My other problem is sim-citying. I won't even get into it - I just fail.
I'm just asking for some screenshots of how to wall properly and sim-city properly.
Thanks!
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Psymage2
United States50 Posts
My other problem is sim-citying. I won't even get into it - I just fail. I'm just asking for some screenshots of how to wall properly and sim-city properly. Thanks! | ||
Zvendetta
United States321 Posts
This is standard, so its not hard to google and find. | ||
Foooky
Australia205 Posts
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SteveNick
United States304 Posts
For the actual walling, download pro replays. Copy. It doesn't take long and can be applied to basically any ramp with little effort. | ||
BadMisty
United States9 Posts
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Jonny55
United States22 Posts
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simme123
Sweden810 Posts
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Jaeger
United States1150 Posts
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Geovu
Estonia1344 Posts
On November 08 2010 10:18 Jaeger wrote: I like this sim city. TBH that is a terrible wall off. It looks like it isn't even a tight wall off with that space next to the zealot. You should have the pylon behind the buildings and wall off with either 1 gate and a cyber or 2 gates (Or forge. w/e). This leaves exactly one space so you can wall off with exactly one unit (Any unit in the game takes no more than 1 hex to move across the ground). Turn on the building grid in options and practice it vs AI for a few games and you'll have it down ASAP | ||
zoOv
Australia269 Posts
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Enervate
United States1769 Posts
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Darthturtle
United States718 Posts
On November 08 2010 10:18 Jaeger wrote: I like this sim city. Normally, when I baneling bust, I have to settle for wasting the banelings on a zealot or two and gain no tangible advantage besides an entrance. With this wall, I can kill your zealot, cap your supply, and unpower your gateway all in one go. Thanks, dude! | ||
Jaeger
United States1150 Posts
On November 08 2010 10:50 Darthturtle wrote: Normally, when I baneling bust, I have to settle for wasting the banelings on a zealot or two and gain no tangible advantage besides an entrance. With this wall, I can kill your zealot, cap your supply, and unpower your gateway all in one go. Thanks, dude! Right because you totally have banelings by the time a protoss has a pylon gateway and zealot out. It's so bad that Genius uses it in gsl. http://www.gomtv.net/2010gslopens2/vod/1151 Obviously an auto loss vs a zerg. | ||
MrStorkie
United Kingdom697 Posts
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s4m222
United States272 Posts
And only 1 space needed for stalker and immortal - only archons get stuck with 1 space i believe. | ||
Darthturtle
United States718 Posts
On November 08 2010 10:57 Jaeger wrote: Show nested quote + On November 08 2010 10:50 Darthturtle wrote: On November 08 2010 10:18 Jaeger wrote: I like this sim city. Normally, when I baneling bust, I have to settle for wasting the banelings on a zealot or two and gain no tangible advantage besides an entrance. With this wall, I can kill your zealot, cap your supply, and unpower your gateway all in one go. Thanks, dude! Right because you totally have banelings by the time a protoss has a pylon gateway and zealot out. It's so bad that Genius uses it in gsl. http://www.gomtv.net/2010gslopens2/vod/1151 Obviously an auto loss vs a zerg. You might have the wrong impression about banelings. They're not actually countered by a pylon/zealot wall. This might be difficult to understand, but they're actually used to kill the wall. It doesn't matter if you can wall off with a pylon/zealot before I get banelings. I'm waiting for you to get that wall up so I can exploit it's weakness. | ||
rsol
Australia117 Posts
also to make sure that the gateway is doing the most amount of the ramp blocking rather than the cybercore, so if you are really being a struggle bear moving between your natural and main to kill mutas you can just blast away the gate to make more room if you have to | ||
Psymage2
United States50 Posts
On November 08 2010 10:25 Geovu wrote: TBH that is a terrible wall off. It looks like it isn't even a tight wall off with that space next to the zealot. You should have the pylon behind the buildings and wall off with either 1 gate and a cyber or 2 gates (Or forge. w/e). This leaves exactly one space so you can wall off with exactly one unit (Any unit in the game takes no more than 1 hex to move across the ground). Turn on the building grid in options and practice it vs AI for a few games and you'll have it down ASAP Picture please? XD If I put a cyber and gate near each other, only a zealot can fit through. There must be a good way of doing it | ||
tetramaster
Canada253 Posts
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GoldenH
1115 Posts
You can put your pylon actually behind the choke, so that a zergling runby won't work, and they can't push him out of the way by spam clicking move. But I find it's difficult to place this pylon and prefer just to leave all my units there. So with my first pylon, i place it so that the power circle is just barely touching both sides of the choke. But I will build the second pylon when I move out to attack to prevent a counterattack. Also note that the Zealot is a little bit back. The reason for this is because you only want 1 zergling to be able to attack the zealot at a time. If you look in the other wall pictured, fully 3-4 zerglings can attack one zealot at a time! He's not going to be able to hold on very long like that. Only problem is, sometimes you have to be careful. or your units will get stuck. On this map, for example, I have to rally my units to the top left, or else they might get stuck. You might want to swap the cyber core and gateway if you are worried about that. | ||
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