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I made a thread about this on the battle.net forums but I didn't get a lot of feedback, mainly flames and comments about how Terran is OP and don't need buff, without actually taking a look at what I'm suggesting.
All feedback is welcomed.
Here is a list of my main comments/suggestions about patching nukes:
Does anyone else feel that something needs to be changed about nukes? Their uses are very limited and are quite difficult to pull off, even at higher level of skill.
Perhaps a faster call down but a nerf to damage and radius affected?
In my opinion, a definite patch to nukes is the graphic animation. Blizzard please improve this. (This one in particular)
lol I wouldn't mind if they cost supply, in fact I was quite surprised that they didn't. But honestly, why should they even be considered to cost supply? Nukes are like throwing money away, either your ghost dies in the process of nuking, which makes you lose both the nuke and the ghost, or the ghost has a successful nuke but it didn't hit anything because your opponent moved units/workers and then he prepares to counter nukes which is fairly easy to do for all races. That 100/100 could have been spent on stim, attack or armor upgrades, more factories but instead it went out the window and accomplished nothing.
Perhaps being able to control the guidance of the nuke instead of having a set location of where it will fall. This would allow the ghost the ability to move the red dot around (in the set radius of 10) while remaining motionless during the call down.
This would definitely help improve nukes as a strategy and make this strategy a lot more entertaining and fun to play. If a player moves his army you can follow it while calling down the nuke as long as he remains within range of the ghost, otherwise your nuke will land and hit nothing. There has been a few times where I would attempt to nuke my opponent's army and he would advance on my army and my nuke lands and hits nothing because of that. If I decide cancel the nuke after I have decided to launch, I lose the nuke and the time and money that went into it.
This still makes Ghost high priority for the opponent, while still having the same time length for call down, and allowing the person who is nuking a chance of the nuke actually doing something instead of nothing.
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why would you make an heavy damage weapon stronger? ahha
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I think the nuke is fine the way it is. It might not seem that way though, since most games are so short, and nukes get better and better the longer the game goes on.
I also think that things like Nydus worms and nukes will be used more and more as time goes on, people just need to figure out some strategies.
Nukes are really cheap actually, compared to what they do. A well placed nuke can wipe out an entire army, i've actually done that a few times. Also, whenever i see a nuke in a game, it always seems to pay for itself, i've never seen a game where the player totally wasted a nuke.
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So you want nukes to come down faster and be able to be controlled after being called down? That just seems silly.
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The thing is that if they were to buff nukes, they would have to nerf something else... perhaps EMP?
Plus, if they buffed Nukes, TLO would be unstoppable!
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Have you... Ever tried nuking in brood war?
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And you were not expecting to get flamed here?
Seriously, nukes are perfectly fine as they are.
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Calgary25959 Posts
I think they're actually perfect as is. Very useful in TvT especially.
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you're definitely going to get flamed here too moving the red dot would be too cheap if the opponent and finds the red dot and moves his army, he'll be rewarded by having his army smashed by the nuke anyway? the point of the nuke is a risk if your opponent knows it's coming, he should be able to clear the area or kill the ghost calling down the nuke and saying that 100/100 is wasted isn't a valid argument that's like saying the money spent on a medivac was wasted because it was sniped before it got to heal anything
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Dominican Republic463 Posts
Although your idea might be good, there are so many issues that need the attention right now its not even worth talking about.
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They are so much more viable than in BW, and their relative difficulty makes them enjoyable to see. Better tha nhaving an oversaturated nuke market.
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Considering how absolutely devastating the thing is if you hit it, I think it's fine. Seriously, the expense of a missed nuke is the time and cost of the nuke, a ghost, and the time and cost of that ghost.
Compare that with the expense of rebuilding after you get nuked to high hell
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On September 25 2010 05:19 OutlaW- wrote: Have you... Ever tried nuking in brood war?
^^^
Nukes are fine.
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I singlehandedly won many a 2v2 with my (sub)bronze friend using only nukes.
Maybe not the best example, but no. Don't buff nukes. No need to make them come down faster, or do more damage.
Btw, change how it looks? Wtf are you smoking? It looks AWESOME o.o
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On September 25 2010 05:18 wooozy wrote: So you want nukes to come down faster and be able to be controlled after being called down? That just seems silly.
Sorry those were two separate ideas for improving the nuke.
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On September 25 2010 05:19 OutlaW- wrote: Have you... Ever tried nuking in brood war?
Yes, it's almost impossible.
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Another thing i've tried is calling down 2 nukes at the same spot with 1 ghost being close to their army (easy to scan) and another hidden away.
They'll think it's only 1 nuke, so they scan, find the "easy" ghost, and then get a big suprise when the other nuke lands
Especially in TvT, double nuke on siege tanks, he'll scan first then move, and if he kills a ghost he'll think that was it. Just make sure not to place your ghosts too close to eachother so they dont both get cancelled.
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Watch TLO vs Hyperdub GSL game 1 And I think it's only the beginning. Nukes are sooooo much more accessible than they were back in BW, someone will eventually figure out how to use them well.
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On September 25 2010 05:14 KentHenry wrote: I made a thread about this on the battle.net forums but I didn't get a lot of feedback, mainly flames and comments about how Terran is OP and don't need buff, without actually taking a look at what I'm suggesting.
All feedback is welcomed.
Here is a list of my main comments/suggestions about patching nukes:
Does anyone else feel that something needs to be changed about nukes? Their uses are very limited and are quite difficult to pull off, even at higher level of skill.
The reason why they are made hard to pull off is because they kill practically any non-tier-3 unit. If they were easier to get off, they would kill armies so much easier.
Now, I don't agree with nerfing it just to make it easier to get off either. Nuke's are used to break positions, especially in TvT. Nukes should not be used so offensively as to chase an enemy army.
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On September 25 2010 05:21 awu25 wrote: you're definitely going to get flamed here too moving the red dot would be too cheap if the opponent and finds the red dot and moves his army, he'll be rewarded by having his army smashed by the nuke anyway? the point of the nuke is a risk if your opponent knows it's coming, he should be able to clear the area or kill the ghost calling down the nuke and saying that 100/100 is wasted isn't a valid argument that's like saying the money spent on a medivac was wasted because it was sniped before it got to heal anything
The ghost can only move the red dot within his range of 10.
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