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Now that PTR is here, and custom hotkeys are imminent, start thinking how to improve your efficiency. (Unlike other changes, hotkey profiles are tied to your account, always with you)
Share your suggestions/profiles for custom hotkeys. I will do my best to compile them as I find time.
If your hotkey is beneficial for a certain race, please state so.
Changes that require extra explanation have a * before them.
Terran + Show Spoiler + Planetary Fortress alternate to R
Zerg + Show Spoiler + Drone alternate to S
Larva inject alternate to R
Zergling alternate to X/G/C
Morph Baneling alternate to R
Infestation Pit alternate to F
Base Camera to TAB or ~ (instead of Backspace) * Base Camera to Shift + Space
* Skrag: To do an injection cycle: 5, V, hold Shift, tap Space, click, Space, click etc. This does not screw up the normal, unshifted function of the Space key (centering the screen on the last event).
Protoss + Show Spoiler + Immortal alternate to R/E
Hallucination research alternate to C
Carrier alternate to A Phoenix alternate to G/H
General + Show Spoiler + Idle worker alternate to ~
Base Camera to TAB or ~ (instead of Backspace) Base Camera to Shift + Space
Hold position alternate to G
Patrol alternate to G/R
Upgrade buildings have upgrades in Grid layout
Control groups 7-10 alternate to close F-keys Control groups 7-10 alternate to Alt+(1-4)
Random players: change all common buildings (supply, gas, def structures) to common hotkeys
Camera + Show Spoiler + Numpad 1-8: access saved camera positions F2-F5: access saved camera positions
Ctrl+numpad 1-8: save present camera position
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i personally use 1-4 as unit control groups, and its quicker for me to use "t" for attack because it falls under my fingers more naturally
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Change immortal hotkey to ANYTHING ELSE
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On December 04 2010 14:47 kzn wrote: Change immortal hotkey to ANYTHING ELSE
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Very good point
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Ok, there are some very cool features in the hotkey options as present on the PTR.
First, everything is stored on the Bnet servers, which means you can access and load your custom hotkeys as simple virtue of logging in. This is ace, and will allow the custom hotkeys to easy be used in the tournament scene, or just dinking around at a friends house. You can create and save multiple different hotkey profiles per bnet account, allowing the ability to hotswap your settings if that is for some reason needed.
Second, you have pretty much full control over every command. The button to build immortals (every protoss is changing this to R right now I'm sure)? Yea, you can change that. The button to cast spells? yep, you can change that to. The hallucinate options interface? Yep. Idle worker hotkey? Yep. Camera controls? You bet. Warp-in? You can change that too.
Perhaps one of the most relevant changes is the pretty much unused camera controls. These can all be redacted, and I think a prime spot of realestate for them is the numpad keys. The game recognizes the numpad keys as separate from the standard 1-0 keys, which means you can do ctrl+numpad1 to set a camera position, and 1 to recall that position (or however the player prefers). This is pretty damn exciting, as these commands were basically impossible to use before. Being able to jump around the map at will will def. help micro and macro out.
I'm really curious to see what other players are experimenting with. I'm a protoss user, and these are my initial modifications to test out.
hallucination research: changed to C to match the hallucination spell hotkey on sentries Immortal: Now built on R carrier: now built on A to avoid accidental confusion w/ colossus Mothership: now built on S
Alternate probe key: build structure now can be accessed through F Alternate probe key: build advanced structure now can be accessed through G Idle worker select: added alternate key ~
b and v have always been a bit awkward to hit, moving them to more intuitive keys may be easier. By making them alternate keys, I don't need to worry about it impacting my game in the short run if I dont like it. Same deal w/ the alternate worker hotkey, ~ should be faster to press than F1.
Camera controls: numpad 1-8: access saved camera positions ctrl numpad 1-8: save present camera position
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dont know about you guys but back in beta larva inject was set to 'r' cant wait to put that back
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On December 04 2010 15:16 MalVortex wrote:+ Show Spoiler + Ok, there are some very cool features in the hotkey options as present on the PTR.
First, everything is stored on the Bnet servers, which means you can access and load your custom hotkeys as simple virtue of logging in. This is ace, and will allow the custom hotkeys to easy be used in the tournament scene, or just dinking around at a friends house. You can create and save multiple different hotkey profiles per bnet account, allowing the ability to hotswap your settings if that is for some reason needed.
Second, you have pretty much full control over every command. The button to build immortals (every protoss is changing this to R right now I'm sure)? Yea, you can change that. The button to cast spells? yep, you can change that to. The hallucinate options interface? Yep. In fact, you can even adjust individual unit's hotkey options, such as giving them a different hotkey for attack, move, hold, stop, etc. You can also add hotkeys to these (and all other) commands, so if you wanted your zealots to have a super secret attack command, you could give them a unique i-move command that only their unit would receive, while still having your entire army selected.
This level of expanded control will surely be take advantage of at the pro level. I'm really excited to see what sort of high level performance players can eek out of their armies with this addition alone.
Third, and perhaps a bit more relevant to the rest of us, is the ability to change every other command in the game too. Idle worker hotkey? Yep. Camera controls? You bet. Warp-in? You can change that too.
Perhaps one of the most relevant changes is the pretty much unused camera controls. These can all be redacted, and I think a prime spot of realestate for them is the numpad keys. The game recognizes the numpad keys as separate from the standard 1-0 keys, which means you can do ctrl+numpad1 to set a camera position, and 1 to recall that position (or however the player prefers). This is pretty damn exciting, as these commands were basically impossible to use before. Being able to jump around the map at will will def. help micro and macro out.
I'm really curious to see what other players are experimenting with. I'm a protoss user, and these are my initial modifications to test out.
hallucination research: changed to C to match the hallucination spell hotkey on sentries Immortal: Now built on R carrier: now built on A to avoid accidental confusion w/ colossus Mothership: now built on S
Alternate probe key: build structure now can be accessed through F Alternate probe key: build advanced structure now can be accessed through G Idle worker select: added alternate key ~
b and v have always been a bit awkward to hit, moving them to more intuitive keys may be easier. By making them alternate keys, I don't need to worry about it impacting my game in the short run if I dont like it. Same deal w/ the alternate worker hotkey, ~ should be faster to press than F1.
Camera controls: numpad 1-8: access saved camera positions ctrl numpad 1-8: save present camera position
while i know this is not the point of your post you can just click mothership.. i dont think it even deserves/needs a hotkey tbh
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r is good for immortal.. WHAT ABOUT PATROL OMG... i love having my units spaz out but p is just so far away!!! and tbh i always mess up H for hold position as well.. might change it to G
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Don't have ptr, so can someone confirm if you can bind camera movement (in the sense of angle change) to a holding down of the middle mouse button + moving mouse around like you can in WoW? Would be super useful in some cases if you could.
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On December 04 2010 15:30 SlapMySalami wrote: while i know this is not the point of your post you can just click mothership.. i dont think it even deserves/needs a hotkey tbh
The great thing about the PTR hotkey solution is that we can both set it up the way we want. Who knows if I'll ever even use the MS hotkey, but its there - or not - as I like. Customization and sharing of ideas is always great in a game like this
On December 04 2010 15:36 EtherealDeath wrote: Don't have ptr, so can someone confirm if you can bind camera movement (in the sense of angle change) to a holding down of the middle mouse button + moving mouse around like you can in WoW? Would be super useful in some cases if you could.
I'm not sure what you mean by this. The camera options allow the hotkeys for rotate left/right to be changed, but you can't bind to mouse movement or M1/M2. M3 and higher can be bound, but up/down scrollwheel is not a valid binding. If you wanted a mouse-centric left/right rotation, you could do something like M4 left and M5 right. I'm sure the engine can allow for more advanced camera controls, but the hotkey selection is limited in what you can chose (probably to prevent weird camera abuses, and because its a topdown rts and blizz doesn't want that to change much).
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Am I the only one excited about the fact that now I can cast Feedback and Forcefieds at THE SAME FUCKING TIME?!
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As a Zerg im very excited about the custom Hotkeys. Right now i set each individual queen to a hotkey, up until i have 3 hatch queens. Though i would prefer 4, i should be able to make room for this with Custom Hot keys.
I hope i can reassign the 8 hot key to a letter on the left side of the key board.
I think what ill end up doing is moving 8 to W, and end up placing my binded hatches there.
'W S DDDDVVZZZZTTTTT" (with the W its almost like warp in.)
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great thread thanks for this. but as of now I dont have anything to change. I used to hate the V inject but going back to R is weird now =P
Any hotkeys for general stuff like camera, ctrl groups, warnings, etc might be something I might do. Suggestions please!
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R for Immortal seems wrong because R is for 'Rally'. I thought about this, and I would set it to T, since nothing else on the Robotics is set to that key by default.
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On December 04 2010 18:20 yarkO wrote: R for Immortal seems wrong because R is for 'Rally'. I thought about this, and I would set it to T, since nothing else on the Robotics is set to that key by default.
Isn't Y for rally?
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On December 04 2010 18:24 Arun wrote:Show nested quote +On December 04 2010 18:20 yarkO wrote: R for Immortal seems wrong because R is for 'Rally'. I thought about this, and I would set it to T, since nothing else on the Robotics is set to that key by default. Isn't Y for rally?
honestly I don't see why anyone would need the rally hotkey. you can leave that blank. of course blizzard will barf at you in big red text notifying that you have unbounded hotkeys or whatever.
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Binding 8 to w is actually a really great idea. And tilde to base switch. So is the idea of having an attack move command that works on zerglings but not on banelings. Or something along that line. Damn the possibilities are astounding. I almost forgive the whole infestor thing.
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On December 04 2010 15:16 MalVortex wrote:
hallucination research: changed to C to match the hallucination spell hotkey on sentries Immortal: Now built on R carrier: now built on A to avoid accidental confusion w/ colossus Mothership: now built on S
Alternate probe key: build structure now can be accessed through F Alternate probe key: build advanced structure now can be accessed through G Idle worker select: added alternate key ~
b and v have always been a bit awkward to hit, moving them to more intuitive keys may be easier. By making them alternate keys, I don't need to worry about it impacting my game in the short run if I dont like it. Same deal w/ the alternate worker hotkey, ~ should be faster to press than F1.
i really like these hotkeys, except for the mothership one. when i build a mothership, i want to feel powerful :D. don't know if you're like me, but when i make a mothership, i slam my finger on M1 to start building it, just to represent how awesome they are.
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You can also add hotkeys to these (and all other) commands, so if you wanted your zealots to have a super secret attack command, you could give them a unique i-move command that only their unit would receive, while still having your entire army selected. So that would enable to burrow/unburrow units while having burrowed and unburrowed units selected without tabbing through those? Would be nice!
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On December 04 2010 19:02 skatman1744 wrote:Show nested quote +You can also add hotkeys to these (and all other) commands, so if you wanted your zealots to have a super secret attack command, you could give them a unique i-move command that only their unit would receive, while still having your entire army selected. So that would enable to burrow/unburrow units while having burrowed and unburrowed units selected without tabbing through those? Would be nice!
Am I missing something? This information appears to be false. If I change the "burrow" binding for my roaches, it will change them for every other one of my units. Same with stop, attack, and all the other commands.
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