My other problem is sim-citying. I won't even get into it - I just fail.
I'm just asking for some screenshots of how to wall properly and sim-city properly.
Thanks!
| Forum Index > StarCraft 2 Strategy |
|
Psymage2
United States50 Posts
My other problem is sim-citying. I won't even get into it - I just fail. I'm just asking for some screenshots of how to wall properly and sim-city properly. Thanks! | ||
|
Zvendetta
United States321 Posts
This is standard, so its not hard to google and find. | ||
|
Foooky
Australia205 Posts
| ||
|
SteveNick
United States304 Posts
For the actual walling, download pro replays. Copy. It doesn't take long and can be applied to basically any ramp with little effort. | ||
|
BadMisty
United States9 Posts
| ||
|
Jonny55
United States22 Posts
| ||
|
simme123
Sweden810 Posts
| ||
|
Jaeger
United States1150 Posts
![]() | ||
|
Geovu
Estonia1344 Posts
On November 08 2010 10:18 Jaeger wrote: I like this sim city. ![]() TBH that is a terrible wall off. It looks like it isn't even a tight wall off with that space next to the zealot. You should have the pylon behind the buildings and wall off with either 1 gate and a cyber or 2 gates (Or forge. w/e). This leaves exactly one space so you can wall off with exactly one unit (Any unit in the game takes no more than 1 hex to move across the ground). Turn on the building grid in options and practice it vs AI for a few games and you'll have it down ASAP | ||
|
zoOv
Australia269 Posts
| ||
|
Enervate
United States1769 Posts
| ||
|
Darthturtle
United States718 Posts
On November 08 2010 10:18 Jaeger wrote: I like this sim city. ![]() Normally, when I baneling bust, I have to settle for wasting the banelings on a zealot or two and gain no tangible advantage besides an entrance. With this wall, I can kill your zealot, cap your supply, and unpower your gateway all in one go. Thanks, dude! | ||
|
Jaeger
United States1150 Posts
On November 08 2010 10:50 Darthturtle wrote: Normally, when I baneling bust, I have to settle for wasting the banelings on a zealot or two and gain no tangible advantage besides an entrance. With this wall, I can kill your zealot, cap your supply, and unpower your gateway all in one go. Thanks, dude! Right because you totally have banelings by the time a protoss has a pylon gateway and zealot out. It's so bad that Genius uses it in gsl. http://www.gomtv.net/2010gslopens2/vod/1151 Obviously an auto loss vs a zerg. | ||
|
MrStorkie
United Kingdom697 Posts
| ||
|
s4m222
United States272 Posts
And only 1 space needed for stalker and immortal - only archons get stuck with 1 space i believe. | ||
|
Darthturtle
United States718 Posts
On November 08 2010 10:57 Jaeger wrote: Show nested quote + On November 08 2010 10:50 Darthturtle wrote: On November 08 2010 10:18 Jaeger wrote: I like this sim city. ![]() Normally, when I baneling bust, I have to settle for wasting the banelings on a zealot or two and gain no tangible advantage besides an entrance. With this wall, I can kill your zealot, cap your supply, and unpower your gateway all in one go. Thanks, dude! Right because you totally have banelings by the time a protoss has a pylon gateway and zealot out. It's so bad that Genius uses it in gsl. http://www.gomtv.net/2010gslopens2/vod/1151 Obviously an auto loss vs a zerg. You might have the wrong impression about banelings. They're not actually countered by a pylon/zealot wall. This might be difficult to understand, but they're actually used to kill the wall. It doesn't matter if you can wall off with a pylon/zealot before I get banelings. I'm waiting for you to get that wall up so I can exploit it's weakness. | ||
|
rsol
Australia117 Posts
also to make sure that the gateway is doing the most amount of the ramp blocking rather than the cybercore, so if you are really being a struggle bear moving between your natural and main to kill mutas you can just blast away the gate to make more room if you have to | ||
|
Psymage2
United States50 Posts
On November 08 2010 10:25 Geovu wrote: TBH that is a terrible wall off. It looks like it isn't even a tight wall off with that space next to the zealot. You should have the pylon behind the buildings and wall off with either 1 gate and a cyber or 2 gates (Or forge. w/e). This leaves exactly one space so you can wall off with exactly one unit (Any unit in the game takes no more than 1 hex to move across the ground). Turn on the building grid in options and practice it vs AI for a few games and you'll have it down ASAP Picture please? XD If I put a cyber and gate near each other, only a zealot can fit through. There must be a good way of doing it | ||
|
tetramaster
Canada253 Posts
| ||
|
GoldenH
1115 Posts
You can put your pylon actually behind the choke, so that a zergling runby won't work, and they can't push him out of the way by spam clicking move. But I find it's difficult to place this pylon and prefer just to leave all my units there. So with my first pylon, i place it so that the power circle is just barely touching both sides of the choke. But I will build the second pylon when I move out to attack to prevent a counterattack. Also note that the Zealot is a little bit back. The reason for this is because you only want 1 zergling to be able to attack the zealot at a time. If you look in the other wall pictured, fully 3-4 zerglings can attack one zealot at a time! He's not going to be able to hold on very long like that. Only problem is, sometimes you have to be careful. or your units will get stuck. On this map, for example, I have to rally my units to the top left, or else they might get stuck. You might want to swap the cyber core and gateway if you are worried about that. | ||
|
Zvendetta
United States321 Posts
On November 08 2010 12:19 GoldenH wrote: I do gateway + core with the space between the buildings. The reason is, when I see banelings coming, I can throw down a forcefield in the middle. That forces him to do no splash damage, taking down a maximum of one building. Any other position means that I have to use 1 forcefield to protect a building & 1 forcefield to protect the units in the choke. In general I am happy to make him waste his banelings on one building. Because Forcefield doesn't last forever! You can put your pylon actually behind the choke, so that a zergling runby won't work, and they can't push him out of the way by spam clicking move. But I find it's difficult to place this pylon and prefer just to leave all my units there. So with my first pylon, i place it so that the power circle is just barely touching both sides of the choke. But I will build it when I move out to attack to prevent a counterattack. Also note that the Zealot is a little bit back. The reason for this is because you only want 1 zergling to be able to attack the zealot at a time. If you look in the other wall pictured, fully 3-4 zerglings can attack one zealot at a time! He's not going to be able to hold on very long like that. Only problem is, sometimes you have to be careful. or your units will get stuck. On this map, for example, I have to rally my units to the top left, or else they might get stuck. You might want to swap the cyber core and gateway if you are worried about that. This. | ||
|
Silmakuoppaanikinko
799 Posts
On November 08 2010 10:50 Darthturtle wrote: Try busting this bad boy:Normally, when I baneling bust, I have to settle for wasting the banelings on a zealot or two and gain no tangible advantage besides an entrance. With this wall, I can kill your zealot, cap your supply, and unpower your gateway all in one go. Thanks, dude! ![]() The prism is to ferry units in and out, of course. Anyway, I agree that that wall is terrible. If someone did that with me while I was zerging I would really be like 'Hmm, is this guy baiting me into sacrificing a lot of banelings and zerglings while he's secretly going for ultra fast dt tech for the win? | ||
|
Darthturtle
United States718 Posts
On November 08 2010 12:43 Silmakuoppaanikinko wrote: Show nested quote + Try busting this bad boy:On November 08 2010 10:50 Darthturtle wrote: On November 08 2010 10:18 Jaeger wrote: I like this sim city. ![]() Normally, when I baneling bust, I have to settle for wasting the banelings on a zealot or two and gain no tangible advantage besides an entrance. With this wall, I can kill your zealot, cap your supply, and unpower your gateway all in one go. Thanks, dude! ![]() The prism is to ferry units in and out, of course. Anyway, I agree that that wall is terrible. If someone did that with me while I was zerging I would really be like 'Hmm, is this guy baiting me into sacrificing a lot of banelings and zerglings while he's secretly going for ultra fast dt tech for the win? The prism is kinda lulzy(pylon works fine there). Anyhow, that wall's a recipe for one-base all-in if I ever saw one, because there's no way you'll be able to run your units back and forth on that to deal with muta or drop/nydus harass at multiple bases. Although it is quite baneling-proof. | ||
|
GoldenH
1115 Posts
| ||
|
Silmakuoppaanikinko
799 Posts
On November 08 2010 12:56 Darthturtle wrote: Pylon doesn't ferry them back, it just warps them down.The prism is kinda lulzy(pylon works fine there). Anyhow, that wall's a recipe for one-base all-in if I ever saw one, because there's no way you'll be able to run your units back and forth on that to deal with muta or drop/nydus harass at multiple bases. It's not really meant serious, I actually made that especially for this thread.Although it is quite baneling-proof. Nahhh, 150 should do it.On November 08 2010 12:58 GoldenH wrote: Massing stalkers is for noobs, I like my zealots and sentries.Just get Blink! | ||
|
GoldenH
1115 Posts
| ||
|
Yoshi Kirishima
United States10366 Posts
But definitely wall with Gate+Cyber, not with Pylon+Gate. Only reason for Pylon+Gate would be if you want a quicker wall off in case of really early zerglings like a 6 pool or if you're only going to make 1 pylon and want to be able to warp units outside from that 1 pylon xD | ||
|
Psymage2
United States50 Posts
On November 08 2010 12:43 Silmakuoppaanikinko wrote: Show nested quote + Try busting this bad boy:On November 08 2010 10:50 Darthturtle wrote: On November 08 2010 10:18 Jaeger wrote: I like this sim city. ![]() Normally, when I baneling bust, I have to settle for wasting the banelings on a zealot or two and gain no tangible advantage besides an entrance. With this wall, I can kill your zealot, cap your supply, and unpower your gateway all in one go. Thanks, dude! ![]() The prism is to ferry units in and out, of course. Anyway, I agree that that wall is terrible. If someone did that with me while I was zerging I would really be like 'Hmm, is this guy baiting me into sacrificing a lot of banelings and zerglings while he's secretly going for ultra fast dt tech for the win? I think I'm going to start doing this. I mean, I just 4gate every single game, what's the difference - more security at my front? I shall take it. | ||
|
sikyon
Canada1045 Posts
On November 08 2010 12:43 Silmakuoppaanikinko wrote: Show nested quote + Try busting this bad boy:On November 08 2010 10:50 Darthturtle wrote: On November 08 2010 10:18 Jaeger wrote: I like this sim city. ![]() Normally, when I baneling bust, I have to settle for wasting the banelings on a zealot or two and gain no tangible advantage besides an entrance. With this wall, I can kill your zealot, cap your supply, and unpower your gateway all in one go. Thanks, dude! ![]() The prism is to ferry units in and out, of course. Anyway, I agree that that wall is terrible. If someone did that with me while I was zerging I would really be like 'Hmm, is this guy baiting me into sacrificing a lot of banelings and zerglings while he's secretly going for ultra fast dt tech for the win? That looks like an auto loss to roaches at the front sniping gateways while your stalkers can't get position to shoot down at them and an ovie spots. | ||
|
Silmakuoppaanikinko
799 Posts
On November 08 2010 13:06 Psymage2 wrote: Lol, this is actually a reasonable argument. Just be sure to have a probe out to plant the pylon.Show nested quote + On November 08 2010 12:43 Silmakuoppaanikinko wrote: On November 08 2010 10:50 Darthturtle wrote: Try busting this bad boy:On November 08 2010 10:18 Jaeger wrote: I like this sim city. ![]() Normally, when I baneling bust, I have to settle for wasting the banelings on a zealot or two and gain no tangible advantage besides an entrance. With this wall, I can kill your zealot, cap your supply, and unpower your gateway all in one go. Thanks, dude! ![]() The prism is to ferry units in and out, of course. Anyway, I agree that that wall is terrible. If someone did that with me while I was zerging I would really be like 'Hmm, is this guy baiting me into sacrificing a lot of banelings and zerglings while he's secretly going for ultra fast dt tech for the win? I think I'm going to start doing this. I mean, I just 4gate every single game, what's the difference - more security at my front? I shall take it. Of course, you're giving away yourself totally and you can't send over the units you already have, but oh well. Or maybe just get the prism and useit as a mobile proxy, no need for the probe then and you can ferry your initial units there. | ||
|
GoldenH
1115 Posts
On November 08 2010 12:59 Silmakuoppaanikinko wrote: Massing stalkers is for noobs, I like my zealots and sentries. Oh definitely, but if you get blink, thats faster elevator time for the rest of your units. | ||
|
Silmakuoppaanikinko
799 Posts
On November 08 2010 13:40 GoldenH wrote: Ahh, I thought blink and no prism.Show nested quote + On November 08 2010 12:59 Silmakuoppaanikinko wrote: On November 08 2010 12:58 GoldenH wrote: Massing stalkers is for noobs, I like my zealots and sentries.Just get Blink! Oh definitely, but if you get blink, thats faster elevator time for the rest of your units. I love how people take this fake screenshot I made for humourous reasons seriously by the way. I don't wall in, not even against zerg, except when I scout a 6pool, and even then I depends if my first pylon can cover both my nexus and the ramp. I only build it to cover both when I go against zerg or against random on xel'naga. | ||
|
GoldenH
1115 Posts
I always take it as an invitation to expand. | ||
|
Jaeger
United States1150 Posts
On November 08 2010 11:30 Darthturtle wrote: Show nested quote + On November 08 2010 10:57 Jaeger wrote: On November 08 2010 10:50 Darthturtle wrote: On November 08 2010 10:18 Jaeger wrote: I like this sim city. ![]() Normally, when I baneling bust, I have to settle for wasting the banelings on a zealot or two and gain no tangible advantage besides an entrance. With this wall, I can kill your zealot, cap your supply, and unpower your gateway all in one go. Thanks, dude! Right because you totally have banelings by the time a protoss has a pylon gateway and zealot out. It's so bad that Genius uses it in gsl. http://www.gomtv.net/2010gslopens2/vod/1151 Obviously an auto loss vs a zerg. You might have the wrong impression about banelings. They're not actually countered by a pylon/zealot wall. This might be difficult to understand, but they're actually used to kill the wall. It doesn't matter if you can wall off with a pylon/zealot before I get banelings. I'm waiting for you to get that wall up so I can exploit it's weakness. According to http://wiki.teamliquid.net/starcraft2/Baneling_Rush_(vs._Terran) a typical baneling bust comes at around 6:30. At this timing given a pretty normal PvZ opening you'll have 3 gates with warpgate done, a zealot, and ~6 sentries and be gearing up to secure your natural. Your wall-in isn't even relevant for defending a baneling bust. No one is arguing that a zealot pylon gateway wall-off is there to stop a baneling bust, its there to hold early pools, ling runbys, and ling counter attacks. Now if you're doing some sort of fast tech play sure you might want a stronger wall-in as you won't have the units to hold the baneling bust. | ||
|
Mute
United States67 Posts
| ||
|
Girr
United States24 Posts
| ||
| ||
StarCraft 2 StarCraft: Brood War Sea Dota 2Aegong Horang2 BeSt Hyun Bisu Stork actioN Soma Shuttle [ Show more ] League of Legends Counter-Strike Super Smash Bros Other Games Organizations Other Games StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • StrangeGG StarCraft: Brood War• LUISG • AfreecaTV YouTube • intothetv • Kozan • IndyKCrew • LaughNgamezSOOP • Migwel • sooper7s Dota 2 League of Legends |
|
WardiTV Invitational
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
IndyStarCraft
Replay Cast
WardiTV Invitational
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
Sparkling Tuna Cup
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
Wardi Open
|
|
|