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Active: 689 users

Patching nukes. - Page 3

Forum Index > Closed
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Deleted User 72834
Profile Joined April 2010
247 Posts
September 24 2010 20:43 GMT
#41
--- Nuked ---
CCow
Profile Joined August 2010
Germany335 Posts
September 24 2010 20:47 GMT
#42
Well in the late-game when you're both on like 3 or more bases, I can't really see why you will need to be able to move the nuke. And shorten the call-down time?
I find it allready really hard to spot the dot in those 20 seconds when you need to watch on your army, your bases, etc....
KentHenry
Profile Joined August 2010
United States260 Posts
September 24 2010 20:50 GMT
#43
You guys say nukes can move siege lines but that's sometimes very difficult to accomplish when tanks have a range of 13 and nukes have a range of 10. I understand that you don't have to nuke within range of the tank and the nuke will steal do radius damage but what if your opponent has a small army of marines just ready to pick off a ghost? You say cloak, I say scan, you say more ghosts, I say ravens.
lololol
Profile Joined February 2006
5198 Posts
September 24 2010 20:50 GMT
#44
These nukes weren't anything special and turning your screen white is not an awesome nuke effect.
The SC2 one could be improved, since the "fireball" looks kind of bad, but it's not really worse than any of those.
I'll call Nada.
Kyhol
Profile Blog Joined October 2008
Canada2574 Posts
September 24 2010 20:51 GMT
#45
I think a ghost should be ablle to call down multiple nukes. after he casts the first nuke he can just keep going on nuking other places. If this happened I would be god of the mortal realm.
Wishing you well.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
September 24 2010 20:53 GMT
#46
...What? Nukes already got improved in usability. They sacrificed some damage from BW while making it come down a little faster + nukes don't cost supply + ghost are useful so you don't have to go out of the way to get nukes + relatively cheap. I think that's a huge enough buff. Now you want a large radius nuke to be moved? This is just too much. If I find the dot and start moving my workers, usually it's in the nic of time. Now if you can move it with a radius of 10? You can cover almost any part of the base like that.
Jaedong <3 HOOK'EM HORNS!
awu25
Profile Joined April 2010
United States2003 Posts
September 24 2010 20:56 GMT
#47
On September 25 2010 05:50 KentHenry wrote:
You guys say nukes can move siege lines but that's sometimes very difficult to accomplish when tanks have a range of 13 and nukes have a range of 10. I understand that you don't have to nuke within range of the tank and the nuke will steal do radius damage but what if your opponent has a small army of marines just ready to pick off a ghost? You say cloak, I say scan, you say more ghosts, I say ravens.

have you ever played a TvT?
your tanks would take out the opponent's marines
moving siege lines would be in a stalemate situation
storm44
Profile Blog Joined July 2010
1293 Posts
September 24 2010 20:56 GMT
#48
this isnt call of duty modern warfare..
Zerker
Profile Joined May 2010
Canada201 Posts
September 24 2010 20:57 GMT
#49
nukes are good...... I mean honestly? it's a nuclear bomb that kills everything if it lands, Do you really think it should be easy to use?
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-09-24 20:58:53
September 24 2010 20:58 GMT
#50
If you nerf the ease of use of nukes then you won't have a korean commentator 3 years down the line yelling NUKKKKKUUUUUUUUUUU.

More seriously, I could see the argument for a slight tweak in something like cast range if it doesn't gain in popularity over time, but we should let it go as is now. It's not like they're unused. Players are fighting creative ways to use them.

Also on marines picking off the ghost... you can have a ghost nuking backed by marines/tanks/marauders so that the marines can't move forward to pick off the ghost.
Logo
KentHenry
Profile Joined August 2010
United States260 Posts
September 24 2010 21:00 GMT
#51
How about this for a patch to nukes, put them on Thors. lol But seriously hear me out.

First nukes would be later tech, instead of just requiring rax (with tech add on)>ghost academy>factory>ghost>nuke they would now be rax>factory (with tech add on)>armory>thor>nuke. The build time for latter requires more time but this will also give nukes a chance to land during call down because thors have so many hit points. Also this will replace the thors 250 mm cannons quite nicely because it will still do 500 damage to buildings and only 300 damage to units within certain radius and less in the further radii.

Doing this will make the Ghost less viable as a unit but it still has emp which is extremely good against Protoss. Along with cloak and snipe.

Thoughts and opinions?
allyourbase
Profile Blog Joined March 2010
United States243 Posts
September 24 2010 21:02 GMT
#52
On September 25 2010 06:00 KentHenry wrote:
How about this for a patch to nukes, put them on Thors. lol But seriously hear me out.

First nukes would be later tech, instead of just requiring rax (with tech add on)>ghost academy>factory>ghost>nuke they would now be rax>factory (with tech add on)>armory>thor>nuke. The build time for latter requires more time but this will also give nukes a chance to land during call down because thors have so many hit points. Also this will replace the thors 250 mm cannons quite nicely because it will still do 500 damage to buildings and only 300 damage to units within certain radius and less in the further radii.

Doing this will make the Ghost less viable as a unit but it still has emp which is extremely good against Protoss. Along with cloak and snipe.

Thoughts and opinions?

Actually, building a nuke already requires factory
Something something justice
KentHenry
Profile Joined August 2010
United States260 Posts
September 24 2010 21:04 GMT
#53
On September 25 2010 05:53 cHaNg-sTa wrote:
...What? Nukes already got improved in usability. They sacrificed some damage from BW while making it come down a little faster + nukes don't cost supply + ghost are useful so you don't have to go out of the way to get nukes + relatively cheap. I think that's a huge enough buff. Now you want a large radius nuke to be moved? This is just too much. If I find the dot and start moving my workers, usually it's in the nic of time. Now if you can move it with a radius of 10? You can cover almost any part of the base like that.


Tell me, where would this ghost be located in your base that none of your units could get to? You don't have an detector? You should have probably got one.

But someone earlier in this thread mentioned how if controlling the red dot you can nuke in a different location and then at the last second move it somewhere else and that made me realize that the idea of controlling the dot is broken.
KentHenry
Profile Joined August 2010
United States260 Posts
September 24 2010 21:05 GMT
#54
On September 25 2010 05:57 Zerker wrote:
nukes are good...... I mean honestly? it's a nuclear bomb that kills everything if it lands, Do you really think it should be easy to use?


It doesn't kill BCs, carriers, ultras, thors, there are probably some other units I'm missing.
awu25
Profile Joined April 2010
United States2003 Posts
September 24 2010 21:06 GMT
#55
On September 25 2010 06:00 KentHenry wrote:
How about this for a patch to nukes, put them on Thors. lol But seriously hear me out.

First nukes would be later tech, instead of just requiring rax (with tech add on)>ghost academy>factory>ghost>nuke they would now be rax>factory (with tech add on)>armory>thor>nuke. The build time for latter requires more time but this will also give nukes a chance to land during call down because thors have so many hit points. Also this will replace the thors 250 mm cannons quite nicely because it will still do 500 damage to buildings and only 300 damage to units within certain radius and less in the further radii.

Doing this will make the Ghost less viable as a unit but it still has emp which is extremely good against Protoss. Along with cloak and snipe.

Thoughts and opinions?

where are you getting the idea that nukes have a low chance of landing?
people have to first find the tiny red dot, then they have to have an observer nearby and units to kill the ghost
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
September 24 2010 21:06 GMT
#56
Building nukes is absolutely terrifying, late game vs protoss when you have mass ghosts, 3-5 simultaneous nuke harass vs 4x Marauder drops, I'll take the nukes unless the Protoss is an absolute God.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
September 24 2010 21:06 GMT
#57
i know this is against the spirit of the forum and all that, yes thats nice, but i believe i speak for all my zerglings out there when i say : fuck you.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
KentHenry
Profile Joined August 2010
United States260 Posts
September 24 2010 21:07 GMT
#58
On September 25 2010 05:56 awu25 wrote:
Show nested quote +
On September 25 2010 05:50 KentHenry wrote:
You guys say nukes can move siege lines but that's sometimes very difficult to accomplish when tanks have a range of 13 and nukes have a range of 10. I understand that you don't have to nuke within range of the tank and the nuke will steal do radius damage but what if your opponent has a small army of marines just ready to pick off a ghost? You say cloak, I say scan, you say more ghosts, I say ravens.

have you ever played a TvT?
your tanks would take out the opponent's marines
moving siege lines would be in a stalemate situation


I do play a lot of TvT, as my main race is Terran and everyone else seems to play Terran as well, so I'm quite familiar with the match up. Also wouldn't the Ghost have to be closer to the opponents tanks to try and nuke them, thus making the ghost further away from his support tanks allowing marines with a range of 5 to hit the ghost?
Nightfall
Profile Joined July 2010
Switzerland18 Posts
September 24 2010 21:08 GMT
#59
In sc 1 it was even more difficult to nuke, I think I never witnessed a single nuke in pro league /tournament games except boxer. now in sc2 nuke is a lot lot more accessible so this is much enought, not mentioning that protoss and zerg don't have a unique ability like that
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
Last Edited: 2010-09-24 21:10:41
September 24 2010 21:09 GMT
#60
On September 25 2010 06:00 KentHenry wrote:
How about this for a patch to nukes, put them on Thors. lol But seriously hear me out.

First nukes would be later tech, instead of just requiring rax (with tech add on)>ghost academy>factory>ghost>nuke they would now be rax>factory (with tech add on)>armory>thor>nuke. The build time for latter requires more time but this will also give nukes a chance to land during call down because thors have so many hit points. Also this will replace the thors 250 mm cannons quite nicely because it will still do 500 damage to buildings and only 300 damage to units within certain radius and less in the further radii.

Doing this will make the Ghost less viable as a unit but it still has emp which is extremely good against Protoss. Along with cloak and snipe.

Thoughts and opinions?


No - thors are deadly when massed against Zerg (don't point to Cool v Top, that's a relatively special situation), and thors are no slouches against P already.

Think about the role of nukes. Why do you want nukes to be patched? So they can be used more? In what role?

Nukes against P is offensively is relatively pointless unless you want to distract them from you moving your siege line. Ghost works best here. Nuking their front instead of sieging their front with the thor overlaps the role of the tank.

Nukes against zerg is the same thing.

Nukes against terran moves THEIR siege line so YOUR siege line can get into place. Again, it's all about allowing terran positioning. Therefore, I submit that nukes are a situational tool to supplement the tank army. Not as an assault tool.

Admittedly, nukes can be used to harass. But that's also the ghost role, not the thor role.
Yargh
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