Yes, serge killed me in an accident.
EVE Corporation - Page 170
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Warri
Germany3208 Posts
Yes, serge killed me in an accident. | ||
KwarK
United States41387 Posts
Sup? | ||
Warri
Germany3208 Posts
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TurpinOS
Canada1223 Posts
Best drake in eve - solo 1v36 | ||
bN`
Slovenia504 Posts
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KwarK
United States41387 Posts
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TurpinOS
Canada1223 Posts
On November 02 2010 23:38 KwarK wrote: f1 ftw. You even have to press invulns, and sometimes Shift to overheat | ||
KwarK
United States41387 Posts
On November 02 2010 23:40 TurpinOS wrote: You even have to press invulns, and sometimes Shift to overheat Shift overheats? | ||
TurpinOS
Canada1223 Posts
Are you debating here on the semantics of overload/overheat or the fact that you can use shift to do it ? | ||
Insanious
Canada1251 Posts
While I guess it isn't really the skills that are a problem, it is more the attributes. Int + Perception for learning + ships, and charisma + willpower for trading skills. Now in a perfect world, you would train your learnings and then your ship skills, then remap and go trading skills. The biggest problem is that the real best way I would think to train skills is to train your learnings + basic ship skills then trading skills to a decent level, and then go ships and trading skills together. What this means is that I going: Remap into Perception + Int Do Learnings + basic ship skills Remap to Charisma + Willpower Do trading skills At this point, I do not have a remap to use to remap into a more of an equal Int + Charisma + memory (well more of a 10/1/10/1/10) - - - - Just wondering in what way a training would do their skills + remaps to minimize training time, does anyone even know? (heh) | ||
tmonet
United States172 Posts
realistically you need like minny indy 4, retail 3 ish, and contracting 3 ish to do some pretty high level trading. That's like 3 days. If you only get indy 2, it's probably like 16 hours. | ||
Warri
Germany3208 Posts
Short way: Remap to Mem Int, learn learnings. Remap to Perc Charisma (primaries are way more important than secondaries.) | ||
Insanious
Canada1251 Posts
On November 03 2010 06:37 tmonet wrote: I DUNNO MAYBE CHECK THE OP realistically you need like minny indy 4, retail 3 ish, and contracting 3 ish to do some pretty high level trading. That's like 3 days. If you only get indy 2, it's probably like 16 hours. ? That doesn't answer my question at all... I was wondering Say I make a plan for the next 365 days. In what order should I do my remaps + skills in order to minimize training time. I have a plan set out currently for the next 70 days being: Learnings (about 6 days) Getting me into an Indy Ship (about 1 day) Trading skills (about 30 days) More ship skills (about 30 days) This is before modules. (with T2 moddules its closer to 4 days -> 16 hours -> 16 days -> 16 days) After this, there is about a 250 day mix of trading and ship skills. Now, To maximize my first say... 66 days I should go: 15/15/1/1/1 -> learnings + get into Indy ship skills Remap 12/1/6/1/12 -> Do trading skills + more ship skills now I would need to remap... to 10/1/10/1/10 to maximize the next 250 days. Saddly I have used 2 remaps so do not have another available to me... Now I want to know if there is a more efficient way + more efficient attributes that I could remap into to minimize trading time. I just assumed there would be more traders that would have insight into this. I already have the skills laid out for basically Learnings -> Get into Indy ship/destroyer/frig (so I can switch depending on my trade route depending on speed/cargo needed...) -> Learn trading skills to be able to do long range trading / contracts -> learning skills to get T2 fittings Then here Its more -> Mix of maxing Trade skills + getting into a hurricane + T2 fit it. Simply because in 1 year I can get into a T2 hurricane + have maxed trading skills... Now currently I've been running it at 15/15/1/1/1 -> 10/1/10/1/10 because I run out of remaps, just wondering if there is something more efficient. On November 03 2010 06:38 Warri wrote: Long way: Get EVEMON, put all the skills for approximately 400 days. Let it calculate the best attribute remaps. Short way: Remap to Mem Int, learn learnings. Remap to Perc Charisma (primaries are way more important than secondaries.) Thx for the answer, how do you have Evemon calc my remaps? Just wondering? I already have an EVE Mon profile set out (Used to play Eve, made a 2nd account on my account that is a nothing account so I can use EVE Mon to make A LOT of different specs with the same account) | ||
pahndah
1193 Posts
I personally don't think you don't need to spend 30 days to grab trade skills to be successful. The game takes a 3% cut when you sell stuff on the market/contract and with perfect skills you can reduce this to ~1%, but level III/IV skills should probably suffice unless you truly plan to move billions of isk in volume every few days. Than that extra 0.5% might matter. Same with the visibility and remote placing of your orders. A range of 10 jumps should be more than enough, 20 jumps will cover everything. I would suggest learning skills and get them all to IV except charisma to III, than use your 100% boosted sp to get the indy you want and trade skills out of the way. Its not worth the remap to solely train trade skills IMO, charisma sucks. All learning skills to IV = 14 days Indy/cargo rigs/expanded cargo hold II -->1 day Pretty much all the decent trade skills to III/IV = 12.5 days Remap into whatever Do stuff Remap into whatever Do stuff longer | ||
Amnesty
United States2054 Posts
You are putting in wierd numbers to remap too.. Don't see that as possible i.e 1 | ||
Insanious
Canada1251 Posts
On November 03 2010 09:05 Amnesty wrote: Did they change remaps? You are putting in wierd numbers to remap too.. Don't see that as possible i.e 1 Ya my remaps were off by a lot... 11/4/10/4/4, 9/4/8/4/8, etc | ||
KwarK
United States41387 Posts
On November 03 2010 06:33 Insanious wrote: k I'm running into a problem while trying to create a good skill plan for a trading char. The problem is that skills that have to do with flying a ship conflict heavily with skills needed to trade at a high level. While I guess it isn't really the skills that are a problem, it is more the attributes. Int + Perception for learning + ships, and charisma + willpower for trading skills. Now in a perfect world, you would train your learnings and then your ship skills, then remap and go trading skills. The biggest problem is that the real best way I would think to train skills is to train your learnings + basic ship skills then trading skills to a decent level, and then go ships and trading skills together. What this means is that I going: Remap into Perception + Int Do Learnings + basic ship skills Remap to Charisma + Willpower Do trading skills At this point, I do not have a remap to use to remap into a more of an equal Int + Charisma + memory (well more of a 10/1/10/1/10) - - - - Just wondering in what way a training would do their skills + remaps to minimize training time, does anyone even know? (heh) I believe because of the linear way in which attributes pay off in sp/hr it is almost never right to use them in an even fashion. One attribute will always be used more and should be maxed. | ||
WiljushkA
Serbia1416 Posts
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Insanious
Canada1251 Posts
Learning: ~9d - ~10d (depends on if I can get +1 or +2 implants or not ) Remap to: 5/5/10/14/5 Learn to fly Indi ship + fit it + trading skills ~18d - ~20d (depending on +1s or +2s) Remap to: 10/14/5/5/5 Learn to fly a T2 Nanocane ~90d - ~109d (depnding on +1s, +2s, or +3s) ~120s - ~140d to learn to trade, fly indi ship, and fly a Nanocane for PvP. Hopefully my plan works out... Remap to??? My only real question is can i do this: - Use free Remap - Use free Remap - Use 5mil ISK Remap All in a single 365 day period? - - - - Then Will probably turn into a lot of back filling skills to get lvl 5's in a LOT of skills... | ||
pahndah
1193 Posts
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