On November 03 2010 15:11 Cyber_Cheese wrote: its really a shame that consoles get auto-aim, techniques like the drag shot shouldnt exsist, and people who can actually aim with theyr thumbs really deserve the kills
lol, have you played really old console shooters with no aim-assist? Its absolutely awful.
yeah, but its good that theyr aweful, means all the people who use consoles realise theyr not actually better than those using a pc
although, no autoaim console FPS games have a much higher skill ceiling than pc FPS
Seriously?The aim-assist is like a half of a second.Also if they removed aim-assist on consoles why should there be any FPS on a console like the controls/controllers for playing FPS on a console are horrible.Also companies are losing sales and money so they won't remove aim-assist no f-ing way.
of course they won't, but it doesnt make me any less sick of never hearing the end of how pro my console mates are :/
Guy above me - competitive for xbox on cybergamer is massive(only referencing this because you're australian). There is a great skill gap and it is not easy. If your mates are randoms that play pub then feel free to feel that way then.
I'm use to this PC vs Xbox fight.
PC has a much higher skill ceiling no doubt - but it's easier to pick up and play and be decent.
Xbox has limitations but it's harder to get good at it. It's just that last gap at the end.
I could go into much bigger detail but to cap it off - the average console player is absolutely terrible but the average casual PC player that doesn't play promod is just as worse.
I play xbox myself and we still have a very competitive league and very similar ruleset to PC for SnD (minus modding). Much better than what the gamebattles kids use anyway.
Black Ops looks at least twice as good than MW2. So many more useful features in comparison to crappy public stuff. It's still filled with that though because it's a modern cod game (never getting away from that). Maps look like they have potential as well(for competitive). Can't wait to play really, looks so much better than i thought it was going to be - still lacks recoil/gun balance and still has terrible stuff in it for public but i play competitive and we take all that out. That being said public does look fun and not as much as a shitfest as MW2 was.
On November 04 2010 01:15 IamTheWhiteGuy wrote: Never understood all the complaining about MW2.
It seemed sort of like the QQing about SC2 around launch (if you recall, even guys like Artosis were producing fountains of tears about it), only a guy like Artosis is really quite reasonable, and once he discovered he was being stupid about it, he relented, and the FPS community lacks this sort of deeper analysis that SC has as the most developed eSport franchise.
Sure, they needed to balance more, but it wasn't ANYWHERE NEAR as unbalanced as people suggest, and the ridiculous breadth of equipment combined with the hard counter nature of a lot of setups for other setups made for a really interest rock paper scissors experience. Of course, MLG lack the fortitude to support something like that and so banned a whole bunch of in game stuff for no reason, and IW was basically in the middle of imploding during this whole period (hence the lack of contract renogotiation), effectively destroying the competitive scene.
It's a real shame that MW2 gets such a bad rap, because it's a really, really, really good game, and it just happened to be the victim of a snowballing meme of internet tears.
No dedicated servers No modding No developer console Re-colored CoD4 with a worse campaign and less features
Black Ops looks a little more promising. Servers are back which is a giant plus. The campaign has a more interesting setting. Wager matches look like a great way to have some fun. Weapon recoil is said to be brought back to the well balanced CoD2 level.
Everyone agrees the PC version is terrible, so let's not get into that. I think IamTheWhiteGuy is referring to the console versions and I completely agree with him. Youtubers playing MW2 got a huge following and because some of the more popular ones began QQing about a few perks/balance issues, the entire community went haywire. I think MW2 is amazing, I still play it till this day when I'm frustrated with SC2 or when I want to just play something more relaxing. I played almost every FPS you can name and I have to say that MW2 is definitely up there when it comes to fun factor. It annoys me when people complain about the game when its one of the most polished and enjoyably FPS' ever made.
Well that's just it.
I would argue the PC version of MW2 (or CoD 4 or WaW) has ALWAYS been terrible for anyone who isn't a competitive FPS gamer.
You get stupid mods that add ridiculous features, unnecessary team stacking autobalance, giant multicolored writing all across the screen and other unpleasantness, and it is verging on impossible to find a good server with 11 other reasonable people to play on.
Anyone who has tried ground war on a console knows that Call of Duty is not Call of Duty once you get up to nine players a side on those maps. Once you start doing 32 (i.e. 95% of the available servers), the game is well and truly fucked. It's not Call of Duty any more. It's not tight, it's not focused, and it's even less balanced than MW2 was in the first place (which, when you consider the amount of content, is honestly not so bad). It's an unending rain of grenades and harriers, and it gets stupid in a hurry.
If you don't have access to a private server, and you don't have access to a competent team and another competent team to scrim against, it is impossible to get a real game of CoD in. That's virtually everyone.
With MW2, I press a button, and one in ten times I get a British 56K host lagfest, and the other nine times I get an awesome 50-70ms game (instead of the 20ms I'd get with a dedicated server) in which me and eleven other people kill each other for five to ten minutes and all have a good time while doing it.
I'm not even going to touch sleepy's comment that CoD 4 had more features than MW2. If he means dropdown menu options, he's probably right, but MW2 beats the crap out of MW1 for actual game content, and that's how I'd prefer it.
competitive pc cod4 is 5v5 search and destroy with promod, just for the record.. i dont understand your not cod anymore comment
your lucky with the mw2 matchmaking, mines often 130ping+ where dedicated servers are around 30, horrible horrible decision
@the original post quoted: mw2 lacked so many features its not surprising no-ones minds changed; world at war should have been given more of a chance though
I cannot imagine how I could have been more clear.
Competitive CoD is search, and INFREQUENTLY other modes. That's great. That's awesome. Top notch players putting a very tight and balanced game through it's paces.
Anyone who isn't playing competitive, however, doesn't have access to that sort of play in the old CoD 4 system. They get to play endless rounds of [X mode] on 32 player servers because that's all that is available. It is totally fair to say that servers with a pop cap of 12 players using normal rules make up well under 1% of available call of duty servers. The problem is that once you move past 12, which is the absolute maximum (and the ideal amount) for most of those maps, you move into a clusterfuck of raining frag grenades and spawn deaths, not to mention how quickly nukes and other nasty killstreaks get built up when dropping a five kill predator becomes trivial.
MAG was built to handle 32 players on a map. Call of Duty was not. But on the PC, that's all you got to play of CoD 4 anyhow.
On November 04 2010 01:15 IamTheWhiteGuy wrote: Never understood all the complaining about MW2.
It seemed sort of like the QQing about SC2 around launch (if you recall, even guys like Artosis were producing fountains of tears about it), only a guy like Artosis is really quite reasonable, and once he discovered he was being stupid about it, he relented, and the FPS community lacks this sort of deeper analysis that SC has as the most developed eSport franchise.
Sure, they needed to balance more, but it wasn't ANYWHERE NEAR as unbalanced as people suggest, and the ridiculous breadth of equipment combined with the hard counter nature of a lot of setups for other setups made for a really interest rock paper scissors experience. Of course, MLG lack the fortitude to support something like that and so banned a whole bunch of in game stuff for no reason, and IW was basically in the middle of imploding during this whole period (hence the lack of contract renogotiation), effectively destroying the competitive scene.
It's a real shame that MW2 gets such a bad rap, because it's a really, really, really good game, and it just happened to be the victim of a snowballing meme of internet tears.
No dedicated servers No modding No developer console Re-colored CoD4 with a worse campaign and less features
Black Ops looks a little more promising. Servers are back which is a giant plus. The campaign has a more interesting setting. Wager matches look like a great way to have some fun. Weapon recoil is said to be brought back to the well balanced CoD2 level.
Everyone agrees the PC version is terrible, so let's not get into that. I think IamTheWhiteGuy is referring to the console versions and I completely agree with him. Youtubers playing MW2 got a huge following and because some of the more popular ones began QQing about a few perks/balance issues, the entire community went haywire. I think MW2 is amazing, I still play it till this day when I'm frustrated with SC2 or when I want to just play something more relaxing. I played almost every FPS you can name and I have to say that MW2 is definitely up there when it comes to fun factor. It annoys me when people complain about the game when its one of the most polished and enjoyably FPS' ever made.
Well that's just it.
I would argue the PC version of MW2 (or CoD 4 or WaW) has ALWAYS been terrible for anyone who isn't a competitive FPS gamer.
You get stupid mods that add ridiculous features, unnecessary team stacking autobalance, giant multicolored writing all across the screen and other unpleasantness, and it is verging on impossible to find a good server with 11 other reasonable people to play on.
Anyone who has tried ground war on a console knows that Call of Duty is not Call of Duty once you get up to nine players a side on those maps. Once you start doing 32 (i.e. 95% of the available servers), the game is well and truly fucked. It's not Call of Duty any more. It's not tight, it's not focused, and it's even less balanced than MW2 was in the first place (which, when you consider the amount of content, is honestly not so bad). It's an unending rain of grenades and harriers, and it gets stupid in a hurry.
If you don't have access to a private server, and you don't have access to a competent team and another competent team to scrim against, it is impossible to get a real game of CoD in. That's virtually everyone.
With MW2, I press a button, and one in ten times I get a British 56K host lagfest, and the other nine times I get an awesome 50-70ms game (instead of the 20ms I'd get with a dedicated server) in which me and eleven other people kill each other for five to ten minutes and all have a good time while doing it.
I'm not even going to touch sleepy's comment that CoD 4 had more features than MW2. If he means dropdown menu options, he's probably right, but MW2 beats the crap out of MW1 for actual game content, and that's how I'd prefer it.
competitive pc cod4 is 5v5 search and destroy with promod, just for the record.. i dont understand your not cod anymore comment
your lucky with the mw2 matchmaking, mines often 130ping+ where dedicated servers are around 30, horrible horrible decision
@the original post quoted: mw2 lacked so many features its not surprising no-ones minds changed; world at war should have been given more of a chance though
I cannot imagine how I could have been more clear.
Competitive CoD is search, and INFREQUENTLY other modes. That's great. That's awesome. Top notch players putting a very tight and balanced game through it's paces.
Anyone who isn't playing competitive, however, doesn't have access to that sort of play in the old CoD 4 system. They get to play endless rounds of [X mode] on 32 player servers because that's all that is available. It is totally fair to say that servers with a pop cap of 12 players using normal rules make up well under 1% of available call of duty servers. The problem is that once you move past 12, which is the absolute maximum (and the ideal amount) for most of those maps, you move into a clusterfuck of raining frag grenades and spawn deaths, not to mention how quickly nukes and other nasty killstreaks get built up when dropping a five kill predator becomes trivial.
MAG was built to handle 32 players on a map. Call of Duty was not. But on the PC, that's all you got to play of CoD 4 anyhow.
Even now I try to avoid joining games with more than twelve people. No matter what shooter it is, they usually just aren't designed for 32 players (or more). I am very happy that MW2 and Black Ops is using 6v6 for the standard, it's a fairly round number so everything should play out nicely.
I'll probably risk buying a cheap key from some shady russian website when the game is out. Cod4 was fun, never played MW2.
As far as server size it was hard to find good pubs in cod4 but that was only because people insisted on playing horrible modes like HC. There were some decent 20ish player domination and HQ servers and stuff that served very well to practice. I don't understand the comment about how you can't find a pub with the same number of slots that people played the game competitively at so it was flawed. if you want to play some pick up form there is always a place where you go to find pugs. You can still play and skill up on regular pubs as long as the regulars aren't awful
The maps definitely couldn't handle 32 players though, those were absolute clusterfucks.
Also good call on editing out that line about "FPS games are better on console for 99% of the players" IamTheWhiteGuy
Wait, banned in germany? I might just pick this game up...
Joking of course, I've already preordered as I'm a huge CoD fan, however I did not like MW2 at all. Mostly because of the no dedicated servers, I played like 2 months then I got banned for wallhacking. Yeah I admit it, I wallhacked like a motherfucker and damn, was it sweet.
Black Ops, I'll play seriously though.
EDIT: Any future TL-based clan on the PC? If so send me a PM, I'm pretty decent, had a 2.8 k/d in CoD4.
Domination gameplay using variety of guns(console)
#AskJD how many multiplayer ranks are there? @JMGrissom 50 levels per prestige in #CODBlackOps
15 prestige ranking(ex: prestige 1 2 3 and etc...until you hit prestige 15 :O http://twitter.com/#!/BlackOpsMobile Has more info on it but its still a rumor....
Its official that BlackOps will be using the VAC-Anti Cheat system
a clear list of perks in detailed from which cod game came from.
Lightweight Pro: No fall damage. (Commando Pro, MW2) Scavenger Pro: Start with extra mags. Replenish tactical grenades. (Bandolier, COD, WAW) Ghost Pro: Undetectable by aircraft, dogs, IR, and sentries. No red name or crosshair when targeted. (Cold-Blooded Pro, MW2) Flak Jacket Pro: Immune to fire damage and allows you to safely toss back frag grenades. (Toss Back, WAW) Hardline Pro: Change the contents of a Care Package.
Hardened Pro: Bullets do extra damage to aircraft and turrets. Reduced flinch when you are shot. (Stopping Power Pro, MW2) Scout Pro: Faster weapon switching. Steady Aim Pro: Quicker aiming after sprinting and quicker recovery from knife lunge. (Lightweight Pro, MW2) Sleight of Hand Pro: Faster aiming down sights with non-scoped weapons. Warlord Pro: Start with 1 extra lethal and tactical grenade (except smoke). (x2 Frag / x2 Secondary Grenade, COD4/WAW)
Marathon Pro: Unlimited sprint. (Marathon, MW2) Ninja Pro: Louder enemies. Completely silent. (Ninja Pro, MW2) Second Chance Pro: Survive longer and any teammate can revive you. Hacker Pro: Can sabotage any enemy equipment, turrets, and crates. Invisible to Motion Sensors. Tactical Mask Pro: Reduces the effect of flash and concussion grenades. Reveals the position of a flashed or stunned enemy. (Shades, WAW)
On November 05 2010 04:57 floor exercise wrote: I'll probably risk buying a cheap key from some shady russian website when the game is out. Cod4 was fun, never played MW2.
As far as server size it was hard to find good pubs in cod4 but that was only because people insisted on playing horrible modes like HC. There were some decent 20ish player domination and HQ servers and stuff that served very well to practice. I don't understand the comment about how you can't find a pub with the same number of slots that people played the game competitively at so it was flawed. if you want to play some pick up form there is always a place where you go to find pugs. You can still play and skill up on regular pubs as long as the regulars aren't awful
The maps definitely couldn't handle 32 players though, those were absolute clusterfucks.
Also good call on editing out that line about "FPS games are better on console for 99% of the players" IamTheWhiteGuy
If I edited that out, it was an accident.
They are.
Do you know how long it takes to find a PUG on my Xbox? 11 seconds.
Autoaim has been fine tuned so well these days I don't miss the mouse KB at all. Do you know how long it takes to find a PUG to play a 6v6 match of CoD 4?
HOURS. HOURS and HOURS and HOURS.
For the creme de la creme playing serious clan scrims against other players on big LANs to drop latency down to single digits, consoles are lol. For everyone around my skill (which is, I assure you, considerable), playing an FPS like Call of Duty on the PC these days is a colossal waste of time.
You get less of what you want, and you get to search for it, and the tradeoff is a bunch of worthless bull **** that appeals to no one and results in hair being torn out as people hurl their frags into guaranteed kill locations or you get sniped by one of the 10 people on the other team who sit in a corner and each post a kill every two minutes.
As for " I don't understand the comment about how you can't find a pub with the same number of slots that people played the game competitively at so it was flawed" I literally cannot be any clearer. If you can't wrap your brain around that, then just drop it.
I wish the game was never released on console. CoD was originally a PC only game, but now sadly it has turned into a console first game that appeals to the mass console casual gamers. There are definitely tons more people playing it on the console, but I will play PC and I will enjoy it as will my friends. I'm glad dedicated servers are back because that's the only thing that stopped me from buying MW2. For those that want to play console, well have fun, doesn't matter to me. All I know is that, for me, keyboard + mouse >>>>>>>>>>> controller.