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Active: 1216 users

Patching nukes. - Page 5

Forum Index > Closed
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dudeman001
Profile Blog Joined February 2010
United States2412 Posts
September 24 2010 22:04 GMT
#81
They're just great as they are now. The calldown time gives the nuked person a reasonable amount of time, the damage isn't too high or too low, yeah I love the current nuke.
Sup.
Looky
Profile Joined April 2010
United States1608 Posts
September 24 2010 22:05 GMT
#82
im actually suprise we havent seen emp+nukes yet against protoss.
yoplate
Profile Joined August 2010
United States332 Posts
September 24 2010 22:07 GMT
#83
Nukes are actually really cheap. I saw TLO use nukes in a TvT to kill supply depots, it worked quite well actually.
StormWeapon
Profile Joined July 2010
United States159 Posts
September 24 2010 22:10 GMT
#84
+ Show Spoiler +
After seeing how maka prime used one in the GSL RO16 vs LegalMind.....
nukes are good.
Tyrant Potato
gun.slinger
Profile Blog Joined May 2010
Canada258 Posts
September 24 2010 22:10 GMT
#85
Nuke is the ultimate high-risk high reward ability in the game.

If you really want to buff it you will have to nerf TLO first
LIQUID HWAITING
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 24 2010 22:12 GMT
#86
I think nukes are perfect how they are.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
September 24 2010 22:13 GMT
#87
nuke is fine, i use them all the time, if my oppoment camps too hard and i offen generally use it to force them to move or to sofen before stimming in
Live Fast Die Young :D
Grebliv
Profile Joined May 2006
Iceland800 Posts
September 24 2010 22:15 GMT
#88
nukes with moveable dot's within 10 range would probably mean that every bo would be some variation of a nuke rush/strat. People would have to clear every base every time since it'd be so easy to hide the dot and then plomp it down last second.
ESV Mapmaking!
awu25
Profile Joined April 2010
United States2003 Posts
September 24 2010 22:15 GMT
#89
On September 25 2010 07:05 Looky wrote:
im actually suprise we havent seen emp+nukes yet against protoss.

you do realize that EMP only takes 100 points off shield and not all the shields like it did in BW?
JWD
Profile Blog Joined October 2007
United States12607 Posts
Last Edited: 2010-09-24 22:21:40
September 24 2010 22:20 GMT
#90
On September 25 2010 06:20 KentHenry wrote:
Show nested quote +
On September 25 2010 06:18 bulge wrote:
nukes are fine atm. i'd love to see lockdown implemented to spice up TvT tho

you can see TLO use nukes in TvT. most of them do nothing. but the game changer is when he nukes an empty space to stop the opponent from moving to his position.

against low level opponents though, you can just nuke on his army :p


TLO admits this was a fluke. He was trying to nuke the turret.

False. TLO said that it was a fluke to hit Hyperdub's retreating Vikings, but said that he routinely practices using nukes to displace sieged enemy tanks.

Also, I'm closing this thread. SC2 General is not the place to propose minor game changes.
✌
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