some of the benefits of calling down nukes is forcing your opponent to react under pressure to find the nuke...so they cant necessarily focus on macro until they move their army/workers
you can also use it to push against opponents and establish a more forward position with slow moving mech
it also forces the opponent into some kind of detection and for the rest of the game they have to be ready for a nuke at any expo/on their army.
TLO showed a great use of nukes in his high level TvT when he was way behind to crawl his way back into the game.
bro. You got flamed on B.net forums b/c 1. It's the B.net forums... 2. Nukes are fine as is... aka, theyre not meant to be a thing you use early or even mid game...
but late game when you can call down 2 or 3 on their main and obliterate their production while a battle is going on
On September 25 2010 05:24 Bibzball wrote: Watch TLO vs Hyperdub GSL game 1 And I think it's only the beginning. Nukes are sooooo much more accessible than they were back in BW, someone will eventually figure out how to use them well.
Apparently in a thread I read on here, TLO said he just got lucky with his nukes, we wasn't even trying to nuke all those vikings that happened to cross the nukes path.
if you wanna enjoy some good interactive nukes, i'm sure someone will make a UMS map for it. the sc2 nukes are so much easier to get/use than bw so i really think its fine the way it is.
On September 25 2010 05:31 Grobyc wrote: I think they're much better than they are in BW, but I wouldn't mind making them cost supply in exchange for like a 2 second faster call-down.
On September 25 2010 05:24 Bibzball wrote: Watch TLO vs Hyperdub GSL game 1 And I think it's only the beginning. Nukes are sooooo much more accessible than they were back in BW, someone will eventually figure out how to use them well.
Apparently in a thread I read on here, TLO said he just got lucky with his nukes, we wasn't even trying to nuke all those vikings that happened to cross the nukes path.
Yeah, but those nukes were in great defensive position anyway. They have a ton of potential that has yet to be explored.
And i seriously recommend you watch the BO3, or game 1 atleast. Search "TheLittleOne vs oGsHyperdub [Round of 32 match 16]" on Gom.tv, seriously best SC2 game ever.
yea nuking in bw was almost impossible to get to since it was so high up the tech tree and in sc2 nukes are easy to tech to and would be over powered if it did enough dmg to kill important tech structures.
Nukes really shine in 4v4. I found the average player reacts to the nuke warning by pulling their army back and then all their workers. In a game where everyone has one expo that is 8 expos temperarly not mining and a huge blow to the other teams economy.
Nuke is ridiculously good. Obviously it needs some thought put into it, but for 100/100 its more than you can ask for. A nuke does not need to be landed to deal "damage". You can use tactical nukes to distract - or to force your opponent to move his army somewhere he doesn't want to be.
Also in TvT to move tanklines you can nuke - land or cancel it and move in with marauders. Nuke is fine as it is
Edit: The nuke animation is so "small" because its a competetive e-Sports title. If you want a crazy animation that lasts for 30 seconds and covers the whole screen, the game will suffer from it.. I'm perfectly fine with it and still can feel the power of the nuke.
On September 25 2010 05:24 Bibzball wrote: Watch TLO vs Hyperdub GSL game 1 And I think it's only the beginning. Nukes are sooooo much more accessible than they were back in BW, someone will eventually figure out how to use them well.
Apparently in a thread I read on here, TLO said he just got lucky with his nukes, we wasn't even trying to nuke all those vikings that happened to cross the nukes path.
Yeah, but those nukes were in great defensive position anyway. They have a ton of potential that has yet to be explored.
And i seriously recommend you watch the BO3, or game 1 atleast. Search "TheLittleOne vs oGsHyperdub [Round of 32 match 16]" on Gom.tv, seriously best SC2 game ever.
Already have seen it, it was an ok game. Surprised me to see TLO come back.
These may be some good ideas, but here's why the "moving red-dot" won't work. Imagine nuking the edge of your enemy's base: all you'd do is get your ghost within 10 range of his base, aim the nuke out into nowhere the opposite direction of his base (out of his sight range), and at the last second move the nuke back into his base. It would be almost impossible for him to predict where the nuke would be until the very last second. Not exactly what I would call a fair tactic.