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Patching nukes. - Page 2

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smore
Profile Joined February 2010
United States156 Posts
September 24 2010 20:24 GMT
#21
nukes are fine...

some of the benefits of calling down nukes is forcing your opponent to react under pressure to find the nuke...so they cant necessarily focus on macro until they move their army/workers

you can also use it to push against opponents and establish a more forward position with slow moving mech

it also forces the opponent into some kind of detection and for the rest of the game they have to be ready for a nuke at any expo/on their army.

TLO showed a great use of nukes in his high level TvT when he was way behind to crawl his way back into the game.

http://gomtv.net/videos/1114/0
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
September 24 2010 20:27 GMT
#22
bro. You got flamed on B.net forums b/c 1. It's the B.net forums... 2. Nukes are fine as is...
aka, theyre not meant to be a thing you use early or even mid game...

but late game when you can call down 2 or 3 on their main and obliterate their production while a battle is going on
I'm like badass squared | KeitZer.489
Arco
Profile Joined September 2009
United States2090 Posts
September 24 2010 20:28 GMT
#23
Nukes are a lot better in SC2 but still found their place in Brood War (stalemates, Match Point)

I think they're working as intended.
KentHenry
Profile Joined August 2010
United States260 Posts
September 24 2010 20:28 GMT
#24
On September 25 2010 05:24 Bibzball wrote:
Watch TLO vs Hyperdub GSL game 1
And I think it's only the beginning. Nukes are sooooo much more accessible than they were back in BW, someone will eventually figure out how to use them well.


Apparently in a thread I read on here, TLO said he just got lucky with his nukes, we wasn't even trying to nuke all those vikings that happened to cross the nukes path.
FatkiddsLag
Profile Joined May 2010
United States413 Posts
September 24 2010 20:29 GMT
#25
thats exactly what terran needs..... a buff
Eleclight
Profile Joined September 2010
Finland70 Posts
September 24 2010 20:29 GMT
#26
I like the current nukes. So good for pushing forward since you're forcing your opponent to move.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
September 24 2010 20:31 GMT
#27
I think they're much better than they are in BW, but I wouldn't mind making them cost supply in exchange for like a 2 second faster call-down.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
September 24 2010 20:31 GMT
#28
if you wanna enjoy some good interactive nukes, i'm sure someone will make a UMS map for it.
the sc2 nukes are so much easier to get/use than bw so i really think its fine the way it is.
age: 84 | location: california | sex: 잘함
KentHenry
Profile Joined August 2010
United States260 Posts
September 24 2010 20:32 GMT
#29
On September 25 2010 05:31 Grobyc wrote:
I think they're much better than they are in BW, but I wouldn't mind making them cost supply in exchange for like a 2 second faster call-down.


Agreed.
Protoss_Carrier
Profile Joined September 2010
414 Posts
Last Edited: 2010-09-24 20:33:18
September 24 2010 20:32 GMT
#30
nuke is not fine at all

World in conflict and Supreme com


Generals nuke


SC2 nuke


Is it just me or the SC2 nuke's VISUAL EFFECT is underwhelming? Demand visual update!
Carrier has arrived.
iCanada
Profile Joined August 2010
Canada10660 Posts
September 24 2010 20:32 GMT
#31
On September 25 2010 05:28 KentHenry wrote:
Show nested quote +
On September 25 2010 05:24 Bibzball wrote:
Watch TLO vs Hyperdub GSL game 1
And I think it's only the beginning. Nukes are sooooo much more accessible than they were back in BW, someone will eventually figure out how to use them well.


Apparently in a thread I read on here, TLO said he just got lucky with his nukes, we wasn't even trying to nuke all those vikings that happened to cross the nukes path.


Yeah, but those nukes were in great defensive position anyway. They have a ton of potential that has yet to be explored.

And i seriously recommend you watch the BO3, or game 1 atleast. Search "TheLittleOne vs oGsHyperdub [Round of 32 match 16]" on Gom.tv, seriously best SC2 game ever.
KentHenry
Profile Joined August 2010
United States260 Posts
September 24 2010 20:34 GMT
#32
Most of you made valid arguments to why nukes shouldn't be changed, I guess they really are fine the way they are.

I just wish you could do a timing push with a nuke, say 10 minutes or so with 10 marines, 8 marauders, 1 tank and 1 ghost with a nuke.
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
September 24 2010 20:34 GMT
#33
yea nuking in bw was almost impossible to get to since it was so high up the tech tree and in sc2 nukes are easy to tech to and would be over powered if it did enough dmg to kill important tech structures.
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
KentHenry
Profile Joined August 2010
United States260 Posts
September 24 2010 20:35 GMT
#34
On September 25 2010 05:32 Protoss_Carrier wrote:
nuke is not fine at all

World in conflict and Supreme com
http://www.youtube.com/watch?v=0BSckX-LK2M&feature=related

Generals nuke
http://www.youtube.com/watch?v=Wos3ym5cynA

SC2 nuke
http://www.youtube.com/watch?v=hDJKbc-BLf0&feature=related

Is it just me or the SC2 nuke's VISUAL EFFECT is underwhelming? Demand visual update!



WOW! I so agree that the SC2 nuke animation is definitely lacking compared to these other ones. Blizzard please patch this. lol
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
September 24 2010 20:35 GMT
#35
Nukes really shine in 4v4. I found the average player reacts to the nuke warning by pulling their army back and then all their workers. In a game where everyone has one expo that is 8 expos temperarly not mining and a huge blow to the other teams economy.
My other car is a battlecruiser.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2010-09-24 20:38:35
September 24 2010 20:35 GMT
#36
Nuke is ridiculously good. Obviously it needs some thought put into it, but for 100/100 its more than you can ask for. A nuke does not need to be landed to deal "damage". You can use tactical nukes to distract - or to force your opponent to move his army somewhere he doesn't want to be.

Also in TvT to move tanklines you can nuke - land or cancel it and move in with marauders.
Nuke is fine as it is

Edit: The nuke animation is so "small" because its a competetive e-Sports title. If you want a crazy animation that lasts for 30 seconds and covers the whole screen, the game will suffer from it.. I'm perfectly fine with it and still can feel the power of the nuke.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Squirrel
Profile Blog Joined April 2010
United States1102 Posts
Last Edited: 2010-09-24 20:37:55
September 24 2010 20:36 GMT
#37
On September 25 2010 05:32 Protoss_Carrier wrote:
nuke is not fine at all

World in conflict and Supreme com
+ Show Spoiler +
http://www.youtube.com/watch?v=0BSckX-LK2M&feature=related


Generals nuke
Show nested quote +
http://www.youtube.com/watch?v=Wos3ym5cynA


SC2 nuke
+ Show Spoiler +
http://www.youtube.com/watch?v=hDJKbc-BLf0&feature=related


Is it just me or the SC2 nuke's VISUAL EFFECT is underwhelming? Demand visual update!


The SC2 one looks better than all those but maybe the World in conflict one imo =s

The Supreme com was just "Make the screen all white and throw in a orb in there" whiel the generals one was kinda disappointing overall...

The World in Conflict one looked bad ass though o.o

Edit: Lawl that Thor model in the SC2 one is the Odin
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
September 24 2010 20:37 GMT
#38
On September 25 2010 05:32 Protoss_Carrier wrote:
nuke is not fine at all

World in conflict and Supreme com
http://www.youtube.com/watch?v=0BSckX-LK2M&feature=related

Generals nuke
http://www.youtube.com/watch?v=Wos3ym5cynA

SC2 nuke
http://www.youtube.com/watch?v=hDJKbc-BLf0&feature=related

Is it just me or the SC2 nuke's VISUAL EFFECT is underwhelming? Demand visual update!



it looks pretty cool if you drop 5 nuke at a time ^^ try that then maybe you'll like it
age: 84 | location: california | sex: 잘함
KentHenry
Profile Joined August 2010
United States260 Posts
September 24 2010 20:39 GMT
#39
On September 25 2010 05:32 iCanada wrote:
Show nested quote +
On September 25 2010 05:28 KentHenry wrote:
On September 25 2010 05:24 Bibzball wrote:
Watch TLO vs Hyperdub GSL game 1
And I think it's only the beginning. Nukes are sooooo much more accessible than they were back in BW, someone will eventually figure out how to use them well.


Apparently in a thread I read on here, TLO said he just got lucky with his nukes, we wasn't even trying to nuke all those vikings that happened to cross the nukes path.


Yeah, but those nukes were in great defensive position anyway. They have a ton of potential that has yet to be explored.

And i seriously recommend you watch the BO3, or game 1 atleast. Search "TheLittleOne vs oGsHyperdub [Round of 32 match 16]" on Gom.tv, seriously best SC2 game ever.


Already have seen it, it was an ok game. Surprised me to see TLO come back.
.zch
Profile Joined July 2010
37 Posts
September 24 2010 20:40 GMT
#40
These may be some good ideas, but here's why the "moving red-dot" won't work. Imagine nuking the edge of your enemy's base: all you'd do is get your ghost within 10 range of his base, aim the nuke out into nowhere the opposite direction of his base (out of his sight range), and at the last second move the nuke back into his base. It would be almost impossible for him to predict where the nuke would be until the very last second. Not exactly what I would call a fair tactic.
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