, refinery) to V (for VESPENE duh!) Anti-air turrets to T (turret, cannon, spore) Other defense to D (bunker, spine, alt for cannon) All raise/lower, burrow/unburrow, and lift/land keys to R Changing most upgrades to grid keys (ex: protoss attack upgrade = Q, hatchery lair = Z) Zerg overlord upgrades to S and D (speed/drop) Transport load to Z (not a super-relevant change since that hotkey is really only used for command centers picking up scvs) Moving any key that is further right than Y/H/N to the left side of the keyboard (immortal = R, ultralisk = B, bunker = D, metabolic boost = grid-based Q, etc), and moving some of the Ns (nydus = W instead of N for example) It'll definitely take some getting used to, especially for zerg since I'll be changing the select larvae hotkey to V (although in one test game it started to feel pretty natural after not too much time), but I've always felt like SC2's hotkey layout (and actually the interface for pretty much every blizzard game ever released) was designed by a room full of monkeys. | ||
Skrag
United States643 Posts
On December 04 2010 19:19 sleepingdog wrote: Do you think that changing hotkeys will be allowed at big tournaments? It's a supported feature of the game, and the profiles are stored on battle.net, so it's *extremely* likely that tournaments will allow it. | ||
Skrag
United States643 Posts
On December 04 2010 19:33 orotoss wrote: I've heard some people say putting zerglings on both z and x is good because you can repeatedly tap both to pump out lings instead of killing your finger tapping z 20 times in a row. That is a really really damn good idea. I'm definitely going to choose something different than Z/X, which are two of the most awkward keys to reach for me, but Z/G or something would be good. Probably do the same thing for drones, maybe W/E I *really really really* hate that they "fixed" the key hold-down thing. That doesn't even make sense to me. The biggest effect for me will be in the early game, where I'll have to spam the key while waiting for resources for a unit rather than just holding it. | ||
Scrimpton
United Kingdom465 Posts
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Skrag
United States643 Posts
On December 05 2010 00:14 Scrimpton wrote: Id move control to like Tab. I hate the stretch between Control and the number keys. sort of have to curve your arm inwards like a re..nvm Tab is very useful for subgrouping though. Also, I dunno if you actually *can* do that. I don't know if Tab+1 is even a valid key combo. | ||
~GhoSt
145 Posts
But being able to have more than 10 control groups would be nice, would allow me to do some really minute microing with 6 control groups devoted to units (1,2,3 then alt+ 1,2,3) | ||
MockHamill
Sweden1793 Posts
1) The most frequently used hotkeys should be the most convenient. 2) You should never have to move your hand, just your fingers. 3) It is more important that the hotkeys are efficient to use then easy to memorize. I am using a grid layout that differs from the visual placement of the buttons on in the UI. If possible I try to set up everything on QWER, and then I use ASD and ZXC if needed. This is an example of how I have set up the hotkeys, not the full description Make Buildings example: Q = Basic Building W = Advanced Buildings QQ = Make Supply Depot QW = Make Barrack QE = Make Refinery WQ = Make Factory WW = Make Star Port Make Units from Barracks Q=Marine W=Marauder E=Reaper R=Ghost CommandCenter Q=Make SCV W=Call down Mule E=Scan Unit Abilities for Ghost Q=Snipe W=EMP E=Cloak R=Decloak | ||
Kalpman
Sweden406 Posts
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MockHamill
Sweden1793 Posts
On December 05 2010 00:50 Kalpman wrote: I am going to stop playing starcraft 2 because of this new feature, the game has been a big part of my life but now I just cant see myself playing it... I dont know, custom hotkeys just seem so damn wrong... Might just as well kill myself. Is this a joke? It should have been there from the beginning. Custom Hotkeys is a standard feature in any modern RTS. | ||
Kalpman
Sweden406 Posts
On December 05 2010 00:56 MockHamill wrote: Show nested quote + On December 05 2010 00:50 Kalpman wrote: I am going to stop playing starcraft 2 because of this new feature, the game has been a big part of my life but now I just cant see myself playing it... I dont know, custom hotkeys just seem so damn wrong... Might just as well kill myself. Is this a joke? It should have been there from the beginning. Custom Hotkeys is a standard feature in any modern RTS. It just seem so fucking WRONG. I dont know, I feel that with key customization it would turn more into this harcore keyspamming fest and it would be less focused about the tactics... I dont know why but as soon as I think about customizing hotkeys my hands start to shake, I feel nauseous and depressed. It something about it that just seem so fucking WRONG. Dont mind me, I'll just start playing wow again... | ||
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