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Now that PTR is here, and custom hotkeys are imminent, start thinking how to improve your efficiency. (Unlike other changes, hotkey profiles are tied to your account, always with you)
Share your suggestions/profiles for custom hotkeys. I will do my best to compile them as I find time.
If your hotkey is beneficial for a certain race, please state so.
Changes that require extra explanation have a * before them.
Terran + Show Spoiler + Planetary Fortress alternate to R
Zerg + Show Spoiler + Drone alternate to S
Larva inject alternate to R
Zergling alternate to X/G/C
Morph Baneling alternate to R
Infestation Pit alternate to F
Base Camera to TAB or ~ (instead of Backspace) * Base Camera to Shift + Space
* Skrag: To do an injection cycle: 5, V, hold Shift, tap Space, click, Space, click etc. This does not screw up the normal, unshifted function of the Space key (centering the screen on the last event).
Protoss + Show Spoiler + Immortal alternate to R/E
Hallucination research alternate to C
Carrier alternate to A Phoenix alternate to G/H
General + Show Spoiler + Idle worker alternate to ~
Base Camera to TAB or ~ (instead of Backspace) Base Camera to Shift + Space
Hold position alternate to G
Patrol alternate to G/R
Upgrade buildings have upgrades in Grid layout
Control groups 7-10 alternate to close F-keys Control groups 7-10 alternate to Alt+(1-4)
Random players: change all common buildings (supply, gas, def structures) to common hotkeys
Camera + Show Spoiler + Numpad 1-8: access saved camera positions F2-F5: access saved camera positions
Ctrl+numpad 1-8: save present camera position
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i personally use 1-4 as unit control groups, and its quicker for me to use "t" for attack because it falls under my fingers more naturally
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Change immortal hotkey to ANYTHING ELSE
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On December 04 2010 14:47 kzn wrote: Change immortal hotkey to ANYTHING ELSE
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Very good point
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Ok, there are some very cool features in the hotkey options as present on the PTR.
First, everything is stored on the Bnet servers, which means you can access and load your custom hotkeys as simple virtue of logging in. This is ace, and will allow the custom hotkeys to easy be used in the tournament scene, or just dinking around at a friends house. You can create and save multiple different hotkey profiles per bnet account, allowing the ability to hotswap your settings if that is for some reason needed.
Second, you have pretty much full control over every command. The button to build immortals (every protoss is changing this to R right now I'm sure)? Yea, you can change that. The button to cast spells? yep, you can change that to. The hallucinate options interface? Yep. Idle worker hotkey? Yep. Camera controls? You bet. Warp-in? You can change that too.
Perhaps one of the most relevant changes is the pretty much unused camera controls. These can all be redacted, and I think a prime spot of realestate for them is the numpad keys. The game recognizes the numpad keys as separate from the standard 1-0 keys, which means you can do ctrl+numpad1 to set a camera position, and 1 to recall that position (or however the player prefers). This is pretty damn exciting, as these commands were basically impossible to use before. Being able to jump around the map at will will def. help micro and macro out.
I'm really curious to see what other players are experimenting with. I'm a protoss user, and these are my initial modifications to test out.
hallucination research: changed to C to match the hallucination spell hotkey on sentries Immortal: Now built on R carrier: now built on A to avoid accidental confusion w/ colossus Mothership: now built on S
Alternate probe key: build structure now can be accessed through F Alternate probe key: build advanced structure now can be accessed through G Idle worker select: added alternate key ~
b and v have always been a bit awkward to hit, moving them to more intuitive keys may be easier. By making them alternate keys, I don't need to worry about it impacting my game in the short run if I dont like it. Same deal w/ the alternate worker hotkey, ~ should be faster to press than F1.
Camera controls: numpad 1-8: access saved camera positions ctrl numpad 1-8: save present camera position
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dont know about you guys but back in beta larva inject was set to 'r' cant wait to put that back
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On December 04 2010 15:16 MalVortex wrote:+ Show Spoiler + Ok, there are some very cool features in the hotkey options as present on the PTR.
First, everything is stored on the Bnet servers, which means you can access and load your custom hotkeys as simple virtue of logging in. This is ace, and will allow the custom hotkeys to easy be used in the tournament scene, or just dinking around at a friends house. You can create and save multiple different hotkey profiles per bnet account, allowing the ability to hotswap your settings if that is for some reason needed.
Second, you have pretty much full control over every command. The button to build immortals (every protoss is changing this to R right now I'm sure)? Yea, you can change that. The button to cast spells? yep, you can change that to. The hallucinate options interface? Yep. In fact, you can even adjust individual unit's hotkey options, such as giving them a different hotkey for attack, move, hold, stop, etc. You can also add hotkeys to these (and all other) commands, so if you wanted your zealots to have a super secret attack command, you could give them a unique i-move command that only their unit would receive, while still having your entire army selected.
This level of expanded control will surely be take advantage of at the pro level. I'm really excited to see what sort of high level performance players can eek out of their armies with this addition alone.
Third, and perhaps a bit more relevant to the rest of us, is the ability to change every other command in the game too. Idle worker hotkey? Yep. Camera controls? You bet. Warp-in? You can change that too.
Perhaps one of the most relevant changes is the pretty much unused camera controls. These can all be redacted, and I think a prime spot of realestate for them is the numpad keys. The game recognizes the numpad keys as separate from the standard 1-0 keys, which means you can do ctrl+numpad1 to set a camera position, and 1 to recall that position (or however the player prefers). This is pretty damn exciting, as these commands were basically impossible to use before. Being able to jump around the map at will will def. help micro and macro out.
I'm really curious to see what other players are experimenting with. I'm a protoss user, and these are my initial modifications to test out.
hallucination research: changed to C to match the hallucination spell hotkey on sentries Immortal: Now built on R carrier: now built on A to avoid accidental confusion w/ colossus Mothership: now built on S
Alternate probe key: build structure now can be accessed through F Alternate probe key: build advanced structure now can be accessed through G Idle worker select: added alternate key ~
b and v have always been a bit awkward to hit, moving them to more intuitive keys may be easier. By making them alternate keys, I don't need to worry about it impacting my game in the short run if I dont like it. Same deal w/ the alternate worker hotkey, ~ should be faster to press than F1.
Camera controls: numpad 1-8: access saved camera positions ctrl numpad 1-8: save present camera position
while i know this is not the point of your post you can just click mothership.. i dont think it even deserves/needs a hotkey tbh
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r is good for immortal.. WHAT ABOUT PATROL OMG... i love having my units spaz out but p is just so far away!!! and tbh i always mess up H for hold position as well.. might change it to G
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Don't have ptr, so can someone confirm if you can bind camera movement (in the sense of angle change) to a holding down of the middle mouse button + moving mouse around like you can in WoW? Would be super useful in some cases if you could.
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On December 04 2010 15:30 SlapMySalami wrote: while i know this is not the point of your post you can just click mothership.. i dont think it even deserves/needs a hotkey tbh
The great thing about the PTR hotkey solution is that we can both set it up the way we want. Who knows if I'll ever even use the MS hotkey, but its there - or not - as I like. Customization and sharing of ideas is always great in a game like this 
On December 04 2010 15:36 EtherealDeath wrote: Don't have ptr, so can someone confirm if you can bind camera movement (in the sense of angle change) to a holding down of the middle mouse button + moving mouse around like you can in WoW? Would be super useful in some cases if you could.
I'm not sure what you mean by this. The camera options allow the hotkeys for rotate left/right to be changed, but you can't bind to mouse movement or M1/M2. M3 and higher can be bound, but up/down scrollwheel is not a valid binding. If you wanted a mouse-centric left/right rotation, you could do something like M4 left and M5 right. I'm sure the engine can allow for more advanced camera controls, but the hotkey selection is limited in what you can chose (probably to prevent weird camera abuses, and because its a topdown rts and blizz doesn't want that to change much).
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Am I the only one excited about the fact that now I can cast Feedback and Forcefieds at THE SAME FUCKING TIME?!
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As a Zerg im very excited about the custom Hotkeys. Right now i set each individual queen to a hotkey, up until i have 3 hatch queens. Though i would prefer 4, i should be able to make room for this with Custom Hot keys.
I hope i can reassign the 8 hot key to a letter on the left side of the key board.
I think what ill end up doing is moving 8 to W, and end up placing my binded hatches there.
'W S DDDDVVZZZZTTTTT" (with the W its almost like warp in.)
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great thread thanks for this. but as of now I dont have anything to change. I used to hate the V inject but going back to R is weird now =P
Any hotkeys for general stuff like camera, ctrl groups, warnings, etc might be something I might do. Suggestions please!
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R for Immortal seems wrong because R is for 'Rally'. I thought about this, and I would set it to T, since nothing else on the Robotics is set to that key by default.
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On December 04 2010 18:20 yarkO wrote: R for Immortal seems wrong because R is for 'Rally'. I thought about this, and I would set it to T, since nothing else on the Robotics is set to that key by default.
Isn't Y for rally?
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On December 04 2010 18:24 Arun wrote:Show nested quote +On December 04 2010 18:20 yarkO wrote: R for Immortal seems wrong because R is for 'Rally'. I thought about this, and I would set it to T, since nothing else on the Robotics is set to that key by default. Isn't Y for rally?
honestly I don't see why anyone would need the rally hotkey. you can leave that blank. of course blizzard will barf at you in big red text notifying that you have unbounded hotkeys or whatever.
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Binding 8 to w is actually a really great idea. And tilde to base switch. So is the idea of having an attack move command that works on zerglings but not on banelings. Or something along that line. Damn the possibilities are astounding. I almost forgive the whole infestor thing.
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On December 04 2010 15:16 MalVortex wrote:
hallucination research: changed to C to match the hallucination spell hotkey on sentries Immortal: Now built on R carrier: now built on A to avoid accidental confusion w/ colossus Mothership: now built on S
Alternate probe key: build structure now can be accessed through F Alternate probe key: build advanced structure now can be accessed through G Idle worker select: added alternate key ~
b and v have always been a bit awkward to hit, moving them to more intuitive keys may be easier. By making them alternate keys, I don't need to worry about it impacting my game in the short run if I dont like it. Same deal w/ the alternate worker hotkey, ~ should be faster to press than F1.
i really like these hotkeys, except for the mothership one. when i build a mothership, i want to feel powerful :D. don't know if you're like me, but when i make a mothership, i slam my finger on M1 to start building it, just to represent how awesome they are.
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You can also add hotkeys to these (and all other) commands, so if you wanted your zealots to have a super secret attack command, you could give them a unique i-move command that only their unit would receive, while still having your entire army selected. So that would enable to burrow/unburrow units while having burrowed and unburrowed units selected without tabbing through those? Would be nice!
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On December 04 2010 19:02 skatman1744 wrote:Show nested quote +You can also add hotkeys to these (and all other) commands, so if you wanted your zealots to have a super secret attack command, you could give them a unique i-move command that only their unit would receive, while still having your entire army selected. So that would enable to burrow/unburrow units while having burrowed and unburrowed units selected without tabbing through those? Would be nice!
Am I missing something? This information appears to be false. If I change the "burrow" binding for my roaches, it will change them for every other one of my units. Same with stop, attack, and all the other commands.
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Do you think that changing hotkeys will be allowed at big tournaments?
As protoss player, the most important thing would definitely be changing the "immortal" hotkey. Btw. when I build a mothership I CLICK on it, the mothership deserves to be clicked ffs
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On December 04 2010 19:14 j3ns3n wrote:Show nested quote +On December 04 2010 19:02 skatman1744 wrote:You can also add hotkeys to these (and all other) commands, so if you wanted your zealots to have a super secret attack command, you could give them a unique i-move command that only their unit would receive, while still having your entire army selected. So that would enable to burrow/unburrow units while having burrowed and unburrowed units selected without tabbing through those? Would be nice! Am I missing something? This information appears to be false. If I change the "burrow" binding for my roaches, it will change them for every other one of my units. Same with stop, attack, and all theo the commands.
No, Its my fault. I misinterpreted the individual command cards for units as being actually independent from one another. Unfortunately, they are not and any keybind change to global unit commands (like move, attack, hold, etc) changes them for all other units. This is disappointing and not terribly intuitive, as all otherwise global commands are listed on the global interface, not on the unit command card.
Sorry for the misinformation there, tis what I get for testing while tired =(
That said, burrow/unburrow commands, while the base default is the same key by default, are actually different commands. You could chose to rebind them in the same way as cloak/decloak on terran units (r burrow, t unburrow, etc), allowing you to burrow or unburrow units without impacting other units already in that state. Its not as good as individual commands for specific units, but its something.
edit: i've updated my OP in this thread to remove that erroneous information.
Do you think that changing hotkeys will be allowed at big tournaments?
Yes. You can already chose between the preset blizzard hotkeys, so thats not really an issue. There is no absolute advantage gained through different hotkeys (esp. given now that its clear you can't bind individual unit commands), so any improvement in play is solely due to personal comfort. The profiles are stored in your bnet profile, and you have to be logged into bnet to play, so the intention is clearly to allow this to be accessed at remote points, such as a LAN tournament computer.
Obviously you'll have to wait for the official OKs from each tournament, but trying to prohibit what is going to become a core feature of your use profile would be difficult and tedious at best (along the lines of "show the tournament official your hotkey setting before the start of each game").
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I've heard some people say putting zerglings on both z and x is good because you can repeatedly tap both to pump out lings instead of killing your finger tapping z 20 times in a row.
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On December 04 2010 19:25 MalVortex wrote: The profiles are stored in your bnet profile, and you have to be logged into bnet to play, so the intention is clearly to allow this to be accessed at remote points, such as a LAN tournament computer.
This makes very much sense - you wouldn't be editing the "files" but simply loggin onto "your" setting, good point.
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On December 04 2010 19:33 orotoss wrote: I've heard some people say putting zerglings on both z and x is good because you can repeatedly tap both to pump out lings instead of killing your finger tapping z 20 times in a row.
Z and G may be more ergonomical
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I love it when hotkeys can be customized.
As a protoss player I will be changing these for sure: immortal probably to R patrol to something closer, probably G or R
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Ya custom hotkeys will improve my game play for sure if we can change control groups I will not have them as numbers because on my keyboard the number keys are extra small
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F2-F5 = control groups 7-0 Alt + 1-5 = camera positions 1-7 Ctrl + Shift + 1-5 = set camera positions 1-7 Worker return resources: changed to F. (I found myself accidentally scanning a lot or wasting chrono boosts.) Cancel construction/research: changed to DEL. (I want to clear my selection a lot so I use escape, but sometimes cancel a building or research)
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On December 04 2010 22:03 Markwerf wrote: I love it when hotkeys can be customized.
As a protoss player I will be changing these for sure: immortal probably to R patrol to something closer, probably G or R
Interesting suggestion to change patrol! I'll definitely change chrono-boost to something like H or J...this way I can later on have all my Nexi on hotkeys like 6-7 where it's quite painful to go to "C"
Also phoenixes will go to G or H since my stargate is always on 5.
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Can we change the layout of Grid hotkeys (Attack Move specifically), or change Ctrl to Caps Lock?
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On December 04 2010 23:05 Talin wrote: Can we change the layout of Grid hotkeys (Attack Move specifically), or change Ctrl to Caps Lock?
Unfortunately, no. I was really hoping I was going to be able to create a hotkey layout that actually makes sense, and wanted to be able to use a grid layout with things moved around on the grid so that they still had the appropriate mnemonic where possible, but they don't allow you to modify the grid. 
And I'm guessing that changing the game file that contains the grid location still causes a desync in multiplayer, since the file also contains important unit data that we definitely don't want people fucking around with.
Still, customizable keys is better than no customizable keys, and storing the profiles on bnet is absolutely awesome for anybody who plays on multiple computers (me) or plays in live tournaments (not me, except for once where I got crushed really really badly).
Here are my planned changes, some of which are based on me being a random player and wanting consistency:
Alternates for control groups 8,9,0: Alt-2,Alt-3,Alt-4 Camera saved positions to F2-F5 instead of F5-F8 Changing all workers to E. (or maybe W, which I was going to use for base camera center, but will probably use ~ instead) Changing supply (supply, pylon, overlord) to S Changing gas (extractor, assimilator, refinery) to V (for VESPENE duh!) Anti-air turrets to T (turret, cannon, spore) Other defense to D (bunker, spine, alt for cannon) All raise/lower, burrow/unburrow, and lift/land keys to R Changing most upgrades to grid keys (ex: protoss attack upgrade = Q, hatchery lair = Z) Zerg overlord upgrades to S and D (speed/drop) Transport load to Z (not a super-relevant change since that hotkey is really only used for command centers picking up scvs) Moving any key that is further right than Y/H/N to the left side of the keyboard (immortal = R, ultralisk = B, bunker = D, metabolic boost = grid-based Q, etc), and moving some of the Ns (nydus = W instead of N for example)
It'll definitely take some getting used to, especially for zerg since I'll be changing the select larvae hotkey to V (although in one test game it started to feel pretty natural after not too much time), but I've always felt like SC2's hotkey layout (and actually the interface for pretty much every blizzard game ever released) was designed by a room full of monkeys.
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On December 04 2010 19:19 sleepingdog wrote: Do you think that changing hotkeys will be allowed at big tournaments?
It's a supported feature of the game, and the profiles are stored on battle.net, so it's *extremely* likely that tournaments will allow it.
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On December 04 2010 19:33 orotoss wrote: I've heard some people say putting zerglings on both z and x is good because you can repeatedly tap both to pump out lings instead of killing your finger tapping z 20 times in a row.
That is a really really damn good idea. I'm definitely going to choose something different than Z/X, which are two of the most awkward keys to reach for me, but Z/G or something would be good. Probably do the same thing for drones, maybe W/E
I *really really really* hate that they "fixed" the key hold-down thing. That doesn't even make sense to me. The biggest effect for me will be in the early game, where I'll have to spam the key while waiting for resources for a unit rather than just holding it.
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Id move control to like Tab. I hate the stretch between Control and the number keys. sort of have to curve your arm inwards like a re..nvm
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On December 05 2010 00:14 Scrimpton wrote: Id move control to like Tab. I hate the stretch between Control and the number keys. sort of have to curve your arm inwards like a re..nvm
Tab is very useful for subgrouping though. Also, I dunno if you actually *can* do that. I don't know if Tab+1 is even a valid key combo.
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I was wondering if it was possible to have more than 10 control groups, I haven't messed with the custom key settings yet so I have no idea, but some things I would most definitely change; lift/land, patrol, change all the way building units to correspond with keyboard position: (a for zealot, s for stalker, d for sentry, z for high temp, x for dt for example).
But being able to have more than 10 control groups would be nice, would allow me to do some really minute microing with 6 control groups devoted to units (1,2,3 then alt+ 1,2,3)
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My setup is based upon 3 principles: 1) The most frequently used hotkeys should be the most convenient. 2) You should never have to move your hand, just your fingers. 3) It is more important that the hotkeys are efficient to use then easy to memorize.
I am using a grid layout that differs from the visual placement of the buttons on in the UI. If possible I try to set up everything on QWER, and then I use ASD and ZXC if needed. This is an example of how I have set up the hotkeys, not the full description
Make Buildings example: Q = Basic Building W = Advanced Buildings QQ = Make Supply Depot QW = Make Barrack QE = Make Refinery WQ = Make Factory WW = Make Star Port
Make Units from Barracks Q=Marine W=Marauder E=Reaper R=Ghost
CommandCenter Q=Make SCV W=Call down Mule E=Scan
Unit Abilities for Ghost Q=Snipe W=EMP E=Cloak R=Decloak
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On December 05 2010 00:50 Kalpman wrote: I am going to stop playing starcraft 2 because of this new feature, the game has been a big part of my life but now I just cant see myself playing it... I dont know, custom hotkeys just seem so damn wrong... Might just as well kill myself.
Is this a joke? It should have been there from the beginning. Custom Hotkeys is a standard feature in any modern RTS.
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On December 05 2010 00:56 MockHamill wrote:Show nested quote +On December 05 2010 00:50 Kalpman wrote: I am going to stop playing starcraft 2 because of this new feature, the game has been a big part of my life but now I just cant see myself playing it... I dont know, custom hotkeys just seem so damn wrong... Might just as well kill myself. Is this a joke? It should have been there from the beginning. Custom Hotkeys is a standard feature in any modern RTS. It just seem so fucking WRONG. I dont know, I feel that with key customization it would turn more into this harcore keyspamming fest and it would be less focused about the tactics...
I dont know why but as soon as I think about customizing hotkeys my hands start to shake, I feel nauseous and depressed. It something about it that just seem so fucking WRONG. Dont mind me, I'll just start playing wow again...
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A feature Terrans don't need :D
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On December 05 2010 01:05 Kalpman wrote:Show nested quote +On December 05 2010 00:56 MockHamill wrote:On December 05 2010 00:50 Kalpman wrote: I am going to stop playing starcraft 2 because of this new feature, the game has been a big part of my life but now I just cant see myself playing it... I dont know, custom hotkeys just seem so damn wrong... Might just as well kill myself. Is this a joke? It should have been there from the beginning. Custom Hotkeys is a standard feature in any modern RTS. It just seem so fucking WRONG. I dont know, I feel that with key customization it would turn more into this harcore keyspamming fest and it would be less focused about the tactics... I dont know why but as soon as I think about customizing hotkeys my hands start to shake, I feel nauseous and depressed. It something about it that just seem so fucking WRONG. Dont mind me, I'll just start playing wow again... I mean, will you even be able to stay at the higher levels and stay with your current hotkeys? I dont want to change them
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I changed my keys to a grid-like format with spell casting at Q,W, and E.
Changed hold position to S and patrol to D, stop to G.
Burrow and cloak to Z, unborrow/uncloak to x.
For spells that I want to avoid a misclick at all costs for (morph to archon, explode baneling, morph to BL/overseer), I changed to F.
Production of buildings and units to grid format.
Cycle through bases to grave(tilde).
Change warpgates to Y (but have a mouse button hartdware-bound to Y)
The main idea of this changed is to benefit from the convenience of a grid type system (all keys close together, easily accessible, and same keys across different units for spellcasring. Also howerver QWE/F is much better for quick reactionary casting while toggling through control groups.
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Basic buildings and Advanved buildings hotkeys being close together is the first thing I'll change.
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Lifting buildings is annoyingly far away, so that's going to change
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A few changes that I've always wanted to make:
Camera cycles through bases (moved from backspace to mouse 4) Immortals on 'R' Maybe move patrol to 'Q'
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The custom key are a blessing to non English keyboards. Especially protoss with grid layout was stupid with the y/z swap on German keyboard.
The main thing I'm gonna do is to set control group 0 to ^ and warp in on <, which always annoyed me in games.
And chat I will put on Caps. Sort of like vi modes with the mode switcher set to Caps, and you also get a visual indicator on the keyboard if you are in chat. Just hope the game is smart enough to ignore the Caps if you reassign it.
Saved map positions on F2-F4 too.
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I'l be changing the zergling speed hotkey first thing
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On December 05 2010 01:05 Kalpman wrote: It just seem so fucking WRONG. I dont know, I feel that with key customization it would turn more into this harcore keyspamming fest and it would be less focused about the tactics...
I don't see why. The strategic and tactical part of the game is still there. The custom hotkeys are there just to make it easier to do certain actions, by not stretching your hand or taking it off your mouse.
(Sorry about the somewhat bad english, I suck at phrasing)
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On December 05 2010 03:11 AXygnus wrote:Show nested quote +On December 05 2010 01:05 Kalpman wrote: It just seem so fucking WRONG. I dont know, I feel that with key customization it would turn more into this harcore keyspamming fest and it would be less focused about the tactics... I don't see why. The strategic and tactical part of the game is still there. The custom hotkeys are there just to make it easier to do certain actions, by not stretching your hand or taking it off your mouse. (Sorry about the somewhat bad english, I suck at phrasing)
Yep, it's quite the opposite. The the easier the interface becomes to use, the more the game becomes about the tactics and strategy.
One of the reasons I absolutely don't agree with the remove of the hold key production is, that it ads or removes absolutely nothing from the game mechanics, and merely makes the interface more cumbersome.
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On December 04 2010 19:19 sleepingdog wrote:Do you think that changing hotkeys will be allowed at big tournaments? As protoss player, the most important thing would definitely be changing the "immortal" hotkey. Btw. when I build a mothership I CLICK on it, the mothership deserves to be clicked ffs  It would be pretty retarded to not allow it in tournaments since this is an official part of the game and your changes are saved to your bnet profile.
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I'm gonna change my base cycling button to my thumb mouse
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if you have a gaming mouse, mouse4 - mouse5 for base camera - (Zerg Benefit)
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Since I hotkey my robo to 3, I have Immortal on E, obs on D, Colo on C
And of course....Shift+F2-F4 camera saves!!!
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On December 05 2010 03:44 Jayrod wrote: I'm gonna change my base cycling button to my thumb mouse
For zerg, I really think it's going to be a much better choice to put it on a key you can comfortably alternate with a mouse click while holding shift, because the most efficient way to inject is having your queens in a single group, and using the town camera key to quickly cycle through your bases, clicking on each one.
~ is probably a good choice, but seems a little awkward, requiring you to either twist your hand uncomfortably, or hold shift with your thump and tap ~ with your middle finger.
Something like W or E might have been a much better choice, but those both interfere pretty badly with other keys.
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Am I the only one who feels like spreading out the buttons more? It felt like in sc1 i had more dexterity because I was used to moving all over the keyboard. But in sc2, i just have my hand over wasd the whole time, so when i have to move my hand to the right side of the keyboard it just takes forever cuz i'm out of practice.
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On December 05 2010 03:50 Skrag wrote:Show nested quote +On December 05 2010 03:44 Jayrod wrote: I'm gonna change my base cycling button to my thumb mouse For zerg, I really think it's going to be a much better choice to put it on a key you can comfortably alternate with a mouse click while holding shift, because the most efficient way to inject is having your queens in a single group, and using the town camera key to quickly cycle through your bases, clicking on each one. ~ is probably a good choice, but seems a little awkward, requiring you to either twist your hand uncomfortably, or hold shift with your thump and tap ~ with your middle finger. Something like W or E might have been a much better choice, but those both interfere pretty badly with other keys.
Thumb, 4, click , thumb, click, thumb, click.
Maybe playing guitar makes my hands a little more in sync, but i dont see the big deal. I dont play zerg though,
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On December 04 2010 16:50 Mikelius wrote: Am I the only one excited about the fact that now I can cast Feedback and Forcefieds at THE SAME FUCKING TIME?!
wait, how do i do that? ;o
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On December 04 2010 15:29 dthree wrote: dont know about you guys but back in beta larva inject was set to 'r' cant wait to put that back
First thing I'm doing, V is annoying to click some times.
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I haven't messed with it yet, but I think I'm going to change Infestation Pit to F.
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On December 05 2010 06:42 Tossup wrote:Show nested quote +On December 04 2010 16:50 Mikelius wrote: Am I the only one excited about the fact that now I can cast Feedback and Forcefieds at THE SAME FUCKING TIME?! wait, how do i do that? ;o Also curious what you mean by this...
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As a zerg, I'm so jealous of how Protoss can just press W and have access to 90% of their unit production just like that without having to stretch over to use 5, 6, 7, etc. Now I can do the same!
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On December 04 2010 16:50 Mikelius wrote: Am I the only one excited about the fact that now I can cast Feedback and Forcefieds at THE SAME FUCKING TIME?!
I think Mikelius is confused; changing hotkeys doesn't allow you to control two different units at the same time.
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Thanks for pointing that out Jmodo, I'll incorporate them in the z list if you dont mind.
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On December 05 2010 01:05 Kalpman wrote:Show nested quote +On December 05 2010 00:56 MockHamill wrote:On December 05 2010 00:50 Kalpman wrote: I am going to stop playing starcraft 2 because of this new feature, the game has been a big part of my life but now I just cant see myself playing it... I dont know, custom hotkeys just seem so damn wrong... Might just as well kill myself. Is this a joke? It should have been there from the beginning. Custom Hotkeys is a standard feature in any modern RTS. It just seem so fucking WRONG. I dont know, I feel that with key customization it would turn more into this harcore keyspamming fest and it would be less focused about the tactics... I dont know why but as soon as I think about customizing hotkeys my hands start to shake, I feel nauseous and depressed. It something about it that just seem so fucking WRONG. Dont mind me, I'll just start playing wow again... o.O
It's just your hotkeys, lol. It doesn't matter what they are. HuK will probably change them to the old BW Hotkeys (I heard he was more used to them in a day 9 daily, dunno) and god knows how much more 'inefficient' they are. Also maybe Flash will start playing SC2 now that he can change his hotkeys to the old BW way (Lol crossing my fingers)
I know that I am changing the hell out of the immortal hotkey (WTH was blizzard thinking, I when every other unit is stuff like E, R, T, C, A, D, S ECT) and also forge upgrades to W,A,S (Weapons armor shields).
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On December 05 2010 06:34 Jayrod wrote:
Thumb, 4, click , thumb, click, thumb, click.
Maybe playing guitar makes my hands a little more in sync, but i dont see the big deal. I dont play zerg though,
I considered that, but it's *way* more awkward and slow than click W click W click. Try it out. Unless your thumb is much more dextrous than mine, there's a huge difference.
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On December 05 2010 07:02 ProdigySim wrote: I haven't messed with it yet, but I think I'm going to change Infestation Pit to F.
Yeah, that's a change I plan on making too. I think the infestation pit and the spawning pool are the only unit tech structures that don't use the same hotkey as producing the unit from larvae.
And wtf at the use of keys like I, L, and to a lesser extent M. Blizzard's interface design has pretty much always sucked ass. :/
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On December 05 2010 01:53 Mystor wrote:Lifting buildings is annoying + Show Spoiler +ly far away, so that's going to change
fix'd (coming from a toss player) But seriously, thank you blizz for adding this feature. It's not really huge but it's just nice that I wont have to move my fingers from home row just to build one friggin immortal
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Sentry guardian shield to R (Hate it when trying to spam hold position and *poof poof poof* energy all gone) Immortal to R W - Ground weapons upgrade
~ is probably a good choice, but seems a little awkward, requiring you to either twist your hand uncomfortably, or hold shift with your thump and tap ~ with your middle finger."
Why not just use pinky to hold shift and ring finger to hit ~. I dunno, being a guitar player adds a lot of dexterity to my left hand, so I'm fine with hotkeys.
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On December 04 2010 14:22 Arun wrote: Base Camera to TAB or ~ (instead of Backspace) I prefer Shift+Space. To do an injection cycle: 5, V, press and hold Shift with left pinky, tap Space with left thumb, click, Space, click, Space, click, ..., release Shift.
For those wondering: this does not screw up the normal, unshifted function of the Space key (that is, centering the screen on the last event).
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I switched these around to be more comfortable with the WASD position of my hand. Previously I had alot of problems with ultralisks, ultralisk den, metabolic boost, infestor den etc that was very far away on the keyboard.
I started with the standard hotkeys(not grid) that I had used before and changed this:
All buildings with upgrades are now Q, W, E in order of their appearance on the grid besides a few like the lairs etc which doesn't have upgrades in the top left order.
Metabolic boost - Q Adrenal Glands - W Ground attack upgrade - Q Ranged attack upgrade - W Ground carapace upgrade - E etc, etc.
Buildings: infestor den - F ultralisk den - G Nydus Network - R
Units: - all units from drones are standard hotkey as before just changed these 2. Ultralisks - G Nydus Canal - R
Hatchery/Lair/Hive: Pneumatized Carapace - T
I just played a few games with it, and it's really intuitive, i didn't change everything but now i have like a hybrid of standard and grid and i love it so far!
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On December 04 2010 15:29 dthree wrote: dont know about you guys but back in beta larva inject was set to 'r' cant wait to put that back
Yup that one of the most important keys to change imo. Binding larva inject to 'R' gonna be just perfect.
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I always wondered what were people at Blizzard thinking when they set these hotkeys the way they are. I mean most of the keys are around WASD, which is great, but then there are some really awkward like Immortal or lift off/land. Something I was thinking:
General R - Patrol. P is just retardedly far from everything. § - Town camera. (The key left of 1), I already use this and it's awesome for mass injecting. <|> - (left of Z) Could possibly put control group 0 here for all hatcheries or all queens. F2,F3,F4 - 8,9,0. Oh, and does anyone know if it is possible to have alternate hotkeys for control groups? Because it would be nice to have group 8 in keys 8 and F2.
Terran R - Planetary Fortress. Because P. A - Mech armor upgrade to unify upgrade hotkeys across races. R - Air armor upgrade to get rid of P. E - Ghost energy to get rid of M E - Hellion blue flame because I sucks and it makes sense since E is also hotkey for hellion. F - Lift off/land. Easy to memorize from "fly", and because L sucks.
Zerg A - Lair. F - Infestation Pit. It's better and makes sense since infestor hotkey is F also. E - Pneumatized Carapace. E - Melee attack upgrade. M sucks and to unify attack upgrade hotkeys across races. E - Metabolic Boost.
I could probably change spire upgrades to E/A to unify with other upgrades but A/C is fine, and I don't want to make too much changes. That's why I wouldn't change ultra den hotkey, U is still barely fine for a unit that isn't massed like zerglings and roaches.
Protoss S - Mothership. R - Immortal. E - Ground attack upgrade to unify with other attack upgrades. A - Khaydarin Amulet. C - Build interceptors. Because alt+C is actually comfortable to hit.
On December 05 2010 23:10 Alpina wrote:Show nested quote +On December 04 2010 15:29 dthree wrote: dont know about you guys but back in beta larva inject was set to 'r' cant wait to put that back Yup that one of the most important keys to change imo. Binding larva inject to 'R' gonna be just perfect.
Indeed, R was way better, I might change that back too. But you need to change burrow hotkey to something else then, B probably isn't too bad for it though.
And hope the expansions won't mess everything up too much.
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I find it amusing that people are actually bothering to change the mothership hotkey. I haven't built that unit in over 100+ 1v1s playing toss.
EDIT: Can Queens burrow? I've never seen them do it.
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Bondator -->
Can you change, let's say burrow to "B" just for queen alone or not, or it will be for all units?
Anyways your layout seem really good, pretty cool when you can change many important upgrades to "E".
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Getting all workers on the same key.
So many times I tried to press S on ladder instead of E to build a probe because I was busy getting some stupid campaign achievement before that, and vice versa.
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Shift + f2-f4 for hotkeying screen position F2-F4 to go to that screen position
everything else is just right ^^
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On December 06 2010 01:52 Alpina wrote: Bondator -->
Can you change, let's say burrow to "B" just for queen alone or not, or it will be for all units?
Anyways your layout seem really good, pretty cool when you can change many important upgrades to "E".
I can't say anything for sure, since I have no access to PTR. I did however fiddle around a bit with hotkeys before the hotkeys folder method was discovered, and if I remember correctly, yes, you can set different hotkeys for burrow on different units. And this screenshot from the patch thread, to me it looks like you can set hotkeys for individual units:
![[image loading]](http://i.imgur.com/N4hYy.jpg)
Personally I woudn't change it like so though, since I believe consistency is important. Even if you only wanted to burrow queens once in a hundred games. And that's also the reasoning behind the mothership hotkey change. I really don't ever want to use M-key.
And yeah, E is probably my favorite button  You could set many other upgrades for it too, like roach speed, hydra range etc. but G is just fine in my opinion, so I probably won't bother changing those.
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I'm a poor european, who cant test the PTR, so I have one little Question.
Is it possible to edit the "Select all Warpgates button (W)" and the "idle worker button (F1)" ?
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Sorry for this not really thread-related QQ, but I just realized how incredibly stupid it is to NOT release a patch for custom hotkeys and chat channels NOW (better: yesterday) - why the hell not release the "features"-patch immediately but have the PTR-server just for the balance-changes? It's beyond me...
I am a poor European and wanna change my immortal-hotkey too,
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Sorry for this not really thread-related QQ, but I just realized how incredibly stupid it is to NOT release a patch for custom hotkeys and chat channels NOW (better: yesterday) - why the hell not release the "features"-patch immediately but have the PTR-server just for the balance-changes? It's beyond me...
I am a poor European and wanna change my immortal-hotkey too,
PTR doesn't just test balance. It is also there to test for bugs/glitches, which could occur in chat channels and custom hotkeys.
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On December 06 2010 03:35 ReasoN- wrote: I'm a poor european, who cant test the PTR, so I have one little Question.
Is it possible to edit the "Select all Warpgates button (W)" and the "idle worker button (F1)" ? yep
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Switch Mule to O/P 
But really, switch Ultralisk Cavern to C. I always miss the U key ><
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I run a weird half grid kind of thing
My Zerg Binds
Base Cam - Tilde
For all buildings that have upgrades First Upgrade - Q, Second Upgrade - W, Third Upgrade - E Upgrade to lair/hive - R Queen is still Q
Build (normally b) - R Hatchery - A Spore Crawler - W Evo Chamber - Q Spine Crawler - D
Build Advanced (normally v) - T Infestation Pit - E Ultralisk Cavern - T Nydas Worm - D Hydralisk Den - R Summon Nydas - W
Ultralisk - S
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On December 05 2010 19:32 Nolari wrote:Show nested quote +On December 04 2010 14:22 Arun wrote: Base Camera to TAB or ~ (instead of Backspace) I prefer Shift+Space. To do an injection cycle: 5, V, press and hold Shift with left pinky, tap Space with left thumb, click, Space, click, Space, click, ..., release Shift. For those wondering: this does not screw up the normal, unshifted function of the Space key (that is, centering the screen on the last event).
Wow.
You, sir, are a genius.
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For terran, change the L for land to something else... very obnoxious sometimes.
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On December 06 2010 03:35 ReasoN- wrote: I'm a poor european, who cant test the PTR, so I have one little Question.
Is it possible to edit the "Select all Warpgates button (W)" and the "idle worker button (F1)" ?
Yes.
It's possible to edit *all* the keys as far as I can tell. Definitely these two though.
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I always accidentally burrow when trying to transfuse or vise versa with my queens, its really lame R/T. Same thing with Infestation pit and Ultra cavern I/U,.
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Can you set things like all warpgates/gateways to 'w' rather than just idle warpgates? I never use 'w' as it is because I want to see all the cooldowns and see if I have gateways that haven't been converted yet.
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On December 06 2010 07:35 kcdc wrote: Can you set things like all warpgates/gateways to 'w' rather than just idle warpgates? I never use 'w' as it is because I want to see all the cooldowns and see if I have gateways that haven't been converted yet.
Nope. And the cooldown thing is one of the reasons I have never used the W key for warpgates. The other reason is that it's really not that big of a deal to use a control group for them. I play random, and it would actually be more weird/awkward for me to not use a control group. Having as much consistency as possible from race to race makes it a lot easier to play random, and once the customizable keys go live, I plan on adding even more consistency.
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With terran you should should change the land lift hotkey to something besides L
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On December 06 2010 08:59 tainted muffin wrote: With terran you should should change the land lift hotkey to something besides L
My personal plan is to use R, because it's easier to reach and because it's consistent with other similar behaviors. (raise/lower depot, burrow/unburrow, etc)
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I'm Protoss and I have some minor changes:
- Immortal to Y, this because I hotkey my robo to 6. - Towncamera to tilde, a change everyone should make. - Cameras to F2-F4. - Changed attack to R. I use 1-3 as my army control groups and this makes attack move a lot easier.
Contemplating changing the Khaydarin Amulet and Phoenix. Not sure what's best atm.
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On December 06 2010 07:35 kcdc wrote: Can you set things like all warpgates/gateways to 'w' rather than just idle warpgates? I never use 'w' as it is because I want to see all the cooldowns and see if I have gateways that haven't been converted yet.
What... My W is definitely all warpgates, not just idle ones.
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On December 06 2010 09:37 Bondator wrote:Show nested quote +On December 06 2010 07:35 kcdc wrote: Can you set things like all warpgates/gateways to 'w' rather than just idle warpgates? I never use 'w' as it is because I want to see all the cooldowns and see if I have gateways that haven't been converted yet. What... My W is definitely all warpgates, not just idle ones.
Really?
Well that goes to show how often I've used the W key for that.
Which is exactly never.
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My plan is to set 1-5 and qwert as control groups. and then the buttons below as the different actions that can be made probably using a and s for the highest priority commands, like attack move, select larva for hatches, make drones/zerglings etc. ...
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Well this is the change I've made as a random player:
Changed from Grid for Right to Grid for Left. Set the alternate keys for Grid for Left to all the old Grid for Right keys.
I've done this because of the Zerg change. With my left pinky and pointer I can now spam units just as fast as before. With Grid for Left as default the hotkey is now helpfully displayed for every unit (I already know all the Grid for Right keys so I can touch type them).
It took about a minute to set this up. A few more for resetting control groups to 1-0 rather than 3-= and other misc changes. Only funny button is (4,2) on the current right grid. I've set that to B since that's what I'm used to for Merge Archon etc, and ESC as alternate for cancelling things. No Zerg unit uses this button so it doesn't have to be spammed anyway.
If I find myself desperate to have attack back on 'A' I might look at a more complex setup but this quick and dirty version will do for now.
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Hello everyone, post #1 finally! =)
anyway.. what about :
Space bar + Number X = Add selected units to control group X Alt + Number X = Override control group X
?
ctrl+X or shift+X always seemed awkward to me :X
edit: mmmh the space bar+number will conflict with the center view for sure ..but i will move the center view somewhere else i guess
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If your mouse has thumb buttons, you could map them as ctrl and shift, like I have. It's super comfortable to use.
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On December 06 2010 23:38 LuckyRyuk wrote: Space bar + Number X = Add selected units to control group X
This post made me thinking....could you actually give SPACE all the functions SHIFT has right now? This would basicly change my whole RTS experience: I would probably need a couple hundred games to get used to, but man this would be SO much more effective than twisting my arm to add units with shift.
Otherwise I realised I just could change the chrono-boost hotkey to space - chrono-boosting would be always easy, regardless of the number the respective nexus would have.
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don't forget: select all idle workers - ctrl + ~
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is it just me or are u not allowed to use keys like space, ~, etc in conjunction with other keys?
anyone else having this problem?
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I'm EU so i couldn't test my idea on the PTR ..anyway the space bar can be really usefull even alone i guess ..for chronoboost and much more. The shift+space bar for injection will be huuge for me =)
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On December 07 2010 06:33 Kalingingsong wrote: is it just me or are u not allowed to use keys like space, ~, etc in conjunction with other keys?
anyone else having this problem?
Yeah, I think only a few keys (Ctrl, alt, shift) can be combined with other keys to make a single hotkey. For instance, I wanted to replace ctrl with capslock to make it easier to create control groups, but I couldn't bind capslock together with the number keys.
I like the idea of the shift+space for larvae injections. This manages to do it with the least amount hand movement.
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Another one that hasn't been mentioned is using Shift + WASD to control the camera. Sometimes I find this to be quicker and more precise than dragging to the edge of the screen or middle click dragging.
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As zerg putting the town hall key right next to your hatchery hotkey makes a lot of sense to me,
Something like y (if you use 5 for your hatcheries)
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On December 07 2010 17:21 zylog wrote: Another one that hasn't been mentioned is using Shift + WASD to control the camera. Sometimes I find this to be quicker and more precise than dragging to the edge of the screen or middle click dragging.
Actually Boxer used to control the camera with the arrow-keys WAY back in BW....
Just to say that 1.) your suggestion could be useful and 2.) that it, after all, doesn't really matter "how" you play in order to become good lol
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